Battle for Azeroth Raidguide - Uldir: Bosse, Beute, Videosguides & mehr!

Zul, der gefallene Prophet

Veröffentlichung
am 16.05.2018 - 20:02
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Prophet Zul ist ein Hauptcharakter in der Storyline rund um Zandalar. Sein Plan ist es mit Hilfe verschiedener Verbündeter das dritte Siegel von Uldir in Zuldazar zu brechen, um G'huun zu befreien und den Platz auf dem Thron der Trolle einzunehmen! Gut das wir aber dahinterkommen und ihn davon abhalten können. Wobei, eigentlich nicht, denn das 3. Siegel wurde gebrochen und Uldir geöffnet. Der Nachteil für Zul ist nur, dass er bei diesem Unterfangen gestorben ist. Als Lohn für seine Dienste wurde er aber vom Blutgott wiederbelebt und ist deshalb ein Encounter im Raid.

Zu Beginn des Kampfes kanalisiert Zul die Mächte des Bluts und erschafft dadurch nicht nur vier verschiedene Verbündete, mit denen sich die Spieler herumschlagen müssen, sondern auch Lachen der Dunkelheit, die entweder einzelnen Spielern schweren Schaden zufügen oder der ganzen Gruppe. Man spielt zudem mit der Zeit, denn wenn man nicht schnellgenug 40% Bossleben erreicht, sammelt Zul immer mehr Energie, die er in der 2. Phase dann in einen nicht entfernbaren und immer weiter stapelnden Debuff für alle Spieler verwandelt, der kontinuierlich Schaden verursacht. In dieser Phase schickt er zudem nach und nach Spieler in den Tod, die man zwar retten kann, aber nur im Austausch gegen massiven Gruppenschaden!

Beute von diesem Boss

Wenn ihr diesen Encounter in Uldir, besiegt habt, winkt euch natürlich auch Beute. Zumindest, wenn das Dropglück auf eurer Seite steht. Falls nicht, könnt ihr es auch noch einmal mit einem Bonuswurf durch den Einsatz des Siegel des kriegszerschlissenen Schicksals probieren, ein Ausrüstungsteil aus der Beutetabelle abzugreifen! 

Ausrüstung

Auszug aus dem Dungeonjournal

Durch das Dungeonjournal im Spiel selbst, kann man bereits einiges zum Bosskampf erfahren, ohne ihn überhaupt gespielt zu haben. Zwar erfahrt ihr auch in unserem Videoguide genaueres zur Taktik, um den Encounter zu besiegen, aber trotzdem haben wir für euch folgend noch einmal den  ​Auszug aus dem Dungeonjournal aufgelistet.


Zusammenfassung

  • Overview: Zul begins the encounter assisted by the Forces of Blood. He will continue to summon additional Forces of Blood that the party must contend with while his Elder Blood fills. At 40% health, Zul no longer summons the Forces of Blood and becomes fully empowered with the Blood of G'huun, unleashing [Locus of Corruption], spending his Elder Blood to afflict the raid with [Corrupted Blood] for the remainder of the encounter. Players must defeat him before the damage from [Corrupted Blood] overwhelms them.


Fähigkeiten

  • Stage One: The Forces of Blood
    • Zul: Zul gradually builds Elder Blood over the course of Stage 1.
      • Dark Revelation: Unleashes a Dark Revelation after 10 sec, dealing 41 Shadow damage to all players. This damage decreases with distance from the affected player. Additionally, a Minion of Zul is created near the player's location.
        • Minion of Zul: Minions of Zul fixate on players and cannot be tanked.
          •  Unleashed Shadow: When killed, Minions of Zul inflict 20 Shadow damage to all players every 2 sec. for 6 sec.
            This effect stacks. (Mythic)
          • Bound by Shadow: Absorbs 230 damage and increases damage done by 50%. Kills the target when removed.
          •  Pit of Despair: When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.
      •  Pool of Darkness: Creates a Pool of Darkness at a location for 20 sec. Periodically, the Pool of Darkness will explode in Erupting Darkness, unless a player is standing inside of it.
        Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness.
        • Absorbed in Darkness: Standing within a Pool of Darkness inflicts 40 Shadow damage every 2 sec.On Mythic difficulty, each time a player takes damage from Absorbed in Darkness they also receive a stack of Corrupted Blood.
        •  Erupting Darkness: Inflicts 20 Shadow damage to players within 45 yards.On Mythic difficulty, players who take damage from Erupting Darkness also receive a stack of Corrupted Blood.
      • Call of Blood: Zul forms allies out of the blood he has been gifted by G'huun, summoning the Forces of Blood.
      • Shadow Barrage: Inflicts 45 Shadow damage to a random player.
         
