Patch 8.1 - Neue Infos zur Belagerung von Zuldazar: Struktur & Bosse!

6. Oktober 2018 - 08:28 Uhr 21 erstellt von Andi
Das nächste Kapitel in der Raidgeschichte von World of Warcraft wird die Belagerung von Zuldazar sein. Dieses Mal greift die Allianz die Horde an und es geht direkt in ihre Hauptstadt auf Zandalar. Bisher war noch nicht zu 100% klar, wie die Struktur des Raids aussehen wird, denn er ist anders, als alle Schlachtzüge zuvor. So wird es nämlich unterschiedliche Bosse für die beiden Fraktionen geben und auch der generelle Ablauf unterscheidet sich. Während die blauen Flaggenträger ihre Belagerung am Hafen starten, beginnt der Raid für die Horde oben im Dschungel. Im Endeffekt soll es aber für Allianz und Horde möglich sein, alle neun vorhandenen Encounter zu töten!

Doch wie genau soll das funktionieren? Das können wir euch nun sagen, nachdem es weitere Updates auf dem PTR gab. Wenn man es genau nimmt, gibt es nämlich doch 12 Bosse. Denn die ersten drei Encounter sehen je nach Fraktion anders aus und haben einen anderen Namen. Doch die Mechaniken sind komplett gleich. Danach geht es dann mit den nächsten drei Herausforderungen weiter, die für Allianz und Horde jeweils komplett unterschiedlich sind.

Während die Allianz gegen den Rat der Loa, einem Schatzwächter und König Rastakhan selbst kämpft, nimmt es die Horde erst mit Hochtüftler Mekkadrill auf, danach gilt es die Blockade der Meerespriester zu überwinden und zuletzt wird Jaina Prachtmeer das Kampffeld vereisen! Hat man mit seiner Raidgruppe alle sechs Bosse seiner Fraktion besiegt, gibt es laut der Entwickler einen NPC, den man anreden kann, um auch die drei einzigartigen Bosse der gegnerischen Fraktion zu spielen. Der einzige Unterschied ist also im Endeffekt der, dass Horde und Allianz von der Reihenfolge her die Encounter anders angehen. 


Die Encounter im Raid

  • Grimmzahn und Feuerruferorde (A) / Flammenfaust und die Erleuchtete (H)
  • Grong der Zurückgekehrte (A) / Horde: König Grong (H)
  • Ra'wani Kanae (A) / Horde: Frida Eisenbalg (H)
  • Rat der Loa (erst Allianz)
  • Schatzwächter (erst Allianz)
  • König Rastakhan (erst Allianz)
  • Hochtüftler Mekkadrill (erst Horde)
  • Blockade der Meerespriester (erst Horde)
  • Jaina Prachtmeer (erst Horde)


 


Einträge im Abenteuerführer

Grimmzahn und Feuerrufer / Flamenfaust und die Erleuchtete
Overview
Players with face off against Ma'ra Grimfang, then Anathos Firecaller, and finally both combatants. As the fight progresses the combatants will perform different Team Attacks in addition to using their individual abilities.
  •  Damage Dealers: 
    [Magma Trap] will knock you so high into the air that the fall will kill you. Spirits of Xuen will [Stalk] a random target until they are defeated. When standing in [Jade Mist] you aren't visible to healers standing outside the Mist. During Serene Showers, you are unable to pass through [Serenity] zones. During Serene Showers, you are unable to pass through [Serenity] zones.
     
  •  Healers: 
    You cannot heal the tank while they are going through their [Multi-Sided Strike] sequence. Players inside [Jade Mist] will be obscured from your sight unless you step inside with them. Once [Blazing Phoenix] is active, the entire raid will continually take damage until the Blazing Phoenix is dispatched. [Burnout] will hit the whole raid for a significant amount of damage shortly after each tank swap.
     
  •  Tanks: 
    You're on your own during [Multi-Sided Strike], face each attack to mitigate the damage! You must work with your fellow tank to manage each other's applications of [Rising Flames].

Skills
  • Ma'ra Grimfang: Monk who uses her powers of Storm, Earth, and Fire to attack the players with devastating attacks.
    •  Niuzao's Iron Hoof: The caster calls upon the spirit of Niuzao to stomp the ground. All players suffer 10 Physical damage.
    •  Multi-Sided Strike: The caster knocks their target into the air, and summons a series of Storm, Earth, and Fire images that strike the victim in rapid succession. If the victim fails to face each image's attack they will take 40 Physical damage.
    •  Spirits of Xuen: The caster summons Spirits of Xuen to chase down a random player.
       
  •  Anathos Firecaller: Fire mage who uses the power of phoenixes to attack his enemies.
    •  Fireball: Throws a fiery ball that causes Fire damage. The victim is afflicted with Rising Flames.
      • Rising Flames: Burns the victim for 2 Fire damage every 1 sec. When Rising Flames ends, a Burnout occurs.
        •  Burnout: As the flames burn out a final burst of Fire damage hits all players for 30 Fire damage.
    • Phoenix Strike: A Phoenix crashes down from the sky, inflicting 30 Fire damage to all players within 8 yards.
    •   Magma Trap: Creates a zone of fiery magma at the location that persists until triggered. Once triggered, all players within 8 yards take 56 Fire damage are knocked into the air.
       
