Artikel Erstellt am 09.03.2016 - 23:36 Von Andi

Legion Alpha Update - Build 21249: Neuheiten, Modelle & mehr!

Die Entwickler haben Build 21249 auf die Legion Alphasever gespielt und mit ihm kamen wieder allerlei neue Modelle, Inhalte und mehr ins Spiel. Was genau, das müssen auch wir erstmal überprüfen und uns auf die aktualisierten Server einloggen, damit wir uns einen Überblick verschaffen können. Dementsprechend werden wir dann diesen Artikel aktualisieren. Folgend gibt es bereits eine Liste der Highlights und Neuheiten, die unteranderem auch von den Infos der Dataminer bei MMOChampion und WoWHead gefüllt wird. Schaut also öfters mal vorbei! Am Ende des Artikel gibt es außerdem ein Design-Status-Bluepost von Blizzard.
 

Highlights aus dem Legion Alpha Build 21249

  • Es gibt  kein neues Levelcap, keine Dungeons und keine Zone!
     
  • Zwei neue Ausrichtung wurden freigeschaltet: Frost-Magier und Meuchel-Schurke
     
  • Es wurden einige Dungeons und ein Raid umbenannt:
     
    • Suramar Palast - The Nighthold
       
    • Suramar Noble District - Court of Stars
       
    • Violet Hold - Assault on Violet Hold
       
  • Es gibt eine 34-Platz-Tasche: Madman's Luggage
     
  • Scheinbar wird Transmogrifikation in "Appearances" umbenannt. Außerdem gibt es nun allerlei neue Erfolge für das System!
     
  • Die neue Weltkarte mit den Verheerten Inseln ist im Spiel. Der Mahlstrom wurde scheinbar immer falsch lokalisiert ...
     
  • Es gibt zwei neue Emotes: /whoa und /oops
     
  • Die Artefaktwaffe für Meuchel-Schurken hat ein neues Design bekommen!
     
  • Wie immer können alle Anpassungen an den Artefakten, Talenten und PvP-Talenten in den englischen Rechnern auf WoWHead ausprobiert werden - Talentrechner, Artefaktrechner, PvP-Rechner
     
Neue Modelle aus dem aktuellen Legion Build






 
Neue Karten und Ladebildschirme


 
Artefaktwaffen - Neues 6. Design



 
Eine interessante Fun-Waffe: Der Schaafsstab!
 
Neues Design für Meuchel-Schurken Artefaktwaffe

 
Neue Erfolge aus dem Legion Alpha Build
Appearances
Collections
Broken Isles
Exploration
General
Legion
Reputation
Legion Dungeon
Dungeons & Raids
  • Dropping Some Eaves [NYI] Witness the conversation between Advisor Melandrus and Grand Magistrix Elisande in Suramar Noble District the Court of Stars on Heroic difficulty. 10 points.
  • I Ain't Even Cold (New) Defeat Ash'Golm while all party members are Fired Up in the Vault of the Wardens on Heroic difficulty. 10 points.
  • Waiting for Gerdo Disable each of the watchposts after Patrol Captain Gerdo signals them and then defeat him in Suramar Noble District the Court of Stars on Heroic difficulty. 10 points.
  • Who's Afraid of the Dark? (New) Defeat Cordana after successfully navigating Creeping Doom without holding Elune's Light while she is in the air. 10 points.

Legion Raid
Dungeons & Raids
  • Cage Rematch (New) Defeat Skorpyron on Normal difficulty or higher without any player leaving the center rings. 10 points.
 
Klassenanpassungen aus dem Legion Alpha Build
Todesritter
  • On a Pale Horse You are as hard to stop as death itself, increasing your mounted speed by 20% and causing haste to reduce your global cooldown.

Talents
  • Avalanche now does 24% of AP damage, up from 20%.
  • Defile now does 39.96% of AP damage, up from 33.3%.
  • Epidemic now does 96% of AP damage, up from 80%.
  • Frozen Pulse now does 36% of AP damage, up from 30%.
  • Glacial Advance now has a 15 sec cooldown, up from 12 sec.
  • Heart Strike now does 120% of weapon damage, up from 100%.
  • Ossuary now standing in your Death and Decay also causes Marrowrend to hit multiple targets for 30% of the damage dealt to the primary target, up from 25%.
  • Soulgorge now does 60% of AP damage, up from 50%.
  • White Walker now has an additional effect: You take 20% reduced damage while Wraith Walk is active

PvP Talents
  • Decomposing Aura now has a max range of 10 yds, up from 8. Now ticks every 5 sec, up from 2.

Blood & Unholy
Blood, Frost, Unholy
  • Wraith Walk now has a 1 min cooldown, down from 2 min. Now has a 3 sec duration, up from 2 sec. Now prevents you from attacking rather than preventing you from taking actions.

Frost
Druide
  • Hurricane Creates a violent storm in the target area causing [ 300% [ 360% of Spell Power ] Nature damage to enemies over 10 sec. 100 yd range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 51.3% 61.56% of AP ] bleed damage and an additional [ 5 + 36.5% 43.8% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.

Talents
  • Brambles Sharp brambles protect you, absorbing and reflecting up to [ 20% [ 24% of AP ] damage from each attack. While Barkskin is active, the brambles also deal [ 20% [ 24% of AP ] Nature damage to all nearby enemies, every 1 sec. Guardian Druid - Level 15 Talent.
  • Brutal Slash Name changed from "Bloody Slash" to "Brutal Slash". Strike all nearby enemies in a flurry of blood slashes, inflicting (954% 1,144% of weapon damage) Physical damage to each. Awards 1 combo points. Maximum 3 charges. Replaces Swipe. Requires Cat Form. Feral Druid - Level 100 Talent. 45 Energy. 8 yd range. Instant.

PvP Talents
  • Sharpened Claws While in Bear Form, Thrash deals 50% more initial damage but now costs 15 Rage. Guardian Druid - Tier 4 PvP Talent.

Balance
  • Lunar Strike Call down a strike of lunar energy, causing [ 350% of Spell Power ] Arcane damage to the target, and [ 52.5% [ 63% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
  • Starfall Calls down waves of falling stars that damage enemies at the targeted location. Deals [ 189% [ 226.8% of Spell Power ] Astral damage over 8 sec. Enemies in your Starfall take 20% additional damage from your Moonfire and Sunfire. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 60 LunarPower. 40 yd range. Instant.

Restoration
  • Hurricane Creates a violent storm in the target area causing [ 300% [ 360% of Spell Power ] Nature damage to enemies over 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 10% of Base Mana. 35 yd range. 10 sec cast (Channeled).
  • Ironbark The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can't be cast in Travel Form, Aquatic Form, Flight Cat Form, Travel Form, Aquatic Form, Bear Form, Flight Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant. 1.5 min cooldown.
  • Lifebloom Heals the target for [ 15 + 30% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Lifebloom can be active only on one target at a time. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 10% of Base Mana. 40 yd range. Instant.
  • Rejuvenation Heals the target for [ 65% [ 60% of Spell Power ] over 15 sec. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 11% 10% of Base Mana. 40 yd range. Instant.
  • Swiftmend Instantly heals a friendly target for [ 700% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 14% of Base Mana. 40 yd range. Instant.

Jäger
  • Glaive Toss You hurl two glaives toward a target, each dealing [ 1 + 52% of AP ] damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. Instant. Instant.
  • Glaive Toss You hurl two glaives toward a target, each dealing [ 1 + 52% of AP ] damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. Instant. Instant.

Talents
  • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (320% 1% of weapon damage) Physical damage to each. Replaces Carve. Survival Hunter - Level 90 Talent. 40 Focus. 8 yd range. Instant.
  • Caltrops Scatter Caltrops on an area. Enemies who step on a Caltrop will take 500 [ 1 + 12% of AP Physical damage, and be slowed by 70% for 15 sec. Replaces Tar Trap. Survival Hunter - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Careful Aim Against targets above 80% Health, Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have a 20% increased critical strike chance, and those critical strikes deal an additional 20% damage over8 over 8 sec. Marksmanship Hunter - Level 75 Talent.
  • Dire Stable Dire Beast generates 4 2 additional Focus every 2. Beast Mastery Hunter - Level 15 Talent.
  • Dragonsfire Grenade Hurl a dragonsfire grenade to the target location that explodes, setting the enemy aflame, inflicting 0 [ 120% of Spell Power Fire damage over 8 sec, and slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 60 sec. Survival Hunter - Level 75 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Aimed Shot damage by 150% for 6 8 sec. Marksmanship Hunter - Level 75 Talent.
  • Serpent Sting Targets hit by your Raptor Strike and Carve are also afflicted by Serpent Sting, dealing [ 72.5% [ 87% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.
  • Volley Instantly launch a volley of ammo at the target area, dealing [ 42.9% [ 51.48% of AP ] Physical damage to all enemy targets within 8 yards every 1 sec for 0. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant. 6 sec cooldown.

Beast Mastery
  • Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 100% 120% as much for the next 4 sec. Hunter - Beast Mastery Spec.
  • Cobra Shot A quick shot that causes (125% of weapon damage) Physical damage. Hunter - Beast Mastery Spec. 30 40 Focus. 40 yd range. Instant.
  • Dire Beast Summons a powerful wild beast to attack your target for 8 sec. While the beast is active, you will gain 4 3 Focus per 2 sec. Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec. Hunter - Beast Mastery Spec. 40 yd range. Instant. 10 sec cooldown. 12 sec cooldown.
  • Kill Command 20 30 Focus. 6 7.5 sec cooldown.

