Patch 7.2.5 PTR: Build 23958 - Mehr Feiertage, Kriegsgleven, Klassen & mehr

Letzte Woche wurden die Testserver für Patch 7.2.5 online geschaltet und die meisten neuen Features können bereits angespielt werden. Diese Woche gibt es wieder einen neuen Build mit allerlei neuen Dingen und Patchnotes!

Veröffentlichung
am 19.04.2017 - 09:11
7
Nach guter alter Manier, gibt es auch diese Woche wieder ein Update für die Testserver von World of Warcraft. Seit letzter Woche kann dort Patch 7.2.5 ausprobiert werden. Zwar sind noch nicht alle Features aktiv, aber so einige können schon angespi ... öhhh .. überprüft werden! So wie einige neue Mikro-Feiertage, der erste Zeitwanderungs-Raid oder auch der neuen Haustierkampf-Dungeon. Mit dabei sind natürlich auch allerlei Klassenanpassungen! Mit dem neusten Build 23958 gibt es wieder so einige Highlights! Folgend findet ihr alle wichtigen Infos zum Update des Testservers und in unserer großen Übersicht zu Patch 7.2.5 die geballte Ladung an Details: zur Übersicht
 

Zusammenfassung der Highlights

  • Der Erfolg I'll Hold These For You Until You Get Out wurde eingefügt, der nun preisgibt, woher Dämonenjäger Arsenal: The Warglaives of Azzinoth bekommen. So kriegen sie diese einfach, wenn sie einmal den Zeitwanderungs-Raid "Schwarzer Tempel" abschließen. Aber sie müssen zudem den Erfolg Warglaives of Azzinoth haben. Sprich, sie müssen vorher im normalen Schwarzen Tempel beide Kriegsgleven erbeutet haben! 
     
  • Offenbar kann man die legendären Kriegsgleven von Azzinoth auch in der Zeitwanderungs-Version des Schwarzen Tempels bekommen. Zumindest wurden sie als neues Item eingefügt: Warglaive of Azzinoth und Warglaive of Azzinoth. Komisch daran ist allerdings, dass die zweite Gleve nur für Dämonenjäger sein soll. Eventuell ein Bug.
     
  • Ein weiterer neuer Mikro-Feiertag wurde in die Spieldateien eingefügt: The Great Gnomeregan Race! Genauere Infos gibt es dazu noch nicht. 
     
  • Die Rang-3-Questreihen der Sammelberufe haben nun eine sehr viel höhere Chance ausgelöst zu werden.
     
  • Nomi hat seine Kochkünste weiter ausgebaut. Bei jedem Arbeitsauftrag haben Spieler nun die Chance "Nomi Snacks" zu erhalten, die einem sofort 5 Rezepte beibringen! Diese Snacks sind handelbar! 
     
  • Für Schurken gibt es neue Taschendiebstahl-Items. Zum Beispiel: Gleaming Lamp of Al'Abas und Sparkling Sin'dorei Signet.
     
  • Es wurde die neue Fraktion Chromie eingefügt. Wahrscheinlich für das neue epische Lore-Szenario, welches mit Patch 7.2.5 eingefügt wird. Infos gibt es dazu weiterhin nicht.
    • Beschreibung der Fraktion: Chronormu (Chromie for short) has always been one of the more active, approachable bronze dragons. Strengthening your bond with her will increase her power in the Deaths of Chromie scenario.
       
  • Es gibt wieder Klassenanpassungen. Diese fokussieren sich dieses Mal vor allem auf:
    • Gesetzlosigkeits- und Täuschungs-Schurken
    • Braumeister -Mönche 
    • Verstärker-Schamanen
    • Disziplin-Priester
    • Waffen-Krieger
    • Hexenmeister


Die Klassenanpassungen aus diesem Build

Anpassungen an Fähigkeiten
 Demon Hunter
  • Blade Dance Strike all nearby enemies for (576% of weapon damage [ 3.000 * 96% of weapon damage + 288% of weapon damage ) Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.

Vengeance
  • Infernal Strike Leap through the air toward a targeted location, dealing [ 1 + 252% of AP ] Fire damage to all enemies within 6 yards. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 1 sec cooldown. 0.8 sec cooldown.