  •  Team Attacks
    •  Combined Power: As the fight progresses, the combined power of the combatants increases. When their combined power reaches sufficient thresholds the combatants will unleash team attack.
    • Serene Showers: The monk creates several zones of Serenity while the mage calls downs a shower of meteor strikes. This ability is used when the meter reaches 30 power.
      •  Ring of Hostility: Creates a zone of Serenity at the target location. Players who enter the zone are expelled from the area.
      •  Meteor Shower: The caster calls down a meteor at the target location that inflicts 30 Fire damage to all players within 8 yards of the impact.
    • Fire from Mist: The duo teams up to summon phoenixes shrouded in jade mist. Each phoenix will continually blast all players with its Blaze of Glory. The mist prevents targeting into and out of the zone.
    • Dashing Serpent, Blazing Phoenix: The monk transforms into a jade serpent, and the mage transforms into a phoenix. The transformations persist until the encounter ends.
      While transformed, each combatant continues to use their standard abilities.
      This ability is used when the combatants reach a combined power level of 100.
      •  Dashing Serpent: Charges in a straight line to the target location. All players caught in the caster's path suffer 40 Physical damage.
      •  Blazing Phoenix: The caster transforms into a Blazing Phoenix. While transformed, all players suffer 10 Fire damage every 3 sec.
        The transformation into a phoenix causes the caster to Cauterize a small portion of their lost health.
König Grong / Grong der Zurückgekehrte
  •  Tantrum: The caster pounds the ground, inflicting 0 Physical damage and applying a stack of to all enemies every 1 sec for up to 4 sec.
    Tantrum is triggered when taunted, or when the caster's rage reaches 100.
    • Shaken: Increases damage taken from Tantrum by 30%.
  •  Bestial Combo: King Grong unleashes a combination of attacks.
    •  Bestial Smash: King Grong smashes his main target, inflicting 200 Physical damage and increases damage taken from Bestial Smash by 250%.
      •  Crushed: King Grong smashes his main target, inflicting 200 Physical damage and increases damage taken from Bestial Smash by 250%.
    •  Rending Bite: Grong bites the target, inflicting 3 Physical damage every 1 sec for 12 sec.
  • Reverberating Slam: Grong slams a neaby enemy, inflicting 85 Physical damage in a 10 yard radius. After a short delay, the area will explode, inflicting 80 Nature damage and knocking back all enemies in a 10 yard radius.
  • Bestial Smash: King Grong smashes his main target, inflicting 200 Physical damage and increases damage taken from Bestial Smash by 250%.
  • Ferocious Roar: King Grong releases an earthshaking scream, inflicting 30 Physical damage to all enemies within 80 yards. Any target not standing near an ally is feared for 5 sec.
     
  • Flying Ape Wranglers
    •  Megatomic Seeker Missile: Flying Ape Wranglers unleash missiles that seek out a target, inflicting 50 Fire damage in a 10 yard radius. The missiles leaves a patch of flame, inflicting 15 Fire damage every 1.5 sec to all enemies in the area.
       
  • Apetaganizer 3000
    • Apetagonize: The Apetaganizer 3000 shocks Grong, increasing his Rage by 10.
    •  Lightning Detonation: Upon death the Apetaganizer 3000 explodes, inflicting 25 Nature damage to all enemies within 15 yards and knocking them back. If Grong is in the blast he gains 50 Rage.
Frida Eisenbalg / Ra'wani Kanae
Overview
Frida empowers herself with various seals, and releases those seals to improve her allies whenever she reaches 100 Energy. Additionally, Frida works to reduce the size of the battlefield for her enemies, using both [Consecration] and [Wave of Light] to do so. Crusader allies provide additional damage and crowd control for Frida, while disciples heal wounded allies.
  •  Damage Dealers: 
    Interrupt any cast that you can. Avoid facing the crusader allies when they cast [Blinding Faith]. Avoid attacking the boss when they are affected by [Seal of Reckoning].
     
  •  Healers: 
    [Seal of Retribution] causes the boss's melee attacks to affect all players. Avoid facing the crusader allies when they cast [Blinding Faith].
     
  • Tanks:
    Don't let [Sacred Blade] stack too high. When tanking the adds, react accordingly when one is given a blessing. Keep the adds moving to avoid them being hit by [Wave of Light].


Skills
  •  Zealotry: Fills the caster with the might of the crusade, increasing Holy damage done by 2%. This effect stacks.
  •  Sacred Blade: Imbues the wielder with holy energy, causing melee attacks to inflict additional 4 Holy damage every 2 sec. This effect stacks.
  •  Wave of Light: Releases a wave of holy light towards a friendly target, inflicting 5 Holy damage to all enemies hit. Additionally, Wave of Light heals all allies for 5% of their maximum health every 1 sec when hit. If no allies are present, Wave of Light targets an enemy instead.
  •  Crusader's Seals: 
    At the beginning of the fight, Frida Ironbellows will cast a seal upon herself, giving her additional abilities and causing her to gain Energy. At 100 Energy, she release the seal, increasing the strength of an ally.
  • Call to Arms: Calls for reinforcements, summoning 2 Crusaders and 2 Disciples.
  • Avenging Wrath: Fills the caster with holy wrath, increasing damage done by 30%.(
    Frida casts Avenging Wrath when she is below 30% health.)health to the caster.nally, the caster gains energy.

