4. April 2018 - 04:43 Uhr

Battle for Azeroth - Build 26367: Vol'dun, Herz von Azeroth, Mounts, Verbündete und mehr

Mit Build 26367 haben die Entwickler das nächste Update für die Alpha von Battle for Azeroth auf die Patchserver geladen. Und dieser bringt wieder neuen Content mit sich. Dieses Mal die letzte noch fehlende Levelzone Vol'dun auf dem Kontinent Zandalar. Doch nicht nur das, es wurde auch endlich das Herz von Azeroth freigeschaltet. Oder eher gesagt die Azerit-Ausrüstung mit den entsprechenden Boni. Weiter geht es dann noch damit, dass allerlei neue Modelle in den Spieldateien gefunden wurden und die Klassen für die beiden Verbündeten Völker Dunkeleisenzwerge sowie Mag'har Orcs wurden eingetragen. Wie immer ein Danke an die Dataminer von WoWHead und MMOChampion.
 

Zusammenfassung der Neuheiten

  • Es ist nun möglich Boni auf der Azerit-Ausrüstung auszuwählen, wenn das Herz von Azeroth ein entsprechendes Level erreicht hat. Deshalb wurden auch viele neue Boni in die Spieldateien eingefügt.
    • Hinweis: Bisher gibt es nur ein Set an Ausrüstung mit Boni.
  • Die letzte Levelzone Vol'dun ist nun betretbar.
  • Die Klassen von zwei weiteren Verbündeten Völkern sind nun bekannt:
    • Mag'har Orcs: Krieger, Jäger, Schurke, Schamane, Priester, Magier, Mönch
    • Dunkeleisenzwerge: Krieger, Paladin, Priester, Jäger, Schurke, Schamane, Magier, Hexenmeister, Mönch
  • Zwei weitere neue Mount-Modelle wurden eingefügt. Ein "Dark Hound" mit Dunkeleisenrüstung und ein neuer Hippogryph.
  • Der PvP-Modus für Inselerkundungen wurde eingefügt.
  • Die Archäologie-Kategorie "Menschen von Kul Tiras" wurde in "Drust" umbenannt und die Archäologie-Projekte für beide Fraktionen haben nun Namen.
  • Ehre kehrt scheinbar als Währung für PvPler wieder zurück.
  • Es wurden viele weitere Handwerkrezepte vervollständigt und Kochrezepte wurden eingefügt.
  • Viele weitere neue Modelle für Waffen, Wappenr


Die neuen Modelle, Icons & mehr

Dark Hound Mount
Hippogryph Mount
Fertige Version des Grollhuf-PvP-Mounts
Wappenröcke
Dark Iron


Mag'har Orc


Order of the Embers


Proudmoore


Dueler's Guild


Zandalari Empire
Neue Waffenmodelle
Alliance Shield


Nazmir Axe


Nazmir Glaive


Warfronts Alliance Glaive


Nazmir 2H Sword
Dark Hound Modell




Neue Ladebildschirme
Neue Icons
                                                                        


Sonstige Neuheiten

Anpassungen an Handwerksrezepten
Alchemy
  • Anti-Venom Creates 3 vials of Anti-Venom. First Aid Alchemy. 1 sec cast. Reagents: Small Venom Sac.
  • Blackwater Anti-Venom Recipe for 4. Actual yield will vary based on first aid skill. First Aid Create 4 Blackwater Anti-Venoms. Actual yield may vary based on skill level. Alchemy. 1 sec cast. Reagents: Blackwater Whiptail Flesh x 10.
  • Fire Ammonite Oil Recipe for 4. Actual yield will vary based on first aid skill. First Aid Create 4 Fire Ammonite Oil. Actual yield may vary based on skill level. Alchemy. 1 sec cast. Reagents: Fire Ammonite Tentacle x 10.
  • Healing Tonic Recipe for 4. Actual yield will vary based on first aid skill. First Aid Create 4 Healing Tonics. Actual yield may vary based on skill level. Alchemy. 1 sec cast. Reagents: Sea Scorpion Segment x 10.
  • Powerful Anti-Venom Creates a vial of Powerful Anti-Venom. First Aid Alchemy. 1 sec cast. Reagents: Huge Venom Sac.
  • Strong Anti-Venom Creates 3 vials of Strong Anti-Venom. First Aid Alchemy. 1 sec cast. Reagents: Large Venom Sac.

