Neuer Raid: Grabmal des Sargeras
Es ist soweit, wir stürmen das Grabmal des Sargeras! Nachdem Gul'dan besiegt und die Brennende Legion somit ein Stück geschwächt wurde, versammelten sich die tapferen Helden Azeroths mit Patch 7.2 an der Verheerten Küste, um ein Basislager zum Angriff auf das Grabmal aufzubauen. Doch die Vorbereitsungsphase dauerte etwas länger und somit wurde die Öffnung des Raids auf Patch 7.2.5 verschoben!Mit dem Grabmal wird das 20. Raidtier in World of Warcraft eingefügt. Dieses beinhaltet neun verschiedene Encounter, das neue Tier-20-Set, welches auf dem Design der Tier-6-Sets basiert und einige bekannte Gesichter. Bereitet euch darauf den gefallenen Avatar von Sargeras zu bekämpfen und sammelt eure Kräfte für ein Wiedersehen mit Kil'jaeden, dieses Mal aber in seiner vollen Pracht.
INFOS IN DER ZUSAMMENFASSUNG
- Raid: Grabmal des Sargeras
- Eingang: Verheerte Küste
- Bosse: 9
- Bonuswurf: Siegel des verheerten Schicksals
- Tier-20-Sets: zur Vorschau
- Itemlevel:
- LFR: 885-895
- Normal: 900-910
- Heroisch: 915-925
- Mythisch: 930-940
- Öffnungszeiten:
- 21. Juni – Normaler and Heroischer Modus
- 28. Juni – Mythischer Modus und Schlachtzugsbrowser Flügel 1
- 12. Juli – Schlachtzugsbrowser Flügel 2
- 26. Juli – Schlachtzugsbrowser Flügel 3
- 09. August – Schlachtzugsbrowser Flügel 4
Aufbau der Raidinstanz
Lassen wir den Schlachtzugsbrowser mal außen vor, ist der Raid sehr variable aufgebaut und es gibt insgesamt vier Teile. Diese sind vom Design her natürlich von der Baukunst der Nachtelfen inspiriert. Allerdings sieht nicht mehr alles so aus wie damals. Zumal die Brennende Legion bereits ihr Unwesen im damaligen Tempel von Elune getrieben hat. Die vier Teile des Raids lassen sich recht gut in vier verschiedene Designansätze untereilen. So gibt es die Kathedrale an sich, eine geflutete Höhle mit Naga, ein Teil im Stil der Nachtelfen und dann noch den mystischen Untergrund.Die vier Teile der Raidinstanz
- Die Tore der Hölle (Goroth, Harjatan, Herrin Sassz'ine)
- Die Klagenden Hallen (Dämonische Inquisitio, Schwestern des Mondes, Trostlose Heerschar)
- Die Kammer des Avatars (Wachsame Maid, Avatar von Sargeras)
- Niedergang des Betrügers (Kil'jaeden)
Variable Auswahl der Bosse
- Beginn
- Goroth
- Dann Auswahl zwischen
- Dämonische Inquisition (Tier-20: Helm)
- Harjatan (Tier-20: Handschuhe)
- Herrin Sassz'ine (Tier-20: Beine)
- Schwestern des Mondes
- Trostlose Heerschar (Tier-20: Umhang)
- Danach in Reihenfolge
- Wachsame Maid (Tier-20: Brust)
- Gefallener Avatar (Tier-20: Schulter)
- Kil'jaeden
Die 9 Bosse im Raid
Wie bereits erwähnt, gibt es neun Bosse im Raid, wovon einige auch bekannt sind. Und damit es nicht zu eintönig wird, dürfen wir neben verschiedenen Dämonen der Brennden Legion auch einige Naga besiegen. Außerdem wartet ein Trio von korrumpierten Nachtelfen ebenfalls auf die tapferen Kämpfer, bevor es dann später zum Avatar von Sargeras und Kil'jaeden 2.0 geht.Als Strafe für früheres Versagen ist Goroths Fleisch von sengenden Wunden gezeichnet. Mit jeder seiner Bewegungen zischt und knistert es. Er leidet dabei endlose Qualen, die er nur zu gerne an seine Gegner weitergibt.
Beutestücke
- Rüstung
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Schmuckstücke: Höllenasche, Fiebriger Rückenpanzer
- Relikte
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Teufel: Implodierender Höllenstern
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Schatten: Brandzeichen der unablässigen Qual
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Sturm: Vortex der Teufelsseele
Dungeonkompendium
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Overview – Goroth continuously gains fel energy until he can unleash [Infernal Burning], decimating any enemy it hits. Use [Infernal Spikes] to survive [Infernal Burning] and [Shattering Star].
In Mythic difficulty, Infernal Spikes explode when destroyed inflicting raid wide damage.
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Damage Dealers –
Hide behind [Infernal Spikes] to avoid being hit by [Infernal Burning].
Avoid destroying [Infernal Spikes] when targeted with [Crashing Comet].
Aim [Shattering Star] to collide with multiple [Infernal Spikes] to decrease damage taken.
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Healers –
Hide behind [Infernal Spikes] to avoid being hit by [Infernal Burning].
Avoid destroying [Infernal Spikes] when targeted with [Crashing Comet].
Aim [Shattering Star] to collide with multiple [Infernal Spikes] to decrease damage taken.
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Tanks –
Hide behind [Infernal Spikes] to avoid being hit by [Infernal Burning].
Avoid destroying [Infernal Spikes] when affected by [Burning Armor].
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Brennende Rüstung – Inflicts 1100000 Fire damage every 2 sec for 6 sec. Upon expiring, Burning Armor explodes for 1425000 to 1575000 Fire damage and applies Melted Armor to all enemies in a 25 yd radius.
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Geschmolzene Rüstung – Increases all damage taken by 300%.
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Krachender Komet – Goroth targets up to 3 enemies with Crashing Comet, inflicting 585000 to 615000 Fire damage to all enemies within 10 yds. Enemies hit are ignited, suffering 741000 Fire damage every 2 sec for 16 sec. This explosion destroys pillars.
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Krachender Komet – Goroth targets up to 3 enemies with Crashing Comet, inflicting 1267500 to 1332500 Fire damage.
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Höllenstachel – Infernal Spikes erupt from the ground, inflicting 1368000 to 1512000 Fire damage to anyone in the area.
In Mythic difficulty, when an Infernal Spike is destroyed, it explodes for 434000 to 455000 Fire damage.
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Zerschmetternder Stern – Goroth selects a target and then hurls a Shattering Star at them after 6 sec, inflicting 2500000 Fire damage to all enemies within 200 yards. This damage is decreased by every Infernal Spike the Shattering Star collides with. If the Shattering Star collides with no Infernal Spikes, the target is ignited, suffering 4000000 Fire damage every 1 sec for 12 sec. Any other targets struck by the Shattering Star while it is traveling to its target take 715000 to 790000 Fire damage.
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Höllisches Brennen – Goroth ignites everyone he can see, inflicting 3610000 to 3800000 Fire damage immediately and 1480000 Fire damage every 2 sec for 10 sec. -
Teufelseruption – Fel lava erupts from the edges of the room, leaving pools that inflict 450000 Fire damage every 1 sec. -
Schwefelregen – Goroth calls down multiple meteors, each inflicting 9000000 Fire damage divided evenly between each of the targets. A Brimstone Infernal will spawn if a meteor fails to hit any targets.
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Schwefelhöllenbestie
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Teufelsfeuer – Ignites the area surrounding the caster, inflicting (2.2% of Spell power) Fire damage to all nearby enemies every 1 sec. Lasts 8 sec.
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In Vorbereitung auf die Ankunft der sterblichen Streitkräfte, die in das Grabmal des Sargeras vorstoßen, hat Kil'jaeden seine beiden besten Häscher, Atrigan und Belac, dazu aufgerufen, die Eindringlinge aufzuhalten und zu verhindern, dass sie mithilfe der Säulen weiter in das Verlies vordringen.
Beutestücke
- Rüstung
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Halskette: Kette aus gezogenen Schneidezähnen
- Relikte
- Besonderheiten
- Helm des Tier-20-Sets
Dungeonkompendium
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Overview – Atrigan and Belac share health.
Both Atrigan and Belac's abilities all inflict [Torment]. Reaching full [Torment] results in [Unbearable Torment].-
Damage Dealers –
[Confess] when at full [Torment] to collect Remnants of Hope from Belac's cage and alleviate [Unbearable Torment].
Avoid attacking Atrigan and Belac during [Bone Saw] and [Fel Squall] respectively, so you don't incur additional [Torment].
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Healers –
[Confess] when at full [Torment] to collect Remnants of Hope from Belac's cage and alleviate [Unbearable Torment].
Stagger dispelling [Echoing Anguish] to spread out the damage caused by [Anguished Outburst].
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Tanks –
[Confess] when at full [Torment] to collect Remnants of Hope from Belac's cage and alleviate [Unbearable Torment].
Coordinate with the other tank so only one has to [Confess] at a time.
Avoid attacking Atrigan and Belac during [Bone Saw] and [Fel Squall] respectively, so you don't incur additional [Torment].
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Qual – Torment increases when attacks and abilities from Atrigan and Belac strike players. Players that reach full Torment are afflicted with Unbearable Torment and must Confess in order to remove the effect.
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Unerträgliche Qual – The inquisition has broken you. All damage done is reduced by 20%, your chance to hit is reduced by 90% your healing done is reduced by 25%, and all damage taken is increased by 90%. -
Gestehen – You confess your actions against the Legion to the demonic inquisition and are transported into Belac's fel prison.
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Atrigan
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Knochensense – Atrigan wields a Bone Scythe. All attacks made by Atrigan apply 2 Torment. -
Sensenschwung – Atrigan swings his mighty Bone Scythe, inflicting 2925000 to 3075000 Physical damage and 20 Torment to all enemies in front of him.
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Verkalkte Federkiele – Causes a barrage of spikes to emerge from the ground in a cone towards a player. Players hit by a spike suffer 1387500 to 1612500 Physical damage and are knocked into the air.