    At 100 energy, the seal is released, giving an ally Guarded Blessin

  •  Forces of the Crusade
    • Anointed Disciple
      •  Divine Burst: Burns the enemy with divine energy, inflicting 10 Holy damage.
      •  Penance: Launches a volley of holy light at the target, causing 2 Holy damage to an enemy or 2% healing of maximum health to an ally every 1 sec for 5 sec.
      •  Section 20: Heals a friendly target.
    • Darkforged Crusader
      • Crusader Strike: Strikes the enemy with a weapon imbued with holy energy, inflicting 7 Holy damage.
      •  Blinding Faith: Releases a wave of divine light, disorienting all enemies facing the caster for 5 sec.
      • Consecration: Summons a patch of holy ground under the caster, inflicting 4 Holy damage to all enemies standing in it. Additionally, Consecration reduces damage taken by the caster by 50%.
Rat der Loa
Overview
A pair of champions joing the fight at the start of the encounter, while the others observe. These champions must be kept apart to prevent them from receiving [Loa's Pact]. Each time a champion is defeated, any other active champions heal to full and receives a stack of [Loa's Wrath]. Afterwards, a new champion joins the fight. The encounter ends when all the loa's champions are defeated.
  •  Damage Dealers: 
    Kill Ravenous Stalkers. Damage Akunda during [Akunda's Wrath] to remove his shield so he can be interrupted.
     
  •  Healers: 
    [Kimbul's Wrath] is continuously spread throughout the raid during the encounter.
     
  •  Tanks: 
    Keep the champions apart to prevent them from receiving [Loa's Pact].

Skills
  • Loa's Pact: While the loa's champions are close together, their damage done increases by 75% and their damage received is reduced by 90%.
  • Loa's Wrath: The life force of the fallen champion empowers their remaining allies, increasing their damage dealt by 15% and heals them to full.
    This effect stacks.
  • Cry of the Fallen: As the champion falls, their loa lets out a death cry that inflicts 7 Nature damage every 0.5 sec for 6 sec.
     
  • Champion of Paku
    • Gift of Wind: Increases the haste of allies by 75% and movement speed by 50% for 15 sec.
    •  Hastening Winds: With each consecutive melee attack against the same target, the boss' attack speed increases by 8%.
      This effect stacks.
    •  Paku's Wrath: Violent winds surge, inflicting 40 Nature damage to all enemies farther than 10 yards from the boss and 15 Nature damage to enemies within 10 yards every 1 sec for 8 sec.
       
  • Champion of Gonk
    • Mark of Prey: Curses an enemy, reducing its movement speed by 0% and rendering it unable to attack or cast spells for 3 sec. In addition, upon expiring Mark of Prey spreads to players within 8 yards.
    •  Raptor Form: Transforms into a raptor.
      • Wild Maul: Inflicts 15 Physical damage to all targets in a 9 yard 90-degree cone in front of the caster, every 0.3 sec for 4 sec.
    •  Gonk's Wrath: Calls raptors that fixate on random enemies.
      • Ravenous Stalker
        •  Pack Hunter: While the raptors are close together, their movement speed increases by 75% and their damage received is reduced by 90%.
        • On the Hunt: Fixates on their prey.
           
  • Champion of Kimbul
    •  Lacerating Claws: Swipes at nearby enemies in a cone, inflicting 60 Physical damage on impact and additional 7 Physical damage every 1 sec.
      This effect stacks.
    •  Kimbul's Wrath: Swipes at nearby enemies, inflicting 60 Physical damage on impact and places bleeding wounds on the targets.
    •  Bleeding Wounds: Inflicts 4 Physical damage every 1 sec.
      This effect stacks.
       
  • Champion of Akunda
    •  Thundering Storm: Conjures lightning, inflicting 65 Nature damage to all enemies within 10 yards.
      •  Storm Shield: A shield surrounds the caster, absorbing the next 250 damage taken. The caster is not able to be interrupted until the shield is broken.
      •  Storm Scales: Creates a storm that inflicts 12 Nature damage every 1 sec to everyone for 15 sec.
         
  • Krag'wa
    • Krag'wa's Wrath: Inflicts Physical damage to all nearby enemies and knocks them back.
       
