7. März 2018 - 08:58 Uhr

Battle for Azeroth - Build 26175: Modelle, Klassen, Items, Berufe, Content und mehr!

Mit Build 26175 haben die Entwickler das nächste Update für die Alpha von Battle for Azeroth auf die Patchserver geladen. Nachdem es nun genau eine Woche her ist, dass ein neuer Build erschien, ist dieser wieder relativ groß und bringt allerlei Neuheiten mit sich. So wie eine weitere Druidenform der Zandalartroll-Druiden, die Modelle der aufrecht stehenden Orcs, neue Totems für die Orcs der Mag'har, viele Klassenanpassungen, neue Items, neue Rezepte für Handwerker und so weiter. Die Dataminer konnten ziemlich viel in den Spieldateien finden und bei uns gibt es wieder eine entsprechende Zusammenfassung aller Neuheiten! 


Zusammenfassung der Neuheiten


Die neuen Modelle, Icons & mehr

Neue Nahkampfgestalt für Zandalartroll-Druiden



Neue Totems für die Orcs der Mag'har


Modell der aufrecht stehenden Orcs











Neue Customization für die Orcs der Mag'har


Modell vom Herz von Azeroth
Neue Kriegsmaschine der Horde
Neue Waffen
Battle for Azeroth Dungeons



Raid - Uldir

Weitere neue Modelle




Neue Icons

     


Sonstige Neuheiten

Neue Dialogtexte

Intro to Horde Scenario

Our Warchief has requested you for a mission of great importance... and secrecy.
Not even I know its nature yet.
Has the Warchief summoned you?
This doesn't concern you.
How can we aid the Warchief if she keeps things from her advisors?
Perhaps my queen would be more open if she were more assured of their loyalty.
Her advisors are loyal...
... to the Horde.
Ah-- there you are. I was beginning to wonder.
I require the service of what appears to be a rarity-- someone I can trust completely.
Certain members of the Horde seem to feel my recent actions have been... indiscriminate.
But I understand precision very well.
To win this war, the Horde needs allies.
The boy king has something that does not belong to him. I want it back.
You are to infiltrate Stormwind and liberate a political prisoner who could completely change the course of the war-- in our favor.
Are you up to the task?


Lordaeron

[quote[Stand aside, Saurfang. This war is not yours to bear alone, and there is no honor in killing you.
How dare you lecture me, boy? You know nothing of honor.
I will NEVER stand down! I eat, sleep, and die by the sword. What price have you paid for your people?
My father gave everything for the Alliance. The question is, are you willing to do the same?
MY LIFE FOR THE HORDE!


Azeroth

Champion, come see me at once, Azeroth has been whisperin' something... your name!
Magni, I'm ready to speak to Azeroth. Magni, I'm ready to speak to Azeroth.

Our world needs us, champion.
Azeroth cries out in pain.
Our world must be healed!
Remember yer duty ta Azeroth.
Ye mean ta tell me there's an ENORMOUS sword stabbed into the heart o' the planet... and ye've got time ta sit around pokin' me fer a laugh? GET BACK TA WORK!
I know ye need te go help in this war, $n. Just make sure ye keep that amulet safe... we'll need it.


