Artikel Erstellt am 19.02.2016 - 09:34 Von Greyn

Legion Alpha Update - Build 21108: Neuheiten, Modelle & mehr!

Nach nur einer Woche gibt es wieder ein Update für die World of Warcraft - Legion Alphaserver, welches jedoch kleiner ausfällt. Die Entwickler haben Build 21108 aufgespielt und mit ihm kommen natürlich wieder allerlei neue Modelle, Inhalte und mehr ins Spiel. Was genau, das müssen auch wir erstmal überprüfen, sobald die Server wirklich online sind und wir uns einen Überblick verschaffen konnten. Dementsprechend werden wir dann diesen Artikel aktualisieren. Folgend gibt es bereits eine Liste der Highlights und Neuheiten, die unteranderem auch von den Infos der Dataminer bei MMOChampion und WoWHead gefüllt wird. Schaut also öfters mal vorbei! Am Ende des Artikel gibt es außerdem ein Design-Status-Bluepost von Blizzard.
 

Highlights aus dem Legion Alpha Build 21108

  • Es gibt keine neue Ausrichtungen, kein neues Levelcap, keine Dungeons und keine Zone!
     
  • Haustiere können nun zu epischer Qualität aufgewertet werden: Immaculate Battle-Stone
     
  • Es gibt ein neues Mount, eine Mischung aus Raptor und Vogel - Siehe neue Modelle weiter unten
     
  • Es gibt weitere neue Artefaktdesigns - Siehe weiter unten
     
  • Es wurden massenhaft viele Modelle der Nachtgeborenen mit verschiedenen Kleidungen eingefügt. Man kann davon ausgehen, dass die Stadt Suramar echt sehr bevölkert sein wird.
     
  • Schneider können Kostümkisten aufstellen für den Raid, wodurch sich dann alle ein Kostüm anziehen können: Clothes Chest: Molten CoreClothes Chest: Karazhan Opera HouseClothes Chest: Dalaran Citizens
     
  • Es gibt neue Infos zu den legendären Items, die weiter unten erklärt werden. Außerdem zwei neue legendäre Items: Fury of Thorim, the StormlordThe Apex Predator's Claw
     
  • Wie immer können alle Anpassungen an den Artefakten, Talenten und PvP-Talenten in den englischen Rechnern auf WoWHead ausprobiert werden - Talentrechner, Artefaktrechner, PvP-Rechner
     
Neue Modelle aus dem aktuellen Legion Build










 
Neue Modelle für Artefaktwaffen - 6. Design






 
Angepasst Tier-19-Set-Boni für diverse Klassen
 
Klassenanpassungen aus dem Legion Alpha Build
Todesritter
Talents
  • Corpse Shield For the next 10 sec, 90% of all damage you take is transferred to your Ghoul. If your ghoul is slain while this spell is active it cannot be resummoned for 30 seconds. [NYI] Unholy Death Knight - Level 75 Talent. Instant. 60 sec cooldown.
  • Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts a Festering Wound, if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies. Replaces Death and Decay. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Name changed from "Profane Pathogens" to "Epidemic". Cause all of your Virulent Plague effects to instantly erupt Empower your Virulent Plague, causing all infected enemies to instantly suffer [ 80% of AP ] Shadow damage. Nearby enemies suffer [ 12.5% of AP ] damage and are infected with Virulent Plague. Unholy Death Knight - Level 90 Talent. 2 Runes. Instant.
  • Lingering Apparition (New) Wraith Walk lasts 1 seconds longer and its cooldown is reduced by 30 seconds. Unholy Death Knight - Level 75 Talent. 25 yd range.
  • March of the Damned Become immune to all movement impairing effects, and effects that cause you to lose control of your character for 10 roots, snares, and stuns for 6 sec. Does not break effects in progress. Blood Death Knight - Level 75 Talent. Instant. 1.2 min cooldown. 1.5 min cooldown.
  • Soulgorge (New) Consume your Blood Plagues within 0 yards, dealing [ 50% of AP ] Shadow damage to each infected enemy. Empowers you with up to 15% Rune regeneration per plague, for 24 sec. Plagues closer to expiration grant more Rune regeneration. Replaces Blood Boil. Blood Death Knight - Level 30 Talent. Instant.
  • White Walker (New) When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 0 sec. Frost Death Knight - Level 75 Talent.

PvP Talents
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 1 [ 1 + 200% of Spell Power Shadow damage. Unholy DeathKnight - Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

Blood
  • Veteran of the Third War Increasing Stamina by 15%, and armor by 15%. Your chance to be critically hit is reduced by 6%, and your threat generation is significantly increased. Death Knight - Blood Spec. Grip recovers more quickly. Death Knight - Blood Spec.

Blood, Frost, Unholy
  • Wraith Walk Name changed from "Wraithwalk" to "Wraith Walk". Sidestep in to the Shadowlands, breaking Root effects and increasing your movement speed by 50% for 6 70% for 2 sec. During this time all movement-impairing effects are suppressed but you may take no actions. Instant. 2 min cooldown. Death Knight - Blood, Frost, Unholy Spec. Instant. 2 min cooldown.

Dämonenjäger
  • Blade Dance Strike all nearby enemies for [ 150% of weapon damage + 2.000 * 100% of weapon damage + 300% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. 50 Fury. Instant. 12 sec cooldown. 10 sec cooldown.
  • Blur Increases your dodge by 50% and allows you to dodge spells and ranged attacks for 3 sec. Dealing direct damage to any target refreshes the duration, up to a maximum total duration of reduces all damage taken by 35% for 10 sec. Instant. 60 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 210% of AP ] Chaos damage. Instant.1 sec cooldown.

Talents
  • Bloodlet Throw Glaive causes targets to bleed for 190% 400% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter - Level 45 Talent.
  • Chaos Cleave Chaos Strike hits an additional target. Havoc Demon Hunter - Level 75 Talent. 30 Talent.
  • Demon Blades Your autoattacks have a chance to deal additional Shadow damage and generate Fury. Replaces Demon's Bite. Havoc Demon Hunter - Level 45 Talent. 90 Talent.
  • Demonic (NYI) (New) Eye Beam and Chaos Nova have a chance to transform you into full Metamorphosis for 5 sec. If you are already transformed, the duration is extended. Havoc Demon Hunter - Level 75 Talent.
  • Desperate Instincts You automatically trigger Blur when you fall below 30% 35% health. This effect can occur every 30 sec. Replaces Blur. Havoc Demon Hunter - Level 60 Talent.
  • Fel Barrage (NYI) At your command, unleash Fel, inflicting [ 190% of AP ] Chaos damage to your target and nearby enemies in a barrage of explosions for each charge (max 5 for each charge. Max 5 charges). Your damaging attacks have a chance to generate a charge. Havoc Demon Hunter - Level 100 Talent. Instant. 20 yd range. Instant.
  • Fel Eruption Impales the target for [ 700% [ 1,000% of AP ] Physical damage, and briefly stuns them. Havoc Demon Hunter - Level 90 Talent. 30 stuns them for 2 sec. Demon Hunter - Level 30 Talent. 20 Fury / 200 Pain. 20 yd range. Instant. 25 sec cooldown.
  • Fel Mastery Increases the critical strike chance of Fel Rush by 100%, and gain grants 25 Fury when Fel Rush damages at least one target. Havoc Demon Hunter - Level 15 Talent.
  • Felblade (New) Havoc: Charge to your target and strike with a flaming blade, causing (400% of weapon damage) Fire damage and generating 30 Fury. Demon's Bite has a chance to reset the cooldown of Felblade. Vengeance: Charge to your target and strike with a flaming blade, causing (400% of weapon damage) Fire damage and generating 20 Pain. Shear has a chance to reset the cooldown of Felblade. Demon Hunter - Level 45 Talent. 15 yd range. Instant. 15 sec cooldown.
  • First Blood Blade Dance deals an additional 1,000% weapon damage to the first target struck. Havoc Demon Hunter - Level 30 Talent. 45 Talent.
  • Fracture Brutally slam your target for [ 500% of AP ] Physical damage, and shatter a Lesser Soul Fragment from them. Vengeance Demon Hunter - Level 15 Talent. Melee range. Instant. 20 sec cooldown. 400 Pain. Melee range. Instant.
  • Master of the Glaive Throw Glaive now has 2 charges, and inflicts an additional 100% damage against enemies above 80% health. Havoc Demon Hunter - Level 30 Talent. snares all enemies hit by 50% for 4 sec. Havoc Demon Hunter - Level 90 Talent.
  • Momentum Fel Rush and Vengeful Retreat increase your damage done by 15% for 6 20% for 4 sec. Havoc Demon Hunter - Level 75 Talent.
  • Nether Bond Bind yourself to a friendly target player for 15 sec. Every 1 sec, the health of you and your target is redistributed such that you are at the same percentage of maximum health. Vengeance Demon Hunter - Level 100 Talent. 40 yd range. Instant. 2 min cooldown.