  • Bwonsamdi
    • Bwonsamdi's Wrath: Curses random enemies, reducing all healing received by 100%.
      If an enemy dies while they have this aura or if it is dispelled, the curse jumps to the closest target that is not inflicted with this effect.
Schatzwächter
Skills
  • The Zandalari Crown Jewels: 
    If the Alliance has any hope of defeating the Treasure Guardian, they must use the enchanted Zandalari Crown Jewels to aid in their assault. Each player may take only one of the jewels.
    •  Diamond of the Unshakeable Protector: Absorbs 50% of all incoming damage, up to a maximum of 50% of the player's maximum health in damage.
      When the absorption is broken, the Diamond becomes Depleted.
      •  Depleted Diamond: Once depleted, the Diamond requires 1 min to recharge. Once recharged, it will grant the absorption again.
    •  Tailwind Sapphire: Your heals and absorbs grant their targets Tailwinds.
      •  Tailwinds: Increases damage done by 5% for 30 sec.
        This effect stacks.
    •  Amethyst of the Shadow King: Your heals and absorbs also apply Shadow-Touched.
    •  Ruby of Focused Animus: Damage dealt will apply Focused Animus. 
      However, this effect can not occur on a given target more than once every second.
      •  Focused Animus: Increases damage taken by 1% for 6 sec.
        This effect stacks.
    •  Topaz of Brilliant Sunlight: When no players are standing nearby, gain Incandescence. If any players are standing nearby, you will lose stacks of Incandescene.
      •  Incandescence: The power of the sun grants Incandescene. Players standing nearby will cause you to lose Incandesence. 
        Once reaching 100 stacks, players become Grossly Incandescent!
        •  Grossly Incandescent!: You become a beacon of the Sun's power, granting yourself and nearby allies Brilliant Aura.
    •  Emerald of Earthen Roots: While standing still, you will gain stacks of Earthen Roots. While moving, you will rapidly lose stacks of Earthen Roots.
      •  Earthen Roots: Increases damage done by 1%.
        This effect stacks.
    •  Opal of Unleashed Rage: Each new creature you attack while holding the Opal grants a stack of Unleashed Rage.
  • Stage One: Raiding The Vault: 
    The Alliance must avoid traps and defeat the guardians of the Crown Jewels to gain their power.
      •  Crush: Smashes the ground with one of its arms, inflicting 90 Physical damage and stunning players on that side of the caster for 4 sec.
      • Volatile Charge: Applies a volatile charge to players. After 8 sec, players will expel their charge. Expelled charges periodically inflict 60 Nature damage to enemies within 4 yds.
      •  Crush: Smashes the ground with one of its arms, inflicting 90 Physical damage and stunning players on that side of the caster for 4 sec.
      • Flames of Punishment: The construct unleashes a series of cones of flame, each inflicting 80 Fire damage immediately and 10 Fire damage every 2 sec. for 8 sec to all players hit.
    • Traps: Traps line the hallways of the Zandalari treasure vaults.
      • Flame Jet: A jet of flame erupts from a trapped vault, inflicting 35 Fire damage every 2 sec. to players standing in its path.
      • Ruby Beam: The trapped Ruby creates a beam of blazing energy, following a targeted player and leaving Scorching Ground in its wake.
    • Pulse-quickening Toxin: Inflicts 15 Nature damage, increasing each time damage is dealt.
      If the victim is below 50% health when Pulse-quickening Toxin deals damage, they will gain Quickening Pulse.
      • Quickened Pulse: Increases Haste, Critical Strike, Mastery and Versatility by 8 for 10 sec.
    •  Time Bomb: Applies a Time Bomb to players, detonating after 10 sec or when dispelled. When Time Bomb detonates, it inflicts 45 to players.
  • Stage Two: Toppling the Guardian
    • Draw Power: When the Guardian is engaged, he will attempt to Draw Power from the constructs. If they are alive when his cast finished, it will gain 100% increased damage done and 100 % increased health for each of the constructs still alive.
    • Liquid Gold: Covers a player in Liquid Gold, inflicting 35 Fire damage every 3 sec. for 12 sec.
      When removed, creates a pile of Molten Gold at the player's location.
    • Spirits of Gold: Summons several Spirits of Gold.
      • Spirit of Gold: Spirits of Gold move to the edges of the boss' platform and begin to Channel Gold.
        • Channel Gold: Begins to channel gold from the Zandalari Treasure vault, causing increasing amounts of gold to burst forth and fly around the platform.
          • Gold Burst: A pile of gold lands at the affected location, inflicting 33 Physical damage to players within 5 yards.
    •  Coin Shower: Summons a large pile of coins to fall on a targeted player after 10 sec, inflicting 500 Physical damage to players within 7 yards of the targeted player, divided among the number of targets hit.
    •  Wail of Greed: Channels a Wail of Greed for 10 sec, inflicting 15 Shadow damage to all players every 2 sec. The damage inflicted increases each time it deals damage.
      When Wail of Greed is completed, Greed is applied to the Guardian.
      • Greed: This effect stacks.
    •  Coin Sweep: The Guardian smashes a cone in front of him, inflicting 80 Physical damage and increasing Physical damage taken by 100% for 30 sec to all affected players.
König Rastakhan
Stage One: Zandalari Honor Guard
  • Bind Souls: Binds Rastakhan's soul to his allies, absorbing all damage taken and transferring evenly among them.
  •  Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 3 sec. When the channel ends the target explodes, inflicting 120 Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan.
  • Plague of Toads: King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of poison, inflicting 12 Nature damage every 1 sec and slowing their movement speed by 30% of anyone in the pool. If the toads collide with anyone they explode, inflicting 20 every 1.5 sec for 21 sec to everyone within 5 yds. This effect stacks.
  • Zombie Dust Totem: Creates a Zombie Dust Totem, which will mind control up to two enemies until destroyed.
    • Aura of Krag'wa: Reduces all damage taken by allies by 20%.
    • Seal of Acunda: The caster releases a Acunda's power creating a zone of lightning to follow a person, inflicting 25 Holystorm damage every 1 sec.
    •  Meteor Leap: Siegebreaker Roka leaps at a target, inflicting 455 Nature damage split between all enemies within 8 yds.
      Siegebreaker Roka will then immediately cast Crushing Leap.
    • Crushing Leap: Siegebreaker Roka leaps at the highest threat target, inflicting 120 Physical damage in a 8 yd radius.
    • Grievous Axe: Throws an axe at a random enemy, inflicting 0 Physical damage.
    •  Grievous Axe: Throws an axe at a random enemy, inflicting 50 Physical damage initially and then inflicting 30 Physical damage every 1.5 sec until healed past 90% of maximum health.
       
