Sechs neue Weltbosse
Bereits mit dem Release von Legion haben die Entwickler uns mit einer ziemlich großen Anzahl von Weltbossen überrascht. Um es genauer zu sagen mit 11 Stück, die auf den ganzen Verheerten Inseln verteilt sind. Allerdings erscheint, bis auf zwei Ausnahmen, nur jede Woche einer von ihnen, was es schwer macht sie gezielt zu erlegen. Patch 7.2 brachte dann drei weitere neue Weltbosse, die an der Verheerten Küste ihr Unwesen treiben, wenn das entsprechende Gebäude aufgebaut wurde. Diese beiden Tiers an Weltbosse orientieren sich auch an den Raidtiers von Legion und lassen passende Beute fallen.Da mit Patch 7.3 nun der nächste Raid ins Spiel eingefügt wird, bringt das Update auch wieder neue Weltbosse mit sich, auch wenn der Schlachtzug selbst erst später eröffnet. Diese können dann auf Argus gefunden werden und es sind ziemlich viele. Um es genauer zu sagen: 6 Stück! Davon ist erneut einer pro Woche aktiv. Anders als bisher steht der Weltboss aber nicht irgendwo auf Argus herum, sondern er versteckt sich auf einer anderen Welt ...
Weltbosse & Invasionsportale
Und wie kommt man auf diese anderen Welten? Durch die Invasionsportale auf Argus. Eine genauere Erklärung dazu gibt es auf der entsprechenden Seite im Guide: zu den Invasionsportalen. Wichtig zu wissen ist, dass es zwei verschiedene Portale gibt. Einmal die kleinen und dann noch die großen. Diese müssen durch zwei Quests erst freigeschaltet werden. So müsst ihr das 4. Kapitel der Kampagne auf Mac'aree zu Ende gespielt haben. Dann bekommt ihr von Illidan auf der Vindicaar die Quest Where They Least Expect It und danach noch Invasion Point Offensive. Nachdem ihr sie erledigt habt, könnt ihr kleine und große Invasionen spielen.Übrigens könnt ihr diese Quest immer wieder abgeben, wenn ihr 15 Argusportalsteine gesammelt habt. Und wieso? Nun, immer wenn ihr ein großen Invasionsportal betreten wollt, muss vorher die Quest bei Illidan erledigt werden. Also pro Woche mindestens einmal. Öfters lohnt es sich kaum, denn Weltbosse können bekanntlich nur einmal die Woche gelootet werden. Die Portalsteine gibt es über Weltquests und durch kleine Invasionspunkte.
Es gibt pro Woche nur ein großes Portal auf Argus, welches entsprechend durch ein anderes Icon auf der Karte gekennzeichnet ist. Geht man durch das Portal, wird man auf eine andere Welt teleportiert, die von der Legion angegriffen wird. Und dort kann man dann einen von sechs Weltbossen besiegen. Je nachdem, welcher dort aktiv ist. Sie lassen Ausrüstung mit Itemlevel 930 fallen.
Die neuen Weltbosse
Matrone Folnuna
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Overview: Matron Folnuna summons forth several types of imps over the course of the encounter that pester her enemies. In addition, when Matron Folnuna reaches 100 Energy she unleashes a [Slumbering Gasp] that can be avoided. Any players who fail to avoid [Slumbering Gasp] can be freed from their slumber by inflicting any damage to them.
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Damage Dealers:
Run around Matron Folnuna to avoid her [Slumbering Gasp].
Help free allies from the effects of [Slumbering Gasp] by inflicting damage to them.
Avoid being close to Felblaze Maniacs to avoid their [Scorching Presence]. -
Healers:
Run around Matron Folnuna to avoid her [Slumbering Gasp].
Avoid being close to Felblaze Maniacs to avoid their [Scorching Presence]. -
Tanks:
Take turns tanking Matron Folnuna to manage the application of [Infected Claws].
Run around Matron Folnuna to avoid her [Slumbering Gasp].
Help free allies from the effects of [Slumbering Gasp] by inflicting damage to them.
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Infected Claws: Inflicts 755625 to 794375 Nature damage to the current target and increases the damage of Infected Claws by 5% for 12 sec. This effect stacks.
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Slumbering Gasp: Inflicts 1462500 to 1537500 Nature damage to the any target caught within the breath and causes them to fall asleep for 20 sec.
Players who are asleep can be awoken by inflicting any damage to them. -
Fel Blast: Fires a bolt of fel energy at a random target inflicting 877500 to 922500 Fire damage.