Boralus and Katherine Proudmoore

At the start of the storyline, Katherine refuses to give the Alliance the Kul Tiras navy and exiles Jaina. However after Ashvane attacks Katherine, she may be more willing to work with the Alliance.
What is going on in there? It sounds like a riot! Oof, and you smell like a porter's pantaloons.
Here we are - Boralus Harbor. Aside from Proudmoore Keep, it's the most heavily guarded part of the city. And the only place most visitors ever get to see.
I spend a lot of time in here pestering travelers to tell me their stories. Especially folks from the Eastern Kingdoms!
She's beautiful isn't she? Cyrus gave her to me when she was just a hatchling.
Well that wraps up the tour. Time for you to meet Cyrus!
You'll need a ferry pass from the Harbormaster. That won't be a problem.
This ferry connects to stations all along the interior coast of the sound.
Believe me, I know the feeling. We'll fly soon, alright?
The market hosts merchants from all over Azeroth. There are many taverns, but this one's my favorite!
They have steadily amassed power over the years since Daelin's passing. Pretty much everybody works for them in one way or another. Even the gangs.
Ashvane controls our wealth. The Ashvane Trading Company holds almost all of the official state contracts for trade and manufacturing.
The Proudmoores run the military. The city guard and marines all answer to Lord Admiral Katherine Proudmoore. Technically, she rules the entire nation.
Kul Tiras is made up of several major houses. Here in Boralus, the power is mainly split between Proudmoore and Ashvane.
The Waycrest family used to be strong supporters of Proudmoore rule, but lately all we hear from the west are troubling rumors of blighted lands and bloody witch hunts.
Now unless the Alliance is suffering a crippling cabbage famine, I suspect you're interested in the fleet. Bad news...
We have no idea where it is. The Tidesages have withdrawn into their monasteries, but seem unable - or unwilling - to guide the fleet home.
We won't be much use in a war without their iron.

Katherine will never agree to join the Alliance as long as she trusts Lady Ashvane. Even if she did, we can hardly help you fight the Horde without iron and ships.
Katherine bears an immense burden. It's no wonder Jaina's return was so hard on her.
No. Your children never really leave you.
She mourns her husband, but she also lost her daughter that day at Theramore.
King Greymane, it's an honor. You are free to remain in the harbor on my authority, and you may use my office as your war room.
Taelia! Prepare to brief our guests on the situation in Drustvar and Stormsong Valley.

Katherine Proudmoore turned us away and had her own daughter cast out as a traitor.
So why are you helping us?
Hmph... Let me tell you a story.
Many years ago I was in a battle - well, I was in several battles, but this story is about one in particular.
An orcish juggernaut struck our transport. Splinters from the gunnel ripped across the deck and found their way into the man next to me. A friend of mine.
His wound should have been a ticket home, but he was ashamed to leave the war before we'd finished it. So, he patched himself up and lied to the medics.
Days later my friend died in his bunk, screaming and drenched in sweat. His wounds had closed, but infection had set in. By the time he asked for help, it was too late.

Katherine Proudmoore has her people's best interest in mind, but she is misguided. Kul Tiras still bears the scars of the Third War - nobody knows this better than Katherine.
What she cannot see is the infection that has been allowed to fester and spread throughout our kingdom.
I will stay quiet no longer. We need the Alliance as badly as you need us - perhaps more.
Wise words. We shall prove to Katherine Proudmoore the truth that I myself learned at great cost.
Stand down! Don't you know who that is?
But sir... Lady Ashvane ordered-
Lady Ashvane? Do you serve Lady Ashvane? Is that Lady Ashvane's crest upon your shield?
No! You serve Kul Tiras! You wear the crest of Proudmoore! And you take your orders from ME.


Wildhammer Dwarves

What's a Wildhammer dwarf doing out here?

"My clan was wiped out by the Twilight's Hammer. The only reason I escaped was because my brother Keeland sent me away on his gryphon. Saved me life.

Traveled most of the world before I settled 'ere in Kul Tiras. Found these folks hunting gryphons for meat and pelts. I showed them there was another way. Now they're the next generation of gryphon riders.

Don't think I'll return home. This is my clan now."


Horde Spying in Drustvar

It seems the coven here has "employed" the manor's chefs to create rather unsavory dishes. It would best to eliminate them as soon as possible.
One of the coven's top witches is sacrificing acolytes in an effort to gain more power. Destroy her and show this group that only the Dark Lady holds dominion over death.
A large crow has been charmed by this coven for use against the villagers. While I have no love lost for the residents of Drustvar, its feathers would make for excellent fletches for our dark rangers.
Alright fellas, hop on the hog. It's time to go see what this Drustvar place is all about... and how we can profit from it.
Profit is a secondary concern. Our primary mission is to gather intel so we can gain an advantage over the Alliance.
Pfsh. I'm only here for the azerite. Whatever recon you wanna do is your own prerogative.