Cooking
  • Bountiful Captain's Feast Name changed from "Feast - Tier 2 - Rank 1 (NEEDS NAME)" to "Bountiful Captain's Feast". Prepare The Hungry Magister Prepare a Bountiful Captain's Feast. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Bountiful Captain's Feast Name changed from "Feast - Tier 2 - Rank 3 (NEEDS NAME)" to "Bountiful Captain's Feast". Prepare The Hungry Magister Prepare Bountiful Captain's Feasts even more efficiently, using significantly fewer materials. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Bountiful Captain's Feast Name changed from "Feast - Tier 2 - Rank 2 (NEEDS NAME)" to "Bountiful Captain's Feast". Prepare The Hungry Magister Prepare Bountiful Captain's Feasts more efficiently, using fewer materials. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Galley Banquet Name changed from "Feast - Tier 1 - Rank 1 (NEEDS NAME)" to "Galley Banquet". Prepare The Hungry Magister Prepare a Galley Banquet. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Galley Banquet Name changed from "Feast - Tier 1 - Rank 2 (NEEDS NAME)" to "Galley Banquet". Prepare The Hungry Magister Prepare Galley Banquets more efficiently, using fewer materials. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Galley Banquet Name changed from "Feast - Tier 1 - Rank 3 (NEEDS NAME)" to "Galley Banquet". Prepare The Hungry Magister Prepare Galley Banquets even more efficiently, using significantly fewer materials. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Grilled Snapper Name changed from "Normal Food - Tier 1 - Rank 2 (NEEDS NAME)" to "Grilled Snapper". Prepare The Hungry MagisterPrepare more Grilled Snapper in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Grilled Snapper Name changed from "Normal Food - Tier 1 - Rank 3 (NEEDS NAME)" to "Grilled Snapper". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Grilled Snapper in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Grilled Snapper Name changed from "Normal Food - Tier 1 - Rank 1 (NEEDS NAME)" to "Grilled Snapper". Prepare The Hungry MagisterPrepare Grilled Snapper. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Honey-Glazed Haunches Name changed from "Crit Food - Tier 2 - Rank 2 (NEEDS NAME)" to "Honey-Glazed Haunches". Prepare The Hungry Magister Prepare more Honey-Glazed Haunches in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Honey-Glazed Haunches Name changed from "Crit Food - Tier 2 - Rank 3 (NEEDS NAME)" to "Honey-Glazed Haunches". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Honey-Glazed Haunches in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Honey-Glazed Haunches Name changed from "Crit Food - Tier 2 - Rank 1 (NEEDS NAME)" to "Honey-Glazed Haunches". Prepare The Hungry Magister Prepare Honey-Glazed Haunches. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Kul Tiramisu Name changed from "Crit Food - Tier 1 - Rank 1 (NEEDS NAME)" to "Kul Tiramisu". Prepare The Hungry Magister Prepare Kul Tiramisu. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Kul Tiramisu Name changed from "Crit Food - Tier 1 - Rank 3 (NEEDS NAME)" to "Kul Tiramisu". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Kul Tiramisu in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Kul Tiramisu Name changed from "Crit Food - Tier 1 - Rank 2 (NEEDS NAME)" to "Kul Tiramisu". Prepare The Hungry Magister Prepare more Kul Tiramisu in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Loa Loaf Name changed from "Mastery Food - Tier 1 - Rank 3 (NEEDS NAME)" to "Loa Loaf". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Loa Loaf in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Loa Loaf Name changed from "Mastery Food - Tier 1 - Rank 2 (NEEDS NAME)" to "Loa Loaf". Prepare The Hungry Magister Prepare more Loa Loaf in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Loa Loaf Name changed from "Mastery Food - Tier 1 - Rank 1 (NEEDS NAME)" to "Loa Loaf". Prepare The Hungry Magister Prepare Loa Loaf. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Mon'Dazi Name changed from "Vers Food - Tier 1 - Rank 3 (NEEDS NAME)" to "Mon'Dazi". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Mon'Dazi in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Mon'Dazi Name changed from "Vers Food - Tier 1 - Rank 1 (NEEDS NAME)" to "Mon'Dazi". Prepare The Hungry Magister Prepare Mon'Dazi. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Mon'Dazi Name changed from "Vers Food - Tier 1 - Rank 2 (NEEDS NAME)" to "Mon'Dazi". Prepare The Hungry Magister Prepare more Mon'Dazi in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Ravenberry Tarts Name changed from "Haste Food - Tier 1 - Rank 2 (NEEDS NAME)" to "Ravenberry Tarts". Prepare The Hungry MagisterPrepare more Ravenberry Tarts in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Ravenberry Tarts Name changed from "Haste Food - Tier 1 - Rank 3 (NEEDS NAME)" to "Ravenberry Tarts". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Ravenberry Tarts in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Ravenberry Tarts Name changed from "Haste Food - Tier 1 - Rank 1 (NEEDS NAME)" to "Ravenberry Tarts". Prepare The Hungry MagisterPrepare Ravenberry Tarts. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Sailor's Pie Name changed from "Mastery Food - Tier 2 - Rank 1 (NEEDS NAME)" to "Sailor's Pie". Prepare The Hungry Magister Prepare Sailor's Pie. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Sailor's Pie Name changed from "Mastery Food - Tier 2 - Rank 3 (NEEDS NAME)" to "Sailor's Pie". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Sailor's Pie in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Sailor's Pie Name changed from "Mastery Food - Tier 2 - Rank 2 (NEEDS NAME)" to "Sailor's Pie". Prepare The Hungry Magister Prepare more Sailor's Pie in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Seasoned Loins Name changed from "Normal Food - Tier 2 - Rank 3 (NEEDS NAME)" to "Seasoned Loins". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Seasoned Loins in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Seasoned Loins Name changed from "Normal Food - Tier 2 - Rank 2 (NEEDS NAME)" to "Seasoned Loins". Prepare The Hungry MagisterPrepare more Seasoned Loins in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Seasoned Loins Name changed from "Normal Food - Tier 2 - Rank 1 (NEEDS NAME)" to "Seasoned Loins". Prepare The Hungry MagisterPrepare Seasoned Loins. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Spiced Catfish Name changed from "Vers Food - Tier 2 - Rank 2 (NEEDS NAME)" to "Spiced Catfish". Prepare The Hungry Magister Prepare more Spiced Catfish in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Spiced Catfish Name changed from "Vers Food - Tier 2 - Rank 3 (NEEDS NAME)" to "Spiced Catfish". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Spiced Catfish in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Spiced Catfish Name changed from "Vers Food - Tier 2 - Rank 1 (NEEDS NAME)" to "Spiced Catfish". Prepare The Hungry Magister Prepare Spiced Catfish. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Swamp Fish 'n Chips Name changed from "Haste Food - Tier 2 - Rank 3 (NEEDS NAME)" to "Swamp Fish 'n Chips". Prepare The Hungry Magister You don't waste a single ingredient, preparing much more Swamp Fish 'n Chips in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Swamp Fish 'n Chips Name changed from "Haste Food - Tier 2 - Rank 1 (NEEDS NAME)" to "Swamp Fish 'n Chips". Prepare The Hungry Magister Prepare Swamp Fish 'n Chips. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.
  • Swamp Fish 'n Chips Name changed from "Haste Food - Tier 2 - Rank 2 (NEEDS NAME)" to "Swamp Fish 'n Chips". Prepare The Hungry Magister Prepare more Swamp Fish 'n Chips in each batch. Cooking. 2 sec cast. Reagents: Leybeque Ribs, Highmountain Salmon x 5, Fatty Bearsteak x 5, Flaked Sea Salt x 3, Dalapeño Pepper x 2.