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Knochensäge – Inflicts 1000000 Physical damage and 4 Torment to nearby enemies, and 200000 Physical damage to all enemies, every 1 sec.
Atrigan's movement speed is slowed by 75%. Attacking Atrigan during Bone Saw causes the attacker to gain Torment.
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Belac
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Bohrende Schuld – Belac hurls painful bolts of manifested guilt at his enemies, inflicting 1850000 Shadow damage to each target. -
Hallende Pein – Belac targets multiple players with phantasmal torture devices, which inflict 250000 Shadow damage and 4 Torment every 1 sec for 12 sec. When this effect is removed, nearby players are struck by Anguished Outburst.
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Gepeinigter Ausbruch – Tormenting energy bursts forth from the affected player, inflicting 2437500 to 2562500 Shadow damage and 10 Torment to players within 8 yards.
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Erstickende Finsternis – Shrouds a random player in suffocating darkness, inflicting 350000 Shadow damage and 10 Torment every 1 sec, and slowing movement speed by 50%.
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Quälender Ausbruch – Tormenting energy explodes out from Belac, inflicting 780000 to 820000 Shadow damage and 4 Torment to all players.
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Teufelsböe – Inflicts 1000000 Fire damage and 4 Torment to nearby enemies, and 200000 Fire damage to all enemies, every 1 sec.
Attacking Belac during Fel Squall causes the attacker to gain Torment.
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Gepeinigte Seele – A massive soul has coalesced within Belac's cage, trapped and tormented for thousands of years. While on the surface it is no more than a mass of ill will and pain, remnants of hope from long-forgotten prisoners remain trapped inside.
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Gequälte Eruption – Concentrated torment erupts from the prisoner, inflicting 828750 to 871250 Fire damage to enemies within 3 yards of each impact.
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Seelenverderbnis – Inflicts 50000 Shadow damage to all nearby players every 1 sec. for 12 sec.
This effect stacks. -
Der Gefangene der Legion – Remnants of Hope, torment-negating positive energy from the Legion's many imprisoned souls, may appear when the Tormented Soul takes damage.
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Gequältes Fragment – When prisoners escape Belac's cage these fragments of the Tormented Soul abscond alongside them.
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Quälende Wiedergeburt – As the Tormented Fragments attempt to reform their thrashing increases in intensity. All damage done by all Tormented Fragments is increased by 15% whenever a new Fragment escapes Belac's cage.
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Explosive Pein – Tormented Fragments violently release all their pent up torment and anguish upon death, inflicting 1950000 to 2050000 Shadow damage to all enemies within 8 yards.
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Harjatan wurde von Geburt an darauf abgerichtet, seine Feinde zu dezimieren. In einem Feldzug grausamer Brutalität sammelte er scharenweise Höhlenmurlocs um sich, die ihn als Gott verehren. Nun muss der grobe Naga nur einen Befehl bellen und schon machen sich zahlreiche ergebene Anhänger ans Werk.
Beutestücke
- Armor
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Schmuckstück: Talisman der steigenden Flut
- Relics
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Frost: Eismarmorierte Muschel
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Eisen: Kalzifizierte Seepocke
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Schatten: Harjatans glotzendes Auge
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- Besonderheiten
- Handschuhe des Tier-20-Sets
Dungeonkompendium
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Overview – Stick together in order to spread out the damage done by [Unchecked Rage]. Try to keep the amount of [Drenched] stacks you have low in order to reduce the damage taken from all sources of Frost damage throughout the fight.
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Tanks –
Make sure not to get too many stacks of [Jagged Abrasion].
Pick up the Razorjaw Wavemenders when they spawn in order to keep them away from the raid.
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Damage Dealers –
When the boss casts [Draw In], make sure to move to avoid being hit by moving pools of [Drenching Waters].
Move out of the impact point of [Drenching Slough] to avoid taking unnecessary damage or stacks of [Drenched].
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Healers –
Raid-wide healing is a top priority each time the boss casts [Unchecked Rage] and [Frosty Discharge].
Move out of the impact point of [Drenching Slough] to avoid taking unnecessary damage or stacks of [Drenched].
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Raue Rüstung – Rough armor edges scrape against the target, causing attacks made by the caster to have a chance to cause Jagged Abrasion.
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Gezackte Abreibung – Bleeds the target for 480000 Physical damage every 2 sec for 30 sec. This effect stacks.
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Unkontrollierte Wut – At 100 energy, the caster releases all their built-up rage, inflicting 11200000 Physical damage, split between all enemies in a cone in front of the caster. Additionally, Unchecked Rage inflicts 11200000 Physical damage to the caster's current target. If less than 5 enemies are hit, Harjatan casts Enraged. -
Befehlsgebrüll – Lets out a deafening roar, calling to nearby allies to join the fight.
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Wogenheiler der Reißmäuler
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Wasserspritzer – Splashes the target with water, inflicting 585000 to 615000 Frost damage and applying a stack of Drenched.
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Durchnässt – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. This effect stacks.
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Aquäusausbruch – Cover an enemy with freezing water which lasts 6 sec. Upon expiration, the water explodes, inflicting 536250 to 563750 Frost damage to all nearby enemies and leaving a pool of Drenching Waters at the enemy's location.
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Durchtränkendes Wasser – Inflicts 146250 to 153750 Frost damage every 1 sec, and increases stacks of Drenched on the enemy.
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Durchnässt – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. This effect stacks.
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Gladiator der Reißmäuler
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Tropfende Klinge – Enchants the caster's weapon, causing melee attacks to apply Drenched to the target.
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Durchnässt – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. This effect stacks.
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Entschlossener Angriff – Fixates on a target, attacking them to the exclusion of other targets. Additionally, the Razorjaw's Gladiator's Physical damage done is increased by 50% and their movement speed is decreased by 35%.
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Spritzendes Spalten – Swings wildly, inflicting 414375 to 435625 Frost damage and applying Drenched to all enemies in a cone in front of the caster.
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Durchnässt – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. This effect stacks.
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Anziehung – Draws in all pools of Drenching Waters to Harjatan for 10 sec, adding a stack of Frigid Blows for each pool absorbed.
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Eisige Schläge – Empowered by frozen waters, causing melee attacks to deal 316875 to 333125 Frost damage to all nearby enemies.
Each melee attack also triggers Drenching Slough, removing a stack of Frigid Blows.
Once all stacks are expended, Frosty Discharge is cast.-
Durchtränkender Schlamm – With each strike, a portion of the gathered frozen water falls off, targeting a random enemy's location. Upon reaching its destination, it inflicts 585000 to 615000 Frost damage to all nearby enemies and leaves behind a pool of Drenching Waters.
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Durchtränkendes Wasser – Inflicts 146250 to 153750 Frost damage every 1 sec, and increases stacks of Drenched on the enemy.
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Durchnässt – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. This effect stacks.
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Frostige Entladung – Releases the last drops of all stored water, inflicting 239926 Frost damage and removing all stacks of Drenched on all enemies.
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Bebrütetes Ei – At set points throughout the fight, Incubated Eggs will begin Hatching.
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Gehärtete Schale – The egg is made of a thick shell, reducing damage taken by 99%.
Being hit by Unchecked Rage will remove this effect. -
Ausschlüpfen – This Incubated Egg is beginning to hatch. Upon finish casting, a tadpole is born.
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Krampfende Kaulquappe
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Tobsuchtsanfall – The caster throws a tantrum and jumps around randomly, jumping to a random target and inflicting 243750 to 256250 Physical damage to all nearby enemies whenever they land.
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Zornig werden – The caster's tantrum increases in intensity, increasing their Physical damage done by 25%.
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Triefende Kaulquappe
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Triefnass – Dripping wet, causing the caster to create pools of Drenching Water at their location every 6 sec.
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Kränkliche Kaulquappe
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Kränkliche fixieren – Fixated. If the Sickly Tadpole reaches their target, Rotten Emission is cast.
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Fäulnisausstoß – Explodes in a shower of disease, inflicting 1500000 Nature damage to all enemies.
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Wütend – Enrages the caster and nearby allies, increasing their Physical damage done by 25%.
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Herrin Sassz'ine hat eine Lebzeit damit verbracht, die Bewohner des Ozeans ihrem finsteren Willen zu unterwerfen. Mit dieser Macht ruft sie Alpträume aus den salzigen Tiefen herbei, die all diejenigen hinwegspülen, die es wagen, sie herauszufordern.
Beutestücke
- Ausrüstung:
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Stoff: Schleier der hundert Klafter
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Kette: Helm des Azurwellenformers
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Platte: Eisenballastsabatons
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- Relikte:
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Blut: Übelriechender Köder
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Teufel: Mutierter Nautilus
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Sturm: Makellose Hurrikanperle
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- Besonderheiten
- Hosen des Tier-20-Sets
- Niedrige Chance auf das Mount Kluftwurm
Dungeonkompendium
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Overview – Handpicked to watch over the flooded passageways, Mistress Sassz'ine stands ready to retrieve the Tidestone from those foolish enough to enter her domain.
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Damage Dealers –
Slay Abyss Stalkers at the correct time to ensure that [Concealing Murk] is available for [Slicing Tornado].
Stand behind [Concealing Murk] to prevent being struck by [Slicing Tornado].
Bring [Befouling Ink] to Sarukel, The Unending Hunger when he opens his [Devouring Maw].
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Healers –
Stand behind [Concealing Murk] to prevent being struck by [Slicing Tornado].
Bring [Befouling Ink] to Sarukel, The Unending Hunger when he opens his [Devouring Maw].
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Tanks –
When afflicted with [Burden of Pain], attempt to minimize Physical damage taken.
Stand behind [Concealing Murk] to prevent being struck by [Slicing Tornado].
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Köstlicher Stärkungsfisch – Picking up a Delicious Bufferfish grants an additional 3% damage dealt. Healers instead restore 450 mana every 1 sec. These effects increase every 5 sec, up to 50 stacks.
Taking any damage causes the Delicious Bufferfish to drop onto the ground.-
Schreckenshai – A Dread Shark may catch the scent of a Delicious Bufferfish! It will devour the Bufferfish and all players within 8 yds after 6 sec.