Alliance Spying in Nazmir

We sent Captain Conrad ahead to build a fort. They say the blood trolls here might even be willin' ta trade, but I cannae imagine that'd come at a price worth payin'.
Still, this here's a land that works 'gainst the Zandalari and their Horde associates. The enemy of yer enemy is yer... wait, what's that sayin'?
No matter. Look. Listen. Keep those sharp eyes peeled. Unforgivin' lands aren't known ta forgive the unwary, $n.
And... eugh... keep yer nostrils pinched. What's that foul-as-death rottin' stench?
Looks like our welcome party is here. Harry's an interestin' one. Don't pay him no mind.
Welcome! Welcome!
We've been expecting you, our esteemed advisors and future fast friends.
Captain Conrad left me with instructions.
Where's the Captain?
Ah! Ah ha! Right to the point, yes, yes. Not to worry! All is in order. Let's retire to safer environs behind our fort's walls, yes?
Alright, no sign o' the Captain then. What's goin' on?
Nothing untoward, I assure you! Our glorious Captain is off negotiating trade agreements with the local trolls.
Heard they were savages wot practice bloody sacrifices.
Oh heavens! Well, indeed, yes. I suppose that is accurate, mmm. But Captain Conrad is a glory to behold. Impressive, no doubt.
Trade agreements with trolls! We even have bats prepared to send another trade offering to Zala'mar.
Blast that! They won't get another red copper from us before me an' $n go see what's what.
What's this all about, Harry?! Those offerin's you were sendin'... The soldiers were sacrificed! Blood drained from their bodies like a mug o' ale at Brewfest.
<Harry's blood drains from his face.>
My... oh my goodness. Surely the esteemed Captain Conrad had no knowledge of these macabre circumstances.
Knowledge or no, it's time to get to the bottom o' this. Where'd this Captain head off to?
Zul'Nazman, I believe. Or Tul'vor? In fact I believe they are one in the same. Or nearly so.
Captain Conrad... is well, I trust?
WELL?! That lassie was madder than a murloc on moon mead. Tried to sacrifice our lovely $c here to some blood god called G'huun.
Oh dear. That is much worse than I feared. My deepest apologies for putting you in such a risky situation, sir Bronzebeard.
Eh, not the worst I've seen. Still a sad story, though. We'll need to dispatch a messenger to let the High Commander know what transpired.
Neue Erfolge
Quests
Dungeons & Raids
Klassenanpassungen: Talente
Hunter

Marksmanship


Mage
Fire
Paladin
Retribution
Rogue
Outlaw
Shaman
Elemental
Warlock
Demonology
Klassenanpassungen: Fähigkeiten
 Druid
Talents
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by [ 15 + 25% of Spell Power ]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid - Level 45 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by [ 15 + 25% of Spell Power ]%. You also learn: Shred Rake Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid - Level 45 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by [ 15 + 25% of Spell Power ]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid - Level 45 Talent.
  • Guardian Affinity You gain: Thick Hide Reduces all damage taken by 6%. You also learn: Mangle Thrash Ironfur Frenzied Regeneration Restoration Druid - Level 45 Talent.
  • Guardian Affinity You gain: Thick Hide Reduces all damage taken by 6%. You also learn: Mangle Ironfur Frenzied Regeneration Feral Druid - Level 45 Talent.