 Intermission: Bwonsamdi's Pact
  •  Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 3 sec. When the channel ends the target explodes, inflicting 120 Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan.
  • Plague of Fire: King Rastakhan launches a barrage of fire, inflicting 22 Fire damage and imbuing the target with fire for 1 sec. When this expires the target will launch a barrage of fire at all their allies within 8 yards. This barrage will continue to spread as long as targets are available to be hit.
  • Greater Serpent Totem: Creates a Greater Serpent Totem, which casts Serpent's Breath at nearby enemies.
    • Unliving: Absorbs all damage taken.
    • Aura of Death: Death eminates from Bwonsamdi, applying Deathly Withering every 3 sec to all enemies within 30.Deathly Withering inflicts 1 Shadow damage every 3 sec.
    •   Caress of Death: The caster binds the death realm to his target, absorbing all healing taken for 5 sec.
    •  Voodoo Doll: Creates a Voodoo Doll that bonds with a nearby player, copying 100% of the damage it takes to them.
    • Suffering Spirits: King Rastakhan releases a swarm of spirits, inflicting an initial 35 Shadow damage followed by 8 Shadow damage every 2 sec for 8 sec to all enemies.
       
Stage Two: Enter the Death Realm
  • Bwonsamdi's Boon: Bwonsamdi infuses King Rastakhan with a portion or the Loa's power, absorbing all damage inflicted.
  • Aura of Death: Death eminates from Bwonsamdi, applying Deathly Withering every 3 sec to all enemies within 30. Deathly Withering inflicts 1 Shadow damage every 3 sec.
  • Caress of Death: The caster binds the death realm to his target, absorbing all healing taken for 5 sec.
  • Voodoo Doll: Creates a Voodoo Doll that bonds with a nearby player, copying 100% of the damage it takes to them.
  • Bwonsamdi
    • Risen Spirit: This creature returns to the death realm when killed.
    • Grave Bolt: Hurls a bolt of death magic at an enemy, inflicting 20 Shadow damage.
    • Seal of Bwonsamdi: The Phantom of Retribution unleashes deathly missiles, inflicting 80 Shadow damage to players within 4 yards.
      Impacts that are not absorbed trigger Bwonsamdi's Wrath.
    • Risen Spirit: This creature returns to the death realm when killed.
    • Shadow Smash: The caster pounds the ground, inflicting 60 Shadow damage and decreases healing taken by 75% for 15 sec.
      This attack leaves a zone of Shadow Corrosion , inflicting 12 Shadow damage every 5 sec and decreasing all healing taken by 75%.
      • Shadow Corrosion: The caster pounds the ground, inflicting 60 Shadow damage and decreases healing taken by 75% for 15 sec. This attack leaves a zone of Shadow Corrosion , inflicting 12 Shadow damage every 5 sec and decreasing all healing taken by 75%.
    • Risen Spirit: This creature returns to the death realm when killed.
    • Grave Bolt: Hurls a bolt of death magic at an enemy, inflicting 20 Shadow damage.
    • Focused Demise: The caster funnels death energy into the target, inflicting 25 Shadow damage every 0.5 sec for 5 sec. Only the target can interrupt this channel.
    • Risen Spirit: This creature returns to the death realm when killed.
    • Deathly Wail: The caster moves to an enemy cries out, inflicting 50 Shadow damage to everyone within 6 yards.
       
Stage Three: Uncontrollable Power
Hochtüftler Mekkadrill
Overview
  •  Tanks: 
    [Servo-Claws] causes Mekkatorque's melee attacks to also strike the player closest to his current target. If another player is not close enough, the second attack will trigger on the primary target. Hide from your allies when [Gigavolt Charge] is about to expire. Look out for allies effected by [Shrunken]!
     
  •  Healers: 
    Hide from your allies when [Gigavolt Charge] is about to expire. Allies effected by [Gigavolt Blast] will suffer substantial damage over time. Be ready for increased [Servo-Claws] damage on the primary tank when they are forced to split up. Annoy-o-Tron units [Zap!] players periodically.
     
  •  Damage Dealers: 
    Hide from your allies when [Gigavolt Charge] is about to expire. Look out for allies affected by [Shrunken]! Utilize crowd control abilities to prevent Annoy-o-Tron units from getting into [Annoy] range.

