Imonar, der Seelenjäger
Der berüchtigte Imonar diente als Bluthund der Legion und konnte seine Beute im ganzen Kosmos aufspüren. Imonar stehen eine Vielzahl an Vorrichtungen und Fallen zur Verfügung und bislang konnte ihm noch niemand entkommen … und er hat bestimmt nicht vor, seine makellose Bilanz zu beflecken, indem er seinen neuesten Auftrag nicht erfülltBeute von diesem Boss
Wenn ihr diesen Encounter in Antorus, dem brennenden Thron, besiegt habt, winkt euch natürlich auch Beute. Zumindest, wenn das Dropglück auf eurer Seite steht. Falls nicht, könnt ihr es auch noch einmal mit einem Bonuswurf durch den Einsatz des Siegel des verheerten Schicksals probieren, ein Ausrüstungsteil aus der Beutetabelle abzugreifen!Ausrüstung
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Umhang - Tuch der beseelten Jagd
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Arkan - Seherstein des gefallenen Magus
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Frost - Raureifbestienklaue
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Heilig - Verehrter Götze der reinen Seele
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Leben - Mysteriöses versteinertes Ei
- Beine des Tier-21-Sets
Auszug aus dem Dungeonjournal
Durch das Dungeonjournal im Spiel selbst, kann man bereits einiges zum Bosskampf erfahren, ohne ihn überhaupt gespielt zu haben. Zwar erfahrt ihr auch in unserem Videoguide genaueres zur Taktik, um den Encounter zu besiegen, aber trotzdem haben wir für euch folgend noch einmal den Auszug aus dem Dungeonjournal aufgelistet.-
Overview
Imonar the Soulhunter is called forth by the Legion to hunt down and capture high priority targets. He starts out utilizing controlling and suppressing effects to defeat his enemies.
At 66% health remaining, Imonar backs up to a secondary platform, dropping several traps along the way. He then begins to use more lethal effects on enemies, calling in Legion ships to assist him.
At 33% health remaining, Imonar leaps back to the primary platform, once more planting traps along the way. His weapons are now empowered and fully operational.In Mythic difficulty, these transitions occur every time Imonar loses 20% of his maximum health.
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Damage Dealers
Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high.
Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!
Move away from players afflicted with [Sleep Canister] to avoid [Slumber Gas].
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Healers
Dispel [Sleep Canister] from affected players after allies move to a safe distance.
Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!
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Tanks
Manage stacks of [Shock Lance], [Sever], and [Empowered Shock Lance] to ensure they don't stack too high.
Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high.
Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!
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Schocklanze – Fel energy courses through the caster's weapon, causing the target to suffer 4470000 to 4690000 Physical damage and take 10% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 3 seconds for each stack.-
Elektrifizieren – Shocks another player for 1497234 to 1574016 Nature damage.
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Schlafkanister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas. -
Schlafkanister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. -
Impulsgranate – Hurls Pulse Grenades at nearby targets. Coming into proximity with one causes it to explode, inflicting 2300000 Nature damage and knocking back all players within 3 yds.
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Geschockt – Being struck by a Pulse Grenade increases Nature damage taken by 50% for 20 sec. This effect stacks.
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Infernoraketen – Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage One: Attack Force
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Schocklanze – Fel energy courses through the caster's weapon, causing the target to suffer 4470000 to 4690000 Physical damage and take 10% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 3 seconds for each stack.-
Elektrifizieren – Shocks another player for 1497234 to 1574016 Nature damage.
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Schlafkanister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
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Mächtige Impulsgranate – The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612000 Nature damage to all players within 5 yds and knock others away every 2 sec. -
Infernoraketen – Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Two: Contract to Kill
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Abtrennen – Slashes at a target, inflicting 5212350 to 5479650 Physical damage and causing the target to bleed for 882000 Physical damage every 2 sec for 18 sec. This effect stacks. -
Geladene Schüsse – The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 1462500 to 1537500 Fire damage, burning them for an additional 1170000 Fire damage every 3 sec for 18 sec.
All targets struck are also knocked away from the blast.
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Schrapnellexplosion – When a shrapnel mine is created, it inflicts 593000 to 624000 Fire damage to all players. Stepping near a mine causes it to trigger, inflicting 950000 to 1000000 Physical damage and causing targets within 4 yds to bleed for 689000 Physical damage every 2 sec for 30 sec.
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Infernoraketen – Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Three: The Perfect Weapon
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Mächtige Schocklanze – Fel energy courses through the caster's weapon, causing the target to suffer 4464062 to 4692988 Physical damage and take 10% increased damage until the caster dies. This effect stacks.
In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 4 seconds for each stack.-
Mächtige Elektrifizierung – Shocks another player for 1497234 to 1574016 Nature damage.
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Mächtige Impulsgranate – The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612000 Nature damage to all players within 5 yds and knock others away every 2 sec.
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Mächtige Schrapnellexplosion – The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 2193750 to 2306250 Fire damage to players within 3 yds, causing them to burn for 450000 Fire damage every 2 sec until they die. -
Infernoraketen – Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Three: Marked For Death
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Schocklanze – Fel energy courses through the caster's weapon, causing the target to suffer 4470000 to 4690000 Physical damage and take 10% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 3 seconds for each stack.-
Elektrifizieren – Shocks another player for 1497234 to 1574016 Nature damage.