Marksmanship
  • Hunter's Mark Name changed from "Seek Vulnerabilities" to "Hunter's Mark".

Marksmanship & Beast Mastery
  • Multi-Shot (Beast Mastery) Fires several missiles, hitting your current target and all enemies within 8 yards for (55% 66% of weapon damage) Physical damage.
  • Multi-Shot (Marksmanship) Fires several missiles, hitting your current target and all enemies within 8 yards for (55% 66% of weapon damage) Physical damage.
  • Multi-Shot (Survival) Fires several missiles, hitting your current target and all enemies within 8 yards for (55% 66% of weapon damage) Physical damage.

Survival
  • Carve A sweeping attack that strikes all enemies in front of you for (90% 108% of weapon damage) Physical damage. Hunter - Survival Spec. 40 Focus. 8 yd range. Instant.
  • Explosive Trap Launch a fire trap to the target location that explodes when an enemy approaches, causing [ 10% [ 12% of AP ] Fire damage and burning all enemies within 5 yards for 0 additional Fire damage over 5 sec. Trap will exist for 60 sec. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown.

Magier
  • Blink Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. 2% of Base Mana. Instant.0.5 sec cooldown.
  • Frost Nova Blasts enemies within 12 yds of the caster for [ 1 + 14.92% 17.91% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. 2% of Base Mana. Instant.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 3.41% 6% of Spell Power ] Arcane damage over 12 sec to the target and [ 12 + 40.9% [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time. Unlimited range. Instant.

Talents
  • Cinderstorm Throw a spread of 6 cinders that travel in an arc, and each deal [ 50% of Spell Power ] Fire damage to enemies they hit. This damage is increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown. 9 sec cooldown.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 3.41% 6% of Spell Power ] Arcane damage over 12 sec to the target and [ 12 + 40.9% [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time. Limited to 1 target. Arcane Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
  • Shimmer Name changed from "Blink" to "Shimmer". Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds Shimmer is off the global cooldown, and can be cast while casting. Replaces Blink. Mage - Level 30 Talent. 2% of Base Mana. Instant.0.5 sec cooldown.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 1 + 250% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown. 4.5 sec cooldown.
  • Arcane Explosion Causes an explosion of arcane magic around the caster, dealing [ 1 + 81.75% 98.1% of Spell Power ] Arcane damage to all enemies within 10 yards, and generating an Arcane Charge if any are hit. Arcane Explosion's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge. Mage - Arcane Spec. 2% of Base Mana. Instant.
  • Arcane Power When activated, you deal 20% 30% more spell damage and damaging spells cost 10% 30% less mana to cast. This effect lasts 15 10 sec. Mage - Arcane Spec. Instant. 1.5 min cooldown.

Fire
  • Dragon's Breath Targets in a cone in front of the caster take [ 86% [ 103.2% of Spell Power ] Fire damage and are disoriented for 4 sec. Any direct damage will cancel the effect. Replaces Cone of Cold. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for 1 [ 1 + 120% of Spell Power Fire damage and reducing their movement speed by 50% for 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.

Frost
  • Blizzard Ice shards pelt the target area dealing [ 220.2% [ 264.2% of Spell Power ] Frost damage over 0 and slowing enemies by 30% for 15 sec. Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 0.0 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.

Mönch
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 330% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 346.5% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 330% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Spinning Crane Kick You spin while kicking in the air, dealing [ 133.2% [ 159.8% of AP ] damage over 1.5 sec to enemies within 8 yds. Instant.

Talents
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 330% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 346.5% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 330% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Rushing Jade Wind Summon a whirling tornado around you, causing [ 450% [ 540% of AP ] damage over 6 sec to enemies within 8 yards. Monk - Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.
  • Whirling Dragon Punch Name changed from "Spinning Dragon Strike" to "Whirling Dragon Punch". Perform a devastating spinning upward strike, dealing [ 900% whirling upward strike, dealing [ 1,080% of AP ] damage to all enemies around you. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk - Level 100 Talent. Instant. 20 sec cooldown. 24 sec cooldown.
  • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 200% [ 240% of Spell Power ] damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

Windwalker
Windwalker & Mistweaver
  • Rising Sun Kick no longer has an 8 sec cooldown, but instead has a 10 sec recharge time with 1 charge.
  • Spinning Crane Kick You spin while kicking in the air, dealing [ 133.2% [ 159.8% of AP ] damage over 1.5 sec to enemies within 8 yds. Monk - Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 1% of Base Mana. Instant.


Paladin
  • Arcing Light Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 86% 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% of Spell Power ]. 100 yd range. Instant.
  • Judgment (Holy) Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec. new 0 Crusader Strikes and Holy Shocks within 6 sec.
  • Judgment (Retribution) Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Holy Power consumers for 6 sec. next 0 Holy Power consumers within 6 sec.

Talents
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (70% 50% of weapon damage) Holy damage and generating 1 2 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 6 sec cooldown. 8 sec cooldown.
  • Divine Hammer Divine Hammers spin around the Paladin, damaging enemies within 8 yds for (25% 30% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown.
  • Guardian's Light Increases the healing from Light of the Protector by 20%.Protection Paladin - Level 30 Talent.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 86% 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% of Spell Power ]. Holy Paladin - Level 15 Talent. 50% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Unbreakable Spirit Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%. Paladin - Level 30 Talent. Holy Paladin - Level 30 Talent.
  • Word of Glory Heal yourself and up to 5 friendly targets within 12 yards for [ 1 + 450% of Spell Power 650% of Spell Power ]. 2 charges;]. Retribution Paladin - Level 75 Talent. 3 Holy Power. Instant.

Holy, Retribution, Protection
  • Flash of Light A quick but expensive spell, healing a friendly target for [ 1 + 375% of Spell Power ]. Paladin - Holy & Retribution Protection Spec. 16% of Base Mana. 40 yd range. 1.5 sec cast.

Protection
  • Guarded by the Light Increases your total Stamina by 10% and your block chance by 0%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% 6% of your maximum mana every 5 sec. Paladin - Protection Spec. 2 sec. Paladin - Protection Spec.
  • Light of the Protector Calls down the Light to heal yourself for 35% 40% of your missing health. Paladin - Protection Spec. Instant. 20 sec cooldown. 15 sec cooldown.

Retribution
  • Divine Storm A whirl of divine energy, dealing (140% 168% of weapon damage) Holy damage to all enemies within 8 yds. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Instant.

Priester
Talents
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 300% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. Instant. 12 sec cooldown. 15 sec cooldown.
  • Power Word: Solace Strike an enemy with heavenly power, dealing [ 1 + 300% of Spell Power ] Holy damage and restoring 0.75% of maximum mana. Priest - Level 60 Talent. 40 yd range. Instant. 10 sec cooldown. 12 sec cooldown.
  • Schism Attack the enemy's soul with a surge of Shadow energy, dealing [ 200% [ 300% of Spell Power ] Shadow damage and increasing damage that you deal to the target by 20% 30% for 6 sec. Discipline Priest - Level 15 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 20 sec cooldown. 18 sec cooldown.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 333.3% [ 399.96% of Spell Power ] damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.

Discipline & Shadow
  • Power Word: Shield Shield an ally, absorbing [ 600% of Spell Power ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 2.2% of Base Mana. 40 yd range. Instant. 6 sec cooldown. 7.5 sec cooldown.

Holy
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 120% [ 144% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards. Can't be cast in Shadowform. Priest - Holy Spec. 1.6% of Base Mana. Instant.
  • Prayer of Mending Places a spell on a party or raid member that heals them for [ 1 + 150% of Spell Power ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown. 12 sec cooldown.

Shadow
  • Dispersion You disperse into pure Shadow energy, reducing all damage taken by 60%, but you are unable to attack or cast spells. Lasts 6 sec. Dispersion can be cast while stunned, feared or silenced. Priest - Shadow Spec. Instant. 2 min cooldown.
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 125% [ 180% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Generates 7 6 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 5 sec cast (Channeled).
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 0 Insanity if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 8 sec cooldown. 12 sec cooldown.

Schurke
Talents
  • Parley Pacifies the target, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target. Replaces Blind. Outlaw Rogue - Level 75 Talent. 40 30 yd range. Instant. 20 sec cooldown.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 60% 100%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Replaces Roll the Bones. Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.

Assassination
  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [ 1 + 23.1% 27.72% of AP ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination Spec. 35 Energy. Instant.

Outlaw
  • Between the Eyes Assassination: Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 38.5% [ 1 + 50% of AP ] damage, 1 sec 2 points: [ 77% of [ 2 AP ] damage, 2 sec 3 points: [ 115.5% [ 3 + 150% of AP ] damage, 3 sec 4 points: [ 154% [ 4 + 200% of AP ] damage, 4 sec 5 points: [ 192.5% of AP ] damage, 5 sec Outlaw: Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 35% of AP ] damage, 1 sec 2 points: [ 70% of AP ] damage, 2 sec 3 points: [ 105% of AP ] damage, 3 sec 4 points: [ 140% of AP ] damage, 4 sec 5 points: [ 175% of AP ] damage, 5 sec Subtlety: Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : 1 damage, 1 sec 2 points: 1 damage, 2 sec 3 points: 1 damage, 3 sec 4 points: 1 damage, 4 sec 5 points: 1 [ 5 + 250% of AP damage, 5 sec Rogue - Outlaw Spec. 35 Energy. 20 yd range. Instant. 20 sec cooldown.
  • Bribe Bribe a non-player humanoid target with fool's gold, convincing it to fight for you for 60 sec 5 min. Rogue - Outlaw Spec. 30 yd range. Instant. 3 min cooldown. 30 min cooldown.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 100.7% [ 82.5% of AP ] damage 2 points: [ 201.4% [ 165% of AP ] damage 3 points: [ 302.1% [ 247.5% of AP ] damage 4 points: [ 402.9% [ 330% of AP ] damage 5 points: [ 503.6% [ 412.5% of AP ] damage Rogue - Outlaw Spec. 35 Energy. 8 yd range. Instant.