 Druid
  • Full Moon Deals [ 1 + 1,872% of Spell Power ] Astral Arcane damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 3 sec cast.
  • Half Moon Deals [ 1 + 936% of Spell Power ] Astral Arcane damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 2 sec cast.
  • New Moon Deals [ 1 + 468% of Spell Power ] Astral Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 1 sec cast.

 Mage
PvP Talents
  • Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 800% 400% for 6 sec. Frost Mage - Tier 5 PvP Talent.

Frost
  • Cone of Cold Targets in a cone in front of you take [ 1 + 66.69% 180% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.

 Monk
Talents
  • Special Delivery Drinking Ironskin or Purifying Brew has a 30% 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [ 810% [ 243% of AP ] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Brewmaster Monk - Level 90 Talent.
  • Spitfire Tiger Palm has a 30% 20% chance to reset the cooldown of Breath of Fire. Brewmaster Monk - Level 15 Talent.

Brewmaster
 Paladin
Talents
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 1 + 50% of Spell Power ]. Holy Paladin - Level 15 Talent. 35% 28% of Base Mana. 40 yd range. Instant. 60 sec cooldown.

 Priest
  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. 40 yd range. Instant.
  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. 40 yd range. Instant.
  • Smite Discipline: Smites an enemy for [ 225% , Shadow: Smites an enemy for [ 250% of Spell Power ] Holy damage and absorbs the next [ 225% of Shadow Spell Power ] damage dealt by the enemy. Holy: Smites an enemy for [ 225% Holy: Smites an enemy for [ 250% of Spell Power ] Holy damage and has a 20% chance to reset the cooldown of Holy Fire. Shadow: Smites an enemy for [ 225% of Spell Power ] Holy damage. Can't be cast in Shadowform. 1% Can't be cast in Shadowform. 0.5% of Base Mana. 40 yd range. 1.5 sec cast.

Talents
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 260% [ 300% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% 4% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2.5% 2% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Divinity When you heal with a Holy Word spell, your healing is increased by 15% 10% for 6 sec. Priest - Level 90 Talent.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 431.1% of Spell Power ] Holy damage to enemies. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 3.6% 2.7% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Sanctuary Name changed from "Smite" to "Sanctuary". Smite absorbs the next [ 225% [ 300% of Shadow Spell Power ] damage dealt by the enemy. Priest - Discipline Spec. Discipline Priest - Level 15 Talent.

Discipline
  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. Priest - Discipline Spec. 2.8% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Plea Discipline: A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Mana cost increased by 100% for each Atonement you have active. Holy, Shadow: A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 0.36% 2% of Base Mana. 40 yd range. Instant.
  • Power Word: Radiance A burst of light heals a friendly target and their 2 4 nearest allies for [ 250% of Spell Power ], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 6.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • The Penitent Penance may be cast on a friendly target, healing them for [ 900% of Spell Power ] over 2 sec. Discipline Priest - Level 15 Talent. Priest - Discipline Spec.

 Rogue
  • Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber Slash Ambush or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec. Artifact. Instant. 1.5 min cooldown.

Talents
  • Dark Shadow Name changed from "Deep Shadows" to "Dark Shadow". While Shadow Dance is active, all damage you deal is increased by 35% 30%. Subtlety Rogue - Level 90 Talent.
  • Gloomblade Punctures your target with your shadow-infused blade for (525% 700% of weapon damage) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for (260% of weapon damage) Physical damage with your main-hand and (260% of weapon damage) Physical damage with your off-hand with both weapons for a total of [ 14.000 * 260% of weapon damage ] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 Talent. 10 yd range. Instant. 2 min cooldown.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 80% 100% and Energy regeneration rate by 20% 15%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.

Outlaw
  • Adrenaline Rush Increases your Energy regeneration rate by 50% 60% and your attack speed by 20% for 20 sec. Rogue - Outlaw Spec. Instant. 3 min cooldown.
  • Ambush Ambush the target, causing (450% 600% of weapon damage) Physical damage. Awards 2 combo points. Requires Stealth. Rogue - Outlaw Spec. 60 Energy. Melee range. Instant.
  • Outlaw Rogue Increases damage/healing of Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Killing Spree Off-Hand, Pistol Shot, Run Through, Saber Slash by 20%. Rogue - Outlaw Spec. 30%. Rogue - Outlaw Spec.