Fishing
  • Fishing 100 yd range. Instant. Fishing. 100 yd range. Instant.

Herbalism
  • Siren's Pollen Name changed from "Siren Pollen" to "Siren's Pollen". Gather aromatic pollen more effectively. Herbalism. Gather siren's pollen more effectively. Herbalism.
  • Siren's Pollen Name changed from "Siren Pollen" to "Siren's Pollen".
  • Siren's Pollen Name changed from "Siren Pollen" to "Siren's Pollen".

Tailoring
  • Battle Flag: Phalanx Defense Greatly reduces the materials required to craft a Battle Flag: Phalanx Defense. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 20, Embroidered Deep Sea Satin x 15, Nylon Thread x 16.
  • Battle Flag: Phalanx Defense Craft a Battle Flag: Phalanx Defense. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 25, Embroidered Deep Sea Satin x 18, Nylon Thread x 20.
  • Battle Flag: Phalanx Defense Reduces the materials required to craft a Battle Flag: Phalanx Defense. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 22, Embroidered Deep Sea Satin x 16, Nylon Thread x 18.
  • Battle Flag: Rallying Swiftness Greatly reduces the materials required to craft a Battle Flag: Rallying Swiftness. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 20, Embroidered Deep Sea Satin x 15, Nylon Thread x 16.
  • Battle Flag: Rallying Swiftness Reduces the materials required to craft a Battle Flag: Rallying Swiftness. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 22, Embroidered Deep Sea Satin x 16, Nylon Thread x 18.
  • Battle Flag: Rallying Swiftness Craft a Battle Flag: Rallying Swiftness. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 25, Embroidered Deep Sea Satin x 18, Nylon Thread x 20.
  • Battle Flag: Spirit of Freedom Craft a Battle Flag: Spirit of Freedom. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 25, Embroidered Deep Sea Satin x 18, Nylon Thread x 20.
  • Battle Flag: Spirit of Freedom Greatly reduces the materials required to craft a Battle Flag: Spirit of Freedom. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 20, Embroidered Deep Sea Satin x 15, Nylon Thread x 16.
  • Battle Flag: Spirit of Freedom Reduces the materials required to craft a Battle Flag: Spirit of Freedom. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 22, Embroidered Deep Sea Satin x 16, Nylon Thread x 18.
  • Deep Sea Bag Reduces the materials required to craft a Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 55, Sun-Bleached Linen x 18, Nylon Thread x 14.
  • Deep Sea Bag Craft a Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 60, Sun-Bleached Linen x 20, Nylon Thread x 15.
  • Deep Sea Bag Greatly reduces the materials required to craft a Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 50, Sun-Bleached Linen x 15, Nylon Thread x 12.
  • Deep Sea Bandage Craft a Deep Sea Bandage. Tailoring. 2 sec cast. Reagents: Deep Sea Satin. Embroidered Deep Sea Satin x 2.
  • Embroidered Deep Sea Bag Greatly reduces the materials required to craft an Embroidered Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 60, Expulsom x 8.
  • Embroidered Deep Sea Bag Craft an Embroidered Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 100, Expulsom x 10.
  • Embroidered Deep Sea Bag Reduces the materials required to craft an Embroidered Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 75, Expulsom x 8.
  • Embroidered Deep Sea Breeches Reduces the materials required to craft Embroidered Deep Sea Breeches. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 85, Deep Sea Satin x 77, Nylon Thread x 70, Expulsom x 46.
  • Embroidered Deep Sea Breeches Craft Embroidered Deep Sea Breeches. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5.Embroidered Deep Sea Satin x 100, Deep Sea Satin x 80, Nylon Thread x 75, Expulsom x 50.
  • Embroidered Deep Sea Breeches Greatly reduces the materials required to craft Embroidered Deep Sea Breeches. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 80, Deep Sea Satin x 75, Nylon Thread x 65, Expulsom x 40.
  • Embroidered Deep Sea Cloak of Discretion Craft an Embroidered Deep Sea Cloak of Discretion. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 30, Deep Sea Satin x 20, Nylon Thread x 35, Expulsom x 14.
  • Embroidered Deep Sea Cloak of Discretion Reduces the materials required to craft an Embroidered Deep Sea Cloak of Discretion. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 28, Deep Sea Satin x 18, Nylon Thread x 33, Expulsom x 12.
  • Embroidered Deep Sea Cloak of Discretion Greatly reduces the materials required to craft an Embroidered Deep Sea Cloak of Discretion. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 25, Deep Sea Satin x 16, Nylon Thread x 30, Expulsom x 10.
  • Embroidered Deep Sea Cloak of Resilience Greatly reduces the materials required to craft an Embroidered Deep Sea Cloak of Resilience. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 25, Deep Sea Satin x 16, Nylon Thread x 30, Expulsom x 10.
  • Embroidered Deep Sea Cloak of Resilience Craft an Embroidered Deep Sea Cloak of Resilience. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 30, Deep Sea Satin x 20, Nylon Thread x 35, Expulsom x 14.
  • Embroidered Deep Sea Cloak of Resilience Reduces the materials required to craft an Embroidered Deep Sea Cloak of Resilience. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 28, Deep Sea Satin x 18, Nylon Thread x 33, Expulsom x 12.
  • Embroidered Deep Sea Cloak of the Feather Reduces the materials required to craft an Embroidered Deep Sea Cloak of the Feather. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 28, Deep Sea Satin x 18, Nylon Thread x 33, Expulsom x 12.
  • Embroidered Deep Sea Cloak of the Feather Greatly reduces the materials required to craft an Embroidered Deep Sea Cloak of the Feather. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 25, Deep Sea Satin x 16, Nylon Thread x 30, Expulsom x 10.
  • Embroidered Deep Sea Cloak of the Feather Craft an Embroidered Deep Sea Cloak of the Feather. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 30, Deep Sea Satin x 20, Nylon Thread x 35, Expulsom x 14.
  • Embroidered Deep Sea Gloves Greatly reduces the materials required to craft Embroidered Deep Sea Gloves. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 50, Deep Sea Satin x 50, Nylon Thread x 40, Expulsom x 26.