Subtlety
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 1 + 23.1% 27.72% of AP ] Physical damage. Awards 1 combo points$ per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.

Subtlety, Assassination, Outlaw
  • Sap Incapacitates a target not in combat for up to 60 sec. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time. Requires Stealth. Rogue - Subtlety & Assassination Outlaw Spec. 35 Energy. 10 yd range. Instant.

Schamane
  • Earthquake Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 250% [ 300% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. 100 yd range. Instant.

Talents
  • Ancestral Protection Totem Summons a Totem with [ 10% of Total Health ] health at the target location. The first ally who dies within 15 yards of the totem All allies within 20 yards of the totem gain 10% increased health, and the first ally who dies can Reincarnate with 20% health and mana. Lasts 15 30 sec. Restoration Shaman - Level 75 Talent. 11% of Base Mana. 40 yd range. Instant. 3 min cooldown. 5 min cooldown.
  • Crashing Storm Crash Lightning electrifies the ground, leaving an electrical field behind which damages enemies within it for [ 1 + 20% [ 6 + 144% of Spell Power ] Nature damage over 8 6 sec. Enhancement Shaman - Level 100 Talent.
  • Fury of Air Create a vortex of wind 8 yards around you dealing [ AP [ 120% of AP ;] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. Instant.
  • Liquid Magma Totem Summons a Fire Totem at the destination for 15 sec that erupts with Liquid Magma, hurling [ 1 + 38% 45.6% of Spell Power ] Fire damage at all enemies within 0 yards every 3 sec for 15 sec. Elemental Shaman - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.

PvP Talents
  • Electrocute When you successfully Purge a beneficial effect, the enemy suffers 3,600 [ 3 + 120% of Spell Power Nature damage over 3 sec. Restoration Shaman - Tier 4 PvP Talent.
  • Voodoo Mastery Reduces the cooldown of your Hex spell by 20 sec. or cooldown of your Voodoo Totem by 10 sec. Restoration Shaman - Tier 4 PvP Talent.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing 1 [ 1 + 120% of Spell Power Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 30 yd range. 2 sec cast.
  • Earthquake Totem Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 250% [ 300% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 40 Maelstrom. 35 yd range. Instant.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 2 + 34.83% 41.79% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Enhancement
  • Crash Lightning Attack all enemies in front of you, dealing (150% 180% of weapon damage) damage. If you hit at least 2 targets, you enhance both weapons with Lightning for 10 sec, causing Stormstrike and Lava Lash to deal an additional (0% of weapon damage) damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 5 sec cooldown. 6 sec cooldown.

Restoration
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% 144% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Shaman - Restoration Spec. 1% of Base Mana. 30 yd range. 2 sec cast.
  • Healing Stream Totem Summons a Water Totem at the feet of the Shaman that heals an injured party or raid member within 40 yards for [ 70% of Spell Power ] every 5 2 sec. Lasts 15 sec. Shaman - Restoration Spec. 11% of Base Mana. Instant.
  • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your next Healing Wave by 30% 0% or increases the critical effect chance of your next Healing Surge by 40% 30%. Stacks up to 2 times. Shaman - Restoration Spec.

Dämonologie
  • Rain of Fire Calls down a rain of hellfire, dealing [ 60% [ 520% of Spell Power ] Fire damage to enemies in an area, over 8 sec. 100 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing 0 [ 120% of Spell Power Shadow damage to all enemies within 10 yards, and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.
  • Summon Doomguard Summons a Doomguard for 20 25 sec to assault the target with its Doom Bolts. Guardian. 0 Soul Shard. 40 yd range. Instant. 3 min cooldown.
  • Summon Infernal Summons a Infernal from the Twisting Nether, impacting for [ 50% of Spell Power ] Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve under your command for 20 25 sec, dealing strong area of effect damage. Guardian. 0 Soul Shard. 30 yd range. Instant. 3 min cooldown.

Talents
  • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 750% [ 700% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony and Unstable Affliction.
  • Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 750% [ 700% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony, Unstable Affliction, Corruption, or Immolate.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 750% [ 700% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
  • Channel Demonfire Launches 15 bolts of felfire at random Immolated enemies within 40 yds, over 3 sec. Each bolt deals 0 [ 50% of Spell Power Fire damage. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 12 sec cooldown. 15 sec cooldown.
  • Demonbolt Draw energy from your demons and launch a ball of demonic energy at the target, dealing 1 [ 1 + 150% of Spell Power Chaos damage. Damage is increased by 30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt. Demonology Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 2 sec cast.
  • Demonic Calling Shadowbolt has a 15% 20% chance to make your next Call Dreadstalkers free. Demonology Warlock - Level 15 Talent.
  • Grimoire of Synergy When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 15% 30% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
  • Impending Doom Doom also summons 2 1 Wild Imps when it deals damage. Demonology Warlock - Level 30 Talent.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing 0 [ 160% of Spell Power Shadowflame damage to all enemies within 8 yards. Demonology Warlock - Level 30 Talent. 6% of Base Mana. 40 yd range. Instant.
  • Phantom Singularity Place a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing [ 60% [ 72% of Spell Power ] damage every 2 sec for 16 sec, healing you for 30% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Power Trip Demonic Empowerment now affects all of your active demons generates 1 Soul Shard while in combat. Demonology Warlock - Level 60 Talent.
  • Reverse Entropy Chaos Bolt restores 25% 35% mana. Destruction Warlock - Level 30 Talent.
  • Shadowflame Lob a ball of Shadowflame at the target, dealing 0 Shadowflame damage, and [ 30% [ 70% of Spell Power ] Shadowflame damage, and [ 20% of Spell Power ] Shadowflame damage over 8 sec, stacking. Generates 1 Soul Shard. Demonology Warlock - Level 15 Talent. 40 yd range. Instant.
  • Summon Beholder Summon a Beholder that will launch Eye Lasers that hit all targets that you have Doomed. Lasts 18 12 sec. Demonology Warlock - Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.

Affliction
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing 0 [ 120% of Spell Power Shadow damage to all enemies within 10 yards, and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Limited to 5 targets. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2 sec cast.

Demonology
  • Demonic Empowerment Empowers up to 3 of Empowers your active demons with dark energies, increasing their Haste and health by 50% for 12 sec. Prefers stronger demons first. Warlock - Demonology Spec. 6% of Base Mana. 100 yd range. 1.5 sec cast.
  • Demonwrath Your demons crackle with demonic energy. Every 1 sec, all enemies within 10 yds of any of your demons take [ 25% [ 30% of Spell Power ] Shadow damage. Each time Demonwrath deals damage, it has a 15% chance to generate a Soul Shard. May be channeled while moving. Warlock - Demonology Spec. 0% of Base Mana, plus 2.5% per sec. 100 yd range. 3 sec cast (Channeled).
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 4 + 120% 144% of Spell Power ] Shadowflame damage to all enemies within 8 yds and summons up to 0 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.
  • Mastery: Master Demonologist Demonic Empowerment also increases the damage of your demons by 20.00%. Warlock - Demonology Spec. 16.00%. Warlock - Demonology Spec.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 275% 360% of Spell Power ] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast.
  • Incinerate Draws fire toward the enemy, dealing [ 143.5% [ 200% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
  • Mastery: Chaotic Energies Your Destruction spells deal up to 16% 24% additional damage, randomly. You take up to 5.328% reduced damage, randomly. Warlock - Destruction Spec.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 60% [ 520% of Spell Power ] Fire damage to enemies in an area, over 8 sec. Warlock - Destruction Spec. 4.5% of Base Mana 0 Soul Shard. 35 yd range. 8 sec cast (Channeled).

Pets
  • Legion Strike A sweeping attack that does 130% of the Felguard's weapon damage to all enemies in front of him. Also reduces the effectiveness of any healing received by 0% 10% for 6 sec. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.

Krieger
  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (240% 288% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (240% 288% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Heroic Leap (Arms, Fury) Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% 62.4% of AP ] Physical damage to all enemies within 8 yards.
  • Heroic Leap (Protection) Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% 62.4% of AP ] Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt.
  • Heroic Leap (Arms, Fury) Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% 62.4% of AP ] Physical damage to all enemies within 8 yards.
  • Heroic Leap (Protection) Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% 62.4% of AP ] Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt.
  • Ravager (Arms, Fury) Throw a whirling weapon at the target location that inflicts [ 1 + 61.5% 73.8% of AP ] damage to enemies within 6 yards every 1 sec.
  • Ravager (Protection) Throw a whirling weapon at the target location that inflicts [ 1 + 61.5% 73.8% of AP ] damage to enemies within 6 yards every 1 sec.
  • Whirlwind Off-Hand In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% 48% of weapon damage ] Physical damage to each enemy. Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Limited to -1 targets. Instant.