PvP Talents
  • Awaken the Demon Within If you reach 50% health, you automatically gain Metamorphosis for 6 8 sec. This effect has a 60 sec sec cooldown. In addition, the duration of Metamorphosis will be refreshed up to a maximum of 6 8 sec while at or below 20% health. Havoc DemonHunter - Tier 4 PvP Talent.
  • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing [ 1 + 70% of AP ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter - Tier 5 PvP Talent. Instant. 30 sec cooldown.
  • Illidan's Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 20 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant. 30 sec cooldown.
  • Mana Break Deals [ 10 + 210% of Spell Power AP ;] chaos damage plus an additional 0 chaos damage for every point of mana missing by the target. Havoc DemonHunter - Tier 5 PvP Talent. Melee range. Instant. 1.5 min cooldown.
  • Tormentor Your Torment has a reduced range but causes the enemy player to be Intimidated, increasing their damage taken by 20% for 6 sec. Your melee attacks refresh the duration of Intimidated. Vengeance DemonHunter - Tier 1 PvP Talent.
  • Unending Hatred (New) Anytime you're victim to a magical effect, you gain 5 Pain. Vengeance DemonHunter - Tier 3 PvP Talent.
  • Unending Hatred Anytime you're victim to a magical effect, you gain 5 Fury. Havoc DemonHunter - Tier 3 PvP Talent.

Vengeance
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 275% of AP ] Fire damage, and an additional [ AP ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown. 3 sec cooldown.

Druide
  • Moonfire A quick beam of lunar light burns the enemy for [ 1 + 126% of Spell Power ] Arcane damage and then an additional [ 6 [ 8 + 84% of Spell Power ] Arcane damage over 12 16 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 100 yd range. Instant.
  • Moonfire A quick beam of lunar light burns the enemy for [ 1 + 126% of Spell Power ] Arcane damage and then an additional [ 6 [ 8 + 84% of Spell Power ] Arcane damage over 12 16 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 40 yd range. Instant. 3% of Base Mana. 40 yd range. Instant.
  • Sunfire A quick beam of solar light burns the enemy for [ 1 + 126% of Spell Power ] Nature damage and then an additional [ 4 [ 6 + 84% of Spell Power ] Nature damage over 8 12 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Solar. 100 yd range. Instant.

Talents
  • Cultivation When Rejuvenation heals a target below 50% 60% health, it applies Cultivation to the target, healing them for [ 54.2% of Spell Power ] over 6 sec. Restoration Druid - Level 90 Talent.
  • Incarnation: Chosen of Elune An improved Moonkin Form that increases the damage of all Lunar and Solar spells by 50% 45%. Also causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Replaces Celestial Alignment. Druid - Level 75 Talent. Instant. 3 min cooldown.
  • Moment of Clarity Feral Restoration Druid - Level 100 Talent.
  • Shooting Stars Moonfire and Sunfire ticks have a 10% chance to call down a falling star, dealing [ 42% of Spell Power ] Arcane damage and generating 5 Astral Power. Balance Druid - Level 90 Talent.
  • Stellar Flare Burns the target for [ 1 + 78% of Spell Power ] Spellstorm damage, and then an additional [ 12 + 26% 20% of Spell Power ] damage over 24 sec. Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each. Balance Druid - Level 75 Talent. 40 yd range. 1.5 sec cast.

PvP Talents
  • Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. Restoration Druid - Tier 5 3 PvP Talent. 7.5% of Base Mana. 20 yd range. 2 sec cast.
  • Deep Roots Damage no longer cancels your Entangling Roots. Restoration Druid - Tier 5 PvP Talent. 3 PvP Talent.
  • Disentanglement Healing Touch removes and Regrowth remove all snare effects from the target. Restoration Druid - Tier 2 PvP Talent.
  • Druid of the Claw While in Bear Form, your chance to be critically hit is reduced by an additional 60% 10%. In addition, when hit by melee attacks while in Bear Form you have a 15% 10% chance to cast Rejuvenation on yourself free of cost. Druid - Tier 2 PvP Talent.
  • Early Spring Wild Growth is now instant cast. Restoration Druid - Tier 3 PvP Talent. 5 PvP Talent.
  • Encroaching Vines When your Entangling Roots is removed, dispelled, or ends, the target's physical damage is reduced by 25% for 4 sec.Restoration Druid - Tier 3 PvP Talent.
  • Focused Growth Your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 15%. Stacks up to 3 times. Restoration Druid - Tier 3 PvP Talent. 5 PvP Talent.
  • Freedom of the Herd (New) Your Stampeding Roar clears all roots and snares from yourself and allies. Feral Druid - Tier 3 PvP Talent.
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Balance Druid - Tier 1 PvP Talent.
  • Leader of the Pack Shred heals all nearby allies within 0 to 40 yards for [ 200% of Spell Power 10 yards of the target for 0;]. Feral Druid - Tier 2 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Balance Druid - Tier 1 PvP Talent.
  • Nourish Reduces the cast time of Healing touch by 1 0.5 sec and automatically applies Rejuvenation. Restoration Druid - Tier 4 PvP Talent.
  • Overgrowth Instantly applies Regrowth, Lifebloom, Rejuventation and Wild Growth to the target. Restoration Druid - Tier 3 5 PvP Talent. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Protector of the Grove Using Healing Touch on an ally always critically heals and reduces the cast time of your Healing Touch by 50% for 6 sec. Balance Druid - Tier 2 PvP Talent.
  • Protector of the Pack 20% of all damage done to nearby allies if is redirected to you. This effect is disabled when you fall below 35% health. Guardian Druid - Tier 3 PvP Talent.
  • Revitalize When targets with your Rejuvenation are hit by a melee critical attack, they will healed for [ 200% [ 1 + 200% of Spell Power ] and the duration of your Rejuvenation will be refreshed. Restoration Druid - Tier 4 PvP Talent.
  • Shapemender Each time you activate a shapeshift form, you are healed for 5% of your maximum health. This effect cannot occur more often than once every 5 sec. Balance, Restoration. Druid - Tier 2 PvP Talent.
  • Sharpened Claws Lacerate now deals 25% more initial damage but costs 150% Lacerate deals 50% more initial damage but now costs 15 rage. Guardian Druid - Tier 4 PvP Talent.
  • Thorns Name changed from "Razor Thorns" to "Thorns". Sprout thorns, causing [ 300% of Spell Power ] Nature damage to attackers when hit. Lasts 15 sec. Replaces Thorns Restoration Druid - Tier 2 PvP Talent. 12% of Base Mana. Instant. 45 sec cooldown.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Balance Druid - Tier 1 PvP Talent.

Balance
  • Mastery: Starlight Increases the damage of Starfall and Starsurge, and the effect of the Empowerments that they grant by an additional 12%. Druid - Balance Spec. 14%. Druid - Balance Spec.
  • Starfall Calls down waves of falling stars that damage enemies at the targeted location. Deals [ 189% of Spell Power ] Astral damage over 8 sec. Enemies in your Starfall take 30% 20% additional damage from your Moonfire and Sunfire. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 60 LunarPower. 40 yd range. Instant.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 700% 600% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 30% 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 40 LunarPower. 40 yd range. Instant.

Balance & Restoration
  • Sunfire A quick beam of solar light burns the enemy for [ 1 + 126% of Spell Power ] Nature damage and then an additional [ 4 [ 6 + 84% of Spell Power ] Nature damage over 8 12 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance & Restoration Spec. 40 yd range. Instant. 3% of Base Mana. 40 yd range. Instant.

Guardian
  • Gore Your Mangle, Thrash, Lacerate, and Moonfire each have a 15% chance to reset the cooldown of Mangle, and cause it to generate an additional 40 Rage. Druid - Guardian Spec. 4 Rage. Druid - Guardian Spec.
  • Lacerate Lacerates the enemy target, dealing [ 1 + 160% of AP ] Bleed damage and an additional [ 5 + 30% of AP ] Bleed damage over 15 sec. Stacks up to 3 times. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant. 15 Rage. Melee range. Instant.

Restoration
  • Solar Wrath Causes [ 220% Causes [ 250% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.