Skills
  • ???
    •  Servo-Claws: The caster is Heavy Handed. All attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
    • Buster Cannon: Mekkatorque fires off his Buster Cannon, inflicts 80 Nature damage instantly and an additional 25 Nature damage every 2 sec for 6 sec.
    •  Heavy Thrusters: Mekkatorque activates his heavy thrusters to Blast Off from his current location, and then Crash Down at another location.
      • Blast Off: Inflicts 65 Fire damage to players withn 10 yards of Mekkatorque.
      •  Crash Down: Inflicts 20 Physical damage to all players, and 90 Physical damage to players within 10 yards.
    •  Gigavolt Charge: Mekkatorque sticks a target with a volatile energy charge that inflicts 5 Nature damage every 1 sec for 10 sec.
      When Gigavolt Charge expires, it triggers a Gigavolt Blast that strikes all targets within line of sight.
      •  Gigavolt Blast: The charge detonates, inflicting 25 Nature damage and an additional 15 Nature damage every 2 sec for 30 sec to all targets within line of sight of the blast.
    • Shrink Ray: Mekkatorque shrinks several players for 20 sec.
      • Shrunken: You're tiny! Full-sized allies can Trample you, inflicting 50 damage and stunning you for 1 sec.
    • Call in Stun Bot: Mekkatorque periodically calls in Stun Bot units to seek out and disable his enemies.
      • Stun Bot
        • Gnomish Force Shield: Reduces all damage taken by the wearer by 99% and reduces the effectiveness of crowd control.
        •  Zap!: Inflicts 15 Nature damage to a player.
        • Static Pulse: Stuns enemies within 10 yards for 3 sec.
           
  • Defense Protocol: 
    Mekkatorque deploys a set of linked shield generators that apply [Gnomish Force Shield] to his suit. Damaging a generator triggers a repair protocol that must be overridden.
      • Gnomish Force Shield: Reduces all damage taken by the wearer by 99% and reduces the effectiveness of crowd control.
      • Repair Protocol: Repairs the shield generator and blasts players for 30 Nature damage after 5 sec sec.
    • Buster Cannon: Mekkatorque fires off his Buster Cannon, inflicts 80 Nature damage instantly and an additional 25 Nature damage every 2 sec for 6 sec.
    •  Heavy Thrusters: Mekkatorque activates his heavy thrusters to Blast Off from his current location, and then Crash Down at another location.
      • Blast Off: Inflicts 65 Fire damage to players withn 10 yards of Mekkatorque.
      •  Crash Down: Inflicts 20 Physical damage to all players, and 90 Physical damage to players within 10 yards.
    •  Gigavolt Charge: Mekkatorque sticks a target with a volatile energy charge that inflicts 5 Nature damage every 1 sec for 10 sec.
      When Gigavolt Charge expires, it triggers a Gigavolt Blast that strikes all targets within line of sight.
      •  Gigavolt Blast: The charge detonates, inflicting 25 Nature damage and an additional 15 Nature damage every 2 sec for 30 sec to all targets within line of sight of the blast.
Jaina Prachtmeer
Bisher keine Infos
Blockade der Meerespriester
Stage 1: Secure the Docks
  • Kul Tiran Strongarm
    •  Sundering Slam: Slams and sunders the target, inflicting 10 Physical damage and causing the target to take 300% additional Physical damage for 10 sec.(
      Heavy Blow is always cast directly after Sundering Slam.)edirecting casts of |cFF2959D3|Hspell:265264|h[Void Lash]|h|r. Interrupt and crowd control allies under the effects of |cFF2959D3|Hspell:265646|h[Will of the Corruptor]|h|r.
      •  Heavy Blow: Strikes the target with a massive strike, inflicting 60 Physical damage.
    • Shattering Charge: Charges from a distance into the target, inflicting 5 Physical damage. If the target is affected by Frozen Tides, they take an additional 5 Physical damage.
  • Kul Tiran Tideweaver
    •  Sea Weave: Weaves the tides into the targets, inflicting 3 Frost damage to the target every 1 sec for 5 sec. Additionally, the target explodes every 1 sec, inflicting 3 Frost damage to all allies within 5 yards.
    • Frozen Tides: Chills the target with frosty waters, inflicting 1 Frost damage every 1 sec and reducing movement speed by 10% for 20 sec. This effect stacks. Moving or jumping thaws the target, removing stacks.
  • Kul Tiran Stormbringer
    • Shocking Storm: Creates a storm at multiple enemies's locations, inflicting 10 Nature damage to all enemies within 6 yards.
    •  Jolt: Blasts an enemy with lightning, inflicting 10 Nature damage.

Stage 2: Storm the Ships
  • Tidal Empowerment: Empowers Laminaria, increasing its Energy by 1 every 1 sec.
  • Translocate: Teleports to the other Alliance ship.
  • Soul of the Tidepriest: When either Tidepriest Joseph or Tidepriestess Katherine die, their souls appear and begin channeling[Greater Tidal Empowerment] on Laminaria. When both Tidepriests are dead, their souls depart.
  • Tidepriestess Katherine
    •  Cross Stream: Summons a series of tornadoes that whip across the deck of the ship, inflicting 40 Nature damage to all enemies caught in their paths.
    • Crackling Lightning: Calls down a bolt of lightning at a target's location, inflicting 15 Nature to all enemies within 6 yards of the impact point. After Crackling Lightning is cast, Thunderous Boom is cast at the same location.
      • Thunderous Boom: Sends a cacophonous sound wave in all directions, silencing all enemies. Being further from epicenter reduces the length of the silence.
    • Tidal Volley: Fires bolts of frozen water at all nearby enemies, inflicting 15 Frost damage.
  • Tidepriest Joseph
    • Sea Storm: Summons a series of freezing storms at enemies's locations, inflicting 15 Frost damage to all enemies within 5 yards of the impact point. A is left at the location, continuously inflicting 4 Frost damage every 1 sec to all nearby enemies and reducing their movement speed by 25%.
    •  Sea's Temptation: Summons a Tempting Siren to assist the tidepriest.
      • Tempting Siren
        • Tempting Song: Tempts a nearby enemy, causing them to walk towards the caster. If the target reaches their destination, Sea's Demise is cast.
        •  Sea's Demise: Strikes the target down, killing them instantly.
  • Translocation Pedestal: Teleports the user to the other ship. If both Tidepriestess Katherine and Tidepriest Joseph are dead, the user is teleported back to the docks instead.