Talents
  • Best Served Cold Revenge generates 2 additional Rage for each target that it hits. Warrior - Level 75 Talent. Protection Warrior - Level 75 Talent.
  • Bladestorm (Arms) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (160% 288% of weapon damage) Physical damage every 1 sec for 6 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 2.000 * 240% 288% of weapon damage ] Physical damage every 1 sec for 6 sec.
  • Bladestorm (Protection) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (160% 288% of weapon damage) Physical damage every 1 sec for 6 sec.
  • Booming Voice Demoralizing Shout also generates 50 Rage, and increases damage you deal to affected targets by 20%. Warrior - Level 90 Talent. Protection Warrior - Level 90 Talent.
  • Bounding Stride Heroic Leap's cooldown is reduced by 15 sec, and it also increases your run speed by 70% for 3 sec. Warrior - Level 30 Talent. 60 Talent.
  • Crackling Thunder Increases the radius of Thunder Clap by 100%. Warrior - Level 30 Talent. Protection Warrior - Level 60 Talent.
  • Dauntless Your abilities cost 20% less Rage. Warrior - Level 45 Talent. Arms Warrior - Level 15 Talent.
  • Die by the Sword Increases your parry chance by 100% and reduces damage taken by 30% for 8 sec. Replaces Defensive Stance. Arms Warrior - Level 30 60 Talent. Instant. 2 min cooldown.
  • Double Time (Arms, Fury) Increases the maximum number of charges of Charge by 1.and reduces its cooldown by 3 sec.
  • Double Time (Protection) Increases the maximum number of charges of Intercept by 1.and reduces its cooldown by 3 sec.
  • Double Time Warrior - Level 60 Talent. 30 Talent.
  • Dragon Roar Roar explosively, dealing [ 165% [ 198% of AP ] damage to all enemies within 8 yards and increasing your damage done by 20% for 6 sec. Damage ignores all armor and always critically strikes. Fury Warrior - Level 100 Talent. Instant. 20 sec cooldown.
  • Endless Rage Your autoattacks generate 30% additional Rage. Fury Warrior - Level 45 Talent. 15 Talent.
  • Fervor of Battle Cleave and Whirlwind generate 2 Rage for each target that they hit. Arms Warrior - Level 75 Talent. 45 Talent.
  • Frenzy Furious Slash increases your Haste by 0% for 10 sec. Stacks up to 3 times. Fury Warrior - Level 75 Talent. 90 Talent.
  • Frothing Berserker (New) When you reach 100 Rage, your damage is increased by 10% and your movement speed by 30% for 6 sec. Fury Warrior - Level 75 Talent.
  • In For The Kill (New) Mortal Strike generates 40 Rage against targets that are below 20% health. Arms Warrior - Level 75 Talent.
  • Inner Rage (New) Raging Blow no longer requires Enrage and deals 100% increased damage, but has a 4.5 sec cooldown. Fury Warrior - Level 90 Talent.
  • Inspiring Presence You inspire your allies within 60 yards, granting them 3% Leech. Protection Warrior - Level 60 Talent. 30 Talent.
  • Into the Fray You gain 5% Haste for each enemy within 10 yards, up to 5 enemies. Warrior - Level 90 Talent. Protection Warrior - Level 90 Talent.
  • Massacre Execute critical strikes cause your next Rampage to cost no Rage. Fury Warrior - Level 90 Talent. 75 Talent.
  • Meat Grinder Whirlwind causes your next Rampage to strike up to 4 additional targets for 50% damage. Fury Warrior - Level 15 Talent. 90 Talent.
  • Mortal Combo Mortal Strike has 2 charges. Arms Warrior - Level 90 Talent. 75 Talent.
  • Never Surrender Ignore Pain will ignore up to 100% more damage, based on your missing health. Warrior - Level 75 Talent. Protection Warrior - Level 75 Talent.
  • Opportunity Strikes Your melee abilities have an up to 60% chance, based on target's missing health, to trigger an extra attack that deals (0% of weapon damage) Physical damage. Warrior - Level 100 Talent. Arms Warrior - Level 100 Talent.
  • Outburst Berserker Rage now Enrages you for 4 sec, but its cooldown is increased by 30 sec. Fury Warrior - Level 90 Talent. Warrior - Level 45 Talent.
  • Overpower Instantly overpower the enemy causing (375% of weapon damage) Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Warrior - Level 45 Arms Warrior - Level 15 Talent. 10 Rage. Melee range. Instant.
  • Ravager (Arms, Fury) Throw a whirling weapon at the target location that inflicts [ 1 + 61.5% 73.8% of AP ] damage to enemies within 6 yards every 1 sec.
  • Ravager (Protection) Throw a whirling weapon at the target location that inflicts [ 1 + 61.5% 73.8% of AP ] damage to enemies within 6 yards every 1 sec.
  • Rend Wounds the target, causing [ 5 + 150% of AP ] bleed damage over 15 sec. Arms Warrior - Level 75 45 Talent. 15 Rage. Melee range. Instant.
  • Second Wind You gain 6% health every 1 sec, when you haven't taken damage in the last 5 sec. Warrior - Level 60 Talent. Protection Warrior - Level 30 Talent.
  • Shockwave (Arms) Sends a wave of force in a frontal cone, causing [ 234.4% [ 281.3% of AP ] damage and stunning all enemies within 10 yards for 4 sec.
  • Shockwave (Fury, Protection) Sends a wave of force in a frontal cone, causing [ 187.5% [ 225% of AP ] damage and stunning all enemies within 10 yards for 4 sec.
  • Shockwave Warrior - Level 15 Talent. Fury Warrior - Level 30 Talent.
  • Storm Bolt Hurls your weapon at an enemy, causing [ 200% of AP ] Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior - Level 15 Arms Warrior - Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
  • Sweeping Strikes Arms Warrior - Level 15 Talent.
  • Trauma (New) Slam causes the target to bleed for [ 550% of BC ] Physical damage over 10 sec. Arms Warrior - Level 90 Talent.
  • Vengeance Ignore Pain reduces the Rage cost of your next Heroic Strike by 50%. Heroic Strike reduces the Rage cost of your next Ignore Pain by 50%. Warrior - Level 90 Talent. Protection Warrior - Level 90 Talent.
  • Vigilance Protect an ally for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Protection Warrior - Level 30 60 Talent. 40 yd range. Instant. 2 min cooldown.
  • War Machine (New) Killing blows grant you 30% Haste and 30% movement speed for 10 sec. Fury Warrior - Level 15 Talent.
  • Warbringer Your Intercept now deals [ AP [ 120% of AP ;] damage to all enemies within 5 yds of the target, and stuns them for 1.5 sec. Protection Warrior - Level 15 Talent.
  • Warpaint Reduces the damage taken effect of Enrage to 20%. Fury Warrior - Level 30 Talent. 60 Talent.
  • Wrecking Ball (New) Your attacks have a chance to make your next Whirlwind free, and deal 200% increased damage. Fury Warrior - Level 45 Talent.

PvP Talents
  • Battle Trance After you Raging Blow the same target twice, you go into a trance causing you to regenerate 3% of your health and generate 50 5 Rage every 3 sec for 12 sec. Using Raging Blow on a new target will cancel this effect. Fury Warrior - Tier 4 PvP Talent.
  • Pain Train Your Recklessness Your Battle Cry now also affects all nearby allies within 10 yards. Arms Warrior - Tier 4 PvP Talent.
  • Ready for Battle Rage gained from Charge Arms, Fury: Rage gained from Charge increased by 15. Protection: Rage gained from Intercept increased by 15. Warrior - Tier 3 PvP Talent.

Arms
  • Cleave A sweeping attack that strikes all enemies in front of you for (75% 90% of weapon damage) Physical damage. For each target up to 5 hit, your next Whirlwind will deal 20% more damage. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 6 sec cooldown.
  • Colossus Smash Smashes the enemy's armor, dealing (1% of weapon damage) Physical damage, and increasing damage you deal to them by 20% for 6 15% for 8 sec. Warrior - Arms Spec. Melee range. Instant. 45 sec cooldown.
  • Mastery: Colossal Might Increases the damage of your Colossus Smash by 20% 16%, and causes it to increase damage you deal to the target by an additional 20%. Warrior - Arms Spec. 16%. Warrior - Arms Spec.
  • Tactician Slam, Whirlwind, and Execute have a 20% 15% chance per target hit to reset the cooldown on Colossus Smash. Warrior - Arms Spec. and Mortal Strike. Warrior - Arms Spec.
  • Whirlwind In a whirlwind of steel you attack all enemies within 8 yards, causing [ 3.000 * 80% 96% of weapon damage ] Physical damage to each enemy. Limited to -1 targets. Warrior - Arms Spec. 30 Rage. Instant.

Fury
  • Bloodthirst Attack the target in a bloodthirsty craze, dealing (225% 350% of weapon damage) Physical damage and restoring 5% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Whirlwind In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% 48% of weapon damage ] Physical damage to each enemy. Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Limited to -1 targets. Warrior - Fury Spec. 10 Rage. Instant.
 
Anpassungen an den Artefaktwaffen
Todesritter
Unholy
Druide
Guardian
  • Bloody Paws (Rank 1) Name changed from "Ion Cannon (Rank 1)" to "Bloody Paws (Rank 1)". Disabled Your Thrash also snares targets by 0% for 0.
  • Iron Claws (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Iron Claws (Rank 1)". The ancient power within this weapon reduces all damage taken by 5%. [Placeholder Trait] Increases your Armor by 7%.
  • Roar of the Crowd (Rank 1) Name changed from "Grasping Roots [NYI] (Rank 1)" to "Roar of the Crowd (Rank 1)". [Under Construction] This trait will be replaced in a future build. Your Stampeding Roar also increases your movement speed by 10% per ally hit.