  • Embroidered Deep Sea Gloves Craft Embroidered Deep Sea Gloves. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 60, Deep Sea Satin x 54, Nylon Thread x 50, Expulsom x 30.
  • Embroidered Deep Sea Gloves Reduces the materials required to craft Embroidered Deep Sea Gloves. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Embroidered Deep Sea Satin x 55, Deep Sea Satin x 52, Nylon Thread x 45, Expulsom x 28.
  • Embroidered Deep Sea Satin (New) Craft Embroidered Deep Sea Satin. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 2, Nylon Thread x 10.
  • Honorable Combatant's Satin Belt Greatly reduce the materials required to craft a Honorable Combatant's Satin Belt. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 22, Nylon Thread x 25, Expulsom x 10.
  • Honorable Combatant's Satin Belt Reduce the materials required to craft a Honorable Combatant's Satin Belt. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 23, Nylon Thread x 26, Expulsom x 12.
  • Honorable Combatant's Satin Belt Craft a Honorable Combatant's Satin Belt. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 25, Nylon Thread x 28, Expulsom x 14.
  • Honorable Combatant's Satin Boots Greatly reduce the materials required to craft Honorable Combatant's Satin Boots. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 22, Nylon Thread x 25, Expulsom x 10.
  • Honorable Combatant's Satin Boots Reduce the materials required to craft Honorable Combatant's Satin Boots. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 23, Nylon Thread x 26, Expulsom x 12.
  • Honorable Combatant's Satin Boots Craft Honorable Combatant's Satin Boots. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 25, Nylon Thread x 28, Expulsom x 14.
  • Honorable Combatant's Satin Bracers Greatly reduce the materials required to craft Honorable Combatant's Satin Bracers. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 15, Nylon Thread x 8, Expulsom x 7.
  • Honorable Combatant's Satin Bracers Craft Honorable Combatant's Satin Bracers. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5.Deep Sea Satin x 18, Nylon Thread x 12, Expulsom x 8.
  • Honorable Combatant's Satin Bracers Reduce the materials required to craft Honorable Combatant's Satin Bracers. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 16, Nylon Thread x 10, Expulsom x 8.
  • Honorable Combatant's Satin Cloak Reduce the materials required to craft a Honorable Combatant's Satin Cloak. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 28, Nylon Thread x 33, Expulsom x 12.
  • Honorable Combatant's Satin Cloak Greatly reduce the materials required to craft a Honorable Combatant's Satin Cloak. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 25, Nylon Thread x 30, Expulsom x 10.
  • Honorable Combatant's Satin Cloak Craft a Honorable Combatant's Satin Cloak. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5.Deep Sea Satin x 30, Nylon Thread x 35, Expulsom x 14.
  • Honorable Combatant's Satin Mittens Greatly reduce the materials required to craft Honorable Combatant's Satin Mittens. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 22, Nylon Thread x 25, Expulsom x 10.
  • Honorable Combatant's Satin Mittens Reduce the materials required to craft Honorable Combatant's Satin Mittens. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 23, Nylon Thread x 26, Expulsom x 12.
  • Honorable Combatant's Satin Mittens Craft Honorable Combatant's Satin Mittens. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5.Deep Sea Satin x 25, Nylon Thread x 28, Expulsom x 14.
  • Honorable Combatant's Satin Pants Greatly reduce the materials required to craft Honorable Combatant's Satin Pants. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 36.
  • Honorable Combatant's Satin Pants Reduce the materials required to craft Honorable Combatant's Satin Pants. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 38.
  • Honorable Combatant's Satin Pants Craft Honorable Combatant's Satin Pants. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. Deep Sea Satin x 40.
  • Hooked Deep Sea Net Craft a Hooked Deep Sea Net. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 2. Embroidered Deep Sea Satin x 10, Nylon Thread x 25.
  • Sun-Bleached Linen Bandage Craft a Sun-Bleached Linen Bandage. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen.x 2.
  • Sun-Bleached Linen Belt Create Sun-Bleached Linen Belt. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 10, Nylon Thread x 10.
  • Sun-Bleached Linen Boots Create Sun-Bleached Linen Boots. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 20, Nylon Thread x 10.
  • Sun-Bleached Linen Bracers Create Sun-Bleached Linen Bracers. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 8, Nylon Thread x 3.
  • Sun-Bleached Linen Cloak of Discretion Create Sun-Bleached Linen Cloak of Discretion. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 15, Nylon Thread x 10.
  • Sun-Bleached Linen Cloak of Resilience Create Sun-Bleached Linen Cloak of Resilience. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 15, Nylon Thread x 10.
  • Sun-Bleached Linen Cloak of the Feather Create Sun-Bleached Linen Cloak of the Feather. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 15, Nylon Thread x 10.
  • Sun-Bleached Linen Hood Create Sun-Bleached Linen Hood. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 20, Nylon Thread x 10.
  • Sun-Bleached Linen Mittens Create Sun-Bleached Linen Mittens. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 15, Nylon Thread x 10.
  • Sun-Bleached Linen Net Craft a Sun-Bleached Linen Net. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 10, Nylon Thread x 25.
  • Sun-Bleached Linen Pants Create Sun-Bleached Linen Pants. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 30, Nylon Thread x 20.
  • Sun-Bleached Linen Robe Create Sun-Bleached Linen Robe. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 30, Nylon Thread x 20.
  • Sun-Bleached Linen Spaulders Create Sun-Bleached Linen Spaulders. Tailoring. 2 sec cast. Reagents: Sun-Bleached Linen x 5. 20, Nylon Thread x 10.