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Hydraschuss – Marks players for a piercing Hydra Shot. After 6 sec, each arrow inflicts 3869775 Physical damage to all targets up to that player, split among those struck. Each player struck also gains a stack of Hydra Acid.
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Hydrasäure – Hydra acid covers a target, inflicting 234000 Nature damage every 1 sec for 6 sec. This effect stacks and stuns for 6 sec upon reaching 2 or more stacks.
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Bürde des Schmerzes – Curses a target with wracking pain, causing them to suffer 1075000 Shadow damage every 1 sec. Additionally, Physical damage the player suffers while the curse is in effect is shared to all other players. -
Aus der Tiefe – Beckon forth three Abyss Stalkers from the depths.
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Abyssalpirscher – Abyss Stalkers' melee attacks inflict shadow damage to their target instead of physical damage.
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Finstere Tiefe – Step through the shadows, striking a random player with Jaws from the Deep.
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Schlund aus der Tiefe – Bites a player, inflicting 245700 to 258300 Shadow damage immediately with an additional 212940 Shadow damage every 1 sec for 4 sec.
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Verbergende Düsternis – Upon death, Abyss Stalkers release a cloud of Concealing Murk for 20 sec. Players within the cloud suffer 233220 Shadow damage every 2 sec and have their hit chance reduced by 75%.
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Thousands of creatures rise from the depths of the ocean to assist their mistress.
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Schneidender Tornado – Slicing tornados sweep across the platform, inflicting 432900 Physical damage every 1 sec for 20 sec.
A Slicing Tornado coming into contact with Concealing Murk reduces its efficacy. -
Donnernder Schock – Jellyfish rise up from the waters, charging up to inflict 1512225 to 1589775 Nature damage and stun players within 8 yds for 4 sec.
Striking a murloc with Thundering Shock knocks it off a player and makes it vulnerable to attack. -
Zehrender Hunger – Beckons forth several Razorjaw Waverunners, which attach themselves to players, inflicting 469111 Physical damage every 2 sec.
Being struck with Thundering Shock knocks the murloc off of the target, making it vulnerable to attack.-
Wellenprescher der Reißmäuler
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Wasserschlag – Murlocs shoot water at players at low range, inflicting 588656 to 618844 Frost damage.
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Murlocmeute – Each dismounted murloc increases the damage done and cast speed of all other dismounted murlocs within 15 yds by 75%.
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Stage Two: Terrors of the Deep
Deep sea leviathans approach and answer the call of their master.
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Sarukel anlocken – Mistress Sassz'ine calls forth Sarukel, the Unending Hunger to swallow everything whole.
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Verschlingender Schlund – Sarukel opens his maw, sucking in all players and inflicting 436800 Frost damage every 2 sec. If a player comes within 15 yds of Sarukel, they are devoured whole. Upon inhaling 3 Befouling Ink clouds, Sarukel becomes disgusted and flees.
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Verschlingen – Players who get within 15 yds of Sarukel while his maw is open are killed instantly.
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Ossunet beschwören – Mistress Sassz'ine calls forth Ossunet, the Darkness to obstruct her foes.
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Besudelnde Tinte – Ossunet sprays ink clouds about, sticking to players who enter them. Ink clouds inflict 450450 Shadow damage every 2 sec, reducing movement speed by 25% and can be carried to Sarukel, The Unending Hunger to drive him away.
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Vellius rufen – Mistress Sassz'ine calls forth Vellius, the Drowning Tide to smash her enemies.
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Brechende Welle – Vellius crashes through the area, inflicting 3499200 Frost damage to all players he comes in contact with, knocking them back.
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Stage Three: Vast Oceans of Wrath
Mistress Sassz'ine uses her full powers to wipe away her enemies.
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Ossunet beschwören – Mistress Sassz'ine calls forth Ossunet, the Darkness to obstruct her foes.
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Besudelnde Tinte – Ossunet sprays ink clouds about, sticking to players who enter them. Ink clouds inflict 450450 Shadow damage every 2 sec, reducing movement speed by 25% and can be carried to Sarukel, The Unending Hunger to drive him away.
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Vellius rufen – Mistress Sassz'ine calls forth Vellius, the Drowning Tide to smash her enemies.
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Brechende Welle – Vellius crashes through the area, inflicting 3499200 Frost damage to all players he comes in contact with, knocking them back.
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Zehrender Hunger – Beckons forth several Razorjaw Waverunners, which attach themselves to players, inflicting 469111 Physical damage every 2 sec.
Being struck with Thundering Shock knocks the murloc off of the target, making it vulnerable to attack.-
Wellenprescher der Reißmäuler
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Wasserschlag – Murlocs shoot water at players at low range, inflicting 588656 to 618844 Frost damage.
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Schneidender Tornado – Slicing tornados sweep across the platform, inflicting 432900 Physical damage every 1 sec for 20 sec.
A Slicing Tornado coming into contact with Concealing Murk reduces its efficacy.

Die Schwestern des Mondes dienten als Wächterinnen des Tempels, lange bevor der Avatar von Sargeras darunter begraben wurde. Selbst nach dem Tod hielten die Schwestern weiter Wache, verloren jedoch im Lauf der Jahrtausende die Fähigkeit, Freund von Feind zu unterscheiden. Allmählich fielen sie dem Wahnsinn anheim. Wer nun ihre heiligen Kammern betritt, muss sterben.
Beutestücke
- Ausrüstung
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Ring: Yathaes Daumenring
- Relikte
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Feuer: Wildheit der Inbrünstigen
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Heilig: Segen der Weißen Dame
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Eisen: Gemeißeltes Sternenlicht
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Leben: Mondkralles Feder
Dungeonkompendium
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Overview – The Sisters of the Moon are trapped in a fading incorporeal state, bound together and sharing health. Between them they maintain only enough power to sustain the physical form of one of them at a time.
Huntress Kasparian initiates the fight, followed by Captain Yathae Moonstrke at 70% health remaining, and then followed by Priestess Lunaspyre at 40% health remaining.
The floor of the [Font of Elune] is a projected moon that changes through the moon phases. At Full Moon and New Moon the [Font of Elune] empowers the incorporeal Sisters of the Moon to use [Glaive Storm], [Incorporeal Shot], and [Embrace of the Eclipse].In Mythic difficulty, Astral Purge inflicts raid wide damage when players move to a different side of the moon.
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Damage Dealers –
If targeted by [Rapid Shot] move to the light side of the moon to clear stacks of [Umbra Suffusion].
If affected by [Moon Burn] move to the other side of the moon to trigger [Astral Purge].
Defeat the Moontalon before [Deathly Screech] becomes lethal.
If [Umbra Suffusion] or [Lunar Suffusion] stacks get too high, move to the other side of the moon to clear them.
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Healers –
If targeted by [Rapid Shot] move to the light side of the moon to clear stacks of [Umbra Suffusion].
If affected by [Moon Burn] move to the other side of the moon to trigger [Astral Purge].
If [Umbra Suffusion] or [Lunar Suffusion] stacks get too high, move to the other side of the moon to clear them.
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Tanks –
Position to allow [Moon Glaive] to hit 3 players to decrease overall tank damage.
If affected by [Discorporate] move to the other side of the moon to trigger [Astral Purge].
Avoid taking too many stacks of [Lunar Fire].
If [Umbra Suffusion] or [Lunar Suffusion] stacks get too high, move to the other side of the moon to clear them.
-
-
Quell von Elune – The floor of the font continually changes through the phases of the moon. Standing on the light side of the moon will stack Lunar Suffusion every 3 sec, while standing on the dark side of the moon will stack Umbra Suffusion every 3 sec. Switching from one side of the moon to the other clears all stacks of suffusion and triggers Astral Purge.
-
Lunardurchdringung – Increases Arcane damage taken by 3%.
-
Umbraldurchdringung – Increases Shadow damage taken by 3%.
-
Astrale Säuberung – Astral energy erupts from the target inflicting 390000 to 410000 Spellshadow damage and applying a stack of Astral Vulnerability.
In Mythic difficulty, Astral Purge inflicts 390000 to 410000 Spellshadow damage to all allies.
-
Astrale Verwundbarkeit – Increases damage taken from Astral Purge by 50% for 2 sec
-
-
-
Jägerin Kasparian
-
Zwielichtgleve – Throws a glaive at a target, inflicting 1790000 to 1970000 Shadow damage to anyone it hits before returning to the caster.
-
Mondgleve – Throws a glaive that bounces between up to 3 targets, inflicting (5000000 * 1.75) Physical damage total. The first target hit has Discorporate applied to them, decreasing all healing and absorbtion taken by 75% for 30 sec. Triggering Astral Purge will remove Discorporate.
-
Entkörperlichen – Decreases all healing and absorbtion taken by 75% for 30 sec. Triggering Astral Purge will remove Discorporate.
-
-
-
Hauptmann Yathae Mondstreich
-
Körperloser Schuss – Captain Yathae Moonstrike aims a Incorporeal Shot at her target, inflicting 25900000 Shadow damage to the target after 6 sec.
Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target. -
Zwielichtsalve – Shadow arrows rain from the sky, inflicting 600000 Shadow damage every 1.5 sec.
-
Schattenschuss – Fires a arrow inflicting 585000 to 615000 Shadow damage.
-
-
Priesterin Lunazenit
-
Umarmung der Finsternis – Priestess Lunaspyre shields an ally for 12 sec, absorbing 30000000 damage while also warding her enemies for 12 sec, absorbing 1000000 points of healing. If the shield expires, it inflicts the remaining absorption as Arcane damage to all enemies within 70 yds of the shield. Any ward that expires inflicts its remaining healing absorption as Shadow damage to all enemies within 8 yds of the ward. -
Mondbrand – Burns enemies with lunar energy, inflicting 751000 Arcane damage every 2 sec for 30 sec. Triggering Astral Purge will remove Moon Burn.
-
Lunarschlag – Summons lunar energy inflicting 585000 to 615000 Arcane damage.
-
Stage Two: Bow of the Night
-
Hauptmann Yathae Mondstreich
-
Mondkralle rufen – Captain Yathae Moonstrike calls Moontalon to fight at her side.