    • Forces of Blood
      • Blood Recall: When killed, the Forces of Blood will regenerate after a short period unless afflicted by Decaying Flesh. (Mythic)
      • Decaying Flesh: The instability of G'huun's blood magic suppresses Blood Recall for 10 sec, allowing the afflicted creature to be killed without regenerating. When removed, will jump to another creature of a different type. (Mythic)
        •  Bloody Cleave: Inflicts 115 Physical damage in a cone in front of the caster.
        •  Thrumming Pulse: Increases the damage done by Zul and his minions within 30 yards by 50% for 40 sec. This effect stacks.
        • Congeal Blood: Congeals the ambient blood of G'huun into an Animated Ichor at the Bloodhexer's location.
          • Animated Ichor: Animated Ichors attempt to move to Zul. Upon reaching Zul, they will cast Ichor Transfusion.
            • Dripping Blood: Animated Ichor loses 1% health every 0.5 sec.
            •  Ichor Transfusion: Transfers all of the Animated Ichor's current health to Zul, and instantly kills the Animated Ichor.
        • Bloodshard: Inflicts 37 Shadow damage to the lowest health player.
        • Sanguine Presence: If two Nazmani Bloodhexers come within 20 yards of each other, their Sanguine Presence will burst, healing all enemies for 10% every 2 sec.
      • Bloodthirsty Crawg
        • Hungering Maw: Whenever a Bloodthirsty Crawg deals damage, they heal for 200% of the damage dealt.
          •  Engorged Burst: The Crawg ruptures, killing it and inflicting 50 Shadow damage to all players every 2 sec. for 10 sec.
             
  • Stage Two: Zul, Awakened:
    At 40% health, Zul allows the full power of G'huun to overcome him, granting him newfound power.
     
    • Locus of Corruption: When Zul enters Stage Two, he consumes all of his Elder Blood to cast Locus of Corruption, applying one stack of Corrupted Blood to all players per 5 energy consumed.
    • Corrupted Blood: Inflicts 1 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter.
    •  Rupturing Blood: Afflicts targets in a cone in front of Zul with Rupturing Blood, dealing 18 Physical damage every 2 sec. for 20 sec, and creating a pool of Ruptured Blood upon expiration.
      This effect stacks.
      • Ruptured Blood: Creates a large pool of blood that periodically applies Corrupted Blood to any players inside it.
    • Deathwish: Fills a player with a Deathwish, causing them to walk towards the edge of the arena and jump off the platform to their death upon reaching it. When the player jumps, or when Deathwish is dispelled, Deathwish inflicts 7 Shadow damage to all players. This damage is reduced by range. In addition, several Minions of Zul are created.
      • Minion of Zul: Minions of Zul fixate on players and cannot be tanked.
        •  Unleashed Shadow: When killed, Minions of Zul inflict 20 Shadow damage to all players every 2 sec. for 6 sec.
          This effect stacks. (Mythic)
        • Bound by Shadow: Absorbs 230 damage and increases damage done by 50%. Kills the target when removed.
        •  Pit of Despair: When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.
    •  Pool of Darkness: Creates a Pool of Darkness at a location for 20 sec. Periodically, the Pool of Darkness will explode in Erupting Darkness, unless a player is standing inside of it.
      Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness.
      • Absorbed in Darkness: Standing within a Pool of Darkness inflicts 40 Shadow damage every 2 sec. On Mythic difficulty, each time a player takes damage from Absorbed in Darkness they also receive a stack of Corrupted Blood.
      •  Erupting Darkness: Inflicts 20 Shadow damage to players within 45 yards. On Mythic difficulty, players who take damage from Erupting Darkness also receive a stack of Corrupted Blood.
Andi

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