Archaeology Projects
Drust
  • Ancient Runebound Tome - Name changed from "Kul Tiras Project B (NEEDS NAME)" to "Ancient Runebound Tome". Book was used to fight the Drust Common. 35 fragments. 1 sockets.
  • Ceremonial Bonesaw - Name changed from "Kul Tiras Project A (NEEDS NAME)" to "Ceremonial Bonesaw". For the dismembering of animals Common. 35 fragments. 1 sockets.
  • Drust Disembowling Sickle - Name changed from "Kul Tiras Project C (NEEDS NAME)" to "Drust Disembowling Sickle". This thing is for removing the entrails of their kills Common. 35 fragments. 1 sockets.
  • Jagged Blade of the Drust - Name changed from "Kul Tiras Project D (NEEDS NAME)" to "Jagged Blade of the Drust". Used in ancient druidic ceremoniesCommon. 35 fragments. 1 sockets.
  • Ritual Fetish - Name changed from "Kul Tiras Project E (NEEDS NAME)" to "Ritual Fetish". Used in rituals Common. 35 fragments. 1 sockets.
  • Soul Coffer (New) - Used to contain volatile spirits. Common. 35 fragments. 1 sockets.
Zandalari
  • Akun'Jar Vase - Name changed from "Zandalari Project A (NEEDS NAME)" to "Akun'Jar Vase". Having some connection to the loa, Akunda Common. 35 fragments. 1 sockets.
  • Blowgun of the Sethra (New) - The trolls of the desert who worshipped Sethraliss used this blowguns to hunt their prey, be it beast, or troll. Common. 35 fragments. 1 sockets.
  • Bwonsamdi Voodoo Mask - Name changed from "Zandalari Project E (NEEDS NAME)" to "Bwonsamdi Voodoo Mask". Mask usd in rituals revolving around deathCommon. 35 fragments. 1 sockets.
  • High Apothecary's Hood - Name changed from "Zandalari Project D (NEEDS NAME)" to "High Apothecary's Hood". Hood worn by an ancient apothecary Common. 35 fragments. 1 sockets.
  • Rezan Idol - Name changed from "Zandalari Project C (NEEDS NAME)" to "Rezan Idol". Kept by ancient kings of Zuldazar, these idols were prayed to in respect to the great loa, Rezan Common. 35 fragments. 1 sockets.
  • Urn of Passage - Name changed from "Zandalari Project B (NEEDS NAME)" to "Urn of Passage". Used to keep the ashes of those lost in battle Common. 35 fragments. 1 sockets.
Neue Erfolge
Dungeons & Raids
  • Not a Fun Guy (New) Defeat Musashitake, then defeat Sporecaller Zancha on Mythic difficulty. 10 points.
  • Pecking Order (New) Serve Sharkbait his favorite meal on Heroic difficulty or higher. Reward: Sharkbait's Favorite Crackers. 10 points.
Klassenanpassungen: Fähigkeiten
 Death Knight
  • Raise Ally Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana. 30 Runic Power. 40 yd range. Instant. 10 min cooldown.
  • Reap Magic (New) Reap 1 beneficial Magic effect from the target, removing it and granting you 25 Runic Power. 40 yd range. Instant.