 Hunter
Talents
  • Bloodseeker Kill Command causes the target to bleed for [ 200% [ 48% of Ranged Attack Power ] damage over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds. Survival Hunter - Level 60 Talent. Unlimited range.
  • Calling the Shots Casting Quick Casting Aimed Shot reduces the cooldown of Trueshot by 3.0 6.0 sec. Marksmanship Hunter - Level 100 Talent.
  • Careful Aim Aimed Shot has a chance to deal 200% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter - Level 15 Talent.30 Talent.
  • Double Tap Name changed from "Rapid Killing" to "Double Tap". Each extra target that Aimed Shot hits from the Trick Shots effect reduces the cooldown of Aimed Shot by 1.0 sec and reduces the cooldown of Rapid Fire by 1.0 sec Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel. Marksmanship Hunter - Level 90 Talent.Instant.
  • Flanking Strike When you Kill Command you will also strike the enemy for [ 48.36% [ 20% of Attack Power ] Physical damage and generate 4 Focus, if you are within melee range. Survival Hunter - Level 15 Talent.
  • Lethal Shots Trick Shots now also increases the damage of your Steady Shot has a 10% chance to cause your next next Aimed Shot or Rapid Fire by 25% to be guaranteed critical strikes. Marksmanship Hunter - Level 90 Talent.
  • Lock and Load Your ranged auto attacks have a 8% 5% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant. Marksmanship Hunter - Level 100 Talent.
  • Master Marksman Name changed from "Bombardment" to "Master Marksman". Multi-Shot critical strikes generate 3 Focus. Marksmanship Hunter - Level 30 Talent. When Aimed Shot critically strikes your primary target, the focus cost of your next Quick Shot or Multi-Shot is reduced by 100%. Marksmanship Hunter - Level 15 Talent.
  • Serrated Shots (New) Quick Shot critical strikes cause the target to bleed for an additional 50% of the direct damage dealt over 4 sec. Marksmanship Hunter - Level 15 Talent.
  • Volley When you cast Multi-Shot, you Your auto-shots have a chance to cause a volley of arrows to rain down on all targets hit by Multi-Shot, dealing (51% around the target, dealing (1% of weapon damage) Physical damage to each enemy hit within 8 yards. Marksmanship Hunter - Level 30 Talent.

Beast Mastery
  • Aspect of the Wild Grants you and your pet 6 5 Focus per sec and 10% increased critical strike chance on all attacks for 15 for 20 sec. Hunter - Beast Mastery Spec. 100 yd range. Instant.
  • Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Increases periodic damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod Volley Decreases damage/healing by 45: A Murder of Crows Increases damage/healing by 100%: Barrage Hunter - Beast Mastery Spec.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals [ 111.5% [ 225% of Attack Power * mult ] Physical damage. Damage increased by 50% against a target you have not yet damaged. 2 charges. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant. 12 sec recharge. 2 charges.
  • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Call of the Hunter, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steady Shot, Steel Trap, Stomp Volley Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Call of the Hunter, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steady Shot, Steel Trap, Stomp Hunter - Marksmanship Spec. Volley Hunter - Marksmanship Spec.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 20.69% [ 41% of Attack Power ] Physical damage Hunter - Marksmanship Spec. 25 Focus. 40 yd range. Instant.
  • Precise Shots Aimed Shot causes your next 1-2 Quick Shots to deal 100% more damage. Marksmanship Hunter - Level 15 Talent. Hunter - Marksmanship Spec.
  • Quick Shot A quick shot that causes [ 30% [ 60% of Attack Power ] Physical damage. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.
  • Rapid Fire Shoot a stream of arrows at your target, dealing [ 20% [ 40% of Attack Power ] Physical damage every 0.33 sec for 3 sec. Each shot generates 3 2 Focus. Usable while moving. Hunter - Marksmanship Spec. 40 yd range. 3 sec cast (Channeled).
  • Steady Shot A steady shot that causes [ 30% [ 60% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast.
  • Trick Shots When Multi-Shot hits 2 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target. Hunter - Marksmanship Spec.
  • Trueshot Increase all damage done by 20% Immediately gain 2 charges of Aimed Shot, and gain 30% Haste for 15 sec. Hunter - Marksmanship Spec. Instant.

Survival
  • Aspect of the Eagle Increases The range of your Mongoose Bite is increased to 0 to 40 yds. Lasts to 0 to 40 yds for 15 sec. Hunter - Survival Spec. 100 yd range. Instant.

 Mage
Talents
  • Blast Wave Causes an explosion around yourself, dealing [ 25% [ 45% of Spell Power ] Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 4 sec. Fire Mage - Level 30 Talent. Instant.
  • Blazing Soul Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt Casting Blink ignites a Blazing Barrier around you. Fire Mage - Level 30 Talent.
  • Firestarter Your Fireball and Pyroblast spells always deals deal a critical strike when the target is above 90% health. Fire Mage - Level 15 Talent.
  • Phoenix Flames Hurls a Phoenix that deals 0 Fire damage to the target and splashes [ 31.25% of Spell Power ] Fire damage to other nearby enemies. This damage is always a critical strike. 3 charges. Fire Mage - Level 60 Talent. 40 yd range. Instant. 45 sec recharge. 3 charges. 30 sec recharge. 3 charges.
  • Pyroclasm (New) Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 300% additional damage. Fire Mage - Level 100 Talent.
  • Searing Touch (New) Scorch deals 300% increased damage and is a guaranteed Critical Strike when the target is below 30% health. Fire Mage - Level 15 Talent.