-
Mondkralle
-
Tödliches Kreischen – At low health Moontalon begins screeching, inflicting 593000 Shadow damage to all nearby enemies. This damage increases by 25% every time it is cast.
-
-
-
Zwielichtsalve – Shadow arrows rain from the sky, inflicting 600000 Shadow damage every 1.5 sec.
-
Flinkschuss – Captain Yathae Moonstrike focuses fire on a target, inflicting 500000 Shadow damage every 0.5 sec for 5 sec.
-
-
Priesterin Lunazenit
-
Umarmung der Finsternis – Priestess Lunaspyre shields an ally for 12 sec, absorbing 30000000 damage while also warding her enemies for 12 sec, absorbing 1000000 points of healing. If the shield expires, it inflicts the remaining absorption as Arcane damage to all enemies within 70 yds of the shield. Any ward that expires inflicts its remaining healing absorption as Shadow damage to all enemies within 8 yds of the ward. -
Mondbrand – Burns enemies with lunar energy, inflicting 751000 Arcane damage every 2 sec for 30 sec. Triggering Astral Purge will remove Moon Burn.
-
Lunarschlag – Summons lunar energy inflicting 585000 to 615000 Arcane damage.
-
-
Jägerin Kasparian
-
Glevensturm – Throws a glaive that shatters into multiple glaives, each inflicting 1960000 to 2190000 Arcane damage to everyone hit. -
Zwielichtgleve – Throws a glaive at a target, inflicting 1790000 to 1970000 Shadow damage to anyone it hits before returning to the caster.
-
Spektralgleve – Throws a spectral glaive that bounces between up to 3 targets, inflicting 487500 to 512500 Spellshadow damage.
-
Stage Three: Wrath of Elune
-
Priesterin Lunazenit
-
Lunarleuchtfeuer – Marks an enemy with Lunar energy, inflicting 700000 every 1 sec for 6 sec. When Lunar Beacon expires the target's location will be bombarded by a Lunar Barrage every 1 sec for 4 sec. Each Lunar Barrage inflicts 700000 Arcane damage every 1.5 sec and Silences while in the barrage area.
-
Mondbrand – Burns enemies with lunar energy, inflicting 751000 Arcane damage every 2 sec for 30 sec. Triggering Astral Purge will remove Moon Burn.
-
Lunarfeuer – Burns the target, inflicting 500000 Arcane damage every 2 sec for 30 sec.
-
-
Jägerin Kasparian
-
Glevensturm – Throws a glaive that shatters into multiple glaives, each inflicting 1960000 to 2190000 Arcane damage to everyone hit. -
Zwielichtgleve – Throws a glaive at a target, inflicting 1790000 to 1970000 Shadow damage to anyone it hits before returning to the caster.
-
Spektralgleve – Throws a spectral glaive that bounces between up to 3 targets, inflicting 487500 to 512500 Spellshadow damage.
-
-
Hauptmann Yathae Mondstreich
-
Körperloser Schuss – Captain Yathae Moonstrike aims a Incorporeal Shot at her target, inflicting 25900000 Shadow damage to the target after 6 sec.
Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target. -
Zwielichtsalve – Shadow arrows rain from the sky, inflicting 600000 Shadow damage every 1.5 sec.
-
Schattenschuss – Fires a arrow inflicting 585000 to 615000 Shadow damage.
-

Dies war einst eine heilige Grabstätte der Nachtelfen, doch die Legion hat das Gebiet mit ihrem Seelenkonstrukt besudelt. Diese widerwärtige Maschine nutzt die Energie der Toten und verwandelt sie in Monstrositäten. Die so verderbten und gequälten Geister trachten danach, sich an allen zu laben, die sich in die Tiefen des Grabmals begeben.
Beutestücke
- Ausrüstung
- Stoff: Zeremonienroben der Seelenkönigin
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Leder: Geätzter Knochengürtelbund
-
Halskette: Medaillon der zersplitterten Seelen
- Relikte
-
Teufel: Besudeltes Bildnis von Elune
-
Leben: Glimmende Gebetskerze
-
Schatten: Grotesk verzerrter Hochgeborenenschädel
-
- Besonderheiten
- Umhand des Tier-20-Sets
- Umhand des Tier-20-Sets
-
Overview – The Engine of Souls exists within the corporeal realm while the corrupted soul of High Priestess Dejahna controls the Spirit Realm. Both share health and call upon the spirits and the undead to serve the Legion.
At 30% health remaining, the Engine of Souls lurches forward and ejects The Desolate Host, a fearsome amalgamation of the corrupted dead.
In Mythic difficulty, players are only able to voluntarily switch realms while under 50% health.
-
Damage Dealers –
If afflicted with [Soulbind], quickly move to another similarly afflicted player in the opposing realm.
Manage the final explosion from [Shattering Scream] to ensure it removes applications of [Bonecage Armor].
-
Healers –
Players in the Spirit Realm will require large amounts of healing while [Wailing Souls] is occurring.
If afflicted with [Soulbind], quickly move to another similarly afflicted player in the opposing realm.
-
Tanks –
Manage the final explosion from [Shattering Scream] to ensure it removes applications of [Bonecage Armor].
If targeted with [Tormented Cries], attempt to aim the blast away from other players.
Swap realms with the other tank during each cast of [Wailing Souls] to ensure [Crush Mind] does not stack too high.
-
-
Dissonanz – All creatures and players periodically inflict 307125 to 322875 Shadow damage to all players in the opposing realm within 8 yds.
In the realm of the living, the Engine of Souls siphons fallen Night Elf spirits for the Burning Legion.
-
Das Seelenkonstrukt
-
Knochensplitter – Bone shards fly out at a target, inflicting 100% weapon damage. -
Speer der Pein – Marks a player for a Spear of Anguish. After 6 sec, the Spear of Anguish inflicts 1096875 to 1153125 Shadow damage to all players within 5 yds and knocks their spirit out of their body. This places a 1800000 heal absorb on targets struck which prevents them from interacting with Spiritual Fonts.
-
Speer der Pein – Marks a player for a Spear of Anguish. After 6 sec, the Spear of Anguish inflicts 6527200 to 6592800 Shadow damage divided evenly among all players within 5 yds and knocks their spirit out of their body. This places a 1800000 heal absorb on targets struck which prevents them from interacting with Spiritual Fonts.
-
Kollabierender Riss – Reverberations create a Collapsing Fissure for 1.5 min. Players standing within the Collapsing Fissure suffer 575000 Shadow damage every 1 sec.
-
Schmerzensschreie – Marks a player and blasts a cone of tormented magic at the target, inflicting 1072500 to 1127500 Shadow damage. This damage is increased by 300% if the target is already standing within Tormented Cries.
Remaining within the tormented spirits inflicts 275000 Shadow damage every 1 sec and silences the target. -
Exitus – When no players are in the current realm, 575000 Shadow damage is inflicted to all players. This increases the caster's Shadow damage done by 25% for 12 sec. This effect stacks.
-
-
Reanimierter Templer
-
Zerrüttender Schlag – Slam the ground, creating ruptures that travel outward. Players collidiing with a rupture suffer 970125 to 1019875 Physical damage and are knocked back.
-
Knochenkäfigrüstung – At 50% health remaining, bones surround the caster, reducing damage taken by 95% for 1 min.
Being struck with Shattering Scream removes this effect. -
Gebundene Essenz – Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
-
-
Schauriger Knochenwärter
-
Greifende Dunkelheit – Shadows erupt around a target, inflicting 218400 to 229600 Shadow damage. This bounces 3 times to players within 5 yds and increases in damage for each bounce.
-
Knochenkäfigrüstung – At 50% health remaining, bones surround the caster, reducing damage taken by 95% for 1 min.
Being struck with Shattering Scream removes this effect. -
Gebundene Essenz – Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
-
Spirit Realm
In the realm of the dead, High Priestess Dejahna's soul has been corrupted into dark servitude.
-
Seelenkönigin Dejahna
-
Geist zerschmettern – Blasts a player, inflicting 3165000 to 3300000 Shadow damage and increasing damage taken by Crush Mind by 5% for 1.5 min. This effect stacks. -
Geist zerschmettern – Blasts a player, inflicting 3150000 to 3310000 Shadow damage. -
Verkümmern – Cause a player's soul to wither, inflicting 277875 to 292125 Shadow damage every 3 sec for 1 min. This effect increases damage taken from Wailing Souls by 100%.
-
Seelenbindung – Binds the souls of two players together. Each target inflicts 862875 to 907125 Shadow damage to all players within 10 yds every 2 sec until they move within 5 yds of another bound player in an opposing realm.
-
Klagende Seelen – Releases a host of wailing souls every 2 sec for 1 min, inflicting 451584 Shadow damage to all players within the spirit realm. -
Exitus – When no players are in the current realm, 575000 Shadow damage is inflicted to all players. This increases the caster's Shadow damage done by 25% for 12 sec. This effect stacks.
-
-
Gefallene Priesterin
-
Zerschmetternder Schrei – Releases a shattering scream at a player, inflicting 292987 to 308013 Shadow every 1.5 sec for 7.5 sec. Each hit reduces the target's movement speed by 10% for 12 sec.
This effect stacks. Upon reaching 5 stacks, it explodes for 399750 to 420250 Shadow damage and removes Bonecage Armor from all targets within 5 yds. -
Geisterketten – Spirit chains fly to a player, inflicting 633750 to 666250 Shadow damage and reducing movement speed by 50% for 30 sec. These chains prevent the player from using Spiritual Fonts.
-
Gebundene Essenz – Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
-
-
Seelenrückstände
-
Seelenfäule – Soul Residue leaves behind Soul Rot as it moves. Standing within Soul Rot inflicts 684000 Shadow damage every 2 sec and reduces damage done by 75%.
-
Seeleneruption – Upon death, explodes and inflicts 1121250 to 1178750 Shadow damage to all players within 5 yds, knocking them back.
-
Unerbittlich – Periodically increases movement speed by 20% and damage done by 10%.
-
Gebundene Essenz – Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
-
Tormented Souls
Upon reaching 30% health, the Engine of Souls draws forth a vast number of tormented spirits to form the Desolate Host.