Jäger
Talents
  • Aspect of the Beast (Beast Mastery) Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. 50% for 4 sec.
  • Aspect of the Beast (Marksmanship) Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. 50% for 4 sec.
  • Aspect of the Beast (Survival) Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. 50% for 4 sec.
  • Careful Aim Name changed from "Piercing Shots" to "Careful Aim". Your critical strikes with Against targets above 80% Health, Aimed Shot Arcane Shot, Marked Shot and Aimed Shot cause the target to bleed for an additional 30% of the initial damage over 8 Multi-Shot have a 20% increased critical strike chance, and those critical strikes deal an additional 20% damage over8 sec. Marksmanship Hunter - Level 75 Talent.
  • Dark Ranger Your attacks now have a chance to summon a Dark Minion. The Dark Minion will taunt and attack your current target. for 8 sec. Marksmanship Hunter - Level 100 Talent.
  • Dire Stable Dire Beast generate 4 extra focus when they attack generates 4 additional Focus every 2. Beast Mastery Hunter - Level 15 Talent.
  • Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (23% of weapon damage) additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals [ 4.6% of AP ] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (17% of weapon damage) additional Frost damage and reduces the target's movement speed by 50% 30% for 4 sec. Only one exotic munition can be active at one time. Hunter - Level 45 Talent.
  • Explosive Shot Name changed from "Explosive Round (NYI)" to "Explosive Shot". Fires a slow-moving munition directly forward. Activating this ability a second time causes the shot to detonate, dealing up to [ 1,000% of AP ] Fire damage to all enemies within 10 yds 8 yds, based on how close to the center of the explosion they are. Marksmanship Hunter - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Head Shot A powerful shot which deals 820 up to [ 2.000 * 600% of weapon damage Physical damage to the target and (220% up to (600% of weapon damage) Physical damage to all enemies between you and the target. Marksmanship Hunter - Level 75 100 Talent. 20 Focus. 40 yd range. Instant. 10 sec cooldown.
  • Heightened Vulnerability Name changed from "Hightened Vulnerability" to "Heightened Vulnerability".
  • Intimidation Command your pet to intimidate the target, stunning it for 3 5 sec. Beast Mastery Hunter - Level 60 Talent. 100 yd range. Instant. 60 sec cooldown.
  • Patient Sniper (New) Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Aimed Shot damage by 150% for 6 sec. Marksmanship Hunter - Level 75 Talent.
  • Steady Focus Using Arcane Shot or Multi Shot twice in a row increases your Focus Regeneration by 50% 20% for 10 sec. Marksmanship Hunter - Level 15 Talent.
  • Volley Instantly launch a volley of ammo at the target area, dealing [ 50 + 14.3% of Spell Power AP ;] Physical damage to all enemy targets within 8 yards every 1 sec for 6 sec. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant.

PvP Talents
  • Focused Fire (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Hunter - Tier 1 PvP Talent.
  • Go for the Throat (New) If your Dire Beasts attack a target at or below 15% health, their summoned duration is extended by 50 sec. Beast Mastery Hunter - Tier 5 PvP Talent.
  • Hunting Pack Reduces the cooldown of your Aspect of the Cheetah by 50%, and Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 sec. Survival Hunter - Tier 4 PvP Talent.
  • Initiation (New) Critical chance increased by 30% on targets at or above 80% health. Hunter - Tier 1 PvP Talent.
  • Mending Bandage Instantly clears all poisons and diseases from the target, and heals for 30% damage over 6 sec. Being attacked will stop you from using Mending Bandage. Survival Hunter - Tier 4 PvP Talent. 15 yd range. 6 sec cast (Channeled). 10 sec cooldown. 25 sec cooldown.
  • Quickshots (New) Increases haste by 6%. Hunter - Tier 1 PvP Talent.
  • Seperation Anxiety (New) When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 100%. Attacking your pet's target calms it down, removing the enrage effect. Beast Mastery Hunter - Tier 4 PvP Talent.
  • Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (820% 822% of weapon damage) Physical damage. Increases the range of all shots by 40% for 6 sec. Marksmanship Hunter - Tier 5 PvP Talent. 50 Focus. 60 yd range. Instant. 6 sec cooldown.
  • The Beast Within (New) Reduces the cooldown of Bestial Wrath by 30 sec, and you become immune to all Fear and Horror effects while Bestial Wrath is active. Beast Mastery Hunter - Tier 4 PvP Talent.

Beast Mastery
  • Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Each time the beast deals damage, you will gain 4 Focus While the beast is active, you will gain 4 Focus per 2 sec. Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec. Hunter - Beast Mastery Spec. 40 yd range. Instant. 10 sec cooldown.

Marksmanship
  • Hunting Party (New) After killing a target, the cooldown on Exhilaration is reduced by 30 sec. Hunter - Marksmanship Spec.
  • Lone Wolf Your damage dealt with Auto Shot, Arcane Shot and Aimed Shot is increased by 30%. Hunter - Marksmanship Spec. Unlike other Hunters, Marksmen prefer to rely purelyon their skill and aim, rather than be assisted by a bestial companion. Hunter - Marksmanship Spec.
  • Marked Shot Rapidly fires a shot at up to 3 all targets that are affected by Hunter's Mark, dealing (0% 350% of weapon damage) Physical damage. Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 30 sec, and stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.
  • Mastery: Sniper Training Name changed from "Sniper Training" to "Mastery: Sniper Training". Critical strike damage and range of all shots is increased by 5%. Hunter - Marksmanship Spec. and damage of all Focus spending abilities increased by 20%. Hunter - Marksmanship Spec.
  • Seek Vulnerabilities Your Arcane Shot and Multi-Shot have a 50% chance to be chance to apply Hunter's Mark, marking the targets for Marked Shot. Hunter - Marksmanship Spec.

Marksmanship & Beast Mastery
  • Multi-Shot Beast Mastery: Fires several missiles, hitting your current target and all enemies within 8 yards for (55% of weapon damage) Physical damage. Triggers Beast Cleave. Marksmanship: Fires several missiles, hitting your current target and all enemies within 8 yards for (55% of weapon damage) Physical damage. Each target hit generates 2 Focus. Survival: Fires several missiles, hitting your current target and all enemies within 8 yards for (55% of weapon damage) Physical damage. Hunter - Marksmanship & Beast Mastery Spec. 40 Focus. 40 yd range. Instant.

Pets
  • Intimidation Command your pet to intimidate the target, stunning it for 3 sec. Melee range. Instant. 5 sec. Melee range. Instant.

Maier
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 75% 55% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant.
  • Blink Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. 2% of Base Mana. Instant. 15 sec cooldown.
  • Ice Block You become encased in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. Mage - Level 30 Talent. 15 Mana. Instant. 15 Mana. Instant.

Talents
  • Charged Up When activated, generates grants 4 Arcane Charges. Arcane Mage - Level 60 Talent. Instant. 30 sec cooldown.
  • Cold Snap Immediately resets the cooldown of your Ice Block, Presence of Mind, and Frost Nova spells, and heals you for 22% of your maximum health. Usable during most loss of control effects, and unaffected by global cooldown. Instant. 3 min cooldown. Ice Block now has 2 charges, and heals you for 3% of your maximum health every 1 sec. Mage - Level 30 Talent.
  • Presence of Mind Once activated, the next 4 3 Arcane Blasts you cast will be instant. Arcane Mage - Level 15 Talent. Instant. 60 sec cooldown.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy. Ray of Frost slows the target by 30% 50% and deals [ 120% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage is increased by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Shimmer When you take damage there is a 30% chance for the cooldown of Blink to be reset. This effect cannot occur more than once every 30 secs. Mage - Level 30 Talent. Blink now has 2 charges, is off the global cooldown, and can be cast while casting. Mage - Level 30 Talent.
  • Words of Power Channeling Evocation now generates 1 charges of Arcane Missiles every 2 secs You have up to an additional 10% chance to trigger Arcane Missiles, based on your current Mana percentage (higher chance at higher Mana. Arcane Mage - Level 60 Talent.

PvP Talents
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Mage - Tier 1 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Mage - Tier 1 PvP Talent.
  • Rewind Time (New) Increases the duration of Displacement by 14 sec. Arcane Mage - Tier 5 PvP Talent. 30 sec cooldown.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Mage - Tier 1 PvP Talent.

Arcane
  • Arcane Charge Name changed from "Arcane Charge Effect Controller" to "Arcane Charge".
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 75% 55% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Displacement For the next 4 sec, casting Blink will not trigger its cooldown. Mage - Arcane Spec. Instant. 1.5 min cooldown. Teleports you back to where you last Blinked from. Resets the cooldown of Blink. Only usable within 6 sec of Blinking. Mage - Arcane Spec. Instant. 30 sec cooldown.
  • Greater Invisibility Instantly makes you invisible and untargetable for 20 sec, removing all threat and two damage over time effects. Any action taken cancels this effect. You take 90% 60% reduced damage while invisible and for 3 sec after the effect expires. Replaces Invisibility. Mage - Arcane Spec. Instant. 1.5 min cooldown. Mage - Arcane Spec. Instant. 2 min cooldown.

Frost
  • Cone of Cold Targets in a cone in front of the caster take 0 Frost damage and are slowed by 30% for 15 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.

Mönch
  • Renewing Mist You surround the target with healing mists, restoring [ 75% [ 50% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.