Jäger
Marksmanship
Survival
  • Clipped Wings (Rank 1) Name changed from "Embrace of the Wild (Rank 1)" to "Clipped Wings (Rank 1)". Reduces damage taken by 3%. Wing Clip also reduces damage taken by 3% for the next 6 sec.
  • Clipped Wings (Rank 2) Name changed from "Embrace of the Wild (Rank 2)" to "Clipped Wings (Rank 2)". Reduces damage taken by 6%. Wing Clip also reduces damage taken by 6% for the next 6 sec.
  • Clipped Wings (Rank 3) Name changed from "Embrace of the Wild (Rank 3)" to "Clipped Wings (Rank 3)". Reduces damage taken by 10%. Wing Clip also reduces damage taken by 10% for the next 6 sec.
  • Clipped Wings (Rank 4) Name changed from "Embrace of the Wild (Rank 4)" to "Clipped Wings (Rank 4)". Reduces damage taken by 13%. Wing Clip also reduces damage taken by 13% for the next 6 sec.
  • Clipped Wings (Rank 5) Name changed from "Embrace of the Wild (Rank 5)" to "Clipped Wings (Rank 5)". Reduces damage taken by 16%. Wing Clip also reduces damage taken by 16% for the next 6 sec.
  • Clipped Wings (Rank 6) Name changed from "Embrace of the Wild (Rank 6)" to "Clipped Wings (Rank 6)". Reduces damage taken by 20%. Wing Clip also reduces damage taken by 20% for the next 6 sec.
  • Hunter's Bounty (Rank 1) Name changed from "Exhilaration of Joy (Rank 1)" to "Hunter's Bounty (Rank 1)".
  • Hunter's Bounty (Rank 2) Name changed from "Exhilaration of Joy (Rank 2)" to "Hunter's Bounty (Rank 2)".
  • Hunter's Bounty (Rank 3) Name changed from "Exhilaration of Joy (Rank 3)" to "Hunter's Bounty (Rank 3)".
  • Hunter's Bounty (Rank 4) Name changed from "Exhilaration of Joy (Rank 4)" to "Hunter's Bounty (Rank 4)".
  • Hunter's Bounty (Rank 5) Name changed from "Exhilaration of Joy (Rank 5)" to "Hunter's Bounty (Rank 5)".
  • Hunter's Bounty (Rank 6) Name changed from "Exhilaration of Joy (Rank 6)" to "Hunter's Bounty (Rank 6)".
  • Sharpened Fang (Rank 1) Name changed from "Sharpened Beak (Rank 1)" to "Sharpened Fang (Rank 1)".
  • Sharpened Fang (Rank 2) Name changed from "Sharpened Beak (Rank 2)" to "Sharpened Fang (Rank 2)".
  • Sharpened Fang (Rank 3) Name changed from "Sharpened Beak (Rank 3)" to "Sharpened Fang (Rank 3)".
  • Sharpened Fang (Rank 4) Name changed from "Sharpened Beak (Rank 4)" to "Sharpened Fang (Rank 4)".
  • Sharpened Fang (Rank 5) Name changed from "Sharpened Beak (Rank 5)" to "Sharpened Fang (Rank 5)".
  • Sharpened Fang (Rank 6) Name changed from "Sharpened Beak (Rank 6)" to "Sharpened Fang (Rank 6)".
  • Talon Strike (Rank 1) (New) Your basic attacks have a chance to trigger Talon Strike, a flurry of two rapid blows.
  • Terms of Engagement (Rank 1) Name changed from "Thar She Blows (Rank 1)" to "Terms of Engagement (Rank 1)".

Magier
Arcane
  • Aegwynn's Ascendance (Rank 1) Your Evocation makes you invulnerable and causes you to deal massive damage based on causes you to deal damage equal to 33% of the mana your Evocation restores.
  • Ancient Power (Rank 1) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 0.5%. Arcane damage by 0.5%.
  • Ancient Power (Rank 10) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 5%. Arcane damage by 5%.
  • Ancient Power (Rank 11) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 5.5%. Arcane damage by 5.5%.
  • Ancient Power (Rank 12) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 6%. Arcane damage by 6%.
  • Ancient Power (Rank 13) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 6.5%. Arcane damage by 6.5%.
  • Ancient Power (Rank 14) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 7%. Arcane damage by 7%.
  • Ancient Power (Rank 15) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 7.5%. Arcane damage by 7.5%.
  • Ancient Power (Rank 16) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 8%. Arcane damage by 8%.
  • Ancient Power (Rank 17) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 8.5%. Arcane damage by 8.5%.
  • Ancient Power (Rank 18) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 9%. Arcane damage by 9%.
  • Ancient Power (Rank 19) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 9.5%. Arcane damage by 9.5%.
  • Ancient Power (Rank 2) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 1%. Arcane damage by 1%.
  • Ancient Power (Rank 20) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 10%. Arcane damage by 10%.
  • Ancient Power (Rank 3) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 1.5%. Arcane damage by 1.5%.
  • Ancient Power (Rank 4) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 2%. Arcane damage by 2%.
  • Ancient Power (Rank 5) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 2.5%. Arcane damage by 2.5%.
  • Ancient Power (Rank 6) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 3%. Arcane damage by 3%.
  • Ancient Power (Rank 7) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 3.5%. Arcane damage by 3.5%.
  • Ancient Power (Rank 8) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 4%. Arcane damage by 4%.
  • Ancient Power (Rank 9) The chaotic entity Aluneth bends to your will, further empowering your spells. Increases all damage by 4.5%. Arcane damage by 4.5%.
  • Arcane Rebound (Rank 1) Your Arcane Barrage can now bounce up to 5 times. If it successfully bounces 5 times, it will explode in a Supernova, dealing massive damage. When Arcane Barrage hits more than two targets, deal 0 Arcane damage to enemies within 0 of that target.
  • Everywhere At Once (Rank 1) Increases the range of Blink by 3. window to activate Displacement by 1 sec, and reduces the cooldown of Displacement by 2 sec.
  • Everywhere At Once (Rank 2) Increases the range of Blink by 6. window to activate Displacement by 2 sec, and reduces the cooldown of Displacement by 4 sec.
  • Everywhere At Once (Rank 3) Increases the range of Blink by 10. window to activate Displacement by 3 sec, and reduces the cooldown of Displacement by 6 sec.
  • Everywhere At Once (Rank 4) Increases the range of Blink by 13. window to activate Displacement by 4 sec, and reduces the cooldown of Displacement by 8 sec.
  • Everywhere At Once (Rank 5) Increases the range of Blink by 16. window to activate Displacement by 5 sec, and reduces the cooldown of Displacement by 10 sec.
  • Everywhere At Once (Rank 6) Increases the range of Blink by 20. window to activate Displacement by 6 sec, and reduces the cooldown of Displacement by 12 sec.
  • Mana Shield (Rank 1) Name changed from "Icy Core (Rank 1)" to "Mana Shield (Rank 1)".
  • Mana Shield (Rank 2) Name changed from "Icy Core (Rank 2)" to "Mana Shield (Rank 2)".
  • Mana Shield (Rank 3) Name changed from "Icy Core (Rank 3)" to "Mana Shield (Rank 3)".
  • Mana Shield (Rank 4) Name changed from "Icy Core (Rank 4)" to "Mana Shield (Rank 4)".
  • Mana Shield (Rank 5) Name changed from "Icy Core (Rank 5)" to "Mana Shield (Rank 5)".
  • Mana Shield (Rank 6) Name changed from "Icy Core (Rank 6)" to "Mana Shield (Rank 6)".
  • Mark of Aluneth (Rank 1) Create a runic prison under target, slowing enemies within 5 yards by 50%. Inflicts periodic 6 yards by 0%. Inflicts damage dealing 0 Arcane damage over 8 sec. Upon expiring, it explodes, dealing damage equal to 15% of your maximum mana.
  • Rule of Threes (Rank 1) Arcane Missiles now fires 3 additional Missiles. You have a 33.33% chance to fire 3 additional Arcane Missiles.
  • Touch of the Magi (Rank 1) Your Arcane Blast has a chance to apply Touch of the Magi. For 0 sec, Touch of the Magi accumulates 0% of the damage you deal, and then explodes, dealing that damage to the target and enemies within 0 yards.

Fire
  • Empowered Spellblade (Rank 1) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 0.5%. damage by 0.5%.
  • Empowered Spellblade (Rank 10) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 5%. damage by 5%.
  • Empowered Spellblade (Rank 11) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 5.5%. damage by 5.5%.
  • Empowered Spellblade (Rank 12) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 6%. damage by 6%.
  • Empowered Spellblade (Rank 13) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 6.5%. damage by 6.5%.
  • Empowered Spellblade (Rank 14) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 7%. damage by 7%.
  • Empowered Spellblade (Rank 15) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 7.5%. damage by 7.5%.
  • Empowered Spellblade (Rank 16) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 8%. damage by 8%.
  • Empowered Spellblade (Rank 17) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 8.5%. damage by 8.5%.
  • Empowered Spellblade (Rank 18) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 9%. damage by 9%.
  • Empowered Spellblade (Rank 19) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 9.5%. damage by 9.5%.
  • Empowered Spellblade (Rank 2) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 1%. damage by 1%.
  • Empowered Spellblade (Rank 20) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 10%. damage by 10%.
  • Empowered Spellblade (Rank 3) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 1.5%. damage by 1.5%.
  • Empowered Spellblade (Rank 4) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 2%. damage by 2%.
  • Empowered Spellblade (Rank 5) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 2.5%. damage by 2.5%.
  • Empowered Spellblade (Rank 6) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 3%. damage by 3%.
  • Empowered Spellblade (Rank 7) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 3.5%. damage by 3.5%.
  • Empowered Spellblade (Rank 8) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 4%. damage by 4%.
  • Empowered Spellblade (Rank 9) Felo'melorn acts as a conduit for your spells, further empowering their devestating effects. Increases Fire all damage by 4.5%. damage by 4.5%.