Arcane
  • Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Cinderstorm, Comet Storm, Conflagration Comet Storm, Flame Patch, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Cinderstorm, Comet Storm, Conflagration Comet Storm, Flame Patch, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec.

Fire
  • Fire Mage Increases damage/healing by 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration Comet Storm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration Comet Storm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage - Fire Spec.
  • Mastery: Ignite Your target burns for an additional [ 75% of Spell Power ]% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, Cinderstorm, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignites may spread to another nearby enemy. Mage - Fire Spec.

 Paladin
Talents
  • Crusade Increases your damage done and Haste by damage% for 20 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional damage%. Maximum 10 stacks. 1 charge. Retribution Paladin - Level 100 Talent. Instant. 2 min recharge. 1 charge.
  • Execution Sentence Deliver an execution sentence, dealing [ 120% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 25%20% for 10 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
  • Hammer of Wrath Hurls a magical hammer that strikes an enemy for [ 130% [ 100% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health or during Crusade. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. 30 yd range. Instant.
  • Righteous Verdict Templar's Verdict increases the damage of your next Templar's Verdict within 6 sec by 15% by 15% for 5 sec. Retribution Paladin - Level 15 Talent.
  • Zeal (New) Judgment grants you Zeal, increasing the attack speed of your next 3 auto attacks by 100%. Retribution Paladin - Level 15 Talent.

Retribution
  • Divine Storm Unleashes a whirl of divine energy, dealing [ 50% [ 45% of Attack Power ] Holy damage to all nearby enemies. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Shield of Vengeance Creates a barrier of holy light that absorbs shield damage for 15 sec. When the barrier is 30% of your maximum health in damage for 15 sec. If the barrier is fully consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds. Paladin - Retribution Spec. Instant.

 Rogue
Talents
  • Alacrity Your finishing moves have a 20% chance per combo point to grant 3% Haste for 20 sec, stacking up to 5 times. Outlaw Rogue - Level 90 Talent. 100 Talent.
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 157.2% of Attack Power ] Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 100 Talent. 35 yd range. Instant.
  • Dispatch Exploits the vulnerability of foes with less than 30% health, causing dealing [ 58.03% of Attack Power ] Physical damage to the target. Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Exsanguinate Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster. Assassination Rogue - Level 90 Talent. 25 Energy. Melee range. Instant.
  • Find Weakness Your Shadowstrike and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 75% 40% of that enemy's armor for 10 sec. Subtlety Rogue - Level 15 Talent.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [ 286.4% of Attack Power + 150% of Spell Power ] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 100Talent. 10 yd range. Instant.
  • Loaded Dice Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. Outlaw Rogue - Level 100 Talent. 90 Talent.
  • Quick Draw Free Half-cost uses of Pistol Shot granted by Saber Slash now generate [ 25% of Spell Power ] additional combo point, and deal [ 50 + 25% of Spell Power ]% additional damage. Outlaw Rogue - Level 15 Talent.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 60% and Energy regeneration rate by [ 15 + 25% of Spell Power ]%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds 6 points: 42 seconds Outlaw Rogue - Level 100 90 Talent. 25 Energy. 100 yd range. Instant.
  • Weaponmaster Your abilities have a 6% Your Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage. Subtlety Rogue - Level 15 Talent.