PvP Talents
  • Double Barrel Name changed from "Hefty Keg Smash" to "Double Barrel". Your next Keg Smash deals 50% additional damage, and stuns all targets it hits for 3 sec. Brewmaster Monk - Tier 5 PvP Talent. Instant. 60 sec cooldown. 45 sec cooldown.
  • Vivified Vivify Effuse is now instant, but has a 6 sec cooldown. Brewmaster Monk - Tier 4 PvP Talent.

Mistweaver
  • Renewing Mist You surround the target with healing mists, restoring [ 75% [ 50% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Windwalker & Mistweaver
None
PvP Talents
  • Hardiness While above 80% health, you take 20% less damage. Warrior - Tier 1 PvP Talent. Dps Role - Tier 1 PvP Talent.
  • Initiation (NYI) Critical chance increased by 30% on targets at or above 80% health. Dps Any Role - Tier 1 PvP Talent.
  • Mind Quickness Increases haste by 15%. Dps 6%. Any Role - Tier 1 PvP Talent.
  • Reinforced Armor Health increased by 10%.Dps Role - Tier 1 PvP Talent.
  • Sparring Physical melee attacks have a 20% chance to be blunted, dealing 50% reduced damage. Warrior - Tier 1 PvP Talent. Dps Role - Tier 1 PvP Talent.

Cunning & Cunning
  • Bullheaded Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec. None - Cunning Cunning Spec. Instant. 3 min cooldown.
  • Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. None - Cunning, Ferocious Adaptation, Tenacious Adaptation Cunning Spec. 40 yd range. Instant. 60 sec cooldown.

Cunning, Cunning, Ferocity, Tenacity
  • Boar's Speed Increases your pet's movement speed by 30%. None - Cunning, Ferocious Adaptation, Tenacious Adaptation Spec. Cunning, Ferocity, Tenacity Spec.
  • Cornered When at less than 35% health, your pet does 20% more damage and has a 60% reduced chance to be critically hit. None - Cunning, Ferocious Adaptation, Tenacious Adaptation Spec. Cunning, Ferocity, Tenacity Spec.

Ferocity & Ferocity
  • Heart of the Phoenix When used, your pet will miraculously return to life with full health. None - Ferocity & Ferocious Adaptation Ferocity Spec. Instant. 8 min cooldown.

Ferocity, Cunning, Ferocity, Cunning
  • Dash Increases your pet's movement speed by 80% for 16 sec. None - Ferocity, Cunning, Ferocious Adaptation Ferocity, Cunning Spec. Instant. 32 sec cooldown.

Ferocity, Cunning, Tenacity, Ferocity, Cunning, Tenacity
  • Combat Experience Increases all damage done by your pet by 50%. None - Ferocity, Cunning, Tenacity Spec. Ferocity, Cunning, Tenacity Spec.

Ferocity, Ferocity, Cunning, Tenacity
  • Spiked Collar Increases the damage done by your pet's Basic Attacks by 10%, and increases your pet's attack speed by 10%, and increases your pet's critical strike chance by 10%. None - Ferocity, Ferocious Adaptation, Tenacious Adaptation Spec. Melee range. Ferocity, Cunning, Tenacity Spec. Melee range.

Tenacity & Tenacity
  • Charge Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack. None - Tenacity & Tenacious Adaptation Tenacity Spec. 8-25 yd range. Instant. 25 sec cooldown.
  • Last Stand Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation Tenacity Spec. Instant. 6 min cooldown.
  • Thunderstomp Shakes the ground with thundering force, doing [ 37.5% of RAP ] Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat. None - Tenacity & Tenacious Adaptation Tenacity Spec. 20 Focus. Melee range. Instant. 10 sec cooldown.

Tenacity, Tenacity, Ferocity, Cunning
  • Blood of the Rhino Increases all healing effects on your pet by 40%, reduces your pet's physical damage taken by 15%, and reduces your pet's chance to be critically hit by melee attacks by 6%. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation Spec. Tenacity, Ferocity, Cunning Spec.
  • Great Stamina Increases your pet's total health by 60%. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation Spec. Tenacity, Ferocity, Cunning Spec.

Paladin
  • Blessing of Freedom Places a blessing on the friendly target, granting immunity to movement impairing effects for 8 sec. 15% of Base Mana. 40 yd range. Instant. 15 sec cooldown. 1.5 sec cooldown.
  • Judgment Holy: Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec, Protection: Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage. Retribution: Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Holy Power generators and consumers for 6 sec. 8% of Base Mana. 30 yd range. Instant. 12 sec cooldown.

Talents
  • Aegis of Light Raise an Aegis of Light, reducing all damage taken by 20% for Channel an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec. Protection Paladin - Level 100 Talent. Instant. 5 min cooldown. reducing all damage taken by 20%. Paladin - Level 90 Talent. 6 sec cast (Channeled). 5 min cooldown.
  • Aura of Mercy Restores [ 30% Restores [ 20% of Spell Power ] health to 3 injured allies within 10 yards every 1 sec. During Aura Mastery, has no target limit. Holy Paladin - Level 60 Talent. 3 min cooldown.
  • Aura of Sacrifice When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% health. During Aura Mastery, 20% 10% of all healing on you is replicated on all allies in the aura. Holy Paladin - Level 60 Talent.
  • Bastion of Light Name changed from "Divine Bulwark" to "Bastion of Light". Insantly Instantly grants 3 charges of Shield of the Righteous. Protection Paladin - Level 75 Talent. Instant. 3 min cooldown.
  • Divine Hammer Divine Hammers spin around the Paladin, damaging enemies within 8 yds for (28% 25% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown.
  • Divine Intervention (New) Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Divine Shield cooldown reduced by 50%. Retribution Paladin - Level 90 Talent.
  • Equality Deals Holy damage to all enemies within 10 yards equal to your missing health. Damage reduced against enemy players. Cannot be used if you have Forbearance, but does not cause Forbearance. Limited to -1 targets. Retribution Paladin - Level 90 Talent. Instant. 5 min cooldown. 75 Talent. Instant. 2 min cooldown.
  • Eye for an Eye Reduces physical damage taken by 35% and Instantly counterattack any enemy that strikes you in melee for (120% 140% of weapon damage) Physical damage. Lasts 15 sec. Maximum of 20 counterattacks 10 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. Instant.60 sec cooldown.
  • Final Stand Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Protection Paladin - Level 100 Talent. Paladin - Level 100 Talent.
  • Final Verdict Increases damage done by Templar's Verdict by 15%. Retribution Paladin - Level 100 Talent. 75 Talent.
  • Holy Wrath Fires holy bolts at the target, causing [ 3 + 250% [ 10 + 1,100% of AP ] Holy damage and restoring [ 3 + 250% of Spell Power ] health over 2.2 0 health over 3 sec. Deals 50% additional damage to stunned targets. Retribution Paladin - Level 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled). 40 yd range. 3 sec cast (Channeled). 18 sec cooldown.
  • Judgment of Light Your Judgment applies Judgment of Light to the target, causing the next $196,941N successful attacks against the target to heal the attacker for [ 15% [ 20% of Spell Power ]. This effect can only occur once every few seconds on each target. Holy Paladin - Level 90 Talent. Protection Paladin - Level 90 Talent.
  • Mass Judgment Your Judgment spell affects all enemies within 8 yds of the target. and increases Judgment damage by 50%. Retribution Paladin - Level 75 Talent.
  • Retribution Aura You deal [ AP [ 5% of AP ;] Holy damage to any enemy whose melee attack strikes an ally within 60 yards. This damage generates additional threat a non-tank ally within 60 yards. Protection Paladin - Level 60 Talent.
  • Righteous Protector Each time you use Shield of the Righteous, your remaining cooldown on Light of the Protector is reduced by 3 sec. Protection Paladin - Level 90 Talent. 100 Talent.
  • Seal of Light Draws upon the paladin's holy energy to increase attack speed haste by 25% and movement speed by 20%. Lasts 45 sec. Retribution Paladin - Level 100 Talent. 3 Holy Power. 100 yd range. Instant.
  • Word of Glory Heals all Heals up to 6 friendly targets within 12 yards for [ 450% of Spell Power ]. Limited to -1 targets. Retribution Paladin - Level 75 Retribution Paladin - Level 100 Talent. 3 Holy Power. Instant.
  • Zeal (Holy, Protection) Grants Zeal, increasing your attack speed haste by 20% and causes Zeal to chain to an additional nearby target per stack.
  • Zeal (Retribution) Grants Zeal, increasing your attack speed haste by 20% and causes Zeal to chain to an additional nearby target per stack.

