World of Warcraft: Battle for Azeroth - Alles zum nächsten Addon!

Neue Dungeons & Raids

Veröffentlichung
am 01.02.2018 - 11:18
17
Schon während der Levelphase und vor allem danach geht es weiter mit Dungeons und Raids. Abgesehen von Weltquests, Weltbossen und Co. natürlich! Doch was hat Battle for Azeroth in diesem Bereich zu bieten? So einiges! Zwar ändern sich grundlegend keine Systeme, sondern Blizzard baut auf das auf, was gut funktioniert hat. Heißt also alle Modi, so wie wir sie kennen, wird es erneut geben. Auch mythisch-plus wird weiterhin ein Thema sein. 
 

Die neuen Dungeons

Wie schon zu Legion wird es auch in Battle for Azeroth 10 Dungeons zum Release geben. Ob später noch weitere eingefügt werden, ist bisher nicht bekannt. Wie schon bei den Zonen, ist die Besonderheit, dass in der Levelphase 4 Dungeons für Allianzler sind und 4 Dungeons für Hordler. Erst auf Stufe 120 kommen dann die letzten beiden Dungeons hinzu und alle Spieler können dann alle 10 Dungeons besuchen, die natürlich auch wieder der Levelskalierung unterliegen. Außerdem wird auch nichts an der aktuellen Struktur des normalen, heroischen, mythischen und mythisch-plus Modus geändert. 


Die Dungeons der Horde

  • Atal’Dazar – Atal’Dazar befindet sich in Zandalar an den Hängen von Zuldazar und ist die Ruhestätte der Könige der Zandalari und Heimat einer Trollsekte, die dunkle Rituale praktiziert – und von Dinosauriern, Untoten und untoten Dinosauriern.
  • Tempel von Sethraliss – Dieser Tempel in Vol’dun ist ein heiliger Ort des schlangenähnlichen Volks der Sethrak .
  • Der Tiefenpfuhl – Dieser unterirdische Dungeon in Nazmir ist eine Hauptquelle der Verderbnis in Zandalar.
  • Ruhestätte der Könige – Dieser Dungeon in Atal’Dazar ist die Grabstätte, in der Könige längst vergangener Zeiten zur Ruhe gelegt wurden.
  • Kezan – Dieser Dungeon für die Höchststufe liegt etwas weiter von Kul Tiras und Zandalar entfernt. Die Goblins haben von Azerit gehört und tief in das Erdreich von Azeroth gegraben, um mehr davon abzubauen. Spieler kehren Jahre später nach Kezan zurück und stellen fest, wie viel sich geändert hat.
Atal'Dazar im Video anschauen


Dungeons der Allianz

  • Freihafen – Freihafen in Tiragardesund ist voller Banditen, Diebe und anderer Bewohner der Unterwelt.
  • Waycrest-Anwesen – Das Anwesen der Waycrests in Drustvar war der Stammsitz einer der mächtigsten Familien von Kul Tiras.
  • Tol Dagor – Diese Gefängnisinsel befindet sich vor der Küste von Kul Tiras.
  • Schrein des Sturms – Im Sturmsangtal segnen Priester des Meeres neu gebaute Schiffe, bevor sie sich auf ihre Jungfernfahrt über den Ozean begeben.
  • Belagerung von Boralus –  Dieser Dungeon ist für die Höchststufe gedacht und befindet sich in Boralus, der Hauptstadt von Tiragarde.
Freihafen im Video ansehen
Tol Dagor im Video ansehen


Auszüge aus dem Dungeonjournal

Das Dungeonjournal verrät uns noch einiges mehr über die Dungeons von Battle for Azeorth, doch die folgenden Informationen sind mit Vorsicht zu genießen, denn sie sind noch sehr unfertig! 
Atal'Dazar
For millennia, the Zandalari kings were laid to rest within the tombs of Atal'Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased's vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.

Priestess Alun'za
As a fanatical defender of Atal'Dazar's golden sanctum, Priestess Alun'za has come to cleanse the temple of all corruption at any cost.
  • Overview - Pools of Tainted Blood will appear at random locations around the cauldrons, step into a pool to taint your blood just before Priestess Alun'za casts Transfusion.
    • Section 1 - 
      • Section 2 - 
        • Section 3 - 
          • Section 4 - 
            • Corrupted Gold - During the encounter, the golden cauldrons expel their corruption slowly outwards. Players who come into contact with this corruption are afflicted with Corrupted Gold.

Vol'kaal
In life Vol'kaal was a trusted bodyguard of Yazma. Since his untimely death, she has used her newfound powers to reanimate the corpse of her former lieutenant who can now serve for eternity.
  • Overview - Vol'kaal is empowered by Yazma's Bad Voodoo until all of the Reanimation Totems are destroyed. Once all of the totems are destroyed, Vol'kaal begins to Rapid Decay.
    •  Section 6 - $[!2,8,23

      In Heroic and Mythic difficulty, when a Reanimation Totem is slain it begins to cast Reanimate.
      • Section 9 - 
        •  Section 12 -
        •  Fixate - A Molten Slag will periodically fixate on a random enemy target, moving to attack only that target for 10 sec.
          •  Molten Shield - A Molten Slag only takes 50% damage from magical sources, and will deal 6,000 Fire damage to all nearby targets within 10 yards every 2 sec.
      •  Fixate - A Molten Slag will periodically fixate on a random enemy target, moving to attack only that target for 10 sec.
        •  Molten Shield - A Molten Slag only takes 50% damage from magical sources, and will deal 6,000 Fire damage to all nearby targets within 10 yards every 2 sec.
    •  Fixate - A Molten Slag will periodically fixate on a random enemy target, moving to attack only that target for 10 sec.
      •  Molten Shield - A Molten Slag only takes 50% damage from magical sources, and will deal 6,000 Fire damage to all nearby targets within 10 yards every 2 sec.
  •  Fixate - A Molten Slag will periodically fixate on a random enemy target, moving to attack only that target for 10 sec.
    •  Molten Shield - A Molten Slag only takes 50% damage from magical sources, and will deal 6,000 Fire damage to all nearby targets within 10 yards every 2 sec.

Rezan
Rezan, once a loa to the Zuldazar kings, had his soul torn from his body during a ritual. Now, only a twisted husk remains, bent on devouring anyone who enters his hunting grounds.
  • Overview - Rezan inflicts severe Physical damage with his Serrated TeethDevours players at random, and frightens all players with his Terrifying Visage.
    • Section 5 - $[!2,23 In Heroic and Mythic difficulties, if Rezan will also cause bone piles to awaken as he walks over them.
      • Pursuite - 
        • Section 8 - 
          • Section 7 - 
            •  Section 10 - $[!2,23 This ability is used when Rezan reaches 50% health remaining.