Stage 3: Elemental Assault
  • Laminaria
    •  Catastrophic Tides: Brings the fury of the sea down on all the caster's enemies, instantly killing them.(
      [Catastrophic Tides] is cast when Laminaria reaches 100 Energy.)">[Storm's Curse].
    • Sea Swell: The sea rises up, inflicting 5 Frost damage to each enemy and their allies within 4 yards. Additionally, a Freezing Tidepool is created at each location.
      • Freezing Tidepool: Creates a pool of freezing waters, inflicting 3 Frost damage every 1 sec to all enemies standing in it.
  •  Ire of the Deep: A watery hand appears and slams down on the ground, inflicting 150 Frost damage, split evenly between all enemies hit by the attack. If no enemies are present, all enemies take 80 Frost damage, and multiple Freezing Tidepools are created.
  • Storm's Curse: Overcharges an enemy, inflicting 10 Nature damage every 1 sec for 10 sec. Upon expiration, an Energized Storm is created.
    While affected by Storm's Curse, Freezing Tidepools can be absorbed.
    • Energized Storm: When an Energized Storm reaches Laminaria, it casts [Energizing Wake].
      When an Energized Storm dies, it leaves behind a Energized Remnant.
      • Energizing Wake: Empowers the target, increasing their Energy by 3 every 1 sec.
Energized Remnant: Energized Remnant continuously casts [Unbound Energy] until it is picked up by a player. Picking up an Energized Remnant applies [Storm's Curse].
  • Unbound Energy: Sends out ripples of lightning in all directions, inflicting 10 Nature damage every 2 sec and increasing Nature damage taken by 10%. This effect stacks.


Die Beute im Raid

Ebenfalls schon im Abenteuerführer vorhanden, ist die Beute der Bosse. Beachtet dabei, dass dies nicht die finalen Werte sein müssen. Es handelt sich generell um viele Platzhalter-Gegenstände, jedoch haben sie alle schon eine erhöhte Gegenstandsstufe. Die folgenden zahlen klingen aber nicht so unglaubwürdig.

Itemlevel der Gegenstände
  • LFR: 370+
  • Normal: 385+
  • Heroisch: 400+
  • Mythisch: 415+

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DrPacberg - Mitglied
Hab das nicht genau verstanden tötet die Allianz die meisten Loa oder wie läuft das?
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Gorfilas - Mitglied
Hört sich alles echt nice an ABER
was mir richtig aufstößt ist das ilvl. Wurde damals nicht mal selber von Blizzard gesagt sie wollen Raids so aufbauen das nhc (jetzt)= neuer raid lfr ist  (vom ilvl her)
sprich nhc=lfr hc=nhc mythic=hc ?
jetzt farmst du dir mit m+10 so wie hc ein ars... ab um direkt beim ersten boss nhc vllt 15ilvl höher zu kommen kurz rum ist das jetzt eher mythic=nhc :( so hab ich die vermutung das man mit derzeitigen hc equipp teils nhc nicht mal clear schafft. (wenn es wieder solche massiven dps checks gibt) und ja gute gilden schaffen es garkeine frage aber der otto normal spieler der aber auch raidet (wenn auch nur nhc/hc) wird bei dps checks im nhc schon probleme kriegen.

es ist nur meine meinung! also hater/beleidigungen usw. könnt ihr euch direkt getrost sparen. Wem das so gefällt und das garnicht so sieht wie ich und meint nhc wird dennoch super easy mit seiner gilde dann Herzlichen Glückwunsch ja ihr seit besser als meine Gilde. :D