Outlaw
  • Combat Potency Your off-hand attacks have a [ 40 + 25% of Spell Power ]% 40% chance to generate 10 Energy. Rogue - Outlaw Spec.
  • Mastery: Main Gauche Your main-hand attacks have a [ 220% of Spell Power ]% 30% chance to trigger an attack with your off-hand that deals [ 24.92% [ 0.1% of Attack Power ] Physical damage. Rogue - Outlaw Spec.
  • Outlaw Rogue Increases damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Mastery: Main Gauche, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Increases periodic damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Mastery: Main Gauche, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Rogue - Outlaw Spec.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 35% of Attack Power ] damage 2 points: [ 70% of Attack Power ] damage 3 points: [ 105% of Attack Power ] damage 4 points: [ 140% of Attack Power ] damage 5 points: [ 175% of Attack Power ] damage 6 points: [ 210% of Attack Power ] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant.

 Shaman
Talents
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 181.25% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman - Level 45 15 Talent. 40 yd range. 2 sec cast.
  • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%. Elemental Shaman - Level 15 45 Talent. 40 yd range. Instant.

 Warlock
Talents
  • Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing [ 20% of Spell Power ] Shadow damage to all enemies within 10 yards. Demonology Warlock - Level 60 15 Talent. 2 Soul Shard. 100 yd range. Instant.
  • Demonic Calling Shadowbolt and Soulfire have a 20% chance to make your next Call Dreadstalkers cost no Soul Shards. Demonology Warlock - Level 15 Talent. 30 Talent.
  • Demonic Consumption Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself. Demonology Warlock - Level 90 Talent. 100 yd range. 100 Talent. 100 yd range.
  • Demonic Strength Infuse your Felguard with demonic power, increasing all damage it deals by 100% for 20 sec. Demonology Warlock - Level 60 15 Talent. 100 yd range. Instant.
  • Doom Inflicts impending doom upon the target, causing [ 250% of Spell Power ] Shadow damage after 30 sec. Limit 1. Demonology Warlock - Level 15 30 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Fel Strike Command your Felguard to smash its enemy with a Fel Strike, dealing [ 100% of Attack Power ] Physical damage. Demonology Warlock - Level 15 60 Talent. 50 yd range. Instant.
  • Inner Demons You passively summon a Wild Imp to fight for you every 10 sec, and have a 20% 10% chance to also a summon an additional Demon to fight for you for 15 sec. Demonology Warlock - Level 100 Talent. 100 yd range. 90 Talent. 100 yd range.
  • Power Siphon Instantly sacrifice up to 4 Wild Imps to generate 4 2 Wild Imps to generate 2 charges of Molten Core. Demonology Warlock - Level 30 Talent. 100 yd range. Instant.
  • Raging Imps Molten Core now makes Soulfire Demonbolt instant cast. Demonology Warlock - Level 60 Talent. 40 yd range.
  • Riders Hand of Gul'dan has a 25% 33% chance per Soul Shard spent to spawn an additional Wild Imp. Demonology Warlock - Level 30 Talent. 40 yd range. 15 Talent. 40 yd range.
  • Sacrificed Souls Each Soul Shard spent reduces the cooldown of Demon Commander by 1.0 sec. Demonology Warlock - Level 90 Talent. 100 yd range. 100 Talent. 100 yd range.
  • Soul Medium Every Soul Shard you spend has a 15% chance to be refunded. Warlock - Level 100 Talent. Demonology Warlock - Level 90 Talent.
  • Summon Vilefiend Summon a Vilefiend to fight for you for the next 15 sec. Demonology Warlock - Level 30 60 Talent. 1 Soul Shard. 40 yd range. 2 sec cast.