In Mythic difficulty, this begins a chain reaction that destroys the Spiritual Fonts.
-
Die trostlose Heerschar
-
Zerschlagende Verdammnis – Marks an area around The Desolate Host, inflicting 8000000 Shadow damage to all players within 15 yds, divided evenly among targets struck in the corporeal realm.
Additionally inflicts 10000000 Shadow damage to all players in the spirit realm. Players further away suffer less damage. -
Verdammte Zerschlagung – Marks an area around The Desolate Host, inflicting 8000000 Shadow damage to all players within 15 yds, divided evenly among targets struck in the spirit realm.
Additionally inflicts 10000000 Shadow damage to all players in the corporeal realm. Players further away suffer less damage. -
Qual – The Desolate Host periodically increases its damage done by 10%. This effect stacks.
Additionally, if Sundering Doom or Doomed Sundering fail to strike any players in either realm, The Desolate Host gains 5 stacks of Torment.
-

Nachdem ihr von Aegwynn aufgetragen worden war, das Grabmal des Sargeras zu verteidigen, hütete die wachsame Maid es über Jahrhunderte. Doch die Wächterin sah nicht voraus, welche Wirkung die sickernde Teufelsenergie des Avatars auf dieses Titanenkonstrukt haben würde. Die allmählich durch diese Bosheit verderbte Maid trachtet nun danach, alles zu zerstören, was sich ihr entgegenstellt.
Beutestücke
- Ausrüstung
- Relikte
-
Heilig: Fragment der Gnade
-
Sturm: Entfaltende Neuerschaffung
-
Frost: Virus der Lethargie
-
- Besonderheiten
- Hammer der Wachsamkeit als Transmog-Waffe
Dungeonkompendium
-
Overview – The Maiden of Vigilance has been partially corrupted by the Legion, and wields both Holy and Fel magic in equal proportion.
Periodically, the Maiden infuses all players with either [Light Infusion] or [Fel Infusion]. When players with opposing auras move too close together, the magics react, triggering [Unstable Soul].
Making contact with, or taking damage from, energy of the opposite element also triggers [Unstable Soul].In Mythic difficulty, Fragments not collected by players will trigger [Fragment Burst].
Additionally, [Blowback] will remove stacks of [Creator's Grace] and [Demon's Vigor].-
Damage Dealers –
Don't stand near allies with the opposite Infusion aura.
Dive into the pit when [Unstable Soul] is about to expire to keep from damaging allies with the explosion.
Collect stacks of either [Creator's Grace] or [Demon's Vigor] by touching Fragments that match your Infusion during Watcher's Wrath.
Quickly break [Titanic Bulwark] and interrupt [Wrath of the Creators].
-
Tanks –
Don't stand near allies with the opposite Infusion aura.
Dive into the pit when [Unstable Soul] is about to expire to keep from damaging allies with the explosion.
Prevent [Hammer of Creation] and [Hammer of Obliteration] from striking allies with the opposite Infusion.
-
Healers –
Don't stand near allies with the opposite Infusion aura.
Dive into the pit when [Unstable Soul] is about to expire to keep from damaging allies with the explosion.
Collect stacks of either [Creator's Grace] or [Demon's Vigor] by touching Fragments that match your Infusion during Watcher's Wrath.
Damage from [Wrath of the Creators] increases with each wave.
-
-
Instabile Seele – Inflicts 508750 to 591250 Fire damage every 2 sec. After 8 sec the target explodes, inflicting 1202500 to 1397500 Fire damage to all allies. The target and allies within 5 yards will also be knocked back.
Unstable Soul is triggered by Hammers, Echoes, and Fragments of opposing elements, as well as by coming too close to players with opposite Infusion debuffs. Unstable Soul is also caused directly by Mass Instability. -
Aegwynns Zauberschutz – An ancient ward protecting the deepest reaches of the tomb prevents Unstable Soul explosions from affecting allies.
-
Fragmentexplosion – Inflicts 1387500 to 1612500 damage to all players immediately, as well as 508750 to 591250 damage every 1 sec for 8 sec. Also applies Ravaged Soul.
-
Verheerte Seele – Increases Fragment Burst damage taken by 25%.
-
The Maiden of Vigilance infuses and hammers her enemies with both Holy and Fel magic.
-
Infusion – Infuses players with either Fel Infusion or Light Infusion.
-
Teufelsinfusion – Infuses a target with Fel energy, inflicting 208125 to 241875 Fire damage every 3 sec. After 5 sec, moving within 3 yards of an ally with Light Infusion will trigger Unstable Soul.
-
Lichtinfusion – Infuses a target with Holy energy, inflicting 740000 to 860000 Holy damage every 3 sec. After 5 sec, moving within 3 yards of an ally with Fel Infusion will trigger Unstable Soul.
-
-
Hammers – The Maiden imbues her hammer with either Holy or Fel energy and strikes the ground with tremendous force.
-
Hammer der Schöpfung – Slams the current target with a Holy infused hammer, inflicting 2000000 Physical damage. Holy energy then radiates from the hammer, splitting 12000000 Holy damage between all targets within 20 yards in a cone in front of the caster. Creates an area of Light Remanence.
Fel Infused targets become afflicted with Unstable Soul.-
Lichtremanenz – Remanence left behind by the Maiden's hammer inflicts 323750 to 376250 Holy damage every 2 sec. As the remanence decays, it emits Light Echoes.
-
Lichtechos – A blast of Holy energy strikes all players within 4 yards for 323750 to 376250 Holy damage. Triggers Unstable Soul for targets with Fel Infusion.
-
-
-
Hammer der Auslöschung – Slams the current target with a Holy infused hammer, inflicting 2000000 Physical damage. Fel energy then radiates from the hammer, splitting 12000000 Fire damage between all targets within 20 yards in a cone in front of the caster. Creates an area of Fel Remanence.
Light Infused targets become afflicted with Unstable Soul.-
Teufelsremanenz – Remanence left behind by the Maiden's hammer inflicts 323750 to 376250 Fire damage every 2 sec. As the remanence decays, it emits Fel Echoes.
-
Teufelsechos – A blast of Fel energy strikes all players within 4 yards for 323750 to 376250 Fire damage. Triggers Unstable Soul for targets with Holy Infusion.
-
-
-
-
Masseninstabilität – Instantly triggers Unstable Soul on up to 3 enemies.
-
Spontane Fragmentierung – Summons a Fragment of Creation or Fragment of Obliteration at the feet of a target enemy with an opposite infusion after 3 sec. The fragment will pursue the target for 10 sec. If not consumed, it will trigger Fragment Burst.
Stage Two: Watcher's Wrath
The Maiden of Vigilance jumps away, shields herself, and buffets the raid with Fragments of Creation and Obliteration.
-
Infusion – Infuses players with either Fel Infusion or Light Infusion.
-
Teufelsinfusion – Infuses a target with Fel energy, inflicting 208125 to 241875 Fire damage every 3 sec. Being struck by Fragment of Creation will trigger Unstable Soul.
-
Lichtinfusion – Infuses a target with Holy energy, inflicting 740000 to 860000 Holy damage every 3 sec. Being struck by Fragment of Obliteration will trigger Unstable Soul.
-
-
Rückstoß – Stuns all enemies in the arena for up to 12 sec, with stun duration lower for players further from the caster.
-
Titanisches Bollwerk – Fel Titan creates a shield of Holy energy, absorbing 60000000 damage and preventing all interrupts while the shield holds. -
Zorn der Schöpfer – Repeatedly buffets the raid with waves of energy, inflicting 117600 Holy damage. Each wave will do more damage than the last.
-
Leben auslöschen – After 30 stacks of Wrath of the Creators the maiden begins to extinguish all nearby life, inflicting 9500000 to 10500000 damage to all enemies with each cast.
-
-
Essenzfragmente – Emits Fragments of Creation and Obliteration that travel outward from the caster.
-
Grace and Vigor – Collecting Fragments of Creation or Obliteration with a matching Infusion will trigger Creator's Grace or Demon's Vigor for all nearby allies.
-
Anmut des Schöpfers – Holy energy bolsters a Holy Infused target, increasing damage inflicted by 10% and healing done by 5%, stacking up to 10 times.
-
Kraft des Dämons – Fel energy bolsters a Fel Infused target, increasing damage inflicted by 10% and healing done by 5%, stacking up to 10 times.
-
-

Als Aegwynn den Avatar von Sargeras besiegte, war es ihr unmöglich, ihn zu vernichten. Um ihn einzukerkern, wurde seine Rüstung unter dem Tempel von Elune begraben, wo sie für Jahrhunderte schlummerte. Jetzt, da die Legion die Barrieren des Grabmals einreißt, ist Kil'jaeden in der Lage, die Rüstung wiederzubeleben und ihre Macht auf Azeroth zu entfesseln.
Beutestücke
- Ausrüstung
-
Platte: Erdbrecherstulpen
-
Umhang: Cape der blinden Wut
-
Schmuckstück: Archiv des Glaubens
- Relikte
-
Feuer: Läuterungszündkatalysator
-
Eisen: Reaktives Pylonengehäuse
-
Leben: Hoffnungsfunke der Tapferen
-
Schatten: Spöttische Reflexion
- Besonderheiten
- Schulter des Tier-20-Sets
Dungeonkompendium
- Overview – The encounter begins with the Fallen Avatar immobile, trapped in titan machinery, accompanied by the corrupted Maiden of Valor. While assaulting the raid, the Avatar periodically attempts to draw energy from Containment Pylons around the room. The Maiden of Valor will absorb this energy if she is positioned to intercept it.
Once allowed to reach 100 Energy, the Fallen Avatar shatters the floor, becoming fully mobile and dropping players into the chamber below. The raid must then defeat the Fallen Avatar quickly, before [Rupture Realities] completely destroys the platform upon which they stand.-
Damage Dealers –
Help soak the effects of [Touch of Sargeras] and [Dark Mark].
Avoid [Unbound Chaos] and the targets of [Shadowy Blades].
Move away from the Fallen Avatar while he casts [Rupture Realities].
Focus damage on the Maiden of Valor while she is casting [Cleansing Protocol] to trigger a [Malfunction].