Frost
  • Frost Death Knight Increases damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa's Fury, Soul Reaper, Thronebreaker Increases periodic damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa's Fury, Soul Reaper, Thronebreaker Death Knight - Frost Spec.
  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (2% of weapon damage [ 66.7% of Attack Power ) Frost damage. Requires One-Handed Melee Weapon. Death Knight - Frost Spec. 25 Runic Power. Melee range. Instant.

 Demon Hunter
Vengeance
  • Sigil of Misery Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 30 20 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.

 Druid
  • Hibernate Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. Can be cast in Tree of Life Form, Moonkin Form. 6.5% 15% of Base Mana. 30 yd range. 1.5 sec cast.
  • Rebirth Returns the spirit to the body, restoring a dead target to life with 100% health and 20% mana. Castable in combat. Usable in all shapeshift forms. 10 Rage. 40 yd range. Instant. 10 min cooldown. 2 sec cast. 10 min cooldown.

Talents
  • Restoration Affinity You gain: Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead. You also learn: Rejuvenation Swiftmend Druid - Level 45 Talent. Wild Growth Druid - Level 45 Talent.

Balance
  • Balance Druid Druid - Balance Spec. Decreases damage/healing by 15%: Echoing Stars, Full Moon, Fury of Elune, Half Moon, Lunar Strike, Moonfire, New Moon, Power of Goldrinn, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Decreases periodic damage/healing by 15%: Echoing Stars, Full Moon, Fury of Elune, Half Moon, Lunar Strike, Moonfire, New Moon, Power of Goldrinn, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Increases damage/healing by 42%: Regrowth Increases periodic damage/healing by 42%: Regrowth Druid - Balance Spec.

Feral
  • Feral Druid Increases damage/healing by 29%: Ashamane's Bite, Ashamane's Frenzy, Berserk, Brutal Slash, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shadow Thrash, Shred, Swipe, Thrash Increases periodic damage/healing by 29%: Ashamane's Bite, Ashamane's Frenzy, Berserk, Brutal Slash, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shadow Thrash, Shred, Swipe, Thrash Druid - Feral Spec. Increases damage/healing by 42%: Regrowth Increases periodic damage/healing by 42%: Regrowth Druid - Feral Spec.

Guardian
  • Frenzied Regeneration Heals you for 25% of maximum health over 5 sec. 2 charges 1 charge. Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 36 sec recharge. 2 charges. 1 charge.
  • Frenzied Regeneration (New) Frenzied Regeneration now has 2 charges. Druid - Guardian Spec.
  • Guardian Druid Increases damage/healing by 4%: Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases periodic damage/healing by 4%: Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases damage/healing by 42%: Regrowth Increases periodic damage/healing by 42%: Regrowth Decreases damage/healing by 46%: Moonfire Druid - Guardian Spec.

 Hunter
  • Command Pet (New) Commands your pet to perform its unique ability. This ability will transform based on the specialization of your active pet. Ferocity: Primal Rage Tenacity: Survival of the Fittest Cunning: Master's Call Instant.

Talents
  • Master Marksman Aimed Shot has a 30% chance to reduce the focus cost of your next Quick Arcane Shot or Multi-Shot by 100%. Marksmanship Hunter - Level 15 Talent.
  • Piercing Shot A powerful shot which deals [ 281.3% [ 112.5% of Attack Power ] Physical damage to the target and up to [ 112.5% [ 45% of Attack Power ] Physical damage to all enemies between you and the target. Requires Ranged Weapon. Marksmanship Hunter - Level 100 Talent. 35 Focus. 40 yd range. Instant.