Yazma
Having consumed the might of Shadra, the spider loa, Yazma is now tasked with holding the sacred temple of Atal'Dazar for her master, the Prophet Zul.
  • Overview - Upon reaching 100 Energy, Yazma's calls forth the souls of players affected with Soulrend, creating a Soulspawn that moves towards her.
    •   Section 5 - 
      •   Section 5 - 
        • Section 11 - 
          • Section 13 - 
            • Section 9 -
Freihafen
Freehold has traditionally served as a haven for pirates, scoundrels, and those who wish to live free of Kul Tiran control. Now, the Irontide Raiders have brought the city under their harsh rule and are coercing the various pirate crews under their banner. While the pirates gather, a small group of heroes must infiltrate the town and eliminate their leadership to dissolve this growing alliance of cutthroats.

Skycap'n Kragg
Skycap'n Kragg and his faithful mount Sharkbait are the guardians of Freehold, continously patrolling the sky on the lookout for intruders. At least, that is what their supposed to be doing. Instead, these two are often found snoozing in their crow's nest or dropping guano on unsuspecting victims from above.
  • Overview - Skycap'n Kragg charrrrrges into combat mounted on his giant parrot, Sharkbait. At 75% health Kragg will dismount and Sharkbait will take to the sky, raining Vile Bombardment.
    • Stage: Mounted Assualt - 
      • Stage: Death Rains from Above -

Council o' Captains
Captains Raoul, Eudora, and Jolly meet within Freehold to drink and confer. They lead the Blacktooth Brawlers, Bilge Rats, and Cutwater Corsairs crews, currently gathered under the banner of the Irontide by Harlan Sweete.
  • Overview - The three leaders of Freehold's crews enter combat together. Joining one of the Captains and his or her crew prior to engaging with the Council willl earn you an ally, drastically improving your chances and negating the effects of Under One Banner.
    •  Captain Raoul - 
      • Captain Eudora - 
        • Captain Jolly -

Ring of Booty
Within Freehold, there is a fighting tournament where the fiercest brigands from across the seas test their might. This rogue's gallery consists of a strange assortment of contenders, but none so fearsome as the current champion, Shark Puncher. Countless challengers have sought to topple the powerful pugilist, but all of them have ended up as chum.
  • Overview - Trothak, the Champion of the Ring of Booty, enters battle using the two sharks strapped to his arms as weapons. Alternating between swinging sharks at nearby enemies and throwing sharks at far away enemies, Trothak is a danger to anyone in his arena.
    • Section 5 - 
      • Section 6 - 
        • Section 7 - 
          • Section 8 - 
            • Section 9 -

Harlan Sweete
Harlan Sweete is the leader of the Irontide Raiders, and his vast wealth is only exceeded by his sliminess. Currently bankrolled by the Lady Ashvane, Sweete has been tasked with uniting the crews of those who sail the seas of Kul Tiras.
  • Overview - Harlan Sweete rolls his magically loaded dice at 60% and 30% health remaining, gaining advantages via Loaded Dice: All Hands! and Loaded Dice: Man-O-War. Be sure to observe how his abilities are modified!
    •  Loaded Dice - Harlan Sweete rolls his magically loaded dice at 60% and 30% health remaining, gaining an advantage in combat via the dices' effects.
      •  Section 6 - 
        •  Section 5 - 
          •  Section 9 -
Schrein des Sturms
Elemental
Temp description here
  • Overiew - Temp description here
    • Ability - Abilities

Council
Temp description here
  • Overview - Temp description here
    • Ability - Abilities

Priest
Temp description here
  • Overview - Temp description here
    • Ability - Abilities

Faceless
Temp description here
  • Overview - Temp description here
    • Ability - Abilities
    • Ice Shards - Lord Walden releases Ice Shards all over his laboratory for 5 sec. Each Ice Shard arcs through the air then lands, dealing 9,900 Frost damage to all enemy targets within 2 yards.
      •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

        The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every 1 seconds while decreasing the movement speed of players by 40% for 15 sec.
        •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

          The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every second while decreasing the movement speed of players by 40% for 15 sec.
          • Conjure Frost Mixture - Lord Walden summons a frosty mixture and breaks it on the ground. The chemicals immediately deal 7,500 Frost damage to all nearby enemies within 45 yards.
            •  Conjure Mystery Toxin - Lord Walden summons a cauldron of Mystery Toxin for 10 seconds. The concoction inside is usually a Toxic Coagulant, but when Lord Walden reaches 35% health he summons a cauldron of Toxic Catalyst instead.
              •  Toxic Coagulent - Every 3 seconds the Toxic Coagulent toxin is applied to nearby enemy players from Lord Walden's cauldron. The Toxic Coagulent inflicts 3,600 damage every second, and decreases the movement speed of the affected player by 10% for 6 sec. 

                This effect can stack up to 3 times, and if it does then the toxin fully coagulates and the player is stunned for 5 sec. However, whenever a player moves or jumps the toxin becomes unable to coagulate and a stack is removed.
                •  Toxic Catalyst - The Toxic Catalyst pours out of Lord Walden's cauldron, inflicting 4,500 Fire damage every 2 seconds but increasing the target's critical chance by 100% for 10 sec.
  • Ice Shards - Lord Walden releases Ice Shards all over his laboratory for 5 sec. Each Ice Shard arcs through the air then lands, dealing 9,900 Frost damage to all enemy targets within 2 yards.
    •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

      The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every 1 seconds while decreasing the movement speed of players by 40% for 15 sec.
      •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

        The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every second while decreasing the movement speed of players by 40% for 15 sec.
        • Conjure Frost Mixture - Lord Walden summons a frosty mixture and breaks it on the ground. The chemicals immediately deal 7,500 Frost damage to all nearby enemies within 45 yards.
          •  Conjure Mystery Toxin - Lord Walden summons a cauldron of Mystery Toxin for 10 seconds. The concoction inside is usually a Toxic Coagulant, but when Lord Walden reaches 35% health he summons a cauldron of Toxic Catalyst instead.
            •  Toxic Coagulent - Every 3 seconds the Toxic Coagulent toxin is applied to nearby enemy players from Lord Walden's cauldron. The Toxic Coagulent inflicts 3,600 damage every second, and decreases the movement speed of the affected player by 10% for 6 sec. 