-
Healers –
Help soak the effects of [Touch of Sargeras] and [Dark Mark].
Avoid [Unbound Chaos] and the targets of [Shadowy Blades].
Move away from the Fallen Avatar while he casts [Rupture Realities].
-
Tanks –
Position the Maiden of Valor in [Corrupted Matrix] to prevent the Fallen Avatar from gaining energy.
Take turns tanking the Fallen Avatar to manage the application of [Desolate].
Move away from the Fallen Avatar while he casts [Rupture Realities].
Damage Dealers –
Help soak the effects of [Dark Mark].
Avoid [Unbound Chaos] and the targets of [Shadowy Blades].
Move away from the Fallen Avatar while he casts [Rupture Realities].
Focus damage on the Maiden of Valor while she is casting [Cleansing Protocol] to trigger a [Malfunction].
-
Locked into an ancient titan device, the Fallen Avatar struggles to regain his full power by corrupting the machinery around him.
-
Berührung von Sargeras – The Fallen Avatar creates 3 shadowy fissures. Each fissure erupts after 8 sec, inflicting 2900000 Shadow damage to all players in the fisure divided evenly. Each of these fissures that is not absorbed inflicts 4420000 to 4470000 Shadow damage to all players instead.
-
Realitätsfraktur – The Fallen Avatar unleashes a blast of fel energy inflicting 9250000 Fire damage to all players. Players farther from the Fallen Avatar take less damage. -
Entfesseltes Chaos – Every 0.5 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 1650000 to 1680000 Chaos damage to all players within 5 yards.
In addition, the target erupts with Chaos Flames causing them to suffer 179000 to 187000 Chaos damage every 0.5 sec for 4 sec. -
Schattenhafte Klingen – The Fallen Avatar summons forth 3 blades that speed towards random targets. Each player hit by a blade creates a pool of Lingering Darkness and causes an explosion, inflicting 1970000 to 2030000 Shadow damage to the target and all players within 7 yards.
-
Lauernde Dunkelheit – Impact with a Shadowy Blade creates a viscous pool that inflicts 650000 Shadow damage every 2 sec and reduces movement speed by 50% while within the pool.
-
-
Schattenhafte Klingen – The Fallen Avatar summons forth 3 blades that speed towards random targets. Each player hit by a blade causes an explosion, inflicting 1460000 to 1480000 Shadow damage to the target and all players within 10 yards, knocking them back.
-
Verwüsten – Inflicts 5600000 Physical damage and increases damage taken from Desolate by 75% for 29 sec.
This effect stacks. -
Aufzehren – Upon reaching 100 Energy, the Fallen Avatar consumes the remaining life essence from the Maiden of Valor, healing himself proportional to the health she has remaining.
-
Welle der Dunkelheit – Inflicts 731250 to 768750 Shadow damage to all enemies.
This attack is only used by the Fallen Avatar whenever he is not actively engaged in melee combat. -
Maid der Tapferkeit
-
Säuberungsprotokoll – Upon reaching 100 Energy, the Maiden of Valor places a shield upon herself absorbing 13% of her maximum health and begins casting Cleansing Protocol. At the completion of the cast, she inflicts 10000000 Fire damage to all players.
Depleting the absorb shield triggers a Malfunction.-
Fehlfunktion – Inflicts 25% of the Maiden of Valor's maximum health to herself and she becomes stunned for 4 sec, interrupting all casts.
-
-
Ermächtigung der Matrix – The Maiden of Valor becomes empowered while standing within the matrix, increasing Physical damage done by 5%. This effect stacks while she remains in the matrix.
-
-
Containment Pylon
-
Verderbte Matrix – Upon activating, a Containment Pylon sends a beam of corrupted power at the Fallen Avatar causing him to gain energy every sec for 39.5 sec.
The Maiden of Valor can intercept the beam causing her to gain energy instead.
-
Besudelte Matrix – A tainted pylon activates and begins to channel shadowy energy into the Fallen Avatar, increasing his energy generation.The Maiden of Valor refracts the shadowy beam to all players if she stands within it, inflicting 2487500 to 2512500 Shadow damage to all players every 2 sec.If a player stands between the pylon and the Fallen Avatar the beam is redirected to them. Standing within the beam inflicts 345625 to 354375 Shadow damage every 1.5 sec. In addition, the target is afflicted with Tainted Essence. This effect intensifies every 2 sec while standing within the beam.
-
Besudelte Essenz – Reduces healing and shields received by 10%. This effect stacks.
At 10 applications, the target is slain.
-
-
Stage Two: An Avatar Awakened
Upon reaching 100 Energy the Avatar shatters his bonds, destroying the platform and dropping players deeper into the Tomb of Sargeras.
-
Dunkles Mal – The Fallen Avatar brands a target causing them to unleash shadowy energy after 6 sec, inflicting 8890000 Shadow damage divided evenly to all players within 8 yards of the target, and knocking them into the air.
-
Realitätsfraktur – The Fallen Avatar unleashes a blast of fel energy, inflicting 5000000 Fire damage to all players and shattering the ground below him. Players farther from the Fallen Avatar take less damage. -
Verwüsten – Inflicts 5600000 Physical damage and increases damage taken from Desolate by 75% for 29 sec.
This effect stacks. -
Schwarze Winde – Summons forth chaotic storms of darkness that traverse the platform. Touching a storm inflicts 1234375 to 1265625 Shadow damage and an additional 500000 Shadow damage every 1.5 sec for 12 sec.
-
Sengen – Waves of heat emanate from the Fallen Avatar inflicting 225000 Fire damage to all players every 2 sec.
-
Teufelsinfusion – While the Fallen Avatar stands in lava, the damage of Sear is permanently increased by 15% every 2 sec.
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Regen des Zerstörers – The Fallen Avatar calls comets of felflame down onto the platform, inflicting 1218750 to 1281250 Fire damage to players within 4 yards of each impact.
Impacts that are not absorbed cause the platform under them to shatter, inflicting 780000 to 820000 Fire damage to all players, knocking them back.

Nach dem Handel, der die Draenei auf ihre Flucht zu den Sternen schickte, glaubte Kil'jaeden, die Legion sei unaufhaltsam. Doch all seine betrügerischen Taten konnten nicht verhindern, dass ihr diesen bedeutsamen Augenblick erreicht habt. Der Dämonenfürst ist über das Ausbleiben von Sargeras' versprochenem Sieg aufs Äußerste erzürnt und wird euch selbst in einem letzten Kampf entgegentreten, der das Schicksal Azeroths für immer bestimmen wird.
Beutestücke
- Ausrüstung
- Information: Die Beutestücke von Kil'jaeden haben alle 10 Itemlevel mehr, als die der anderen Bosse!
- Stoff: Handschuhe der subtilen Unterdrückung
- Relikte
- Arkan: Zerrissenes Gewebe der Realität
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Blut: Blutpakt der Man'ari
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Teufel: Verhängnisvolle Aschen
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Frost: Sphäre der Entropie
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Heilig: Gunst des Propheten
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Schatten: Spöttische Reflexion
- Besonderheiten
- Glyphe 'Funkensplitter'
- Wird Kil'jaeden im heroischen Modus besiegt, schaltet sich eine Variante des Herausforderungs-Designs eurer Artefaktwaffe frei
- Wird Kil'jaeden im mythischen Modus besieht, bekommt man den Titel Verdunkler
Dungeonkompendium
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Overview – Players engage Kil'jaeden on his command ship, engaging both him and the Shadow Reflections of their comrades' souls that he turns to his will.
At 80% health, Kil'jaeden takes to the sky, launching a punishing barrage of attacks on players, after which he re-engages the players with greater power.
At 40% health, Kil'jaeden wraps the platform in darkness, limiting players' vision to a short range around them, and summons several Shadowsouls. Players must find Illidan in the darkness, who grants the players his sight, and use it to defeat the Shadowsouls and dispel the darkness.
Once players have escaped the darkness, Kil'jaeden arrives at Argus and unleashes his ultimate attack - Darkness of a Thousand Souls. Players must use the rifts that he opens to absorb the missiles from Darkness of a Thousand Souls to avoid being killed by them.-
Tanks –
Alternate tanks on Kil'jaeden to avoid [Felclaws] stacking too high.
When Kil'jaeden casts [Armageddon], one of the missiles will be much larger than the others. This is [Armageddon Hail], and a tank should move to intercept this.
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Healers –
Heal Hopeless Reflections to minimize the effects of [Hopelessness].
Avoid the effects of [Darkness of a Thousand Souls] by moving close enough to the rifts created by [Tear Rift] to be affected by [Gravity Squeeze].
Move into [Armageddon Rain] to avoid the affects of [Armageddon Blast].
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Damage Dealers –
Interrupt Malignant Reflections' [Malignant Anguish].
Avoid the effects of [Darkness of a Thousand Souls] by moving close enough to the rifts created by [Tear Rift] to be affected by [Gravity Squeeze].
Move into [Armageddon Rain] to avoid the affects of [Armageddon Blast].
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Teufelsklauen – Empowers Kil'jaeden's claws with Fel energy for 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.On Heroic difficulty and above, Felclaws additionally causes Kil'jaeden's melee attacks to inflict 100% of his melee attack damage to all enemies in a cone in front of him.
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Zerreißende Singularität – Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 601000 damage to all players, and knocking them back.
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Armageddon – Calls down a hellish rain of meteors onto the deck of the ship.
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Armageddonregen – Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 1320000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 1 min to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.-
Armageddonverwüstung – Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
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Armageddonhagel – Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 26500000 Physical damage immediately and an additional 800000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.-
Armageddonverwüstung – Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
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Shadow Reflection
Kil'jaeden severs the souls of players, creating copies of them.
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Schattenreflexion: Klagen – Creates a Wailing Reflection of the player after 7 sec sec.-
Verbleibendes Klagen – When a Wailing Reflection is killed, the player who it was created from is afflicted with a Lingering Wail, inflicting 8000000 Shadow damage every 2 sec. until dispelled.
When this is dispelled, the lingering spirit will trigger a Wailing Grasp.-
Klagender Griff – Pulls all players to the location of the player affected by Lingering Wail.