Aber der rest hört sich echt geil an. Beosnders das man als ally die horden Bosse killn kann und anders rum genau so. Somit kann kein Ally heuln wir müssen einen Hordler Twinken um alle Bosse zu sehen und anders rum genau so.
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Lysander - Mitglied
Ich habe den Beitrag jetzt dreimal gelesen, auch zu unterschiedlichen Tageszeiten, aber ich komme trotzdem noch nicht ganz mit. Wie ist das jetzt, spielt man als Hordler dann auch gegen Rastakhan und als Alli gegen Jaina und Mekkadrill? Wenn ja, dann würde mich echt interessieren, wie das verpackt wird, vorallem bei der Allianz.
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Muhkuh - Mitglied
Also eigentlich steht es im Text ganz gut erklärt. Man spielt erst die 6 Bosse der eigenen Version nach und nach runter, hat dann von der Story her gesehen den Angriff abgeschlossen/abgewehrt und steht dann vor einem NPC der eigenen Fraktion, der dem Raid "zeigt", was in der Zwischenzeit während des Angriffs bei der anderen Fraktion passiert ist, wobei "zeigen" hier heißt, dass man jetzt die 3 Bosse der anderen Fraktion spielt. Blizzard wird hier wohl wie in den HDZ-Instanzen vorgehen und einem vermutlich das Aussehen eines Mitglieds der anderen Fraktion verpassen.
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Kyriae - Mitglied
Eigentlich ist das dann schon wieder blöde. Wenn es ein Schlachtzug ist, der zwei Versionen hat, dann sollte es auch so sein und nicht, dass man dann quasi gegen sich selber spielt am Ende. 
Und aus welchem Grund sollte z.B. die Horde die Sicht der Allianz wollen oder die Allianz die Sicht der Horde.

Das einzige was ich mir vorstellen kann, wären die Kämpfe mit Rastakhan und Mekkadril. Dass die Horde z.B. erschrocken ist über den Tod und wissen will, wie das passiert ist, genauso wie die Allianz wissen will wie das mit Mekkadril passiert ist und dann ein NPC kommt (einer von den Drachen?) und sagt: Hier, ich zeig es euch. 
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oOArcticWolfOo - Mitglied
So wird es "denke" ich wohl auch sein nur dass, das "zeigen" selber spielen heißt also vermutlich ist dann deine Rasse XY ein Horde bzw. Ally Char und du spielst dann den Encounter auf Seite der Horde. Mann kann es sehen als Einblick der Horde/Ally oder man kann sich jetzt darüber ärgern dann man ne Fraktion spielt auf die man eig. gar keine lust hat.
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Initrix - Mitglied
Man kann sich auch mal an den Kopf fassen um zu gucken ob man noch klar kommt @ArcticRolf. Selten so einen kümmerlichen Kommentar gelesen. 
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Manta - Mitglied
Das heißt als Allianz muss ich gegen ZWEI Charaktere kämpfen, die mich in 13 Jahren WoW komplett begleitet haben? Wow Blizz...
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oOArcticWolfOo - Mitglied
So hab ich mich gefühlt als auf einmal die Nachtgebohrenen bei der Horde waren! 2 Jahre lang hast du den ihr Arsch gerettet und dann sind die einfach deine Feinde ?!? Bei dem Raid jetzt und Jaina und co ist das noch mal ne Schippe schlimmer!
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kionus - Mitglied
@oOArcticWolfOo bedank dich bei Tyrande, die Rassistische kuh hat die Nachtgeborenen vergrault
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MonTyphon - Mitglied
ka wo ihr ein problem habt wir hordler haben das gleiche "problem" gehabt einmal gegen general nazgrim und garrosh also jetzt nur weil ihr mal 1 vermutlch killt und die andere schwer verwundet sehe ich da kein problem.

naja und wen man Rastakhan auch zählt sind es schon 3 aber dazu hat man ja wenig verbindung
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oOArcticWolfOo - Mitglied
Ja komm mal ehrlich Garrosh war ja auch nicht mehr ganz Irre im Schädel ? Da ist Jaina doch wohl ein Engel dagegen! Klar die hat auch ihre Fehler aber hat das nicht jeder Charakter im Spiel ?
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MonTyphon - Mitglied
naja die redet ist ja erstmal nur das die hordler angeblich keine verluste hinnehemen durfte das sehe ich damit anders wir haben 2 bzw mit rasta 3 verloren die ally´s verlieren aktuell NUR einen und ob jetzt die leute krank im kopf sind oder nicht das ist ja nicht das thema XD und es wird mal WIEDER eine horde stadt angegriffen von der allianz und keiner sagt was XD ich hoffe es nur noch das es copy an paste wird -_- ein wenig darf ja sein das man am hafen kämpft aber das rasta und jaina bzw auch der rat der loa ein richtig geilen raum bekommen etc ich meine schatzwächter rat der loa sehe ich als richtig geilen boss fight der im palast drin ist und rasta am thron wird ein wenig eng sein also wirds auch irgend wo drin sein und anders herum als hordler naja mekkra wird am hafen oder vorm hafen sein blockade der meerespriester kann ich aktuell nix drunter vorstellen und jaina eine geile seeschlacht
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MonTyphon - Mitglied
Klingt komisch aber könnte wirklich sein xD oder durch den Meta Erfolg xD
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oOArcticWolfOo - Mitglied
Naja bin ich mal gespannt... Also ich hab eig. eher wenig bock gegen Jaina zu kämpfen auch wenn das dann aus sicht der "Horde" ist... kann mich damit einfach nicht assozieren. :(
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Eisenflamme - Mitglied
Als Hordler freue ich mich Mega Jaina in den Arsch zu treten:) Bin sehr gespannt wie der Raid ausschaut .
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Kyriae - Mitglied
Oh, ich als Allianzler habe voll Bock gegen Jaina zu kämpfen. Ich würde es auch als Allianzler machen *hust*
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Tendas - Mitglied
Freue mich auch, dass man Jaina endlich mal bekämpfen kann. Leider bleibt uns ihr Tod aber weiter verwährt :(
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