Antorisches Oberkommando
Vor langer Zeit, im goldenen Zeitalter der Zivilisation der Eredar, wurde ein Rat gegründet, um die Verteidigung von Argus zu überwachen und den Frieden zu wahren. Doch nachdem der finstere Pakt mit Sargeras geschlossen war, setzten diese meisterhaften Taktiker ihr militärisches Wissen dazu ein, einen Brennenden Kreuzzug anzuführen, der zahllose Welten vernichten sollte. Jetzt steht ihnen die gesamte Stärke der Armee der Legion zu Befehl und sie verwenden diese fürchterliche Macht, um alle zu vernichten, die sich dem Willen des Dunklen Titanen widersetzen.Beute von diesem Boss
Wenn ihr diesen Encounter in Antorus, dem brennenden Thron, besiegt habt, winkt euch natürlich auch Beute. Zumindest, wenn das Dropglück auf eurer Seite steht. Falls nicht, könnt ihr es auch noch einmal mit einem Bonuswurf durch den Einsatz des Siegel des verheerten Schicksals probieren, ein Ausrüstungsteil aus der Beutetabelle abzugreifen!Ausrüstung
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Schmuckstücke - Ishkars Teufelsschildemitter, Signalfeuer des Terminus
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Blut - Svirax' makabre Trophäe
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Heilig - Lichtschildverstärker
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Eisen - Fasces der endlosen Legionen
- Umhang des Tier-21-Sets
- Handwerk - Muster: Infernalische Schiftung
- Handwerk - Muster: Infernalische Schulterschützer
Auszug aus dem Dungeonjournal
Durch das Dungeonjournal im Spiel selbst, kann man bereits einiges zum Bosskampf erfahren, ohne ihn überhaupt gespielt zu haben. Zwar erfahrt ihr auch in unserem Videoguide genaueres zur Taktik, um den Encounter zu besiegen, aber trotzdem haben wir für euch folgend noch einmal den Auszug aus dem Dungeonjournal aufgelistet.-
Overview – The Antoran High Command's three commanders attack their enemies both face-to-face and from inside their command pods. Only one commander is out of their pod at any given time, and commanders still in their pods attack their enemies using the might of the Legion military. While a commander is attacking directly, their command pod is empty and can be commandeered. After a period attacking their enemies face to face, commanders will [Assume Command] and return to their pod.
On Mythic difficulty, Screaming Shrikes will appear periodically and channel [Extract Interloper] in an to attempt to remove your allies from command pods they have commandeered.
Additionally, the effects of [Psychic Scarring] last for the duration of combat.-
Damage Dealers
Group up under a [Felshield] to mitigate the effects of [Fusillade].
Interrupt Fanatical Pyromancers when they cast [Pyroblast].
Make maximum use of Legion command pods when one is vacated by the enemy.
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Healers
Group up under a [Felshield] to mitigate the effects of [Fusillade].
Focus additional healing on allies who enter a Command Pod as they suffer the effects of [Psychic Assault].
Quickly heal allies targeted by [Chaos Pulse], and dispel the effects it leaves behind.
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Tanks
Group up under a [Felshield] to mitigate the effects of [Fusillade].
Position active commanders facing away from allies so they do not get hit by [Exploit Weakness].
Avoid taking too many consecutive strikes from [Exploit Weakness].
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Each commander has powerful abilities they can only access while they inhabit their command pod.
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Chaosimpuls – Fires a pulse of Fel energy at an enemy, inflicting 180500 to 199500 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 sec, up to a maximum of 15%.
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[Admiral Svirax]
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Feuersalve – A legion cruiser appears overhead and barrages the arena, inflicting 2000000 Fire damage.
Each Fusillade applies Zeroing In on Admiral Svirax, increasing the damage inflicted by subsequent Fusillades by 25%.-
Anpeilen – Admiral Svirax hones her aim, increasing Fusillade damage by 25% per stack of Zeroing In.
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Oberster Ingenieur Ishkar
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Entropische Mine – Creates 4 Entropic Mines in the vicinity of a target enemy. After 3 seconds the mines become armed, triggering Entropic Blast on any enemies that come within 6 yards.