Beast Mastery
  • Dire Frenzy Shoots the enemy for [ 10% of Attack Power ] Physical damage and Causes your pet to enter a frenzy, performing a flurry of attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. 2 charges. Hunter - Beast Mastery Spec. 40 yd range. Instant. 12 sec recharge. 2 charges.

Marksmanship
  • Arcane Shot Name changed from "Quick Shot" to "Arcane Shot". A quick shot that causes [ 48% of Attack Power ] Physical Power * mult ] Arcane damage. Requires Ranged Weapon. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.
  • Lone Wolf Increases your damage by 18% 10% when you do not have an active pet. Hunter - Marksmanship Spec.
  • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Decreases damage/healing by 40%: A Murder of Crows Hunter - Marksmanship Spec.
  • Precise Shots Aimed Shot causes your next 1-2 Quick Arcane Shots to deal 100% more damage. Hunter - Marksmanship Spec.

 Mage
Talents
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 400% [ 350% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
  • Kindling Your Fireball, Pyroblast, and Fire Blast Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1 sec. Fire Mage - Level 100 Talent.
  • Phoenix Flames Hurls a Phoenix that deals 0 [ 75% of Spell Power Fire damage to the target and splashes [ 31.25% [ 20% of Spell Power ] Fire damage to other nearby enemies. Always deals a critical strike. 3 charges. Fire Mage - Level 60 Talent. 40 yd range. Instant. 30 sec recharge. 3 charges.
  • Resonance Arcane Barrage deals 25% 15% increased damage per target it hits. Arcane Mage - Level 60 Talent.
  • Searing Touch Scorch deals 300% 200% increased damage and is a guaranteed Critical Strike when the target is below 30% health. Fire Mage - Level 15 Talent.
  • Slipstream Arcane Missiles and Evocation may Clearcasting allows Arcane Missiles to be channeled while moving, and Evocation can be channeled while moving. Arcane Mage - Level 30 Talent.

Arcane
  • Arcane Barrage Arcane Barrage hits 1 additional targets within 10 [ 80% of Spell Power yds per Arcane Charge for 40% damage. Mage - Arcane Spec. [ 80% of Spell Power ]% damage. Mage - Arcane Spec.
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 80% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 30%. Hits 0 additional targets within 10 yds per Arcane Charge for 40% damage For each Arcane Charge, deals 30% additional damage and hits 0 additional nearby targets. Consumes all Arcane Charges. Mage - Arcane Spec. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Explosion Causes an explosion of magic around the caster, dealing [ 60% of Spell Power ] Arcane damage to all enemies within 10 yards. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 12% of Base Mana. Instant.
  • Evocation Returns 100% of your total mana over Increases your mana regeneration by 900% for 6 sec. 1 charge. Mage - Arcane Spec. 6 sec cast (Channeled). 3 min recharge. 1 charge.

Fire
  • Combustion Engulfs you in flames for 12 10 sec, increasing your spells' critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells. Mage - Fire Spec. 10% of Base Mana. Instant.
  • Fire Mage Increases damage/healing by 12% Decreases damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 12% Decreases periodic damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage - Fire Spec.

Fire & Frost
  • Fire Blast (Fire) Blasts the enemy for [ 47.2% [ 72% of Spell Power ] Fire damage.
  • Fire Blast (Frost) Blasts the enemy for [ 47.2% [ 72% of Spell Power ] Fire damage.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 96% [ 104% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled).
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 114% [ 102% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 60% [ 55% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 31% [ 35% of Spell Power ] Frost damage, and [ 24.8% [ 28% of Spell Power ] Frost damage to a second nearby target. Ice Lance damage is tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Mastery: Icicles When you cast Frostbolt of or Flurry, you gain an Icicle that stores Frost damage for 60 sec. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing [ 0.1% of Spell Power ] Frost damage. Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched. Mage - Frost Spec.

 Monk
Talents
  • Inner Strength Each Chi you spend reduces damage taken by 3% for 4 sec. stacking up to 5 times. Windwalker Monk - Level 75 Talent. 100 yd range.
  • Rushing Jade Wind Summons a whirling tornado around you, causing [ 9.2% of Attack Power ] damage over until cancelled to every 0.75 sec to all enemies within 8 yards. Windwalker Monk - Level 90 Talent. 4 Energy, plus 4 per sec. Instant.
  • Wind Strikes When you use Fists of Fury, you your next 3 Tiger Palm attacks release a gust of wind that deals [ 52.65% of Attack Power ] Physical damage to all enemies 8 yards in front of you. Windwalker Monk - Level 100 Talent. 100 yd range.

Brewmaster
  • Brewmaster Monk Increases damage/healing by 9%: Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 9%: Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 44%: Rushing Jade Wind Decreases damage/healing by 10%: Chi Burst, Chi Wave, Song of Chi-Ji, Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Monk - Brewmaster Spec.

Windwalker
  • Windwalker Monk Decreases damage/healing by 5% 20%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 5% Decreases periodic damage/healing by 21%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 200%: Spinning Crane Kick Increases damage/healing by 50%: Blackout Kick Monk - Windwalker Spec.