              This effect can stack up to 3 times, and if it does then the toxin fully coagulates and the player is stunned for 5 sec. However, whenever a player moves or jumps the toxin becomes unable to coagulate and a stack is removed.
              •  Toxic Catalyst - The Toxic Catalyst pours out of Lord Walden's cauldron, inflicting 4,500 Fire damage every 2 seconds but increasing the target's critical chance by 100% for 10 sec.
Kezan
Coin-operated Crowd Pummeler
When goblins fight, the winner of the argument is the one with the deepest purse. Why? Because they can afford to pay the Pummeler.
  • Overview - The Coin-operated Crowd Pummeler's Skyscorcher allies will drop barrels of azerite catalyst as bombs near their enemies. Kick these back at the Pummeler, making it more susceptible to damage.
    • Section 6 - 
      • Section 11 - 
        • Section 5 - 
          • Section 9 -
          • Pain and Suffering - Baron Ashbury channels on a random player, initially dealing 450 Shadow damage every 0.5 second for 6 sec. The damage dealt increases as the spell continues to channel.
            •  Wracking Pain - Baron Ashbury enjoys causing Wracking Pain on all players within 60 yards, inflicting 3,000 Shadow damage and increasing the Shadow damage dealt to players by 20% for until cancelled. This effect stacks.
              •  Calamity - At 25% health, Baron Ashbury takes the form of a Dark Archangel and unleashes his true power. Baron Ashbury inflicts 1,500 Shadow damage and increases the Shadow damage enemies take by 1% every 1 second until either Baron Ashbury or his enemies die. This effect stacks.
        • Pain and Suffering - Baron Ashbury channels on a random player, initially dealing 450 Shadow damage every 0.5 second for 6 sec. The damage dealt increases as the spell continues to channel.
          •  Wracking Pain - Baron Ashbury enjoys causing Wracking Pain on all players within 60 yards, inflicting 3,000 Shadow damage and increasing the Shadow damage dealt to players by 20% for until cancelled. This effect stacks.
            •  Calamity - At 25% health, Baron Ashbury takes the form of a Dark Archangel and unleashes his true power. Baron Ashbury inflicts 1,500 Shadow damage and increases the Shadow damage enemies take by 1% every 1 second until either Baron Ashbury or his enemies die. This effect stacks.
      • Pain and Suffering - Baron Ashbury channels on a random player, initially dealing 450 Shadow damage every 0.5 second for 6 sec. The damage dealt increases as the spell continues to channel.
        •  Wracking Pain - Baron Ashbury enjoys causing Wracking Pain on all players within 60 yards, inflicting 3,000 Shadow damage and increasing the Shadow damage dealt to players by 20% for until cancelled. This effect stacks.
          •  Calamity - At 25% health, Baron Ashbury takes the form of a Dark Archangel and unleashes his true power. Baron Ashbury inflicts 1,500 Shadow damage and increases the Shadow damage enemies take by 1% every 1 second until either Baron Ashbury or his enemies die. This effect stacks.
    • Pain and Suffering - Baron Ashbury channels on a random player, initially dealing 450 Shadow damage every 0.5 second for 6 sec. The damage dealt increases as the spell continues to channel.
      •  Wracking Pain - Baron Ashbury enjoys causing Wracking Pain on all players within 60 yards, inflicting 3,000 Shadow damage and increasing the Shadow damage dealt to players by 20% for until cancelled. This effect stacks.
        •  Calamity - At 25% health, Baron Ashbury takes the form of a Dark Archangel and unleashes his true power. Baron Ashbury inflicts 1,500 Shadow damage and increases the Shadow damage enemies take by 1% every 1 second until either Baron Ashbury or his enemies die. This effect stacks.
  • Pain and Suffering - Baron Ashbury channels on a random player, initially dealing 450 Shadow damage every 0.5 second for 6 sec. The damage dealt increases as the spell continues to channel.
    •  Wracking Pain - Baron Ashbury enjoys causing Wracking Pain on all players within 60 yards, inflicting 3,000 Shadow damage and increasing the Shadow damage dealt to players by 20% for until cancelled. This effect stacks.
      •  Calamity - At 25% health, Baron Ashbury takes the form of a Dark Archangel and unleashes his true power. Baron Ashbury inflicts 1,500 Shadow damage and increases the Shadow damage enemies take by 1% every 1 second until either Baron Ashbury or his enemies die. This effect stacks.

Tik'ali
Goblins drilling for Azerite have disturbed a powerful earth spirit, Tik'ali, who has taken physical form to exact vengance!
  • Overview - Tik'ali's Earthrager allies are dangerous if left uncontrolled, and can inflict heavy damage even to the sturdiest foes. Control them with crowd control or with Fracking Totem as left behind by the Venture Co. Seismologists.
    • Section 9 - 
      • Section 5 - 
        • Section 10 - 
          • Section 11 -

Rixxa Fluxflame
Overseeing the creation of the Venture Co's supply of Agent Azerite, Rixxa is a reknowned chemist and known pyromaniac.
  • Overview - The Coin-operated Crowd Pummeler's Skyscorcher allies will drop Azerite Barrels as bombs near their enemies. Kick these back at the Pummeler to give him a taste of his own medicine!
    • Section 5 - 
      • Section 8 - 
        •  Section 9 - 
          •  Section 9 -

Mogul Razzdunk
Never able to ascend to Trade Prince, Mogul Razzdunk is certain that becoming the world's foremost Azerite baron will let him bridge the gap.
  • Overview - Mogul Razzdunk's azerite-powered war machine can attack players at ground level with guns, as well as from the air with a powerful drill.
    • Section 10 - 
      • Section 8 - 
        • Section 11 - 
          • Death from Above! - Frustrated with attacking on an even playing field, Mogul Razzdunk takes to the skies and deploys a mining drill to attack his enemies. He also calls Venture Co. Skyscorchers to his aid.

            If Razzdunk's war machine drills a barrel of Agent Azerite, it will trigger an explosion and damage the war machine.
            • Section 11 -
            •  
Tol Dagor
The Sand Queen
Temp description here
  • Overview - Temp description here
    •   Call of the Sand Queen - Each of the Sand Queen's abillities call forth a Buzzing Drone to assist her.
      •   Ability - 
        •  Ability - 
          •  Section 6 - 
            • Section 7 - 
              •   Buzzing Drone - If a Buzzing Drone dies nearby The Sand Queen, she gains a stack of Enrage.
                •  Section 11 -

Jes Howlis
Temp description here
  • Overview - Temp description here
    • Ability - 
      • Section 6 - 
        • Section 7 - 
          •  Section 8 - 
            •  Section 13 -

Ignition Mage Valyri
Temp description here
  • Overview - Temp description here
    •  Section 9 - 
      • Ability - 
        • Section 6 - 
          • Section 7 -

Overseer Korgus
Temp description here
  • Overview - Temp description here
    •   Section 8 - 
      •  Load Azerite Ammunition - 
        • Section 9 - 
          • Section 10 - 
            • Section 11 - 
              • Section 13 -
Belagerung von Boralus
Lady Ashvane has unleashed her endgame and set her forces against Boralus. As the city burns, a small group of heroes must quell the rising choas and put an end to Ashvane's plan to dominate the region.