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Leidgeplagtes Heulen – Inflicts 1000000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
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Crescendo – Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
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Schattenreflexion: Eruptiv – Creates an Erupting Reflection after 8 sec.
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Ausbrechende Schreckensflamme – Inflicts 370000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.
On Heroic difficulty and above, each cast of Erupting Dreadflame also applies Eruption to all other Erupting Reflections within 0 yards.
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Eruption – Increases damage done by 25%. This effect stacks.
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Eruptive Essenz – When an Erupting Reflection dies, any other Erupting Reflections within 20 yards are healed for 100% of their health.
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Verbleibende Eruption – When an Erupting Reflection is killed, the player who it was created from is afflicted with Lingering Eruption, inflicting 450000 Shadow damage, creating Erupting Orbs, and creating a Latent Eruption at their position every 0.5 sec. for 5 sec.
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Ausbrechende Kugel – Creates a flaming orb that moves away from the player afflicted with Lingering Eruption. If any players come into contact with an Erupting Orb, it will trigger a Chaotic Eruption.-
Chaotische Eruption – Inflicts 5000000 Shadow damage to players within 8 yards and knocks them into the air.
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Latente Eruption – Inflicts 3000000 Shadow damage to any players within 5 yards and knocks them back.
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Berstende Schreckensflamme – Inflicts 1870000 Fire damage to the targeted player and all other players within 15 yards.
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Fokussierte Schreckensflamme – Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
On Heroic difficulty and above, a Focused Dreadburst goes off at the location of each player hit by Focused Dreadflame.
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Fokussierte Schreckensexplosion – Players affected by Focused Dreadflame explode, inflicting 800000 Fire damage to themselves and all other players in 5 yards.
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Netherböe – Kil'jaeden gathers nether energy around him, reducing all damage taken by 99%.
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Zerreißende Singularität – Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 601000 damage to all players, and knocking them back.
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Armageddon – Calls down a hellish rain of meteors onto the deck of the ship.
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Armageddonregen – Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 1320000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 1 min to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.-
Armageddonverwüstung – Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
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Armageddonhagel – Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 26500000 Physical damage immediately and an additional 800000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.-
Armageddonverwüstung – Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
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Berstende Schreckensflamme – Inflicts 1870000 Fire damage to the targeted player and all other players within 15 yards.
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Fokussierte Schreckensflamme – Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
On Heroic difficulty and above, a Focused Dreadburst goes off at the location of each player hit by Focused Dreadflame.
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Fokussierte Schreckensexplosion – Players affected by Focused Dreadflame explode, inflicting 800000 Fire damage to themselves and all other players in 5 yards.
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Shadow Reflection
Kil'jaeden severs the souls of players, creating copies of them.
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Schattenreflexion: Klagen – Creates a Wailing Reflection of the player after 7 sec sec.-
Leidgeplagtes Heulen – Inflicts 1000000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
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Crescendo – Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
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Verbleibendes Klagen – When a Wailing Reflection is killed, the player who it was created from is afflicted with a Lingering Wail, inflicting 8000000 Shadow damage every 2 sec. until dispelled.
When this is dispelled, the lingering spirit will trigger a Wailing Grasp.-
Klagender Griff – Pulls all players to the location of the player affected by Lingering Wail.
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Schattenreflexion: Eruptiv – Creates an Erupting Reflection after 8 sec.
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Ausbrechende Schreckensflamme – Inflicts 370000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.
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Verbleibende Eruption – When an Erupting Reflection is killed, the player who it was created from is afflicted with Lingering Eruption, inflicting 450000 Shadow damage, creating Erupting Orbs, and creating a Latent Eruption at their position every 0.5 sec. for 5 sec.
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Ausbrechende Kugel – Creates a flaming orb that moves away from the player afflicted with Lingering Eruption. If any players come into contact with an Erupting Orb, it will trigger a Chaotic Eruption.-
Chaotische Eruption – Inflicts 5000000 Shadow damage to players within 8 yards and knocks them into the air.
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Latente Eruption – Inflicts 3000000 Shadow damage to any players within 5 yards and knocks them back.
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Schattenreflexion: Hoffnungslos – Creates a Hopeless Reflection after 8 sec.-
Hoffnungslosigkeit – When the cast completes, or when the Hopeless Reflection's health is completely restored, inflicts 5000000 Shadow damage to all players and creates a pool of Soul Anguish. The size of the pool and the damage dealt to players can be reduced by healing the Hopeless Reflection.-
Seelenschmerz – Silences, Pacifies and Inflicts 750000 Shadow damage every 2 sec. to players.
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Verbleibende Hoffnung – When a Hopeless Reflection is fully healed, all healers gain Lingering Hope. Lingering Hope restores 2% mana every 1 sec. for 5 sec.
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Teufelsklauen – Empowers Kil'jaeden's claws with Fel energy for 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.On Heroic difficulty and above, Felclaws additionally causes Kil'jaeden's melee attacks to inflict 0% of his melee attack damage to all enemies in a cone in front of him.
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Zerreißende Singularität – Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 601000 damage to all players, and knocking them back.
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Armageddon – Calls down a hellish rain of meteors onto the deck of the ship.
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Armageddonregen – Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 1320000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 1 min to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.-
Armageddonverwüstung – Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
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Armageddonhagel – Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 26500000 Physical damage immediately and an additional 800000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.-
Armageddonverwüstung – Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
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Kil'jaeden gathers the shadows around him, applying Deceiver's Veil to all players and creating several Shadowsouls.
Killing the Shadowsouls pushes back the darkness, removing Deceiver's Veil from all players.
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Schleier des Betrügers – Shadows gather, restricting your ability to target or any friendly player or enemy more than 8 yards away. causing all spells and abilities to miss, and reducing healing done by 100%.
Additionally, players are affected by Choking Shadows.-
Erstickender Schatten – The shadows choke you, absorbing increasing amounts of healing the longer you remain in the Deceiver's Veil.
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Zerreißende Singularität – Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 601000 damage to all players, and knocking them back. -
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Destabilisierte Schattenseele – The Shadowsoul periodically bursts with Shadow energy, inflicting 120000 Shadow damage to all players within 300 yards.
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Fürst Illidan Sturmgrimm – Illidan will fly to the platform during Deceiver's Veil. Any players who move within 8 yards of him are granted Illidan's Sightless Gaze.-
Illidans blinder Blick – Illidan grants you his sightless vision, allowing you to see and hit enemies within a 40 yard radius in the darkness, and heal friends - but also overwhelming you with fel power, inflicting 250000 Fire damage every 1 sec. for 20 sec.
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Dunkelheit der tausend Seelen – Fires deadly bolts of Shadow at all members of the raid, inflicting 3610000 Shadow damage immediately and 673000 Shadow damage every 2 sec. for the remainder of the encounter to all players hit.
If a player is standing close enough to a rift created by Tear Rift to be affected by Gravity Squeeze, the missiles from Darkness of a Thousand Souls will instead be harmlessly sucked into the rift. -
Dämonischer Obelisk – Creates Demonic Obelisks positioned around the platform which detonate in a cross of fel energy after a short time, inflicting 2500000 Fire damage to all affected players and knocking them back.
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Riss öffnen – Tears a rift in reality, pulling in all players and inflicting Gravity Squeeze on any players who are too close to the rift. Also, the missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting the targeted player if that player is standing close enough to the rift to be affected by Gravity Squeeze.Finally, rifts will also pull the pools of flame created by Flaming Orbs to them. When they reach the edge of the platform near the rift, the rift will suck in the flames, reducing the size of the flame patch over time.
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Gravitationsdruck – Inflicts 600000 Shadow damage every 1 sec. The amount inflicted increases the longer the player remains affected by Gravity Squeeze.
The missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting them if players are standing close enough to the rift to be affected by Gravity Squeeze.
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Flammende Kugel – Creates an orb of fire at a targeted location that follows the player closest to it when it is created.
When the Flaming Orb impacts with a player, it triggers a Flaming Detonation.-
Flammendetonation – Inflicts 2000000 damage to all players within 10 yards, and creates a pool of fire that afflicts any players who enter with Burning.
The size of the pool of fire created is reduced based on the length of time it takes the Flaming Orb to trigger a Flaming Detonation.-
Brennen – Inflicts 950000 Fire damage every 2 seconds.
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Berstende Schreckensflamme – Inflicts 1870000 Fire damage to the targeted player and all other players within 15 yards.
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Fokussierte Schreckensflamme – Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
On Heroic difficulty and above, a Focused Dreadburst goes off at the location of each player hit by Focused Dreadflame.
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Fokussierte Schreckensexplosion – Players affected by Focused Dreadflame explode, inflicting 800000 Fire damage to themselves and all other players in 5 yards.
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Besondere Beutestücke im Raid
Abseits der Ausrüstung, die ihr im Grabmal des Sargeras erhalten könnt, gibt es noch eine Vielzahl von anderen Belohnungen, die auch euch warten. Mit dabei sind diverse coole Sammelobjekte. Zu erwähnen ist hier auch noch einmal, dass im neuen Raid endlich die Tier-20-Sets erlangt werden können. Wie diese aussehen und was sie können, seht ihr auf unserer dafür angelegte Seite des Guides.Schicke Beutestücke aus dem Raid
- Glyphe 'Funkensplitter' - Drop von Kil'jaeden
- Titel: Verdunkler - Kil'jaeden im mythischen Modus besiegen
- Hammer der Wachsamkeit - Drop von Wachsame Maid
- Kluftwurm - Drop von Herrin Sassz'ine
- Variante der Artefaktherausforderungs-Artefaktwaffe: Kil'jaeden im heroischen Modus besiegen
- Wabernde Essenz von alle Bossen für die neue Legendary-Aufwertung auf Itemlevel 970: Unsettled Power
Siegel des verheerten Schicksals bleiben
Damit Spieler sich nicht einen Vorteil beim Release eines neuen Raids verschaffen konnten, wurde bisher immer wieder eine neue Währung für den Bonuswurf eingefügt. Sonst hätte man schließlich in der ersten Woche des Raids direkt ziemlich viele Chance auf Loot. Dieser Währungs-Tausch wird nun aber mit Patch 7.2.5 und der Öffnung des Grabmals des Sargeras nicht durchgeführt. Die Siegel des verheerten Schicksals bleiben vorhanden und sie werden auch nicht zurückgesetzt oder ähnliches. Das Limit von 6 Siegeln bleibt vorhanden.Eine Neuheit gibt es allerdings doch. Neben der Möglichkeit euch für Gold und Ordenshallenressourcen Bonuswürfe zu kaufen, können nun auch die Ehrenabzeichen vom PvP eingetauscht werden. Wieder gibt es dafür drei wiederholbare Quests. Für die erste möchte der NPC 5 Abzeichen, für die zweite Quest 10 Abzeichen und für die letzte Quest 20 Abzeichen.