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Grotesque Spawn: Launches several globs of molten fel that impact the ground nearby inflicting 1462500 to 1537500 Fire damage to players within 6 yards of the impact and also summons forth a random imp to serve the caster.
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Fel Firebolt: Hurls a bolt of fel fire at a random target inflicting 438750 to 461250 Fire damage.
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Scorching Presence: Surrounds the caster in flames, burning any player who comes too close.
Burned targets are disoriented and suffer 450000 Fire damage every sec for 3 sec.
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Beute
- Fel-Absorbant Wristbands
- Waistguard of Devilish Deeds
- Crown of Burning Resolve
- Imp-Overseer's Vest
- Gloves of Barbarous Feats
- Frigid Earing
- Vile Drifter's Footpads
- Shoulderguards of the Despondent Masses
- Helm of the Vigilant Eye
- Accursed Defiler's Mantle
- Nefarious Light-Step Slippers
- Waistguard of Fel Magics
- Essence of the Burgeoning Brood
- Gauntlets of Barbaric Cruelty
Herrin Alluradel
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Overview: Mistress Alluradel periodically casts [Beguiling Charm], charming all players who are facing her when the cast completes. Bringing a charmed player to 50% health breaks the effect, freeing them from Alluradel's control.
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Damage Dealers:
Turn away from Mistress Alluradel when she casts [Beguiling Charm].
Help free players affected by [Beguiling Charm] by brining them to 50% health. -
Healers:
Turn away from Mistress Alluradel when she casts [Beguiling Charm].
[Fel Lash] inflicts heavy damage to players caught in the cone. -
Tanks:
Turn away from Mistress Alluradel when she casts [Beguiling Charm].
Take turns tanking Mistress Alluradel to manage the application of [Sadist].
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Beguiling Charm: Mistress Alluradel charms all players who are facing her for 20 sec.
Dealing sufficient damage to the mind-controlled player will break the effect. -
Fel Lash: With a snap of her whip Mistress Alluradel creates a wave of fel flame that inflicts 1950000 to 2050000 Fire damage to all players in a cone 45 yards long.
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Heart Breaker: Inflicts 450000 Shadow damage every 2 sec for 24 sec.
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Sadist: With each consecutive melee attack against the same target, Mistress Alluradel's attack speed increases by 5%. This effect stacks.
Beute
- Cinch of Detestable Guile
- Spaulders of Vile Determination
- Mesmerizing Soul Hood
- Soul Crushing Stompers
- Waistguard of Devilish Deeds
- Breastplate of Terminal End
- Scourge of Perverse Desire
- Enthralling Chain Armor
- Fel-Spike Shoulderpads
- Fel Mistress' Brand
- Leggings of Heinous Acts
- Accursed Defiler's Mantle
- Poison-Barbed Bracers
- Nefarious Light-Step Slippers
Inquisitor Meto
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Overview: Inquisitor Meto focuses his [Reap] and [Sow] abilities on their main threat target while randomly targeting players with [Death Field]. Inquisitor Meto will periodically summon [Seeds of Chaos] at random locations.
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Damage Dealers:
Spread out around the boss to mitigate the damage of [Death Field].
One player should stand in each [Seed of Chaos] to lessen the damage to the raid. -
Healers:
Players standing in [Seeds of Chaos] will take damage over time, but will cause the explosion to inflict less damage.
[Death Field] is randomly targeted and will hit a large portion of the raid depending on how well spread out they are.
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Reap: The caster summons a scythe of pure fel energy to harvest the souls of his enemies. Any players in front of the caster suffer 1850000 to 2150000 Fire damage and will take an additional 277500 to 322500 Fire damage every 5 sec. for 10 sec.
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Sow: The caster thrusts a lance of fel energy forward, inflicting 1850000 to 2150000 Fire damage to all enemies in a line. Victims of Sow will take an additional 100% damage from Reap and Sow.
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Seeds of Chaos: The caster summons several Seeds of Chaos nearby that will explode after 10 sec. The damage of the explosion is greater the larger the seed has grown.
Players can absorb the energy of the orb by standing in it; but will take 185000 to 215000 damage per 1 sec. while doing so. -
Death Field: The caster creates a field of fel energy in a wide cone. Players caught in the field take 925000 to 1075000 Fire damage and an additional 925000 to 1075000 Fire damage over 10 sec.