Chopper Redhook
Chopper Redhook's brutality is feared throughout Kul Tiras. Supported by Irontide forces, Chopper is free to rampage through Boralus, relishing the choas rampant in the streets.
  • Overview - Chopper Redhook fixates on a random enemy and attempts to catch them with his Meat Hook.

    As the fight progresses, Irontide forces engage the party while the area is bombarded by a continual Cannon Barrage.
    • Section 5 - 
      • Section 6 - 
        • Section 7 - 
          • Section 8 - 
            •  Section 9 - 
              •  Section 18 - 
                •  Section 17 - 
                  • Irontide Cleaver - A Irontide bruiser with a heavy melee attack.
                    • Irontide Powdershot - An Irontide marksman capable of inflicting damage to the party.
                    • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
                  • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
                • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
              • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
            • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
          • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
        • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
      • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
    • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
  • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.

Sergeant Bainbridge
Sergeant Bainbridge is a devout officer that vehemently enforces the will of the Kul Tiran church. Believing that his faith places him above all others, Bainbridge is quick to send those who oppose him to the noose.
  • Overview - Sergeant Bainbridge fixates on a random enemy and attempts to catch them with his Hangman's Noose.

    As the fight progresses, Kul Tiran forces engage the party while the area is bombarded by a continual Cannon Barrage.
    • Section 5 - 
      • Section 6 - 
        •  Section 7 - 
          •  Section 8 - 
            • Section 9 - 
              •  Section 10 - 
                •  Section 11 - 
                  •  Section 12 - 
                    • Kul Tiran Vanguard - 
                      • Kul Tiran Footman - 
                        •  Kul Tiran Grappleshot -
                        • Lupine Spectre - This creature has low health.
                      • Lupine Spectre - This creature has low health.
                    • Lupine Spectre - This creature has low health.
                  • Lupine Spectre - This creature has low health.
                • Lupine Spectre - This creature has low health.
              • Lupine Spectre - This creature has low health.
            • Lupine Spectre - This creature has low health.
          • Lupine Spectre - This creature has low health.
        • Lupine Spectre - This creature has low health.
      • Lupine Spectre - This creature has low health.
    • Lupine Spectre - This creature has low health.
  • Lupine Spectre - This creature has low health.

Hadal Darkfathom
Hadal Darkfathom is an ancient sea giant called from the depths to unleash his fury on Boralus. Using his powerful strength he crushes buildings, statues and civilians alike.
  • Overview - Hadal Darkfathom causes water eruptions at random enemy destinations. These eruption form brine pools throughout the area.

    As the fight progresses, Hadal hurls dehydrated creatures aaround the area. If these creatures come into contact with a brine pool, they hydrate and trasform into an additional monster.
    •  Section 5 - 
      •  Section 12 - 
        • Section 6 - 
          • Section 7 - 
            • Dehydrated Venomspine - As the fight progresses, Hadal hurls these creatures throughout the area, that begin moving towards brine pools in order to hydrate.
              • Venomspine - After hydrating, Venomspines emerge and attack the group.

Lady Ashvane
Lady Ashvane is the powerful Matron of House Ashvane and seeks to bring Boralus under her control. With an arsenal of azerite weapons at her command, she will obliterate anyone who stands in her path.
  • Overview - Lady Ashvane utilizes azerite empowered weaponry to fire Exploding Shells at random enemy destinations and a Seeker Shotthat chases its target.

    When she falls beneath 10% of her health, Lady Ashvane becomes empowered with darkness allowing her to use Dark Swell and Choking Vortex.
    • Section 5 - 
      • Section 6 - 
        • Section 7 - 
          •  Stage 02: Dark Boon - Upon reaching 10% health, Lady Ashvane becomes empowered with dark energy and heals herself to full.
          •  Word of Shame - When Commander Springvale has three charges of Unholy Power, he can consume the charges and cast this spell on a random enemy player. Word of Shame deals 5% of a player's maximum health as Shadow damage every 3 seconds. The effect lasts until either the targeted player or Commander Springvale dies.
            •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
              •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
        •  Word of Shame - When Commander Springvale has three charges of Unholy Power, he can consume the charges and cast this spell on a random enemy player. Word of Shame deals 5% of a player's maximum health as Shadow damage every 3 seconds. The effect lasts until either the targeted player or Commander Springvale dies.
          •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
            •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
      •  Word of Shame - When Commander Springvale has three charges of Unholy Power, he can consume the charges and cast this spell on a random enemy player. Word of Shame deals 5% of a player's maximum health as Shadow damage every 3 seconds. The effect lasts until either the targeted player or Commander Springvale dies.
        •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
          •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
    •  Word of Shame - When Commander Springvale has three charges of Unholy Power, he can consume the charges and cast this spell on a random enemy player. Word of Shame deals 5% of a player's maximum health as Shadow damage every 3 seconds. The effect lasts until either the targeted player or Commander Springvale dies.
      •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
        •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
  •  Word of Shame - When Commander Springvale has three charges of Unholy Power, he can consume the charges and cast this spell on a random enemy player. Word of Shame deals 5% of a player's maximum health as Shadow damage every 3 seconds. The effect lasts until either the targeted player or Commander Springvale dies.
    •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
      •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
Tempel von Sethraliss
Adderis and Aspix
  • Overview - Aspix begins the fight with a Lightning Shield, making him immune to damage. Once Adderis has been defeated, Aspix will transfer the shield to Adderis to revive him. Players win by defeating Aspix.
    • Section 8 - 
      • Phase 1 - Aspix begins the fight with a Lightning Shield. When players defeat Adderis, Aspix will transfer the shield to Adderis.
        • Intermission - Aspix attacks all players with a Static Shock and then transfers his Lightning Shield to Adderis.
          • Phase 2 - Adderis gains a Lightning Shield and continues to Arc Dashing periodically. Defeating Aspix ends the encounter.
          •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
            •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
        •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
          •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
      •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
        •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
    •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
      •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
  •  Wailing Guardsman - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.
    •  Tormented Officer - Commander Springvale starts with a Wailing Guardsman and Tormented Officer next to him, and periodically two more will enter the fray.