PvP Talents
  • Charge of the Crusader Crusader Strike Hammer of the Righteous now has a 10 yard range. If outside of melee range, you charge the target. Protection Paladin - Tier 5 PvP Talent.
  • Hammer of Reckoning Hurls a magical hammer that strikes an enemy for [ 1 + 240% of Spell Power ] Holy damage. When you or allies with your Greater Blessings take damage, the damage of your next Hammer of Reckoning increases. Retribution Paladin - Tier 5 PvP Talent. 30 yd range. Instant. 60 sec cooldown.
  • Pure of Heart Holy: Whenever you or allies affected by your aura are healed from any source, they are cleansed of all Diseases and Poisons. Protection, Retribution: Whenever you or allies within 10 yards are healed from any source, they are cleansed of all Diseases and Poisons. Paladin - Tier 3 PvP Talent.
  • Pursuit of Justice For 6 sec sec after you cast Judgement, your movement speed is increased by 50% and all snares are suppressed. Protection Paladin - Tier 5 PvP Talent.

Holy
  • Divine Intervention Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Retribution Paladin - Level 75 Talent. Paladin - Holy Spec.

Protection
  • Light of the Protector Calls down the Light to heal yourself for 50% 35% of your missing health. Paladin - Protection Spec. Instant. 15 sec cooldown. 20 sec cooldown.

Protection & Holy
  • Blessing of Sacrifice Places a Hand Blessing on a party or raid member, transferring 30% of damage taken to you for 12 sec, or until transferred damage would cause you to fall below 20% health. You may only have one Hand active on a target. Paladin - Protection & Holy Spec. 7% of Base Mana. 40 yd range. Instant. 4 min cooldown. 1 sec cooldown.

Protection, Holy, Retribution
  • Blessing of Protection Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Paladin - Protection, Holy, Retribution Spec. 15% of Base Mana. 40 yd range. Instant. 5 min cooldown. 1.5 sec cooldown.

Priester
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable. Can be cast in Shadowform. 13% of Base Mana / 13% of Base Mana / All Shadow Orbs. 30 yd range. 1.5 sec cast. 15 sec cooldown.
  • Prayer of Mending Places a spell on a party or raid member that heals them for [ Percent Health + 67% of Spell Power * Percent Health [ 1 + 150% of Spell Power ;] the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Unlimited range. Instant.
  • Smite (Holy, Shadow) Smite an enemy for [ 250% of Spell Power ] Holy damageand has a 15% damage and has a 20% chance to reset the cooldown of Holy Fire.

Talents
  • Afterlife Increases the duration of Spirit of Redemption by 200%.Holy Priest - Level 45 Talent.
  • Dominant Mind You may also control your own character while Dominate Mind is active. Priest - Level 45 Talent. and Dominate Mind now lasts 60 sec. Priest - Level 45 Talent.
  • Legacy of the Void Casting Mind Blast increases the effect damage of your next Shadow Word by 50% for 30 sec, stacking up to 2 times. Shadow Priest - Level 100 Talent.
  • Mind Bomb Unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 3 4 sec. Replaces Psychic Scream. Shadow Priest - Level 45 Talent. 30 yd range. 1.5 sec cast. 30 sec cooldown.
  • Surrender to Madness Surrender to the Old Gods, sacrificing your soul for ultimate power. All your Insanity-generating abilities generate 200% more Insanity until you exit Voidform, and then you die. Requires Voidform. After surrendering your soul, you cannot be revived by in-combat resurrection abilities for 3 min Then you die. Horribly. Shadow Priest - Level 100 Talent. Instant. 10 min cooldown.
  • Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 12 10 sec. Can't be cast in Shadowform. Holy Priest - Level 60 Talent. 40 yd range. 12 sec cast (Channeled). 5 min cooldown. 10 sec cast (Channeled). 6 min cooldown.
  • Twist of Fate Priest - Level 75 Talent. Shadow Priest - Level 15 Talent.

PvP Talents
  • Archangel Refreshes the duration of your Atonement on all allies when cast. Increases your healing and absorption effects by 30% for 15 sec. Discipline Priest - Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Driven to Madness Being attacked will grant you 5 Insanity. This effect has a 3 sec cooldown. Shadow Priest - Tier 3 PvP Talent.
  • Edge of Insanity While at 100 Insanity and not in Voidform, your damage is increased by 20%. You no longer enter Voidform instantly when reaching 100 Insanity, and instead you learn Voidform as an active ability: Voidform Enter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%. While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 60 sec after Voidform ends. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. Shadow Priest - Tier 3 PvP Talent.
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Shadow Priest - Tier 1 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Shadow Priest - Tier 1 PvP Talent.
  • Power Word: Fortitude Infuses the target with vitality, increasing Total maximum Health by 15% for 60 min. Maximum of 2 targets. Limited to 2 targets. Discipline Priest - Tier 5 PvP Talent. 5% of Base Mana. 40 yd range. Instant.
  • Shadow Mania Having Vampiric Touch on 2 or more targets grants you 3 Insanity every 2 sec. Increases the healing of Vampiric Touch by 100%. Shadow Priest - Tier 4 PvP Talent.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Shadow Priest - Tier 1 PvP Talent.

Discipline
  • Rapture For the next 8 sec, your Power Word: Shield has no cooldown. Priest - Discipline Spec. Instant. 1.5 min cooldown. 2 min cooldown.

Discipline, Holy, Shadow
  • Levitate Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min. Can be cast in Shadowform. Can't be cast in Flight Form. Priest - Discipline, Holy, Shadow Spec. 0.9% of Base Mana. 30 yd range. Instant. 0.9% of Base Mana. 30 yd range. Instant.

Holy
  • Holy Fire Consumes the enemy in Holy flames that cause [ 200% of Spell Power ] Holy damage and an additional [ 50% of Spell Power ] Holy damage over 9 7 sec. Can stack up to 2 times. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
  • Prayer of Mending Places a spell on a party or raid member that heals them for [ Percent Health + 67% of Spell Power * Percent Health [ 1 + 150% of Spell Power ;] the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Shadow
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 180% 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 0 Insanity if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 8 sec cooldown.
  • Voidform When you reach 100 Insanity, you enter Voidform Activate Voidform, increasing damage by 30%, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%. While in Voidform, you gain gaining 1% Haste, every 1 sec. This Haste will also persist Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. Instant. Requires 100 Insanity to activate. Priest - Shadow Spec. Instant.
  • Voidform When you reach 100 Insanity, you enter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%. While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist until you next enter Voidform. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. Priest - Shadow Spec. Priest - Shadow Spec.

Schurke
  • Sprint Increases your movement speed by 70% for 8 sec. Usable while stealthed. Instant. 30 sec cooldown. 60 sec cooldown.

Talents
  • Deeper Strategem You may now have a maximum of 6 combo points, and your finishing moves now consume up to 6 combo points. Rogue - Level 45 Talent. Your damaging finishing moves also deal 20% increased damage. Rogue - Level 45 Talent.
  • Elusiveness Feint also reduces all damage you take from non-area of effect attacks by 30% for 5 sec. Rogue - Level 60 Talent.
  • Thuggee Each time you deal Bleed damage, you have a 15% chance to reset the cooldown on Garrote, but Garrote's silence now lasts only 1 sec. Assassination Rogue - Level 75 Talent.

Subtlety
  • Shadowstrike Strike through the shadows, appearing behind your target and dealing (440% 550% of weapon damage) Physical damage. Awards 1 combo points. Requires Stealth. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant.
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 1 + 23.1% of AP ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points$ per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.

Schamane
Talents
  • Deluge Chain Heal heals for an additional 20% on targets affected by your Healing Rain or within your Healing Rain or affected by your Riptide. Restoration Shaman - Level 60 Talent.
  • Earthen Rage Name changed from "Molten Earth" to "Earthen Rage".
  • Earthen Spike Summon an Earthen Spike, instantly dealing (775% of weapon damage) Physical damage to your enemy under an enemy, instantly dealing [ 500% of AP ] Physical damage and increasing the Physical and Nature damage the target takes that you deal to them by 10% for 10 sec. Enhancement Shaman - Level 100 Talent. 30 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
  • Fury of Air Create a vortex of wind 8 yards around you dealing (0% of weapon damage [ AP ) damage every 1 sec to enemies caught in the storm, and slowing them by 30% 0% for 3 sec. Enhancement Shaman - Level 90 Talent. Instant.
  • Lightning Rod Your spells have a chance to cause your target to become a Lightning Rod. Lightning Rod causes your Nature spells to deal 20% additional damage to the target and all enemies within 20 yards. 40 yd range. Elemental Shaman - Level 90 Talent.
  • Storm Elemental Call forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Lasts 60 sec. For 15 sec after summoning the Storm Elemental your Maelstrom generation is increased by 100%. Replaces Fire Elemental. Elemental Shaman - Level 90 Talent. Instant. 5 min cooldown.
  • Stormbringer Increases Lava Lash and Lightning Bolt damage by 30%, and Lightning Bolt Lightning Bolt now consumes up to 60 Maelstrom for increased damage. Lava Lash now up to 1,500% increased damage, but has a 9 sec cooldown. Enhancement Shaman - Level 75 Talent.
  • Voodoo Totem Summons a Voodoo Totem with [ 2% of Total Health ] health at the target destination for 10 sec. The totem pulses every 5 sec, hexing all enemies within 0 yards for 0. Enemies can only be Hexed once Hexes all enemies within 8 yds into frogs, incapacitated and unable to attack or cast spells. Damage caused to the victim or leaving the area will interrupt the effect. Replaces Hex. Shaman - Level 45 Talent. 35 yd range. Instant. 30 sec cooldown.
  • Wellspring Create a surge of water that flows forward, healing all friendly targets in a wide arc in front of you for [ 400% [ 300% of Spell Power ]. Restoration Shaman - Level 100 Talent. 35% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.