Demonology
  • Demonbolt Name changed from "Soulfire" to "Demonbolt". Send the fiery soul of a Wild Imp at the enemy, causing [ 62% of Spell Power ] Fire Shadowflame damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 40 yd range. 6 sec cast.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to Spell Power [ 75% of Spell Power Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 3 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 46.25% [ 23% of Spell Power ] Shadowflame damage to all enemies within 8 yards. If the explosion hits 3 or more enemies, you have a 50% chance to generate a Soul Shard 0 yards. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
  • Molten Core When your Wild Imps expend all of their energy, they have a 15% chance to combust into a ball of energy, granting you a stack of Molten Core. Molten Core reduces the cast time of Soulfire by 75% Demonbolt by 100%. Maximum 4 stacks. Warlock - Demonology Spec. 100 yd range.
Klassenanpassungen: Azerite-Boni
 Death Knigh
Tier 1
  • Azerite Empowered (New) Increases the item level this item by 5.
  • Dark Grudge (New) Death Strike heals for an additional 0.5 sec of damage taken, and Death Strike deals an additional 0 damage. Death Knight
  • Decimate (New) Obliterate has an additional 5% chance to trigger Rime, and Obliterate deals an additional 0 damage when it critically strikes. Frost
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health.
  • Haste (New)
  • Increase Versatility 15 (New) Increases your Versatility by 15.
  • Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec.
  • Mote in the Eye (New) Your abilities have a chance to grant you 0 critical strike rating, decreasing by 0 every 2 sec.
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec.
  • Scourge the Unbeliever (New) Scourge Strike grants your Ghoul 5 energy, and ?0[Clawing Shadows][Scourge Strike] deals an additional 0 damage. Unholy
  • Spell #24219 (New)
  • Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0.
  • Winds of War (New) When you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times.

 Demon Hunter
Tier 1
 Druid
Tier 1
 Hunter
Tier 1
  • Azerite Empowered (New) Increases the item level this item by 5.
  • Blood Siphon (New) Increases mastery by 0 and leech by 0.
  • Blood Siphon Name changed from "Spell #263951" to "Blood Siphon". Increases mastery by 0 and leech by 0.
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health.
  • Gutripper Name changed from "Spell #264109" to "Gutripper". Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health.
  • Haste (New)
  • Increase Versatility 15 (New) Increases your Versatility by 15.
  • Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec.
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec.
  • Spell #24219 (New)
  • Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0.

 Mage
Tier 1
 Monk
Tier 1
 Paladin
Tier 1
 Priest
Tier 1
  • Azerite Empowered (New) Increases the item level this item by 5.
  • Bindings of Fate (New) Heal heals yourself for 8% of the value, and increases the healing dealt by 0. Holy
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec.
  • Increase Versatility 15 (New) Increases your Versatility by 15.
  • Pillar of Light (New) Smite's critical strike chance is increased by 5, and it's damage is increased by 0. Discipline, Holy
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec.
  • Savior (New) Your heals on targets less than 35% maximum health have a chance to heal for an additional 0.
  • Torment of Torments (New) Shadow Word: Pain's duration is increased by 1 seconds, and it deals 0 additional damage. Discipline, Shadow
  • Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0.
  • Woundbinder (New) Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.

 Rogue
Tier 1
 Shaman
Tier 1
  • Azerite Empowered (New) Increases the item level this item by 5.
  • Blood Siphon Name changed from "Spell #263951" to "Blood Siphon". Increases mastery by 0 and leech by 0.
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec.
  • Gutripper Name changed from "Spell #264109" to "Gutripper". Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health.
  • Haste (New)
  • Increase Versatility 15 (New) Increases your Versatility by 15.
  • Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec.
  • On My Way Name changed from "Spell #264200" to "On My Way". Increases your versatility by 0 and movement speed by 0.
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec.
  • Spell #24219 (New)
  • Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0.
  • Woundbinder Name changed from "Spell #263960" to "Woundbinder". Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.
  • Woundbinder Name changed from "Spell #263960" to "Woundbinder". Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.
  • Woundbinder (New) Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.

 Warlock
Tier 1
 Warrior
Tier 1

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Calatin - Mitglied
Cool, kanns kaum erwarten die alle in Bewegung zu sehen!
Tja, da bleibt mir wohl echt nichts übrig, als zurück zur Horde zu wechseln.
 
Askaror - Mitglied
Also wirklich, diese Katzengestalt geht garnicht. Gut das Geschmäcker verschieden sind.
Ich bleibe beim Dino-"Arakkoa", :D
Shariq - Mitglied
WOW DIe katzen gestalt sieht ja schon Ziemlich Böse aus, gefällt mir :)
Lysander - Mitglied
Damn wie geil. Die "Katzen"-(Dino-)gestalt der Trolle, wow. Frischer Wind. Einfach alles. WOW!
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