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Schlafkanister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
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Schlafgas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
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Mächtige Impulsgranate – The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612000 Nature damage to all players within 5 yds and knock others away every 2 sec. -
Schrapnellexplosion – When a shrapnel mine is created, it inflicts 593000 to 624000 Fire damage to all players. Stepping near a mine causes it to trigger, inflicting 950000 to 1000000 Physical damage and causing targets within 4 yds to bleed for 689000 Physical damage every 2 sec for 30 sec.
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Infernoraketen – Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Four: Kill Switch
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Abtrennen – Slashes at a target, inflicting 5212350 to 5479650 Physical damage and causing the target to bleed for 882000 Physical damage every 2 sec for 18 sec. This effect stacks. -
Mächtige Schrapnellexplosion – The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 2193750 to 2306250 Fire damage to players within 3 yds, causing them to burn for 450000 Fire damage every 2 sec until they die.
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Geladene Schüsse – The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 1462500 to 1537500 Fire damage, burning them for an additional 1170000 Fire damage every 3 sec for 18 sec.
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Schlafkanister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
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Schlafgas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
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Infernoraketen – Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Five: The Perfect Weapon
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Mächtige Schocklanze – Fel energy courses through the caster's weapon, causing the target to suffer 4464062 to 4692988 Physical damage and take 10% increased damage until the caster dies. This effect stacks.
In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 4 seconds for each stack.-
Mächtige Elektrifizierung – Shocks another player for 1497234 to 1574016 Nature damage.
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Mächtige Impulsgranate – The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612000 Nature damage to all players within 5 yds and knock others away every 2 sec.
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Mächtige Schrapnellexplosion – The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 2193750 to 2306250 Fire damage to players within 3 yds, causing them to burn for 450000 Fire damage every 2 sec until they die. -
Schlafkanister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
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Schlafgas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
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Infernoraketen – Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Intermission: On Deadly Ground
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Versengte Haut – Standing on the burning edges of the bridge inflicts 1500000 Fire damage every 1 sec and increases all damage taken by 100% for 10 min. This effect stacks. -
Stasisfalle – Stepping upon a Stasis Trap causes it to trigger, inflicting 1462500 to 1537500 Fire damage and stunning all players within 3 yds for 8 sec. -
Impulsgranate – Coming into proximity with a Pulse Grenade causes it to explode, inflicting 2242500 to 2357500 Nature damage and knocking back all players within 3 yds.
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Geschockt – Being struck by a Pulse Grenade increases Nature damage taken by 50% for 20 sec. This effect stacks.
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Stolperdraht – Triggering a Blastwire causes it to explode, inflicting 1260000 to 1320000 Fire damage to all players.
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Schrapnellexplosion – Stepping near a shrapnel mine causes it to trigger, inflicting 950000 to 1000000 Physical damage and causing targets within 4 yds to bleed for 689000Physical damage every 2 sec for 30 sec.
- Großbrand – Hurls bombs, creating burning orbs that slowly travel down the walkway. Coming into contact with a flaming orb inflicts 2090000 to 2190000 Fire damage and reducing movement speed by 50% for 6 sec. When Imonar enters a lethal stance, these orbs burn for an additional 1135750 Fire damage every 2 sec for 12 sec.
The intermission ends when Conflagration is interrupted.-
Energie sammeln – Inflicts 252000 to 265000 Fire damage to all players and increases all damage done by 5% for 20 sec. This effect continues to grow in intensity until Conflagration is interrupted.
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- Großbrand – Hurls bombs, creating burning orbs that slowly travel down the walkway. Coming into contact with a flaming orb inflicts 2090000 to 2190000 Fire damage and reducing movement speed by 50% for 6 sec. When Imonar enters a lethal stance, these orbs burn for an additional 1135750 Fire damage every 2 sec for 12 sec.
The intermission ends when Conflagration is interrupted.-
Energie sammeln – Inflicts 252000 to 265000 Fire damage to all players and increases all damage done by 5% for 20 sec. This effect continues to grow in intensity until Conflagration is interrupted.
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Großbrand – Imonar the Soulhunter leaps backwards, dropping many traps and gathering power.
The intermission ends when Conflagration is interrupted.
Inhaltsverzeichnis
- Übersicht zum Raid
- Struktur und Aufbau
- Die Tier-21-Sets
- Besondere Beutestücke
- Ruhm des Schlachtzüglers von Argus
- Weltenbrecher der Garothi
- Teufelshunde des Sargeras
- Antorisches Oberkommando
- Portalhüterin Hasabel
- Eonar, die Lebensbinderin
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Imonar, der Seelenjäger
- Kin'garoth
- Der Zirkel der Shivarra
- Varimathras
- Aggramar
- Argus, der Zerrüter
- In-Game-Cinematics aus Antorus
- 03.01.2017 – Schlachtzugsbrowser Flügel 3
- 16.01.2017 – Schlachtzugsbrowser Flügel 4
Äh nein. 2018. ;-)