Boss 2
  • Overview - Upon reaching 100 Energy, Yazma's calls forth the souls of players affected with Soulrend, creating a Soulspawn that moves towards her.
  •  Unholy Empowerment - A Wailing Guardsman attempts to empower Commander Springvale. If the spell is successfully cast, Commander Springvale is healed for 4% of his maximum health and gains one charge of Unholy Power.
    •  Screams of the Past - The Wailing Guardman emits a terrible scream, interrupting nearby enemy spellcasting within 5 yards. Interrupted enemies cannot cast spells of the same spell school for 2 sec.
      •  Mortal Strike - The Wailing Guardsman instantly attacks his enemy, inflicting 120% of their normal weapon damage and leaving the enemy wounded. This mortal wound reduces the effectiveness of any healing on the target by 25%.

Boss 3
  • Overview - Upon reaching 100 Energy, Yazma's calls forth the souls of players affected with Soulrend, creating a Soulspawn that moves towards her.
  •  Screams of the Past - The Wailing Guardman emits a terrible scream, interrupting nearby enemy spellcasting within 5 yards. Interrupted enemies cannot cast spells of the same spell school for 2 sec.
    •  Mortal Strike - The Wailing Guardsman instantly attacks his enemy, inflicting 120% of their normal weapon damage and leaving the enemy wounded. This mortal wound reduces the effectiveness of any healing on the target by 25%.

Boss 4
  • Overview - Upon reaching 100 Energy, Yazma's calls forth the souls of players affected with Soulrend, creating a Soulspawn that moves towards her.
  •  Mortal Strike - The Wailing Guardsman instantly attacks his enemy, inflicting 120% of their normal weapon damage and leaving the enemy wounded. This mortal wound reduces the effectiveness of any healing on the target by 25%.
Der Tiefenpfuhl
Elder Leaxa
  • Overview - 
    •  Section 7 - 
      • Section 5 - 
        • Section 6 -
        •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

          The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every 1 seconds while decreasing the movement speed of players by 40% for 15 sec.
          •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

            The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every second while decreasing the movement speed of players by 40% for 15 sec.
            • Conjure Frost Mixture - Lord Walden summons a frosty mixture and breaks it on the ground. The chemicals immediately deal 7,500 Frost damage to all nearby enemies within 45 yards.
              •  Conjure Mystery Toxin - Lord Walden summons a cauldron of Mystery Toxin for 10 seconds. The concoction inside is usually a Toxic Coagulant, but when Lord Walden reaches 35% health he summons a cauldron of Toxic Catalyst instead.
                •  Toxic Coagulent - Every 3 seconds the Toxic Coagulent toxin is applied to nearby enemy players from Lord Walden's cauldron. The Toxic Coagulent inflicts 3,600 damage every second, and decreases the movement speed of the affected player by 10% for 6 sec. 

                  This effect can stack up to 3 times, and if it does then the toxin fully coagulates and the player is stunned for 5 sec. However, whenever a player moves or jumps the toxin becomes unable to coagulate and a stack is removed.
                  •  Toxic Catalyst - The Toxic Catalyst pours out of Lord Walden's cauldron, inflicting 4,500 Fire damage every 2 seconds but increasing the target's critical chance by 100% for 10 sec.
      •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

        The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every 1 seconds while decreasing the movement speed of players by 40% for 15 sec.
        •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

          The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every second while decreasing the movement speed of players by 40% for 15 sec.
          • Conjure Frost Mixture - Lord Walden summons a frosty mixture and breaks it on the ground. The chemicals immediately deal 7,500 Frost damage to all nearby enemies within 45 yards.
            •  Conjure Mystery Toxin - Lord Walden summons a cauldron of Mystery Toxin for 10 seconds. The concoction inside is usually a Toxic Coagulant, but when Lord Walden reaches 35% health he summons a cauldron of Toxic Catalyst instead.
              •  Toxic Coagulent - Every 3 seconds the Toxic Coagulent toxin is applied to nearby enemy players from Lord Walden's cauldron. The Toxic Coagulent inflicts 3,600 damage every second, and decreases the movement speed of the affected player by 10% for 6 sec. 

                This effect can stack up to 3 times, and if it does then the toxin fully coagulates and the player is stunned for 5 sec. However, whenever a player moves or jumps the toxin becomes unable to coagulate and a stack is removed.
                •  Toxic Catalyst - The Toxic Catalyst pours out of Lord Walden's cauldron, inflicting 4,500 Fire damage every 2 seconds but increasing the target's critical chance by 100% for 10 sec.
    •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

      The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every 1 seconds while decreasing the movement speed of players by 40% for 15 sec.
      •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

        The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every second while decreasing the movement speed of players by 40% for 15 sec.
        • Conjure Frost Mixture - Lord Walden summons a frosty mixture and breaks it on the ground. The chemicals immediately deal 7,500 Frost damage to all nearby enemies within 45 yards.
          •  Conjure Mystery Toxin - Lord Walden summons a cauldron of Mystery Toxin for 10 seconds. The concoction inside is usually a Toxic Coagulant, but when Lord Walden reaches 35% health he summons a cauldron of Toxic Catalyst instead.
            •  Toxic Coagulent - Every 3 seconds the Toxic Coagulent toxin is applied to nearby enemy players from Lord Walden's cauldron. The Toxic Coagulent inflicts 3,600 damage every second, and decreases the movement speed of the affected player by 10% for 6 sec. 

              This effect can stack up to 3 times, and if it does then the toxin fully coagulates and the player is stunned for 5 sec. However, whenever a player moves or jumps the toxin becomes unable to coagulate and a stack is removed.
              •  Toxic Catalyst - The Toxic Catalyst pours out of Lord Walden's cauldron, inflicting 4,500 Fire damage every 2 seconds but increasing the target's critical chance by 100% for 10 sec.
  •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

    The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every 1 seconds while decreasing the movement speed of players by 40% for 15 sec.
    •  Conjure Poisonous Mixture - Lord Walden conjures a bottle of poisonous mixture then throws it at the location of a random player. When the bottle lands on the ground it erupts. 