Subtlety
  • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point. 1 point : [ 4 + 552% 360% of AP ] over 8 sec 2 points: [ 5 + 690% 450% of AP ] over 10 sec 3 points: [ 6 + 828% 540% of AP ] over 12 sec 4 points: [ 7 + 966% 630% of AP ] over 14 sec 5 points: [ 8 + 1,104% of AP ] over 16 sec 720% of AP ] over 16 sec You deal 15% increased damage to enemies afflicted by your Nightblade Rogue - Subtlety Spec. 25 Energy. Melee range. Instant.
  • Relentless Strikes Your finishing moves have a 20% chance per combo point to generate 40 Energy. Rogue - Subtlety Spec. generate 5 Energy per combo point spent. Rogue - Subtlety Spec.
  • Shuriken Combo Name changed from "Focused Shurikens" to "Shuriken Combo". Shuriken Storm increases the damage of your next Eviscerate by 20% 10% for each enemy hit beyond beyond the first. Stacks up to 5 times. Rogue - Subtlety Spec.

 Shaman
Talents
  • Boulderfist (New) Rockbiter enhances your weapons for 10 sec, increasing all damage you deal by 5%. Enhancement Shaman - Level 15 Talent.
  • Landslide Rockbiter now also enhances your weapon, increasing your Agility by 8% for 10 sec. Enhancement Shaman - Level 100 Talent. Elemental Shaman - Level 15 Talent.
  • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 450% of Spell Power ]. Restoration Shaman - Level 100 Talent. 35% 20% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.

Enhancement
  • Rockbiter Assaults your target with earthen power, dealing [ 1 + 155% [ 275% of AP ] Nature damage. Generates 20 25 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.

 Warlock
Talents
  • Eradication Chaos Bolt increases the damage you deal to the target by 12% for 6 15% for 7 sec. Destruction Warlock - Level 30 Talent.
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 805% 1,000% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 5% of Base Mana 10 Soul Shard. 40 yd range. 1.5 sec cast. 30 sec cooldown.20 sec cooldown.
  • Malefic Grasp While channeling Drain Soul, your damage over time effects deal 70% 40% increased damage to the target. Affliction Warlock - Level 15 Talent.
  • Wreak Havoc Havoc lasts 10 sec longer Reduce the cooldown of Havoc by 20 sec. Destruction Warlock - Level 100 Talent.

Demonology
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 4 + 172.8% 480% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 10 Soul Shard. 40 yd range. 1.5 sec cast.

Destruction
  • Destruction Warlock Increases damage/healing of Area Death (TEST), Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Doom Bolt, Felbolt, Firebolt, Immolate, Incinerate, Mana Bomb Explosion, Pet Passive (DND), Rain of Fire, Shadowburn, Singe Magic by 4% 21%. Increases periodic damage/healing of Immolate by 4% 21%. Decreases effect #1 value of Soul Conduit by 8. Warlock - Destruction Spec.

 Warrior
Talents
  • Anger Management (Arms) Every 10 Every 20 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec. and Bladestorm by 1 sec.
  • Anger Management (Fury, Protection) Every 10 Every 20 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
  • Dauntless Your abilities cost 20% 10% less Rage. Arms Warrior - Level 15 Talent.
  • Fervor of Battle Whirlwind deals 45% 80% increased damage to your primary target. Arms Warrior - Level 45 Talent.
  • Focused Rage Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown. Arms Warrior - Level 75 Talent. 150 200 Rage. Melee range. Instant. 1.5 sec cooldown.
  • In For The Kill Mortal Strike refunds 30 40 Rage when used against targets that are below 20% health. Arms Warrior - Level 75 Talent.
  • Rend Wounds the target, causing [ 108% of AP ] Bleed 280% of weapon damage) Physical damage instantly and an additional [ 5 + 111.8% of AP ] Bleed damage over 15 sec. Arms Warrior - Level 45 Talent. 100 Rage. Melee range. Instant. 200 Rage. Melee range. Instant.
  • Titanic Might Increases the duration of Colossus Smash by 16 8 sec, and reduces its cooldown by 8 sec. Arms Warrior - Level 90 Talent.