PvP Talents
  • Counterstrike Totem Summons a Air Totem with 5 1 health at the feet of the caster for 60 sec. Whenever enemies within 40 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. Shaman - Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Earth Shield Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for 0 [ 300% of Spell Power when they take an attack equal to 15% of their total health. N Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman - Tier 5 PvP Talent. 12.6% of Base Mana. 40 yd range. Instant.
  • Fire and Ice Frost Shock now deals 200% 20% additional damage, and Flame Shock's periodic damage generates 3 Maelstrom. In addition, they no longer cost Maelstrom to cast. Elemental Shaman - Tier 4 PvP Talent.
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Elemental Shaman - Tier 1 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Elemental Shaman - Tier 1 PvP Talent.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Elemental Shaman - Tier 1 PvP Talent.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 240% of Spell Power 1;] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 30 yd range. 2 sec cast.

Elemental & Restoration
Enhancement
  • Feral Spirit Summons two Spirit Wolves that aid the Shaman in battle, lasting 15 sec. Spirit Wolves are immune to movement-impairing effects. While the Spirits are active, your Haste is increased by 50% and you generate an extra 5 Maelstrom per second for 30 sec Each time the Spirits attack, they generate 10 Maelstrom for you. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 25% [ 25% of Spell Power ] Nature damage. Shaman - Enhancement Spec. 30 yd range. Instant.
  • Stormlash Whenever you attack with your weapons enhanced, you have a chance to enhance up to 2 allies or yourself, causing While your weapons are enhanced, your attacks have a chance to grant Stormlash to up to 0 allies or yourself. Stormlash causes attacks and spellcasts to deal additional Nature damage. Shaman - Enhancement Spec. for 8 sec. Shaman - Enhancement Spec.

Restoration
  • Flame Shock Sears the target with fire, causing [ 1 + 175% of Spell Power ] Fire damage and then an additional [ 3 + 175% of Spell Power ] Fire damage over 15 sec. Shaman - Restoration Spec. 1.25% 8% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 450% of Spell Power ] Nature damage. Shaman - Restoration Spec. 1.75% of Base Mana. 30 yd range. Instant. 30 yd range. Instant.

Hexenmeister
  • Fel Armor Fel energies protect the Warlock, increasing their Stamina by 10%, reducing all damage taken by 10%,, and increasing all healing received by 10%.

Talents
  • Demonic Calling Shadowbolt has a 10% 15% chance to make your next Call Dreadstalkers free. Demonology Warlock - Level 15 Talent.
  • Howl of Terror When you are reduced below 30% health, you release a Howl of Terror. Your howl causes 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect. This effect has a 60 sec cooldown Limited to 5 targets. Affliction Warlock - Level 45 Talent.Instant. 40 sec cooldown.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing 0 Shadowflame damage to all nearby enemies enemies within 8 yards. Demonology Warlock - Level 30 Talent. 6% of Base Mana. 40 yd range. Instant.
  • Siphon Life Siphon the target's life essence, dealing [ 20% [ 35% of Spell Power ] damage over 15 sec, healing you for 100% of the damage it deals. Warlock - Level 60 Talent. 40 yd range. Instant.

PvP Talents
  • Burning Legion The cooldown of Summon Infernal is reduced by 2 min, but the duration is reduced by 10,000 10 sec. In addition, Summon Infernal can now be used in Arena. Destruction Warlock - Tier 5 PvP Talent.
  • Demon Skin Increases the healing bonus of your Fel Armor by 15%. Healing recieved by your Demons is increased by 15% You gain 0% of your total health in a permanent Physical damage absorption shield. This absorption shield slowly regenerates over time. Warlock - Tier 3 PvP Talent.
  • Endless Affliction (New) Increases the duration of Unstable Affliction by 4 sec. Affliction Warlock - Tier 4 PvP Talent.
  • Fel Fissure Chaos Bolt creates an eruption of Felfire at the target location under the target, dealing Shadow damage every 1 sec and reducing all healing recieved by enemies by 50% for 10 sec sec to all enemies within 5 yards of the initial target. Destruction Warlock - Tier 4 PvP Talent.
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Warlock - Tier 1 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Warlock - Tier 1 PvP Talent.
  • Pleasure through Pain Name changed from "Pleasure through Pain " to "Pleasure through Pain".
  • Rot and Decay Name changed from "Rot and Decay " to "Rot and Decay". Your Drain Life/Drain Soul refreshes the duration of Unstable Affliction and Corruption Corruption and Agony on the target. Affliction Warlock - Tier 5 PvP Talent.
  • Soul Siphon Name changed from "Soul Siphon " to "Soul Siphon". When you have Unstable Affliction active on 3 2 or more targets, you generate 1 Soul Shard every 5 sec. Affliction 3 sec Warlock - Tier 4 PvP Talent.
  • Soul Swap Copies Inhales your damage over time effects from the target, preserving their duration. Your next use of Soul Swap within 0 will exhale a copy of the effects onto a new target 10 sec will exhale those damage over time effects onto the new target and deal 6% of the target's total health in Shadow damage. Affliction Warlock - Tier 5 PvP Talent. 1 Soul Shard. 40 yd range. Instant. 40 yd range. Instant. 20 sec cooldown.
  • Soulburn (New) Consumes a Soul Shard, increasing the duration of your next Unstable Affliction by 10 sec. Lasts 10 sec. Affliction Warlock - Tier 4 PvP Talent. 0 Soul Shard. Instant. 1 sec cooldown.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Warlock - Tier 1 PvP Talent.

Affliction
  • Unstable Affliction An especially insidious affliction that deals [ 66.6% of Spell Power ] Shadow damage over 8 sec. If this effect is reapplied, any remaining damage will be added to the new Unstable Affliction. If the target dies, the Soul Shard will be refunded. If Unstable Affliction is dispelled, the dispeller suffers [ 250% of Spell Power ] Shadow 200% of its remaining damage and is silenced for 4 sec. Warlock - Affliction Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 5 + 150% [ 4 + 120% of Spell Power ] Shadowflame damage to all enemies within 8 yds and summons up to 0 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 319% of Spell Power or 1 + 275% of Spell Power ] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast.

Krieger
  • Execute Off-Hand Attempt to finish off a wounded foe, causing a total of [ 2.000 * 625% 500% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.
  • Heroic Leap Arms: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 62.4% of AP ] Physical damage to all enemies within 8 yards. Fury: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% of AP ] Physical damage to all enemies within 8 yards. Protection: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% of AP ] Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt. Unlimited range. Instant.
  • Heroic Leap Arms: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 62.4% of AP ] Physical damage to all enemies within 8 yards. Fury: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% of AP ] Physical damage to all enemies within 8 yards. Protection: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% of AP ] Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt. 8-40 yd range. Instant. 0.8 sec cooldown.
  • Whirlwind Off-Hand Arms, Protection: In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% of weapon damage ] Physical damage to each enemy. Increases the critical strike chance of Bloodthirst by 15%. Fury: In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% of weapon damage ] Physical damage to each enemy. For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targets. Increases the critical strike chance of Bloodthirst by 15% Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Limited to -1 targets. Instant.

Talents
  • Best Served Cold Revenge generates 1 2 additional Rage for each target that it hits. Warrior - Level 75 Talent.
  • Die by the Sword Increases your parry chance by 100% and reduces damage taken by 30% for 8 sec. Replaces Defensive Stance. Arms Warrior - Level 30 Talent. Instant. 2 min cooldown.
  • Inspiring Presence You inspire your allies within 60 yards, granting them 3% Leech. Protection Warrior - Level 60 Talent.
  • Massacre Execute critical strikes Enrage you, and cause your next Rampage to cost no Rage. Fury Warrior - Level 90 Talent.
  • Meat Grinder For 8 sec after using Whirlwind, your Rampage will strike Whirlwind causes your next Rampage to strike up to 4 additional targets for 50% damage. Fury Warrior - Level 15 Talent.
  • Never Surrender Ignore Pain will ignore up to 30% 100% more damage, based on your missing health. Warrior - Level 75 Talent.
  • Storm Bolt Hurls your weapon at an enemy, causing (90% of weapon damage) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior - Level 15 Talent. 30 20 yd range. Instant. 30 sec cooldown.
  • Vengeance Ignore Pain reduces the Rage cost of your next Heroic Strike by 30% 50%. Heroic Strike reduces the Rage cost of your next Ignore Pain by 30%. Warrior - Level 90 Talent. 50%. Warrior - Level 90 Talent.