      The poison immediately inflicts 7,500 Nature damage to players within 4 yards, and continues to inflict 1,800 Nature damage every second while decreasing the movement speed of players by 40% for 15 sec.
      • Conjure Frost Mixture - Lord Walden summons a frosty mixture and breaks it on the ground. The chemicals immediately deal 7,500 Frost damage to all nearby enemies within 45 yards.
        •  Conjure Mystery Toxin - Lord Walden summons a cauldron of Mystery Toxin for 10 seconds. The concoction inside is usually a Toxic Coagulant, but when Lord Walden reaches 35% health he summons a cauldron of Toxic Catalyst instead.
          •  Toxic Coagulent - Every 3 seconds the Toxic Coagulent toxin is applied to nearby enemy players from Lord Walden's cauldron. The Toxic Coagulent inflicts 3,600 damage every second, and decreases the movement speed of the affected player by 10% for 6 sec. 

            This effect can stack up to 3 times, and if it does then the toxin fully coagulates and the player is stunned for 5 sec. However, whenever a player moves or jumps the toxin becomes unable to coagulate and a stack is removed.
            •  Toxic Catalyst - The Toxic Catalyst pours out of Lord Walden's cauldron, inflicting 4,500 Fire damage every 2 seconds but increasing the target's critical chance by 100% for 10 sec.

Infested Crawg
An ancient crawg has inadvertently been corrupted by the Blood God. It roams the Underrot, bloodthirsty and infested with his spawn.
  • Overview - Infested Crawg's abilities shed Blood Ticks and Blood Tick Larvae throughout the arena. Deal with Infested Crawg's attacks while quickly dispatching Blood Ticks and stomping on Blood Tick Larvae before their Metamorphosis can complete.
    • Infested - 
      • Section 5 - 
        • Section 6 - 
          • Section 7 -
          • Claw - Nandos rakes his current target, dealing 125% of his normal melee attack in Physical damage.
            • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
        • Claw - Nandos rakes his current target, dealing 125% of his normal melee attack in Physical damage.
          • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
      • Claw - Nandos rakes his current target, dealing 125% of his normal melee attack in Physical damage.
        • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
    • Claw - Nandos rakes his current target, dealing 125% of his normal melee attack in Physical damage.
      • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.
  • Claw - Nandos rakes his current target, dealing 125% of his normal melee attack in Physical damage.
    • Summon Lupine Spirit - When Wolf Master Nandos enters combat, he summons three Lupine Spectres to fight at his side for 30 sec.

Sporecaller Zancha
In life, Zancha warded the Nazmani from the physical and mental corruptions of the Blood God. In death, Zancha has succumbed to the Blood God, forever spreading his rot and echoing his dark whispers.
  • Overview - Boundless Rot summons spore pods throughout the area. Upon reacing 100 Energy, Zancha will castFestering Harvest to destroy any remaining spore pods and apply the effects of Rotting Spores to all party memebers.
    • Section 8 - 
      • Section 7 - 
        • Section 5 - 
          • Section 6 -
          • Wolf Master Nandos -
        • Wolf Master Nandos -
      • Wolf Master Nandos -
    • Wolf Master Nandos -
  • Wolf Master Nandos - 

Taloc the Corrupted
  • Section 1 -
  • Conjure Frost Mixture - Lord Walden summons a frosty mixture and breaks it on the ground. The chemicals immediately deal 7,500 Frost damage to all nearby enemies within 45 yards.
    •  Conjure Mystery Toxin - Lord Walden summons a cauldron of Mystery Toxin for 10 seconds. The concoction inside is usually a Toxic Coagulant, but when Lord Walden reaches 35% health he summons a cauldron of Toxic Catalyst instead.
      •  Toxic Coagulent - Every 3 seconds the Toxic Coagulent toxin is applied to nearby enemy players from Lord Walden's cauldron. The Toxic Coagulent inflicts 3,600 damage every second, and decreases the movement speed of the affected player by 10% for 6 sec. 

        This effect can stack up to 3 times, and if it does then the toxin fully coagulates and the player is stunned for 5 sec. However, whenever a player moves or jumps the toxin becomes unable to coagulate and a stack is removed.
        •  Toxic Catalyst - The Toxic Catalyst pours out of Lord Walden's cauldron, inflicting 4,500 Fire damage every 2 seconds but increasing the target's critical chance by 100% for 10 sec.

Die neuen Raids

Zwar haben wir bisher viel über Zonen und Dungeons in Battle for Azeroth gehört, was aber ein wenig auf der Strecke geblieben ist, sind die Raids. Bisher wissen wir nur etwas über einen Raid mit 8 Encountern, wobei es sich auch um das erste Raidtier handeln wird. Dann gab es zudem noch einen Teaser auf Azshara, die dann wohl offenbar eine noch eine größere Rolle in diesem Addon spielen wird. Kein Wunder, denn immerhin sind wir ja in der Südsee unterwegs.


Uldir, die Hallen der Kontrolle

Ursprünglich von den Titanen als Quarantäneeinrichtung gebaut, um ihre uralten Feinde, die alten Götter, zu studieren, ragt diese riesige Pyramide nun drohend über Zandalar auf. Doch wie bei den meisten Dingen, die mit den alten Göttern zu tun haben, ist auch hier etwas, furchtbar, furchtbar schief gelaufen.
 

Die neuen Weltbosse

Auch auf Kul Tiras und Zandalar wird es wieder welche geben. Man kann davon ausgehen, dass das System ähnlich ablaufen wird wie in Legion und sie weiterhin an Weltquests gebunden sind. In der Alpha können wir bereits zwei Weltbosse auf Zandalar entdecken. Zum einen eine Sumpfbestie, die mit Seelen und Essenzen kämpft. Zum anderen ein riesiger Pterrordax, der mit seinen großen Flügeln heftige Windböen erzeugt. Im Laufe der Testphase werden bestimmt noch weitere folgen! 
Sumpfbestie T'zane
  • Schmetterhieb - Schmettert auf den Boden, fügt dem Spielercharakter körperlichen Schaden zu und stößt ihn zurück. Zusätzlich wird die Bedrohung des Ziels entfernt.
  • Kondensierte Essenz - Erschafft eine Kugel aus wirbelnden Geistern. Die Kugel explodiert bei Berührung, fügt dem Ziel Schattenschaden zu und stößt es zurück.
  • Geister verzehren - Erfüllt zufällige Spielercharaktere mit Energie, die herausströmt und alle Verbündete innerhalb von 8 Metern 6 Sekunden lang alle 2 Sekunden Schattenschaden zufügt.
  • Schreckensheulen - Fügt allen Gegnern in einem kreisförmigen Bereich vor dem Zaubernden Schattenschaden zu und bringt sie dazu, 3 Sekunden lang furchterfüllt zu fliehen. 
Pterrordax Ji'arak
Ji'arak benutzt ihre riesigen Flügel, um ihre Gegner mit Wind anzugreifen. Erst werden sie herangezogen und dann weggedrückt.
  • Flügelstoß - Ji'arak schlägt mit ihren Flügeln, verursacht alle 1,5 Sekunden körperlichen Schaden und stößt Gegner zurück.
  • Hurrikanstoß - Ji'rak hebt ab und zieht Gegner zu sich hin. Nach 8 Sekunden stürzt Ji'arak hinab und fügt allen Gegnern unter sich körperlichen Schaden zu.
  • Ruf der Matriarchin - Ji'arak schreit, um Plünderer dazu zu bringen, Gegner in der Nähe anzugreifen.
    • Ji'araks Brut
      • Umklammerung - Greift einen Gegner und fliegt los. Lässt das Opfer nach 6 Sekunden fallen.