Beute
- Cinch of Detestable Guile
- Censer of Dark Intent
- Breastplate of Terminal End
- Robes of Demonic Purpose
- Legguards of Doomed Chattel
- Vile Drifter's Footpads
- Meto's Orb of Entropy
- Gloves of Grim Direction
- Fel-Linked Crushers
- Shoulderguards of the Despondent Masses
- Horned Hood of Retaliation
- Tainted Corruptor's Vambraces
- Nefarious Light-Step Slippers
- Waistguard of Fel Magics
Occularus
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Overview: Occularus will attack his threat target with [Gushing Wounds], [Searing Gaze], and [Lashes]. All the while, Occularus will periodically afflict random enemies with [Eye Sores] and confound enemy positioning with [Phantasms].
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Damage Dealers:
[Phantasms] can be avoided, but their movement is deceptive.
[Searing Gaze] can be interrupted. -
Healers:
[Phantasms] can be avoided, but their movement is deceptive.
[Eye Sores] will decimate your raid if the victims are not healed.
Tanks will take more and more damage from [Gushing Wounds] the longer they continue to tank Occularus. -
Tanks:
[Phantasms] can be avoided, but their movement is deceptive.
[Searing Gaze] can be interrupted.
Alternate tanking the boss to mitigate the effects of [Gushing Wound] and [Lash].
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Gushing Wound: The caster bites the target, leaving the victim bleeding for Physical damage over 20 sec.
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Lash: The caster lashes out with their tongue, inflicting 925000 to 1075000 Physical damage to the target. This damage is increased based on the number of Gushing Wounds the victim has.
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Searing Gaze: The caster focuses their gaze on the target, inflicting 2000000 Shadowflame damage. This damage is increased based on the number of Gushing Wounds the victim has.
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Phantasm: The caster summons orbs of fel energy that will inflict 601250 to 698750 Fire damage to any player they come in contact with.
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Eye Sore: The caster launches several eyes that affix their gaze on a random player. Victims suffer 462500 to 537500 Fire damage every second for 15 sec.
Beute
- Sash of Diabolic Preparation
- Soul Crushing Stompers
- Mesmerizing Soul Hood
- Sabatons of Ceaseless Assault
- Gloves of Barbarous Feats
- Imp-Overseer's Vest
- Gore-Soaked Legplates
- Occularus' Unblemished Lens
- Helm of the Vigilant Eye
- Accursed Defiler's Mantle
- Tainted Corruptor's Vambraces
- Poison-Barbed Bracers
Sotanathor
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Overview: Sotanathor uses his great weapon to [Cleave] his enemies in twain or to send forth [Wakes of Destruction] at random enemies. Sotanathor will periodically use his powerful voice to [Silence] all nearby enemies.
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Healers:
Dodge [Wakes of Destruction].
[Soul Cleave] will need to hit multiple players in order for the tank to survive.
[Silence] lasts for 6 sec. -
Tanks:
You will need other players in the raid to help you survive [Soul Cleave].
[Cloven Soul] will increase the damage of [Soul Cleave].
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Silence: The caster unleashes a concentrated burst of sonic energy from their weapon, silencing all enemies within 100 yards for 6 sec.
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Soul Cleave: Inflicts 7400000 to 8600000 Fire damage, divided evenly among all targets within 5 yards of the primary target.
The primary target is afflicted with Cloven Soul.-
Cloven Soul: The victim's defenses are weakened, increasing the damage they take by 30% for 30 sec.
While the victim's soul is cloven, they take 371250 to 378750 Fire damage every second.
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Cavitation: The caster swings their axe, sending forth Wakes of Destruction at random enemies.
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Wake of Destruction: The Wake of Destruction explodes on contact, inflicting 1387500 to 1612500 Shadow damage to all players within 3 yards. Any Latent Energy in the area will be unleashed.
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Seed of Destruction: The caster chooses 3 targets, causing them to emit 8 Wakes of Destruction after 4 sec.
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Wake of Destruction: The Wake of Destruction explodes on contact, inflicting 1387500 to 1612500 Shadow damage to all players within 3 yards. Any Latent Energy in the area will be unleashed.
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Beute
- Spaulders of Vile Determination
- Spike of Immortal Command
- Gauntlets of Barbaric Cruelty
- Waistguard of Devilish Deeds
- Sotanathor's Thundring Hoof
- Gore-Soaked Legplates
- Robes of Demonic Purpose
- Enthralling Chain Armor
- Fel-Linked Crushers
- Gloves of Grim Direction
- Horned Hood of Retaliation
- Leggings of Heinous Acts
- Subjugated Drudge's Leggings
- Bracers of Diabolic Fury
Grubenlord Vilemus
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Overview: Pit Lord Vilemus will periodically use his [Fel Breath] and [Stomp] to damage the raid. Tanks will need to manage threat in order to survive his [Drain] ability.