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Entropische Druckwelle – A violent explosion is triggered by coming into proximity with an Entropic Mine, inflicting 2193750 to 2306250 Fire damage to all targets within 6 yards. Also inflicts 135000 Fire damage to all enemies every 1 sec for 4 sec.
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General Erodus
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Verstärkung herbeirufen – Summons a wave of Legion reinforcements.
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Fanatische Pyromantin
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Pyroschlag – Hurls an immense ball of flame at an enemy, inflicting 3800000 to 4200000 Fire damage.
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Stoßtruppsoldat der Teufelsklinge
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Dämonischer Ansturm – Charges a random enemy from among the three furthest enemies, knocking back and slowing that enemy by 30% for 6 sec.
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Klingensturm – Slashes wildly, inflicting 1045000 to 1155000 Physical damage to all enemies within 5 yds every 1 sec for 6 sec.
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Phase: Out of Pod
While out of their command pod, each commander fights their enemies more directly using a shared set of attacks.
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Oberbefehl – The caster takes command of their command pod, ejecting any interlopers who may have entered in their absence.
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Schwäche ausnutzen – Strike enemies within 10 yards where they are the weakest, inflicting 3700000 to 4300000 Physical damage and increasing Physical damage taken by 75% for 20 sec.
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Schockgranate – Hurls Shock Grenades at 3 targets, inflicting 1110000 to 1290000 Fire damage on impact. After 5 sec, the target and all allies within 8 yards are Shocked, inflicting 2375000 to 2625000 Fire damage and stunning them for 3 sec.
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Geschockt – Inflicts 2375000 to 2625000 Fire damage and stuns all enemies within 8 yds for 3 sec.
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Phase: Stealing Power
While a commander is out of their pod and attacking directly, players can commandeer the pod and use its powerful abilities. This causes the player to suffer a [Psychic Assault], which will eventually overwhelm and kill the player for meddling with powers beyond their station.
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Psychische Attacke – The Legion commanders still in their command pods assault the player's mind directly, inflicting 341250 to 358750 Shadow damage every 2 sec. Each tick will do more than the last, until the player's mind is overcome.
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Psychische Narben – The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
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Psychische Narben – The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
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Chaosimpuls – Fires a pulse of Fel energy at an enemy, inflicting 180500 to 199500 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 sec, up to a maximum of 15%.
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Ohrenbetäubender Kreischer
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Eindringling entfernen – Channels a beam of disruptive magic at a command pod. If the channel lasts its full duration, the occupant of the command pod is ejected immediately.
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Defensive Gegenmaßnahmen – Fires a blast of fel energy at a Screaming Shrike, vaporizing them on impact.
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Kapsel des Admirals
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Vernichtendes Feuer – Powerful guns shoot into the arena from above, inflicting 2775000 to 3225000 Fire damage and increasing damage taken from all sources by 25% for 10 sec.
Withering Fire is only effective against summoned demons.
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Kapsel des Ingenieurs
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Teufelsschildemitter – Places a Felshield Emitter at a target location. When used, a shield will protect units within 12 yards, preventing 50% incoming Fire damage for 10 sec.
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Kapsel des Generals
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Disruptorsignal beschwören – Summons a Disruptor Beacon that lasts for 7 sec.
Disruptor Beacons pulse Disruption Field, interrupting enemy spellcasting, slowing movement speed, and destroying Entropic Mines within 12 yards.
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Inhaltsverzeichnis
- Übersicht zum Raid
- Struktur und Aufbau
- Die Tier-21-Sets
- Besondere Beutestücke
- Ruhm des Schlachtzüglers von Argus
- Weltenbrecher der Garothi
- Teufelshunde des Sargeras
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Antorisches Oberkommando
- Portalhüterin Hasabel
- Eonar, die Lebensbinderin
- Imonar, der Seelenjäger
- Kin'garoth
- Der Zirkel der Shivarra
- Varimathras
- Aggramar
- Argus, der Zerrüter
- In-Game-Cinematics aus Antorus
- 03.01.2017 – Schlachtzugsbrowser Flügel 3
- 16.01.2017 – Schlachtzugsbrowser Flügel 4
Äh nein. 2018. ;-)