Arms
  • Cleave (Arms) Strikes all enemies in front of you with a sweeping attack for (90% 110% of weapon damage) Physical damage.
  • Cleave (Fury, Protection) Strikes all enemies in front of you with a sweeping attack for (90% 110% of weapon damage) Physical damage.
  • Colossus Smash Smashes the enemy's armor, dealing (202% 222% of weapon damage) Physical damage, and increasing damage you deal to them by 15% for 8 sec. Warrior - Arms Spec. Melee range. Instant. 30 sec cooldown. 20 sec cooldown.
  • Execute Attempts to finish off a foe, causing (162% 202% of weapon damage) Physical damage, and consuming up to 10 additional Rage to deal up to (162% 202% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Warrior - Arms Spec. 100 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals [ 0.633 * 327% 392% of weapon damage or 0.024 * Level * 327% of weapon damage + 0.511 * 327% of weapon damage or 327%392% of weapon damage + 0.511 * 392% of weapon damage or 392% of weapon damage ] Physical damage and reduces the effectiveness of healing on the target for 10 sec. Warrior - Arms Spec. 200 Rage. Melee range. Instant.
  • Slam Slams an opponent, causing (226% 305% of weapon damage) Physical damage. Warrior - Arms Spec. 200 Rage. Melee range. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for (183% 225% of weapon damage) Physical damage. Warrior - Arms Spec. 250 Rage. Instant.
Anpassungen an Talenten
Priest
Discipline
Rogue
Subtlety
Shaman
Elemental
Enhancement
Anpassungen an Artefakt-Boni
 Druid
Balance
  • New Moon (Rank 1) Deals [ 1 + 468% of Spell Power ] Astral Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.

 Priest
Discipline
  • Aegis of Wrath (Rank 1) Power Word: Shield absorbs 50% additional damage, but the target takes 3% of the remaining absorb amount as Shadow damage every 1 sec.absorb amount decays by 3% every 1 sec.

 Rogue
Outlaw
  • Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash Ambush or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec.

Subtlety
  • Energetic Stabbing (Rank 1) Cheap Shot and Shadowstrike have a 25% chance to refund 5 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 2 Energy.
  • Energetic Stabbing (Rank 2) Cheap Shot and Shadowstrike have a 25% chance to refund 10 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 4 Energy.
  • Energetic Stabbing (Rank 3) Cheap Shot and Shadowstrike have a 25% chance to refund 15 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 6 Energy.
  • Energetic Stabbing (Rank 4) Cheap Shot and Shadowstrike have a 25% chance to refund 20 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 8 Energy.
  • Energetic Stabbing (Rank 5) Cheap Shot and Shadowstrike have a 25% chance to refund 25 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 10 Energy.
  • Energetic Stabbing (Rank 6) Cheap Shot and Shadowstrike have a 25% chance to refund 30 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 12 Energy.
  • Energetic Stabbing (Rank 7) Cheap Shot and Shadowstrike have a 25% chance to refund 35 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 14 Energy.
  • Energetic Stabbing (Rank 8) Cheap Shot and Shadowstrike have a 25% chance to refund 40 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 16 Energy.
  • Shadow's Whisper (Rank 1) Shadow Techniques also grants you 5 Energy. 8 Energy.
  • Weak Point (Rank 1) Name changed from "Etched in Shadow (Rank 1)" to "Weak Point (Rank 1)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 5%.
  • Weak Point (Rank 2) Name changed from "Etched in Shadow (Rank 2)" to "Weak Point (Rank 2)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 10%.
  • Weak Point (Rank 3) Name changed from "Etched in Shadow (Rank 3)" to "Weak Point (Rank 3)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 15%.
  • Weak Point (Rank 4) Name changed from "Etched in Shadow (Rank 4)" to "Weak Point (Rank 4)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 20%.
  • Weak Point (Rank 5) Name changed from "Etched in Shadow (Rank 5)" to "Weak Point (Rank 5)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 25%.
  • Weak Point (Rank 6) Name changed from "Etched in Shadow (Rank 6)" to "Weak Point (Rank 6)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 30%.
  • Weak Point (Rank 7) Name changed from "Etched in Shadow (Rank 7)" to "Weak Point (Rank 7)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 35%.
  • Weak Point (Rank 8) Name changed from "Etched in Shadow (Rank 8)" to "Weak Point (Rank 8)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 40%.