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Damage Dealers:
Spread out to avoid taking unnecessary damage from [Fel Breath].
[Stomp] will interrupt any spells being cast and send you flying into the air. -
Healers:
[Fel Breath] hits many players in a cone and leaves a damage over time effect on any victims.
[Stomp] will interrupt your spellcasting and then launch all players into the air, causing them to take falling damage in addition to the initial damage from the ability.
[Drain] will lower the victim's maximum health in addition to inflicting damage. -
Tanks:
[Drain] will lower your maximum health in addition to inflicting damage.
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Drain: The caster channels fel magic through their weapon, inflicting 1665000 to 1935000 Fire damage to all players within 8 yards of their target over 6 sec.
Every time the victim is damaged in this way, they lose 10% of their maximum health for 20 sec. -
Stomp: The caster stomps the ground, knocking enemies back and interrupting any spellcasting.
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Fel Breath: The caster exhales fel fire in a wide cone. Players caught in the cone take 925000 to 1075000 Fire damage and an additional 925000 to 1075000 damage over 10 sec.
Beute
- Vilemus' Bile
- Sash of Diabolic Preparation
- Fel-Linked Crushers
- Subjugated Drudge's Leggings
- Soul Crushing Stompers
- Fel-Absorbant Wristbands
- Sabatons of Ceaseless Assault
- Breastplate of Terminal End
- Crown of Burning Resolve
- Gloves of Barbarous Feats
- Legguards of Doomed Chattel
- Fel-Spike Shoulderpads
- Bracers of Diabolic Fury
Inhaltsverzeichnis
- Allgemeine Informationen
- Pre-Event: Magni Szenario
- Die zerstörte Welt: Argus!
- Antorus, der brennende Thron
- Die neuen Tier-21-Sets
- Dungeon: Sitz des Triumvirats
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Sechs neue Weltbosse
- Die Invasionspunkte
- Verbesserung der Artefaktwaffe
- Veränderungen an Dungeons
- Neuheiten für Handwerker
- Neuheiten für Sammler
- Neues für die Klassenhalle
- Neues für die PvPler
- Die neuen Zauberanimationen
- Zeitplan der Freischaltung
- Sonstige Neuheiten
- Lore: Das passiert auf Argus
- Die Patchnotes







Wird Zeit das man mal die allgemeinen Models der Rüstungen überarbeitet und dafür sorgt das sie nicht nur auf den Char aufgemalt werden, sondern modelliert. Seit den Gears of War Plattenboots und dem Keuschheitsgürtel ist da nix mehr passiert.
MfG Mo
LG
Xilo
beim hexer ist eins drin
mfg Martin
Macht ne Karte wo die Mobs spawn die mounts droppen
Woher weiß ich, welcher Anglefreund gerade aktiv ist und wo ich ihn/sie finden kann?
Reihenfolge ist: Val'sharah - Hochberg - Sturmheim - Suramar - Küste - Azsuna und dann wieder von vorn.
Heute morgen um halb sieben war noch kein Angler gespawnt bei dem Spot in der Nähe von Donnertotem
LG
Xilo
Edit: Mit Dunkelmond-Buff natürlich bissl schneller ;)
Von daher könnte ich mir vorstellen, dass entweder die Werte der Säbleraugen verändert werden (weil man eh nur einen tragen kann), oder es neue Steine gibt, die bessere Werte haben, aber nur einmal sockelbar sind.
Übrigens, bei Wowhead haben die verlinkten Steine nur "+200 Secondstat", und nicht "+250 Main + 188 Second". Wurde da was geändert, und wer hat Recht?
Da die Info bzgl. der neuen Gems mit 250 Primär + 188 Sekundär ja offenbar nicht stimmt, ist der Unterschied ja auch nicht so deutlich.
Was stimmt jetzt, geht es bis Stufe 55 oder Stufe 50? Hier steht, es gibt nur 10 neue Stufen welche über 10 Wochen freigeschaltet werden. Müssten es dann nicht 15 Wochen sein für 15 Punkte?
mfg Hano
tolle übersicht ! danke ! was mir aber fehlt, sind die änderungen an den klassen zb Frost Dk oder Katze
mfg Hano