Frost
  • Spellborne (Rank 1) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 0.5%. Frost damage by 0.5%.
  • Spellborne (Rank 10) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 5%. Frost damage by 5%.
  • Spellborne (Rank 11) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 5.5%. Frost damage by 5.5%.
  • Spellborne (Rank 12) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 6%. Frost damage by 6%.
  • Spellborne (Rank 13) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 6.5%. Frost damage by 6.5%.
  • Spellborne (Rank 14) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 7%. Frost damage by 7%.
  • Spellborne (Rank 15) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 7.5%. Frost damage by 7.5%.
  • Spellborne (Rank 16) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 8%. Frost damage by 8%.
  • Spellborne (Rank 17) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 8.5%. Frost damage by 8.5%.
  • Spellborne (Rank 18) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 9%. Frost damage by 9%.
  • Spellborne (Rank 19) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 9.5%. Frost damage by 9.5%.
  • Spellborne (Rank 2) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 1%. Frost damage by 1%.
  • Spellborne (Rank 20) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 10%. Frost damage by 10%.
  • Spellborne (Rank 3) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 1.5%. Frost damage by 1.5%.
  • Spellborne (Rank 4) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 2%. Frost damage by 2%.
  • Spellborne (Rank 5) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 2.5%. Frost damage by 2.5%.
  • Spellborne (Rank 6) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 3%. Frost damage by 3%.
  • Spellborne (Rank 7) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 3.5%. Frost damage by 3.5%.
  • Spellborne (Rank 8) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 4%. Frost damage by 4%.
  • Spellborne (Rank 9) Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential. Increases all damage by 4.5%. Frost damage by 4.5%.

Paladin
Holy
  • Focused Healing (Rank 1) Reduces the cooldown of Lay on hands by 20 sec. 10%.
  • Focused Healing (Rank 2) Reduces the cooldown of Lay on hands by 40 sec. 20%.
  • Focused Healing (Rank 3) Reduces the cooldown of Lay on hands by 60 sec. 30%.
  • Focused Healing (Rank 4) Reduces the cooldown of Lay on hands by 80 sec. 40%.
  • Focused Healing (Rank 5) Reduces the cooldown of Lay on hands by 100 sec. 50%.
  • Focused Healing (Rank 6) Reduces the cooldown of Lay on hands by 120 sec. 60%.
  • Power of the Silver Hand (Rank 1) Name changed from "Boon of the Silver Hand (Rank 1)" to "Power of the Silver Hand (Rank 1)". When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits. cast Holy Light or Flash of Light, you have a chance to cause 0% of all damage and healing done within 0 to be added to your next Holy Shock.
  • The Light Saves (Rank 1) When your Beacon of Light target falls below 50% maximum health, your next heal will transfer 0% additional healing into your Beacon target Holy Light or Flash of Light on your Beacon of Light target will heal for an additional 0%. This can only happen once every 0.

Retribution
  • Healing Storm (Rank 1) Divine Storm now also heals up to 6 allies within its radius for 0 when it deals damage.
  • Healing Storm (Rank 1) Divine Storm now also heals up to 6 allies within its radius for 0 when it deals damage.

Priester
Discipline
Shadow
  • Call to the Void (Rank 1) Name changed from "Power of the Old Gods (Rank 1)" to "Call to the Void (Rank 1)". You summon a Faceless Void from to aid you in battle for 0 who casts devastating void spells at your target. Replaces Shadowfiend. Mind Flay has a chance to spawn a void tentacle that will channel a mind flay at your target for 0.
  • Darkening Whispers (Rank 1) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 0.5%. Shadow damage by 0.5%.
  • Darkening Whispers (Rank 10) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 5%. Shadow damage by 5%.
  • Darkening Whispers (Rank 11) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 5.5%. Shadow damage by 5.5%.
  • Darkening Whispers (Rank 12) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 6%. Shadow damage by 6%.
  • Darkening Whispers (Rank 13) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 6.5%. Shadow damage by 6.5%.
  • Darkening Whispers (Rank 14) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 7%. Shadow damage by 7%.
  • Darkening Whispers (Rank 15) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 7.5%. Shadow damage by 7.5%.
  • Darkening Whispers (Rank 16) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 8%. Shadow damage by 8%.
  • Darkening Whispers (Rank 17) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 8.5%. Shadow damage by 8.5%.
  • Darkening Whispers (Rank 18) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 9%. Shadow damage by 9%.
  • Darkening Whispers (Rank 19) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 9.5%. Shadow damage by 9.5%.
  • Darkening Whispers (Rank 2) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 1%. Shadow damage by 1%.
  • Darkening Whispers (Rank 20) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 10%. Shadow damage by 10%.
  • Darkening Whispers (Rank 3) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 1.5%. Shadow damage by 1.5%.
  • Darkening Whispers (Rank 4) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 2%. Shadow damage by 2%.
  • Darkening Whispers (Rank 5) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 2.5%. Shadow damage by 2.5%.
  • Darkening Whispers (Rank 6) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 3%. Shadow damage by 3%.
  • Darkening Whispers (Rank 7) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 3.5%. Shadow damage by 3.5%.
  • Darkening Whispers (Rank 8) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 4%. Shadow damage by 4%.
  • Darkening Whispers (Rank 9) Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases all damage by 4.5%. Shadow damage by 4.5%.
  • Mass Hysteria (Rank 1) Each stack of Voidform increases the damage of your Shadow Word: Pain and Vampiric Touch by 5%. 3%.
  • Mental Fortitude (Rank 1) Overhealing from Vampiric Touch will grant you an absorb shield, up to [ 15% of Total Health ]. [ 8% of Total Health ].
  • Sinister Thoughts (Rank 1) Each cast of Mind Blast increases the damage of your next Shadow Word spell by 5%. Stacks up to 0 times. Increase the damage of Void Bolt by 15%.
  • Sphere of Insanity (Rank 1) When you enter Voidform, you summon a void sphere for 0 While in Voidform, a Sphere of Insanity is summoned. While this sphere is active, 0% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.
  • Void Corruption (Rank 1) Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 20% of a tick of their damage. Increases the damage of Mind Sear by 5%.
  • Void Corruption (Rank 2) Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 30% of a tick of their damage. Increases the damage of Mind Sear by 10%.
  • Void Corruption (Rank 3) Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 40% of a tick of their damage. Increases the damage of Mind Sear by 15%.
  • Void Corruption (Rank 4) Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 50% of a tick of their damage. Increases the damage of Mind Sear by 20%.
  • Void Corruption (Rank 5) Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 60% of a tick of their damage. Increases the damage of Mind Sear by 25%.
  • Void Corruption (Rank 6) Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 70% of a tick of their damage. Increases the damage of Mind Sear by 30%.
  • Void Siphon (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Void Siphon (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Mind Flay damage increased by 15%.

Schamane
Elemental
  • Call the Thunder (Rank 1) Lightning Bolt damage increased by 3%. Nature damage dealt increased by 1%.
  • Call the Thunder (Rank 2) Lightning Bolt damage increased by 6%. Nature damage dealt increased by 2%.
  • Call the Thunder (Rank 3) Lightning Bolt damage increased by 10%. Nature damage dealt increased by 3%.
  • Call the Thunder (Rank 4) Lightning Bolt damage increased by 13%. Nature damage dealt increased by 4%.
  • Call the Thunder (Rank 5) Lightning Bolt damage increased by 16%. Nature damage dealt increased by 5%.
  • Call the Thunder (Rank 6) Lightning Bolt damage increased by 20%. Nature damage dealt increased by 6%.
  • Master of the Elements (Rank 1) Each time an elemental overload occurs, you gain 0% haste for 0. Your elemental overloads deal 5% more damage.
  • Power of the Maelstrom (Rank 1) Name changed from "Ra-den's Fury (Rank 1)" to "Power of the Maelstrom (Rank 1)". Elemental Overloads have a chance to cause your next shock spell to unleash Ra-den's Fury on the target, dealing 0 Nature damage every 0 sec for 0. When you cast Lava Burst, you have a chance to become supercharged with elemental energy causing your next 0 Lightning Bolts to overload two additional times.
  • Shamanistic Healing (Rank 1) When you fall below 35% health, Healing Surge is automatically cast on you The Fist of Ra-den heals you for 0. This can only occur every 30 sec.
  • Shamanistic Healing (Rank 2) When you fall below 35% health, Healing Surge is automatically cast on you The Fist of Ra-den heals you for 0. This can only occur every 28 sec.
  • Shamanistic Healing (Rank 3) When you fall below 35% health, Healing Surge is automatically cast on you The Fist of Ra-den heals you for 0. This can only occur every 26 sec.
  • Shamanistic Healing (Rank 4) When you fall below 35% health, Healing Surge is automatically cast on you The Fist of Ra-den heals you for 0. This can only occur every 24 sec.
  • Shamanistic Healing (Rank 5) When you fall below 35% health, Healing Surge is automatically cast on you The Fist of Ra-den heals you for 0. This can only occur every 22 sec.
  • Shamanistic Healing (Rank 6) When you fall below 35% health, Healing Surge is automatically cast on you The Fist of Ra-den heals you for 0. This can only occur every 20 sec.
  • Surge of Power (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Surge of Power (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Lightning Bolt damage increased by 15%.