Neue Affixe für mythisch-plus Dungeons

Mythisch-plus Dungeons waren in Legion ein sehr beliebtes Feature und damit ist auch klar, dass der mythisch-plus Modus in Battle for Azeroth vorhanden bleibt. Großartige Anpassungen sind nicht geplant, diese gab es ja bereits im Laufe von Legion, aber was es auf jeden Fall geben wird, sind neue Affixe, die wöchentlich wechseln und immer wieder für eine Umstellung der Taktik sorgen. Wie viele neu dazukommen und welche alten Affixe alle rausfliegen werden wir im Laufe der Zeit erfahren.

Die neuen Affixe
  • Blight - Dieser Affix erhöht den ausgeteilten Schaden, wenn der Charakter verletzt ist, verringert allerdings auch den Schaden, wenn der Charakter vollgeheilt ist. Demnach ist ein gutes Balancing der Lebenspunkte wichtig. Vielleicht steht man dann auch gerne Mal in einer Schadensfläche.

Die alten Affixe
  • Anstachelnd: Wenn normale Gegner sterben, erfüllt ihr Todesschrei Verbündete in der Nähe mit Macht und erhöht ihre maximale Gesundheit und ihren Schaden um 20%.
  • Bebend: Alle Spielercharaktere senden regelmäßig eine Schockwelle aus, die Schaden verursacht und Verbündete in der Nähe unterbricht.
  • Blutig: Wenn normale Gegner sterben, hinterlassen sie eine Sekretpfütze, die ihre Verbündeten heilt und Spielercharakteren Schaden zufügt.
  • Explosiv: Gegner, die sich im Kampf befinden, beschwören regelmäßig explosive Kugeln, die explodieren, wenn sie nicht zerstört werden.
  • Launisch: Die Gegner schenken der von Tanks erzeugten Bedrohung deutlich weniger Aufmerksamkeit.
  • Nekrotisch: Alle Nahkampfangriffe der Gegner belegen Ziele mit einer stapelbaren ‚Verseuchung‘, die regelmäßigen Schaden verursacht und die erhaltene Heilung verringert.
  • Platzend: Wenn normale Gegner getötet werden, explodieren sie und fügen allen Spielercharakteren im Verlauf von 4 Sek. 10% ihrer maximalen Gesundheit als Schaden zu. Dieser Effekt ist stapelbar.
  • Schrecklich: Wenn die Gesundheit von Spielercharakteren unter 90% sinkt, erleiden sie ansteigenden regelmäßigen Schaden, bis sie über 90% ihrer Gesundheit geheilt wurden.
  • Vulkanisch: Im Kampf lassen Gegner regelmäßig Flammentropfen unter den Füßen entfernter Spielercharaktere hervorbrechen.
  • Wimmelnd: Im gesamten Dungeon sind zusätzliche normale Gegner vorhanden.
  • Wütend: Normale Gegner bekommen bei 30% Gesundheit einen Wutanfall und verursachen 100% mehr Schaden, bis sie besiegt werden.
  • Tyrannisch: Bossgegner haben 40% mehr Gesundheit und verursachen bis zu 15% mehr Schaden.
  • Verstärkt: Normale Gegner haben 20% mehr Gesundheit und verursachen bis zu 30% mehr Schaden.

Entfernte Affixe
  • Bisher wurden keine Affixe entfernt

Keine klassischen Tiersets mehr!

Die Klassensets gehören seit Classic zu den Raids in World of Warcraft dazu. Mit jedem neuen Raidtier wurden für alle Klassen auch neue Ausrüstungsdesigns angefertigt. Es gab ein paar Reworks, die Anzahl an Setteilen hat sich geändert, manchmal haben die Entwickler etwas am Token-System geändert und in Wrath of the Lich King wurden für die Prüfung des Kreuzfahrers keine richtigen Klassensets angeboten, sondern Sets je nach Rüstungsart. Doch im Endeffekt kamen wir immer zum gleichen System zurück. Mit Battle for Azeroth wollen die Entwickler aber wieder etwas Neues ausprobieren. Die Tiersets, so wie wir sie kennen, werden im nächsten Addon nicht mehr angeboten.
  • Tierset-Boni wird es in Battle for Azeroth nicht mehr geben.
  • Ausrüstungssets soll es zwar weiterhin geben, aber diese werden kein klassenspezifisches Design mehr haben, sondern sich an dem Design des Raids orientieren, wo man sie herbekommt.
  • In Battle for Azeroth soll die Ausrüstungs-Cutstomization allein durch das System rund um Azerite und das Herz von Azeroth kommen.
  • Das Problem bei Tiersets war bisher immer, dass es die Auswahl für Spieler eingrenzt. Man muss darauf achten die richtigen Teile zu bekommen und zu halten, um gewissen Boni zu haben. 
  • Eigentlich sind die Tiersets eher ein Rückschritt im Vergleich zu dem, was World of Warcraft heute zu bieten hat. Man bekommt Ausrüstung aus unterschiedlichsten Quellen, doch ist eigentlich immer darauf angewiesen sich die Tiersets zu holen.
  • Die Boni werden quasi weiterhin existieren, aber nicht direkt auf der Ausrüstung, sondern durch das Herz von Azeroth. 

Keine Split-Raids mehr

Split-Raids werden sehr gerne von Hardcore-Gilden zur Anfangszeit einer neuen Raidinstanz durchgeführt, um schneller an bessere Ausrüstung zu kommen. Das läuft wie folgt ab: die Spieler der Gilden haben mehrere Charaktere, mit denen sie in die neue Raidisntanz gehen können. Nun gehen z.B. neun der Twinks, zusammen mit einem der Maincharaktere in den heroischen Modus des Schlachtzugs. Dort bekommt er Main die komplette Beute, die er braucht. Die Twinks haben quasi keine Beuterechte. Dies wird dann so oft gemacht, wie es eben geht. Immer mit anderen Maincharakteren. Mit etwas Beuteglück kommt man dadurch an so einige Items. Schneller, als würde man die Raids ganz normal besuchen. 