Erfolg: Ruhm des Grabräubers
Wie schon in den Erweiterungen Wrath of the Lich King, Cataclysm, Mists of Pandaria und Warlords of Draenor, wurde auch in Legion ein beliebtes System fortgeführt. Dabei reden wir natürlich von den "Ruhm des Schlachtzüglers" - Erfolgen. So müssen in einer oder mehreren Raidinstanz(en) diverse Erfolge bei den Bosse errungen werden, wofür man lustige, anstrengende oder auch nervige zusätzliche Dinge machen muss, wodurch sich auch gerne mal die komplette Taktik im Bosskampf ändert. Wenn man alle Erfolge gesammelt hat, dann bekommt man als Belohnung den Meta-Erfolg und ein Sammelitem.So brachte der Ruhm des Schlachtzüglers von Legion für den Alptraum und die Nachtfestung die Entweihten Zügel für das Alptraum-Elch-Mount. Bisher war es auch immer so, dass es ein Reittier für den Ruhm des Schlachtzüglers gab. Dies ändert sich nun aber mit dem Grabmal des Sargeras. Für den Ruhm des Grabräubers gibt es nämlich zwei Sachen: zum einen den Titel "Grabräuber" und zum anderen das Haustier Micronax Controller.
Gimmick: Rune finden & in Gul'dan verwandeln!
Das Grabmal des Sargeras ist ein wichtiger Ort in der Geschichte von World of Warcraft und somit ist es gleich noch viel interessanter, dass wir als Spieler den ehemaligen Tempel der Elune endlich auch selbst betreten dürfen. Einer, der versucht hatte das Grabmal zu betreten, war Gul'dan mit seiner Orc-Streitkraft, der von Sargeras dorthin geschickt, aber getäuscht wurde. Und die meisten werden wohl wissen, was damals mit ihm geschehen ist. Er wurde von den wahnsinnigen Dämonen, die sich im Grabmal aufhielten, regelrecht in Stücke gerissen.Als kleines Easter Egg, kann man das Skelett von Gul'dan sogar in der Raidinstanz begutachten. Natürlich fehlt sein Kopf, den bekanntlich von den Orcs, die überlebt hatten, mitgenommen wurde und als mächtige dämonisches Artefakt diente. Doch das ist nicht das einzige Gimmick, welches man im Grabmal vorfindet. Laut der Geschichte von damals, hinterließ Gul'dan magische Runen an den Wänden des Tempels, die seine Gedanken wiederspiegeln. Und genau diese Runen gibt es ebenfalls in der Instanz.
Nun kommt aber das Beste: Spieler können die Runen benutzen. Und wenn man dies macht, verwandelt man sich in ein Echo von Gul'dan aus der Zeitlinie von WarCraft 3. Es ist aber nicht nur ein Kostüm, sondern man befindet sich von der Gameplay-Mechanik her in einem Fahrzeug und bekommt auch drei neue Fähigkeiten spendiert. Zudem werden alle Gegner im Grabmal neutral gegenüber dem Spieler. Alle Raidmitglieder werden feindlich und man kann sie angreifen. Andersherum können sie den Spieler allerdings ebenfalls angreifen. Dies hat zwar keinen großartigen Effekt, aber vor allem für Raidpause ist es ein nettes kleines Minispiel.
Inhaltsverzeichnis
- Allgemeine Informationen
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Neuer Raid: Grabmal des Sargeras
- Die neuen Tier-20-Sets
- Szenario: Die Tode von Chromie
- Die mythisch-plus Dungeons
- Legendäre Gegenstände
- Zeitwanderung: Schwarzer Tempel
- Neuer Haustierkampf-Dungeon
- Spezielles für einige Klassen
- Event: Der große Stylecheck
- Weitere neue Mikro-Feiertage
- Update des Dunkelmond-Jahrmarkts
- 13. Geburtstag von World of Warcraft
- Neuheiten für die PvPler
- Neue & bessere Erbstücke
- Die Anglerfreunde sind da
- Sonstige Neuheiten
- Die Patchnotes





könntet ihr vielleicht Guides zu den Bossen machen?
Die Bosse zu beschwören ist kein Problem, aber die Bosse beim Smaragddrachenschrei und beim Azurdrachenschrei haben mich recht schnell ins Nirvana befördert. Die andern beiden habe ich noch nicht probiert. ;)
Äh nein. Für die Quest bekommt man "Alter Kronkorken" und für den kann man "Handlanger Peins Haustiervorräte" kaufen. Hier ist andersrum als bei den Höhlen des Wehklagens, die Quest gib die Währung und für die Währung kann man sich entweder der Beutel oder eines von drei verschiedenen Haustieren kaufen. Hier ist also ausnahmsweise mal kein Zufallsprinzip eingebaut.
Und im Rubindrachenschrein sind es nicht 3 Lichs die man umhauen muss, sondern eine Abo, eine Banshee und ein Untoter auf einem Greif, die alle in mitten von Mobs stehen.
Und ein Bronzedrache kann nur einen Schrein abschließen, für die Portale gibt es extra Items die aus der Auswahlmöglichkeit "Mächtiger Gegenstand" kommen
In der Tat ein unnötiger Spoiler und die Argumente, dass man nicht auf Newsseiten surfen sollte, wenn man nicht gespoilert werden will, zieht nur auf schlechten Newsseiten, die mit reißerischen Überschriften Klicks generieren wollen.
Bei Euch hingegen sollte die Überschrift nur kurz darüber informieren, worum es in dem Artikel geht und dann kann jeder selber entscheiden, ob er diesen Artikel lesen möchte oder nicht.
Aber dick auf der ersten Seite in den News kommt man nicht drumrum, das nicht zu lesen, insbesondere, wenn es um Story geht und man diese selber entdecken möchte.
Danke und bitte auch für's nächste Mal berücksichtigen.
WTF! Danke, dass jez wieder die ganze Spannung im Arsch ist... Ich hab mir extra noch nichts zu dem Szenario durchgelesen, da ich es selber erleben wollte.
WoW ist underanderem deshalb so dumm geworden, weil man jeden scheiß irgendwo lesen kann. Alle Bosse, Taktiken, Videos und Story is ein halbes Jahr vor der Veröffentlichung bekannt.
Eig. sollte Blizz alles geheim halten bis es Veröffentlicht ist, dann hätten glaube ich auch viele wieder mehr spaß an WoW.
Also herzlichen glückwunsch ihr habt es geschafft, mir wieder mal des Spaß an einem Patch zu rauben und zudem einen Besucher eurer Seite verloren, denn auf Vanion.eu werde ich wohl so schnell nicht mehr kommen.
Klar verstehe ich, dass so der Spaß am Spiel etwas verloren geht, aber das ist eben die negative Seite, wenn man sich auf so einer Webseite informiert. Das sollte aber wirklich jedem bewusst sein. Als der Name zum nächsten Raid bekannt wurde - Grabmal des Sargeras - hat sich ja auch keiner beschwert, dass das nun die Überraschung verdirbt. Oder als Karazhan mit Patch 7.1 kam, gab es auch 10.000 News und Artikel darüber, wo sich auch keiner beschwert hat. Obwohl dies auch ein Spoiler war.
Also ich sehe hier ehrlich gesagt überhaupt keinen Grund, eine Spoiler-Warnung zu geben! Es ist einfach nur ein nettes Szenario ohne große Lore.
Und Andi, dass du jetzt noch sagst "sie stirbt ja gar nicht" echt jetzt?
Ich besuche Seiten wie vanion.eu weil ich informiert werden möchte über das was war, was ist und was noch kommen wird! Ob ich mich dabei über Inhalte Spoilern lassen möchte entscheide ich durch die Auswahl der news die ich mir durchlese. Ich sehe die Verfasser der news in der Verantwortung den Lesern gegenüber dies auch zu ermöglichen und nicht schon in der Überschrift derartige Spoiler mit einzubringen. Buffed.de hat zB geschrieben: "Das erwartet euch im Chromie-Szenario"
so kann der leser selbst entscheiden ob er es lesen will oder nicht!
lg
was ist mit dem Leggi, das verschiedene Berufe herstellen können; bzw. die es erst herstellen, wenn 7.2.5 live ist?
Müsste das dann nicht sofort auf 970 sein?
schade
Wisst ihr das evtl. mehr ?
"wenn man alle legendarys einer spezialisierung hat (inklusive die die für alle spezialisierungen sind) dann ist es dir nichtmehr möglich mit dieser spezialisierung ein legendary zu erhalten. du müsstest umspeccn oder die lootspezialisierung ändern."
(nein kein quote :D)
hab leider keine quelle mehr dafür (:
Du wirst selbst wenn du als Tank 10/10 Legis hast, für die anderen Specs auch die bekommen (selbst wenn im Loottable noch Tank drinne ist), aber es wird dann einfach Random sein. Das einzige wie man es beeinflussen kann wird weiterhin die spezielle Umstellung auf genau den gewünschten Spec.
skalieren die dann auch auf 850 hoch? :P
Dieses Item ist ein so genanntes Arsenal, was heißt, es ist eine reine optische Waffen-Vorlage, die Dämonenjäger erhalten können, quasi eine Moggvorlage. Die echten Kriegsgleven, wenn sie denn im Zeitwanderungsraid droppen sollten, was zu bezweifeln ist, werden nicht hochgestuft.
sowas kotzt einen mehr an als alles andere.