Fury
  • Execute Attempt to finish off a wounded foe, causing a total of [ 2.000 * 625% 500% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 40 Rage. Melee range. Instant. 25 Rage. Melee range. Instant.
  • Furious Slash An aggressive strike with your off-hand weapon that deals (200% of weapon damage) Physical damage Increases the critical strike chance of Bloodthirst by 15%. Warrior - Fury Spec. 10 Rage. Melee range. Instant. Melee range. Instant.
  • Meat Cleaver Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 4, stacking up to 0 times. Warrior - Fury Spec. Bloodthirst hits by 4. Warrior - Fury Spec.
  • Rampage Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.000 * 0% of weapon damage ] Physical damage. Requires Enrage, and extends Enrage by 2,000.00 sec Rampage causes you to become Enraged. Warrior - Fury Spec. 85 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Whirlwind Arms, Protection: In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% of weapon damage ] Physical damage to each enemy. Increases the critical strike chance of Bloodthirst by 15%. Fury: In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% of weapon damage ] Physical damage to each enemy. For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targets. Increases the critical strike chance of Bloodthirst by 15% Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Limited to -1 targets. Warrior - Fury Spec. 25 Rage. Instant. 10 Rage. Instant.

Protection
  • Ignore Pain Fight through the pain, ignoring 90% of the next [ 25% [ 20% of Total Health ] (based on maximum health) total damage that you take, from any sources. Warrior - Protection Spec. 40 Rage. Melee range. Instant. 1 sec cooldown.
 
Artefaktwaffen Anpassungen aus dem Legion Alpha Build
Dämonenjäger
Vengeance
Druide
Feral
  • Protection of Ashamane (Rank 1) When you leave Cat Form, you have 0% increased dodge chance and armor for 0. Shapeshifting into Cat Form will cancel this effect.This can only occur once every 30 sec.

Guardian
Restoration
  • Artificial Damage (Rank 1) (New)
  • Dreamwalker (Rank 1) Swiftmend has a chance to cause your mind to fully Swiftmend causes your mind to momentarily shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 0% for 0. causing all allies affected by your Rejuvenation on them to instantly be healed for 0.
  • Essence of G'Hanir (Rank 1) Release the natural powers within G'Hanir to increase all healing done to allies within 8 yards by 10% for 8 sec. power within G'Hanir to increase the freuquency that all of your heal over time effects heal allies by 50% for 8 sec.
  • Tranquil Mind (Rank 1) Tranquility can now be cast channeled while moving and heals for 20% more.

Jäger
Survival
Magier
Arcane
Mönch
Brewmaster
Mistweaver
Paladin
Holy
Protection
Retribution
Priester
Holy
Schurke
Outlaw
  • Ghostly Shell (Rank 1) When you use Cloak of Shadows, the Dreadblades will heal you for 2% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 2) When you use Cloak of Shadows, the Dreadblades will heal you for 4% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 3) When you use Cloak of Shadows, the Dreadblades will heal you for 6% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 4) When you use Cloak of Shadows, the Dreadblades will heal you for 8% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 5) When you use Cloak of Shadows, the Dreadblades will heal you for 10% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 6) When you use Cloak of Shadows, the Dreadblades will heal you for 12% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Greed (Rank 1) When you use Run Through on a target, the greed of the Dreadblades will sometimes the Dreadblades occasionally cause you to perform an additional attack to against all enemies within 0 yards around you causing 0 damage and heals you for 5% of your maximum health per target hit. causing 0 Physical damage, and healing you for [ 5% of Total Health ] per target hit.
  • Shady Dealer (Rank 1) Name changed from "Cursed Leather (Rank 1)" to "Shady Dealer (Rank 1)". Damage taken reduced by 3%. Reduces the cooldown of Bribe by 10 sec.
  • Shady Dealer (Rank 2) Name changed from "Cursed Leather (Rank 2)" to "Shady Dealer (Rank 2)". Damage taken reduced by 6%. Reduces the cooldown of Bribe by 20 sec.
  • Shady Dealer (Rank 3) Name changed from "Cursed Leather (Rank 3)" to "Shady Dealer (Rank 3)". Damage taken reduced by 10%. Reduces the cooldown of Bribe by 30 sec.
  • Shady Dealer (Rank 4) Name changed from "Cursed Leather (Rank 4)" to "Shady Dealer (Rank 4)". Damage taken reduced by 13%. Reduces the cooldown of Bribe by 40 sec.
  • Shady Dealer (Rank 5) Name changed from "Cursed Leather (Rank 5)" to "Shady Dealer (Rank 5)". Damage taken reduced by 16%. Reduces the cooldown of Bribe by 50 sec.
  • Shady Dealer (Rank 6) Name changed from "Cursed Leather (Rank 6)" to "Shady Dealer (Rank 6)". Damage taken reduced by 20%. Reduces the cooldown of Bribe by 60 sec.

Subtlety
Schamane
Elemental
  • Firestorm (Rank 1) Name changed from "Defender of the Storm (Rank 1)" to "Firestorm (Rank 1)". Increase the range of Purge by 2 yards. damage of Flame Shock by 5%.
  • Firestorm (Rank 2) Name changed from "Defender of the Storm (Rank 2)" to "Firestorm (Rank 2)". Increase the range of Purge by 4 yards. damage of Flame Shock by 10%.
  • Firestorm (Rank 3) Name changed from "Defender of the Storm (Rank 3)" to "Firestorm (Rank 3)". Increase the range of Purge by 6 yards. damage of Flame Shock by 15%.
  • Firestorm (Rank 4) Name changed from "Defender of the Storm (Rank 4)" to "Firestorm (Rank 4)". Increase the range of Purge by 8 yards. damage of Flame Shock by 20%.
  • Firestorm (Rank 5) Name changed from "Defender of the Storm (Rank 5)" to "Firestorm (Rank 5)". Increase the range of Purge by 10 yards. damage of Flame Shock by 25%.
  • Firestorm (Rank 6) Name changed from "Defender of the Storm (Rank 6)" to "Firestorm (Rank 6)". Increase the range of Purge by 12 yards. damage of Flame Shock by 30%.
  • Shamanistic Healing (Rank 1) When you fall below 25% health, Healing Surge is automatically cast on you 35% health, you are automatically healed for 0 health. This can only occur every 15 sec. 30 sec.

Enhancement
Restoration
Krieger
Fury
  • Bloodcraze (Rank 1) While below 50% health, Bloodthirst heals for an additional 2% of maximum health. 1% of maximum health.
  • Bloodcraze (Rank 2) While below 50% health, Bloodthirst heals for an additional 4% of maximum health. 2% of maximum health.
  • Bloodcraze (Rank 3) While below 50% health, Bloodthirst heals for an additional 6% of maximum health. 3% of maximum health.
  • Bloodcraze (Rank 4) While below 50% health, Bloodthirst heals for an additional 8% of maximum health. 4% of maximum health.
  • Bloodcraze (Rank 5) While below 50% health, Bloodthirst heals for an additional 10% of maximum health. 5% of maximum health.
  • Bloodcraze (Rank 6) While below 50% health, Bloodthirst heals for an additional 12% of maximum health. 6% of maximum health.

Protection
 


Weitere Details zu legendären Gegenständen

Die legendären Gegenstände sind weiterhin ein großes Diskussionsthema bei den Spielern. Vor allem im Hardcore-Bereich! Wer es nicht mitbekommen hat, in Legion wird es um die 100 legendären Items für alle möglichen Itemslots (Helm, Hose, Ring, usw.) geben, die überall auf den Verheerten Inseln zu holen sein können. Dadurch soll ein altes Gefühl wiederkehren, welches längst in Vergessenheit geraten ist. Nämlich dass man sich richtig übermäßig freut, wenn auf einmal ein oranges und sehr seltenes Item fallen gelassen wird. Die Legendaries werden zum einen ein höheres Itemlevel besitzen und zum anderen Spezialeffekte mit sich bringen. Einige sind für bestimmte Klassen, nur für eine Ausrichtung, für eine bestimmte Rolle oder alle Spieler verfügbar.