Enhancement
  • Doom Vortex (Rank 1) When you use Lava Lash, Doomhammer releases has a chance to release a fiery tornado at your target lasts for 0 and deals 0 Fire damage to enemies within 0 yards.
  • Elemental Healing (Rank 1) Name changed from "Fueled by Rage (Rank 1)" to "Elemental Healing (Rank 1)". While Shamanistic Rage is active, you Wen you activate Astral Shift, you will heal yourself for 10% of your maximum health over 0.
  • Elemental Healing (Rank 2) Name changed from "Fueled by Rage (Rank 2)" to "Elemental Healing (Rank 2)". While Shamanistic Rage is active, you Wen you activate Astral Shift, you will heal yourself for 20% of your maximum health over 0.
  • Elemental Healing (Rank 3) Name changed from "Fueled by Rage (Rank 3)" to "Elemental Healing (Rank 3)". While Shamanistic Rage is active, you Wen you activate Astral Shift, you will heal yourself for 30% of your maximum health over 0.
  • Elemental Healing (Rank 4) Name changed from "Fueled by Rage (Rank 4)" to "Elemental Healing (Rank 4)". While Shamanistic Rage is active, you Wen you activate Astral Shift, you will heal yourself for 40% of your maximum health over 0.
  • Elemental Healing (Rank 5) Name changed from "Fueled by Rage (Rank 5)" to "Elemental Healing (Rank 5)". While Shamanistic Rage is active, you Wen you activate Astral Shift, you will heal yourself for 50% of your maximum health over 0.
  • Elemental Healing (Rank 6) Name changed from "Fueled by Rage (Rank 6)" to "Elemental Healing (Rank 6)". While Shamanistic Rage is active, you Wen you activate Astral Shift, you will heal yourself for 60% of your maximum health over 0.
  • Gathering Storms (Rank 1) Each target hit by Crash Lightning increases the damage of your next Stormstrike by 2%. within 0 by 2%.
  • Gathering Storms (Rank 2) Each target hit by Crash Lightning increases the damage of your next Stormstrike by 4%. within 0 by 4%.
  • Gathering Storms (Rank 3) Each target hit by Crash Lightning increases the damage of your next Stormstrike by 6%. within 0 by 6%.
  • Gathering Storms (Rank 4) Each target hit by Crash Lightning increases the damage of your next Stormstrike by 8%. within 0 by 8%.
  • Gathering Storms (Rank 5) Each target hit by Crash Lightning increases the damage of your next Stormstrike by 10%. within 0 by 10%.
  • Gathering Storms (Rank 6) Each target hit by Crash Lightning increases the damage of your next Stormstrike by 12%. within 0 by 12%.
  • Hammer of Storms (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Hammer of Storms (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Damage of Stormstrike increased by 15%.
  • Raging Storms (Rank 1) Name changed from "Hurricane (Rank 1)" to "Raging Storms (Rank 1)". When Stormfury activates, your next Stormstrike will deal 50% additional damage. Stormfury also increases the damage of Stormstrike by 50%.
  • Spiritual Healing (Rank 1) Increase the healing from Healing Surge by 5%. 10%.
  • Spiritual Healing (Rank 2) Increase the healing from Healing Surge by 10%. 20%.
  • Spiritual Healing (Rank 3) Increase the healing from Healing Surge by 15%. 30%.
  • Spiritual Healing (Rank 4) Increase the healing from Healing Surge by 20%. 40%.
  • Spiritual Healing (Rank 5) Increase the healing from Healing Surge by 25%. 50%.
  • Spiritual Healing (Rank 6) Increase the healing from Healing Surge by 30%. 60%.
  • Unleash Doom (Rank 1) Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target. upheave molten rocks or spikes of lightning that damage your target for 0 Fire or Nature damage.
  • Weapons of the Elements (Rank 1) Name changed from "Hammer of Storms (Rank 1)" to "Weapons of the Elements (Rank 1)". Damage of Stormstrike increased by 3%. Flametongue, Rockbiter, and Frostbrand increased by 3%.
  • Weapons of the Elements (Rank 2) (New) Damage of Flametongue, Rockbiter, and Frostbrand increased by 6%.
  • Weapons of the Elements (Rank 3) (New) Damage of Flametongue, Rockbiter, and Frostbrand increased by 10%.
  • Weapons of the Elements (Rank 4) (New) Damage of Flametongue, Rockbiter, and Frostbrand increased by 13%.
  • Weapons of the Elements (Rank 5) (New) Damage of Flametongue, Rockbiter, and Frostbrand increased by 16%.
  • Weapons of the Elements (Rank 6) (New) Damage of Flametongue, Rockbiter, and Frostbrand increased by 20%.

Hexenmeister
Demonology
  • Imp-erator (Rank 1) Name changed from "Imp Slap (Rank 1)" to "Imp-erator (Rank 1)". When Hand of Gul'dan critically strikes, it summons twice as many Wild Imps. Increases the critical strike chance of your Imp's Fel Firebolt by 5%.

Destruction
  • Burning Hunger (Rank 1) Increases the chance for Immolate to generate a Soul Shard by 3%. critical strike chance of Immolate by 3%.
  • Burning Hunger (Rank 2) Increases the chance for Immolate to generate a Soul Shard by 6%. critical strike chance of Immolate by 6%.
  • Burning Hunger (Rank 3) Increases the chance for Immolate to generate a Soul Shard by 10%. critical strike chance of Immolate by 10%.
  • Burning Hunger (Rank 4) Increases the chance for Immolate to generate a Soul Shard by 13%. critical strike chance of Immolate by 13%.
  • Burning Hunger (Rank 5) Increases the chance for Immolate to generate a Soul Shard by 16%. critical strike chance of Immolate by 16%.
  • Burning Hunger (Rank 6) Increases the chance for Immolate to generate a Soul Shard by 20%. critical strike chance of Immolate by 20%.
  • Conflagration of Chaos (Rank 1) Your Conflagrate always crits, and critical strike rating increases its crit damage. will always critically strike. Critical strike chance will increase the critical strike damage of Conflagrate.
  • Demonic Durability (Rank 1) (New) Reduces the cooldown of Unending Resolve by 30 sec.
  • Devourer of Life (Rank 1) Increases the damage and healing of Drain Life by 20%. Drain Life damage and healing has a 15% chance to be increased by 0% for 0.
  • Devourer of Life (Rank 2) Increases the damage and healing of Drain Life by 30%. Drain Life damage and healing has a 30% chance to be increased by 0% for 0.
  • Devourer of Life (Rank 3) Increases the damage and healing of Drain Life by 40%. Drain Life damage and healing has a 45% chance to be increased by 0% for 0.
  • Devourer of Life (Rank 4) Increases the damage and healing of Drain Life by 50%. Drain Life damage and healing has a 60% chance to be increased by 0% for 0.
  • Devourer of Life (Rank 5) Increases the damage and healing of Drain Life by 60%. Drain Life damage and healing has a 75% chance to be increased by 0% for 0.
  • Devourer of Life (Rank 6) Increases the damage and healing of Drain Life by 70%. Drain Life damage and healing has a 90% chance to be increased by 0% for 0.
  • Dimensional Rift (Rank 1) Name changed from "Tearing Time and Space (Rank 1)" to "Dimensional Rift (Rank 1)". Your spells can punch holes in the walls of time and space, opening beneficial portals. Rip a hole in time and space, opening a beneficial Rift.
  • Eternal Struggle (Rank 1) After casting Life Tap, you take -m1% less damage for 0. 10% less damage for 0.
  • Eternal Struggle (Rank 2) After casting Life Tap, you take -m1% less damage for 0. 20% less damage for 0.
  • Eternal Struggle (Rank 3) After casting Life Tap, you take -m1% less damage for 0. 30% less damage for 0.
  • Eternal Struggle (Rank 4) After casting Life Tap, you take -m1% less damage for 0. 40% less damage for 0.
  • Eternal Struggle (Rank 5) After casting Life Tap, you take -m1% less damage for 0. 50% less damage for 0.
  • Eternal Struggle (Rank 6) After casting Life Tap, you take -m1% less damage for 0. 60% less damage for 0.
  • Fire and the Flames (Rank 1) Increases the haste effect of Backdraft by -m1%. Reduces the cast time of your Incinerate by 5%.
  • Fire and the Flames (Rank 2) Increases the haste effect of Backdraft by -m1%. Reduces the cast time of your Incinerate by 6%.
  • Fire and the Flames (Rank 3) Increases the haste effect of Backdraft by -m1%. Reduces the cast time of your Incinerate by 10%.
  • Fire and the Flames (Rank 4) Increases the haste effect of Backdraft by -m1%. Reduces the cast time of your Incinerate by 13%.
  • Fire and the Flames (Rank 5) Increases the haste effect of Backdraft by -m1%. Reduces the cast time of your Incinerate by 16%.
  • Fire and the Flames (Rank 6) Increases the haste effect of Backdraft by -m1%. Reduces the cast time of your Incinerate by 20%.
  • Flames of the Pit (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Flames of the Pit (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Increases Fire damage dealt by 6%.
  • Impish Incineration (Rank 1) (New) Increases the damage of your Imp's Firebolt by 15%.
  • Lord of Flames (Rank 1) Name changed from "Stuff of the Universe (Rank 1)" to "Lord of Flames (Rank 1)". Your spells can punch holes in the walls of time and space, opening beneficial portals. Your Rain of Fire now also rains Infernals.
  • Planeswalker (Rank 1) Using your Demonic Gateway will fully heal you. heal you for 0% of your maximum health.
  • Residual Flames (Rank 1) Increases the periodic damage of Immolate by 10%. damage of Immolate by 5%.
  • Residual Flames (Rank 2) Increases the periodic damage of Immolate by 20%. damage of Immolate by 10%.
  • Residual Flames (Rank 3) Increases the periodic damage of Immolate by 30%. damage of Immolate by 15%.
  • Residual Flames (Rank 4) Increases the periodic damage of Immolate by 40%. damage of Immolate by 20%.
  • Residual Flames (Rank 5) Increases the periodic damage of Immolate by 50%. damage of Immolate by 25%.
  • Residual Flames (Rank 6) Increases the periodic damage of Immolate by 60%. damage of Immolate by 30%.
  • Soulsnatcher (Rank 1) Your Chaos Bolt has a 5% chance to refund two Soul Shards. a Soul Shard.
  • Soulsnatcher (Rank 2) Your Chaos Bolt has a 10% chance to refund two Soul Shards. a Soul Shard.
  • Soulsnatcher (Rank 3) Your Chaos Bolt has a 15% chance to refund two Soul Shards. a Soul Shard.
  • Soulsnatcher (Rank 4) Your Chaos Bolt has a 20% chance to refund two Soul Shards. a Soul Shard.
  • Soulsnatcher (Rank 5) Your Chaos Bolt has a 25% chance to refund two Soul Shards. a Soul Shard.
  • Soulsnatcher (Rank 6) Your Chaos Bolt has a 30% chance to refund two Soul Shards. a Soul Shard.