Die Split-Raids sind den Entwicklern zwar schon immer ein Dorn im Auge gewesen, doch haben sie dagegen bisher nichts gemacht. Wieso? Weil es schwer ist, dem einen Riegel vorzuschieben. Man stelle sich vor, dass sie einfach einbauen, dass eine Raid-ID accountweit gilt. Das würde Split-Raids zwar erschweren, aber Spieler, die generell einfach auch mit Twinks raiden gehen, würden dadurch bestraft werden. Zumal die Hardcore-Leute sich auch einfach einen zweiten, völlig unabhängigen, Account machen könnten, um die Split-Raids hinzubekommen. Doch mit Battle for Azeroth soll es nun wohl eine Regelung geben. Wie diese aussehen wird, ist noch nicht bekannt.
Andi

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Teron - Mitglied
Legion hatte halt jede Menge tolle Features. Artefaktwaffe, Klassenquestreihe, Ordenshalle, Ordenshallenquestreihe, Suramar, Klassenmounts, Dämonenjäger. Hab ich was vergessen? Vor allem bei der Artefaktwaffe habe ich mich gefragt, wie Blizzard das denn im nächsten Addon noch toppen will, und habe etwas entsprechendes auch schon vor Monaten im WoW-Forum gepostet.

Ich habe durchaus Verständnis dafür, dass angesichts des geradezu überwältigenden Contents von Legion, der sogar mir manchmal schon zu viel war, das nächste Addon etwas kleiner daher kommen wird.  Ich habe mich manchmal gefragt, warum Blizzard sich nicht das eine oder andere Feature für das nächste Addon aufbewahrt hat.

Aber wer sich das alles klar macht, und akzeptiert, dass nicht jedes Addon so ein Knaller sein kann, und Addons auch eine Nummer kleiner Spaß machen können, der wird trotzdem mit BfA seinen Spaß haben. Da bin ich mir absolut sicher.
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SchneidoR - Mitglied
Warten wir erstmal ab bis BfA draussen ist bevor du es hier klein redest...
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Shadeja - Mitglied
Ach bitte, bekommen denn Jäger nun mehr Platz im Stall?.... Hat da schon mal jemand nach gefragt? Ich finde das schon wichtig. 
 
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Teron - Mitglied
Es wäre schön. Aus Deiner Sicht, Aber objektiv gesehen ist es nicht wichtig. Wozu? Ich habe keine Ahnung was ich mit meinem Jäger-Twink denn noch alles zähmen soll.
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Shadeja - Mitglied
Hmmm, natürlich aus meiner Sicht. Ich kann ja nicht für andere sprechen. Ich kann mir aber gut vorstellen das auch andere gerne noch mehr Platz hätten. Mein Hunter ist mein Main und den spiele ich mit Treffsicherheit. Jedoch habe ich mit der BM-Skillung auch viele Pets die ich nur als BM auch nutzen kann. Von denen möchte ich keines wegschicken um mir ein neues zähmen zu können. Aber jetzt mit Argus sind einige dazu gekommen die ich gern hätte und im nächsten Addon wird das nicht anders aussehen. 
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Crovic - Mitglied
kommt es nur mir so vor oder fühlt sich das addon nicht wie ein richtiges addon an? irgendwas fehlt mir einfach aber kann nicht sagen was... 
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khalis - Mitglied
Du meinst wahrscheinlich son ein sehr hervor stechendes Feature? Geht mir relativ ähnlich. Ich hoffe immer noch auf ein weiteres Suramar Ähnliches Gebiet. Vielleicht ja auch ein Reines Unterwasser Gebiet? Passend zu einen späteren Content Patch der den Raid um Aszhara einbaut. Die ja wohl erst im 2ten oder gar 3ten Tier auftauchen wird. Auf starken Ausbau der Sozial Features habe ich auch gehofft, vor allem im Bezug aufs Gildensystem. Imo sind doch abgesehen vielleicht ovn Mythic Raiden, Gilden ja relativ sinnfrei, leer etc. 
Naja mit Housing und co hätte man dies ja auch verknüpfen können aber das kommt ja wohl auch nicht mit diesem Addon. Schade. Trotz allem sind einige Dinge echt Toll. Nur tuhe ich mich mit dem Titanforged system Schwer und bei den Legendary Neck hoffe ich auf einer Xp Cap.
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Andi - Staff
Nein, mit dieser Meinung stehst du nicht alleine da. Dazu werde ich morgen einen Artikel veröffentlichen, der meine persönliche Meinung zum Addon beinhaltet. Gerne kannst du da auch seinen Senf zugeben. :)
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Vengeance - Mitglied
Top Artikel aber bitte klemmt euch Spoiler mit dem Titel "diese Charaktere werden sterben" einfach "spoilerartikel lore BfA" langt..... 
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Ryukatsu - Mitglied
Da muss ich Saphael recht geben. Klar passieren hier und da Fehler, aber das ist für mich vollkommen okay! Das passiert, das ist menschlich! Ich bin echt froh, dass es diese Seite gibt und ihr so viel Mühe in sie steckt. Tatsächlich lese ich nur noch vanion.eu als WoW Zeitschrift, da ich sowoh das Layout der Seite als auch den Stil und Aufbau der Artikel sehr schick finde!
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Rodby - Mitglied
Ich freue mich auf das neue LAyout (also die Farben der SEite) Da Battle of Azeroth echt edle Farben beinhaltet.
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Ryukatsu - Mitglied
@Rodby Stimmt, darauf freue ich mich auch schon! Habe ich gar nicht bedacht, das wird sicher cool!
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Andi - Staff
Ja ich muss noch einmal alles auf Fehler prüfen... das wird noch ein Fest. Aber irgendwann verlässt einen auch die Aufmerksamkeit für sowas... obwohl das eigentlich nicht sein sollte auf einer solchen Webseite, aber hey... lieber schnelle Infos, statt langsame und dafür alle Kommas richtig gesetzt und Flüchtigkeittsfehler entfernt. ;)
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Ryukatsu - Mitglied
@Andi Ach so schlimm ist es jetzt auch wieder nicht :D Hier und da ein paar kleine Fehler, manche überliest man meistens sogar. Ich finde das echt nicht schlimm und du hast Recht, lieber schnelle und korrekte Infos! Und schnell seid ihr ja tatsächlich!
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Andi - Staff
Danke, das hört man, vor allem nach den letzten 3 Tagen, natürlich gerne! <3
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