 Warlock
Demonology
 Warrior
Arms


Offizielle Blueposts zum Update

 PTR Development Notes - Build 23958 
Today’s 7.2.5 PTR update has quite a few updates and additions that are ready for testing and feedback!

For starters, we’ve activated the Auction House Dance Party event. You can participate by heading to the Auction House nearest to the front gates in either Stormwind or Orgrimmar. Please let us know what you think!

We’re also keeping the Trial of Style active for additional testing this week. In fact, we’ll be hosting a “Pose with the Blues” event on Friday from 2pm to 4pm Pacific time (5pm to 7pm Eastern). If you’re available, we’d love to have you stop by and show off your transmog collection.

If you’ve completed the Pet Battle Dungeon in Wailing Caverns, you’ll see a new Pet Battle Dungeon available for testing today in the Deadmines. Head to Breanni in Dalaran to get started.

There’s also a new round of class changes ready for testing in this build, with a particular focus on Brewmaster Monks, Discipline Priests, Enhancement Shaman, Outlaw and Subtlety Rogues, Arms Warriors, and all Warlock specs, plus a few tweaks here and there for some other specs. We’re rapidly iterating on these changes (and some of them are already outdated compared to our internal test environments) but please give us any feedback you can on what you see.

We’d also like to mention a couple of other pieces of content that aren’t quite ready for rigorous testing but you’ll see in this build. Black Temple Timewalking will continue to be available to test, but please be aware that it hasn’t gone through difficulty tuning yet. Feel free to give it a try, but keep that in mind. Additionally, you’ll start to see some bits and pieces of another new event: The Great Gnomeregan Race. We’ll share more details on what that is once it’s in a complete enough state to start testing.

With this week’s build, we’re also going to start creating dedicated feedback threads for a few topics. Keep an eye out for those. Thanks, and happy testing!
 Official Notes Update 
All New Story Scenario
  • In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events
  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
       
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
       
  • The Great Gnomeregan Race
    • More details coming soon

Classes

 Demon Hunter
  • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).

 Mage
 Monk
  • Breath of Fire now has a 20 second cooldown (was 15 seconds).
  • Rushing Jade Wind's duration has been increased by 50% for Brewmasters only.
  • Spitfire chance reduced to 20% (was 30%).

 Paladin
  • Light's Hammer cost reduced by 20%.

 Priest
  • Discipline
    • Developers’ notes: One of our goals for 7.2.5 is to give Plea and Power Word: Radiance a more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate Penance heal on more targets more quickly should help with some of Discipline’s difficulties in responding promptly to damage. Plea being an always-available Atonement applicator without having to constantly evaluate the mana cost should help with overall flow of the spec.
    • Divine Star cost reduced by 20%.
    • Halo cost reduced by 25%.
    • Plea now costs 2% of base mana (was 0.36%), but no longer costs additional mana per Atonement.
    • Power Word: Barrier mana cost reduced by 37% and radius increased by 23%.
    • Power Word: Radiance now has 2 charges and a 15 second recharge.
    • Power Word: Radiance now applies 5 Atonements (was 3) at 50% normal duration (was 100%).
    • Smite damage increased by 11%.
    • Smite now costs 0.5% of base mana (was 1.0%).
    • The Penitent’s effects have been made baseline.
    • The absorb effect from Smite (Rank 2) has been removed and reworked into a new Level 15 talent: Sanctuary. The amount absorbed has been increased by 33%.
  • Holy

 Rogue
  • Outlaw
    • All damage increased by 8%.
    • Ambush damage increased by 33%.
    • Curse of the Dreadblades (Artifact trait) now works with Ambush.
  • Subtlety
    • Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
    • Energetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
    • Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of Backstab and Shadowstrike by 5% per point.
    • Gloomblade damage increased by 33%.
    • Master of Shadows moved to level 90 row: Gain 40 Energy over 4 seconds when you enter Stealth or Shadow Dance.
      • Developers’ notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
    • Nightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
      • Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
    • Premeditation moved to level 100 row.
    • Relentless Strikes now causes your finishing moves to generate 5 Energy per combo point spent.
      • Developers’ notes: This improves Energy capping situations and an issue where with Deeper Stratagem (talent), you would sometimes get 80 Energy back on a 6-combo point finisher.
    • Shadow’s Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
    • Shuriken Combo is a new passive talent available at level 70: Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
      • Developers’ notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
    • Sprint now allows Subtlety Rogues to run over water. This is only possible when running forward.