Krieger
Fury
  • Bloodcraze (Rank 1) While below 50% 20% health, Bloodthirst heals for an additional 1% of maximum health.
  • Bloodcraze (Rank 2) While below 50% 20% health, Bloodthirst heals for an additional 2% of maximum health.
  • Bloodcraze (Rank 3) While below 50% 20% health, Bloodthirst heals for an additional 3% of maximum health.
  • Bloodcraze (Rank 4) While below 50% 20% health, Bloodthirst heals for an additional 4% of maximum health.
  • Bloodcraze (Rank 5) While below 50% 20% health, Bloodthirst heals for an additional 5% of maximum health.
  • Bloodcraze (Rank 6) While below 50% 20% health, Bloodthirst heals for an additional 6% of maximum health.
 

Offizielle Design Notes zum Update

Blizzard hat ebenfalls ein paar Worte zum neusten Alpha Build veröffentlicht, in dem sie vor allem auf die Anpassungen an den Klassen eingegangen sind und wo sich viel verändert hat.
 3/9 Alpha Build Design Notes 
We have another alpha build going up today, with some exciting updates:
 
  • New Specializations Unlocked – 2 more additional specializations ready for testing. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
    • Frost Mage
    • Assassination Rogue
  • Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
    • Haste and Core Combat Abilities – We’ve taken a pass on core combat abilities, to ensure that Haste properly accelerates the pace of your rotation, and provides solid stat value. In many such cases, we made the ability’s cooldown slightly longer, but reduced by haste.
    • Multi-target Ability Tuning – While overall tuning is still not done, we’ve adjusted the relative tuning of many multi-target abilities to make it more rewarding to switch to them in 3+ target situations. This primarily applies to abilities that you actively choose to use in place of single target abilities (such as swapping from Templar’s Verdict to Divine Storm), not multi-target abilities that you’d use anyway (such as Keg Smash).
    • Demonology Warlock – Continued revision of talents and core rotation. Notably, Demonic Empowerment now buffs all pets, and Power Trip has been changed to a new effect.
    • All Hunters – In order to ensure that Haste can properly affect them, all Hunter specs now have a 1.5sec GCD that is reduced by Haste. Ability cooldowns have been adjusted to ensure a consistent combat pace.
    • Marksmanship Hunter– Some tweaks to the core rotation. Notably, Hunter’s Mark will trigger more often.
    • Beast Mastery Hunter – Tweaks to the core rotation.
    • Outlaw Rogues – Bribe adjusted and Sap returned. Roll the Bones tuning adjusted. Significant bugs fixed with Between the Eyes and Run Through damage.
    • Enhancement Shaman – Tweaks to core rotation.
    • Arms Warrior – Colossus Smash and Tactician revised. Many talents revised.
    • Fury Warrior – Enrage’s duration is no longer reduced by haste. Some talents revised and abilities retuned.
  • Artifact Trait Status – Many artifact traits have been revised in this build. Some noteworthy changes:
    • General – We’re in the process of transitioning all artifacts to provide 1 ability (usually an active ability) baseline, and the rest through traits, instead of 2 baseline. Many of the previous procs are being moved into traits. This has been done on most, but not all artifacts.
    • Marksmanship Hunter – Significant revision to many traits.
    • Holy Paladin – Revision to several traits.
    • Guardian Druid – Revision to several traits.
    • Demonology Warlock – Revision to several traits.
    • Destruction Warlock – Significant revision to many traits.
    • Shadow Priest – Several traits revised.
    • Elemental Shaman – Several traits revised.
    • Enhancement Shaman – Several traits revised.
    • Beast Mastery Hunter – Hati has a new model that varies based on selected artifact variant.
    • Unholy Death Knight – Several traits revised.
    • Arcane Mage – Significant revision to many traits.
  • Heroic Dungeons – Heroic versions of the Legion dungeons will soon unlock for testing.

Thanks, and we look forward to your feedback!
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Asrais Asrais Mitglied
Ich freu mich grad richtig als leidenschaftlicher Tankwarri über die obigen bekanntgegebenen Artefaktformen des 1h Schwertes. Hab mir gleich gedacht, dass da noch mehr kommen wird, Geduld zahlt sich aus, anders als bei den ewig jammernden Gestalten, die sofort rumheulen, wie blöd alles aussieht.
# am 10.03.2016 - 19:59
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Thrysten Thrysten Mitglied
Mich würde mal interessieren ob man von Nordend zu den Verheerten Inseln Fliegen/Schwimmen kann?! Denn auf der Karte oben sind die 2 Gebiete ja verbunden übers Wasser (wenn ihr wisst was ich meine^^).
 
# am 10.03.2016 - 14:55
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Nuri Nuri Mitglied
/oops
wurde doch eindeutig für die Hunter rein gebracht :D



Ich kann kaum erwarten dass endlich der rest gezeigt wird und es los geht ^^
# am 10.03.2016 - 11:03
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Kaninens Mitglied
DIe verheerten Inseln sind ja ein recht kleines Gebiet, verglichen mit den anderen Kontinenten. Ich hoffe mal das dort trotzdem genug zu tun ist. Evtl ist es ja auch nicht maßstabgerecht ?
# am 09.03.2016 - 23:58
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VeriteGolem Mitglied
Wird sein wie in Draenor. Die Karten haben zwar kleine Fläche, dafür aber viele Ebenen. Deswegen auch das Flugverbot. Kann meinetwegen so bleiben. So Maps wie Hellfire Peninsula oder Shadowmoon (BC) wo du zwischen jedem Hub 20km Ebene mit Schweinen hast braucht keiner mehr. Die waren halt für Flugmounts ausgelegt.
# am 10.03.2016 - 15:11
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Michiii Michiii Mitglied
Schon wieder so ein Stofftiervieh... ich mag die aktuellen Rehkitze um Längen lieber als das was ich da oben seh..
# am 09.03.2016 - 23:57
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VeriteGolem Mitglied
Proudly presented by Disney Pixar. Ist Blizzards neuer Look, lässt sich mehr Kohle mit machen *oh wie süß und kindgerecht*
# am 10.03.2016 - 15:12
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Teron Teron Mitglied
Diese Alpha dauert schon ganz schön lange, und es fehlen noch so viele Inhalte, dass kein Ende abzusehen ist. Das wird mal wieder nix mit einem schnellen Release. Genauso wie bei den anderen Addons.
# am 09.03.2016 - 23:50
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star182 Mitglied
Warum sollte es auch was mit einem schnellen Release werden ? Haben doch ein Zeitraum gegeben in dem das Addon erscheinen wird. Reicht doch.
# am 09.03.2016 - 23:59
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Screenshot (135).png Sorigal Mitglied
Mehr Zeit, um Erfolge, Mounts etc nachzuholen oder mal in The Division und Co. reinzuschauen und dann mit vollem Herzblut der Legion in den Popo zu treten ... Also eigtl. nicht das Schlimmste, gell? :)
# am 10.03.2016 - 01:19
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Aegwinn Mitglied
Was genau meinst du mit fehlt noch? Es sind nur noch 2 Speccs die noch nicht drin sind und 1 Questgebiet. Und Suramar noch nicht vollständig ... und sonst?
# am 10.03.2016 - 10:33
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