Wie die Entwickler nun verrieten, wird es so ablaufen, dass zu Beginn der Erweiterung nur ein legendäres Item angezogen werden kann, um die Leute mit mehr Dropglück nicht zu bevorzugen. Im Laufe des Addons wir die Anzahl der anlegbaren Legendaries dann immer mal wieder erhöht. Jedoch bleibt sie gering. Wir können also wohl von 2-3 Stück ausgehen! Was die mythische Raidszene angeht, so planen die Entwickler derzeit, dass in den ersten Wochen, nachdem ein neuer Raid eröffnet wurde, der Spezialeffekt von den orangen Gegenständen deaktiviert wird, solange man sich im Raid befindet, um auch hier keine unfairen Vorteile hervorzurufen. Das höhere Itemlevel bleibt jedoch vorhanden!

Und generell wurde nochmal erwähnt, dass man sich derzeit noch nicht die eingefügten Legendaries anschauen sollte, da die Entwickler in diesem Bereich noch diverse Anpassungen vornehmen werden, Sowohl was die Attribute angeht, als auch was das Balancing der Effekte angeht. Klar sollen die Specials cool sein, aber auch nicht übermächtig. Also sich über bestimmte Gegenstände aufzuregen, bringt derzeit noch nicht viel. Keep cool!

 Legion Legendary Items 
Legendary Item Cap
At the start of the expansion, only one legendary at a time can be equipped so that while extraordinarily lucky people will have more choices about which to use when, they won't be significantly more powerful than somebody that isn't quite as lucky. As the expansion progresses, the number of legendaries that can be equipped at once will go up, although still limited to a relatively small number of slots.

They can come from anywhere, with more difficult content having a higher likelihood of dropping them (for equivalent time spent).

Legendary Effects
As you note, there is a massive amount of tuning yet to be done here. A legendary that makes you unkillable, or that doubles your damage, is not a legendary that will be going live in that form. We're testing a lot of different ideas. Some need numbers adjustments; others may prove impossible to tune or unfun. Alpha is alpha.

But if we're in a space where items being powerful and transformative is unacceptable, then that feels like a problem. Marginal passive stat increases, like replacing your bracers that have 93 Haste with bracers that have 105 Haste, are certainly easy to balance and safe. They're also pretty dull. And rewards should be anything but. Currently, completing set bonuses or getting powerful trinkets are some of the more rewarding moments, and those offer powerful effects comparable to many of the planned Legion legendaries. In a way, things like the Archimonde trinkets in Patch 6.2 were a preview of how some of these effects might interact and transform gameplay. We wish more items felt like those, and fewer felt like getting that bracer upgrade.

Way back in the early days of WoW, getting a Hand of Edward the Odd out of a strongbox was like winning the lottery, and every enemy you killed had the potential to be that lucky ticket. Over the years, loot delivery mechanics and their impact have become more and more streamlined, often at the expense of excitement. Legendary items offer a bit of that classic feel.

That said, in addition to the overall unique-equipped limit, our current thinking is that there will be a suppression aura in effect on Mythic raids for the first X weeks after a given raid zone opens, disabling legendary items' special effects (they will still function normally as high-ilvl regular items). This will serve to limit any perceived unfairness in the progression "race," while also serving as a self-nerfing mechanism that can kick in once that race is done.


Offizielle Design Notes zum Update

Blizzard hat ebenfalls ein paar Worte zum neusten Alpha Build veröffentlicht, in dem sie vor allem auf die Anpassungen an den Klassen eingegangen sind und wo sich viel verändert hat. 5 Ausrichtungen und drei komplette Klassen wurden dabei unter die Lupe genommen!
  • Furor-Krieger: Signifikante Anpassungen an den Kernmechaniken, und einige weitere Talentanpassungen werden bald noch kommen.
  • Magier: Signifikante Anpassungen an den Level-30-Talenten.
  • Todesritter: Die Fähigkeit "Wraith Walk" wurde zur Verbesserung der Mobilität eingefügt. Außerdem hier und da einige Talentanpassungen.
  • Schutz-Krieger: Mehrere Talentanpassungen an Änderunen an der Kernrotation.
  • Dämonenjäger: Eine Vielzahl von Anpassungen an beiden Ausrichtungen!
  • Schatten-Priester: Die Leerenform ist nun eine aktivierbare Fähigkeit.
  • Vergelter-Paladine: Allerlei Anpassungen an Talenten!
  • Treffsicherheit-Jäger: Signifikante Anpassungen an den Kernmechaniken und einige Talentanpassungen.
 2/18 Alpha Build Design Notes 
Today’s alpha build is a smaller update, but still contains a few noteworthy things:
 
  • Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
  • Fury Warriors – Significant iterations on the core combat abilities. A few more talent changes are still yet to come.
  • Mages – Significant revisions to their level 30 talents, and a few related baseline utility abilities.
  • Death Knights – Wraith Walk added to aid mobility. Several new/revised talents across all 3 specs.
  • Protection Warriors – Several revisions to talents and core rotation.
  • Demon Hunters – Numerous changes across both specs and talents.
  • Shadow Priests – Voidform is now an active ability.
  • Retribution Paladins – Many talents revised.
  • Marksmanship Hunters – Significant revisions to core combat abilities and talents.

Thanks, and we look forward to your feedback!

Today's build update mainly contains bug fixing and ongoing iteration for the current zones, artifacts, and class specs. So while no new class specs or zones are contained in this build, there's still a lot of value in providing a more recent snapshot of the game for you all to test and give feedback on. Fresh is good!
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Stingen
Stingen Mitglied
Fluffy :)
# am 21.02.2016 - 00:20
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Nighthaven Nighthaven Supporter
Schurke
  • Sprint Increases your movement speed by 70% for 8 sec. Usable while stealthed. Instant. 
  • [ALT] 30 sec cooldown. [NEU] 60 sec cooldown.


YES. Nerf them to the ground. Damit auch ja alle Dämonenjäger spielen...

Aber hey, das mit den epischen Haustierkampfsteinen klingt gut. Das bringt auf jeden Fall Beschäftigung, die ganzen Haustiere aufzuwerten :)
# am 19.02.2016 - 17:49
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Samkian Mitglied
ach für den "Maier" gabs auch patchnotes :´D
# am 19.02.2016 - 15:36
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VeriteGolem Mitglied
Wraith Walk......Bald isses echt wurscht ob u diablo3, heroes of the storm oder wow startest. Hast eh die gleichen skills, Chars, items...
# am 19.02.2016 - 13:49
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Etemon.jpg Rakshasa Staff
Natürlich, weil all diese Spiele auch völlig identisches Gameplay haben /facepalm
# am 19.02.2016 - 15:05
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Dropium Mitglied
Die Magier heißen ab jetzt alle "Maier" XD
# am 19.02.2016 - 11:29
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Sascha117 Mitglied
Endboss von Legion: Erzmagier Maier^^
# am 19.02.2016 - 11:57
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Alorya Alorya Mitglied
über 100 Legendarys? ui ui ui, ich mag damit nicht allein sein wenn ich sage, das es Legendarys ihren wert nimmt, wenn man 3-5 anhat, sicher will man sich über ein Legendary freuen, aber wenn das im gegenzug bedeutet das der "status" legendary damit an wert verliert, scheint mir das doch schon recht stark in richtung letztes addon zu tendieren =/

Was mich interessiert ist zum einen die Dropchance und auch ob das 1. Legendary das fällt speziell für die eigene klasse sein wird, damit man zumindest beim ersten Legendary das man findet sich darüber freuen kann, es auch benutzen zu können und wie sieht es mit Legendarys anderer klassen aus, nach den beispielen oben sind sie beim aufheben gebunden, würde ich jetzt also als Priester eine leder- oder Plattebrust finden, müsste ich diese ja dann entweder verkaufen oder wenn möglich entzaubern, da würde es möglicherweise doch mehr sinn machen sie an den Battle.net account zu binden, damit man sie zumindest einem twink geben könnte
# am 19.02.2016 - 11:19
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Muhkuh Mitglied
Einerseits findest du, dass Legendaries dadurch nicht mehr legendär wären, anderseits möchstest du sie dann aber accountgebunden haben - was sie noch weniger legendär machen würde?
# am 20.02.2016 - 09:26
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Choi-Icon.png Alorya Mitglied
Das es sie noch weniger Legendär macht, da stimme ich dir zu, jedoch hab ich nie gesagt das ich sowas wollen würde, ich denke nur es würde mehr sinn machen, aber darüber kann man sich ja bekanntlich wochenlang drüber streiten, fakt ist aufjedenfall wie du sagst, es würde ihnen ohnehin schon an wert nehmen, den sie jetzt schon verlieren und letztendlich wird oder muss Blizzard entscheiden wie sie das ganze reinbringen
# am 20.02.2016 - 10:43
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Illien Illien Mitglied
Zu der Legendary inflation hibt es nur eins zu sagen.

Orange trägt nur die Müllabfuhr!
# am 19.02.2016 - 10:40
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