 Shaman
  • Enhancement
    • Rockbiter damage increased by 77% and Maelstrom generation increased to 25 (was 20).
    • Rockbiter now has 2 charges, with a recharge time of 6 seconds.
    • Landslide moved to level 15 talent row, replacing Boulderfist.
  • Restoration

 Warlock
  • Affliction
    • Malefic Grasp damage bonus reduced to 40% (was 70%).
    • Haunt now costs 1 Soul Shard, and no longer costs Mana.
    • Haunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
  • Demonology
    • Hand of Gul’dan impact damage increased by 180%.
    • Infernal Furnace (Artifact trait) damage increase per point reduced to 8% (was 10%).
  • Destruction
    • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
    • All damage increased by 10%.
    • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
    • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
    • Eradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
    • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
    • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
    • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
    • Rain of Fire’s damage increased by 25%.
    • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
    • Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
    • Soul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded.
    • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
    • Wreak Havoc now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.

 Warrior 
  • Arms
    • All abilities damage increased by 10%, in addition to any damage changes below.
    • The effect of Mastery has been reduced by 20%.
    • Anger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
    • Cleave damage increased by 20%.
    • Colossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
    • Dauntless cost reduction is now 10% (was 20%).
    • Execute damage increased by 25%.
    • Fervor of Battle damage bonus increased to 80% (was 45%).
    • Focused Rage now costs 20 Rage (was 15 Rage).
    • In For The Kill now refunds 40 Rage (was 30 Rage).
    • Mortal Strike damage increased by 20%.
    • Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
    • Precise Strikes (Artifact trait) reduced to 10% cost reduction per rank (was 15%).
    • Rend cost increased to 20 Rage (was 10 Rage).
    • Rend’s first hit now deals 280% weapon damage.
    • Slam damage increased by 35%.
    • Titanic Might now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
    • Void Cleave (Artifact trait) damage increased by 100%.
    • Whirlwind damage increased by 20%.
    • Will of the First King (Artifact trait) increased to 2 Rage per critical strike (was 1 Rage).

Player vs Player

 Mage
  • Burst of Cold damage bonus to Cone of Cold reduced to 400% (was 800%).

Professions
  • Cooking
    • Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.
       
  • Mining
    • Significantly increased the proc chance to start each of the rank 3 questlines.
       
  • Herbalism
    • Significantly increased the drop/proc chance to start each of the rank 3 questlines.
  • Skinning
    • Significantly increased the drop chance to start each of the rank 3 questlines.
Andi

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Shirkhan - Mitglied
Also muss man das Achievement auf dem Demon Hunter haben oder aufm Account? Warry hatse bereits.
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Sorigal - Mitglied

in the Deaths of Chromie scenario.

Heißt das, Chromie stirbt in einem Szenario...?
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Muhkuh - Mitglied
Ich tippe darauf, dass es dabei darum geht, ihre Tode in den unterschiedlichen Zeitlinien, welche die gelben Drachen alle kennen, mitzuerleben oder so.
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Raptor - Mitglied
Naja diese Zeitdrachen kennen ja alle Zeitlinien, zumindest Nozdormu ist sich auch seines Todes bewusst bzw. des Zeitpunkts und der Art. Ich denke es könnte eine Questreihe oder ein Szenario sein in dem Chromie verschiedene Events untersucht bzw verschiedene Zeitlinien die zu ihrem Tod führen.
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kionus - Mitglied
Die gleven habe ich schonmal
auf 3 verschiedenen chars 
von denen keiner sie benutzen kann
als ich EIN MAL im bt war um t6 zu bekommen 
ich hasse rng
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