 Paladin
  • Avenging Wrath Increases all damage done by [ 35 + 25% of Spell Power ]% and all healing done by 35% for 20 sec. 1 charge. Paladin - Protection & Retribution Spec Increases your damage, healing, and critical chance by 20% for 20 sec. 1 charge. Instant. 2 min recharge. 1 charge.
  • Beacon of Light Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% 20% of their Mana cost. 60 yd range. Instant.
  • Flash of Light A quick spell, healing a friendly target for [ 112.5% [ 120% of Spell Power ]. 18% of Base Mana. 40 yd range. 1.5 sec cast.
  • Holy Shock Blasts the target with Holy energy, causing Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. 100 yd range. Instant. Has an additional 25% critical effect chance 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. 100 yd range. Instant. Has an additional 25% critical effect chance 100 yd range. Instant.

Talents
  • Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%. The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30% Crusader Strike and Judgment cool down 30% faster and when you deal damage with those abilities, you and the nearest 2 3 injured allies will be healed for 175% of the damage done. Lasts 20 sec. Tank Role - Tier 0 PvP Talent. 50% of Base Mana. Instant. Holy Paladin - Level 90 Talent. Instant.
  • Awakening Name changed from "The Topless Tower" to "Awakening". Light of Dawn has a 10% 15% chance to grant you Avenging Wrath for 8 sec. 10 sec. Holy Paladin - Level 90 Talent.
  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% 30% reduced effectiveness. Holy Paladin - Level 100 Talent. 3.125% of Base Mana. 60 yd range. Instant.
  • Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% 20% of their Mana cost. Holy Paladin - Level 100 Talent. 10% of Base Mana. 40 yd range. Instant.
  • Devotion Aura Allies within 10 yards take [ 20 [ 10 + 25% of Spell Power ]% reduced damage, split over the number of allies reduced when more allies are in the aura. While Aura Mastery is active, all affected allies gain the full [ 20 + 25% of Spell Power ]% damage reduction. Holy Paladin - Level 60 Talent.
  • Divine Judgment Divine Storm Each enemy hit by your Holy Power spenders increases the damage of your next Judgment by 10% for each enemy hit. Stacks up to 10 15%, stacking up up to 15 times. Retribution Paladin - Level 60 Talent.
  • Divine Purpose Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free. Holy Paladin - Level 75 Talent. 100 Talent.
  • Execution Sentence Deliver an execution sentence, dealing [ 110% [ 120% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 20% for 12 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
  • Hammer of Wrath Hurls a magical hammer that strikes an enemy for [ 95% [ 80% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health or during Crusade. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. 30 yd range. Instant.
  • Hand of the Protector Calls down the Light to heal a friendly target for [ 200% of Spell Power ], increased by up do to 200% based on your missing health. 1 charge. Protection Paladin - Level 75 Talent. 40 yd range. Instant. 15 sec recharge. 1 charge.
  • Unbreakable Spirit Holy: Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. Protection: Reduces the cooldown of your Divine Shield, Ardent Defender, and Lay on Hands by 30%. Retribution: Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%. Retribution Paladin - Level 75 Talent.

Holy
  • Aura Mastery Empowers your chosen aura and increases its radius to [ 40 + 2.5% of Spell Power ] yards for 6 sec. Devotion Aura: no longer split over the number of allies in the aura all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura. Aura of Mercy: has no target limit and healing increased by [ 100 + 25% of Spell Power ]%. Paladin - Holy Spec. Instant.
  • Beacon of Light Your Flash of Light and Holy Light on your Beacon of Light target will refund 30% 20% of their Mana cost. Paladin - Holy Spec.
  • Beacon of Light Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% 20% of their Mana cost. Paladin - Holy Spec. 2.5% of Base Mana. 60 yd range. Instant.
  • Holy Light An efficient spell, healing a friendly target for [ 106.25% [ 140% of Spell Power ]. Paladin - Holy Spec. 12% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike Has an additional 25% critical effect chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Holy Shock (New) Holy Shock has an additional 25% chance to crit. Paladin - Holy Spec.
  • Infusion of Light Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.5 1.0 sec or increase the healing of your next Flash of Light by 50%. Paladin - Holy Spec. 30%. Paladin - Holy Spec.
  • Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for [ 125% [ 150% of Spell Power ]. You take damage equal to [ 50 + 25% of Spell Power ]% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% 6.5% of Base Mana. 40 yd range. Instant.
  • Light's Beacon Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% 20% of their Mana cost. Paladin - Holy Spec. 60 yd range.

Protection
  • Protection Paladin Increases damage/healing by 12%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Execution Sentence, Eye for an Eye, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes Increases damage/healing by 50% 53%: Flash of Light Decreases damage/healing by 42%: Judgment Paladin - Protection Spec.

Retribution
  • Divine Storm Unleashes a whirl of divine energy, dealing [ 42% [ 55% of Attack Power ] Holy damage to all nearby enemies. Requires Two-Handed Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Retribution Paladin Increases damage/healing by 70% Decreases damage/healing by 5%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes Decreases periodic damage/healing by 5%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes Increases damage/healing by 53%: Flash of Light Increases damage/healing by 188%: Consecration Paladin - Retribution Spec. 300%: Consecration Paladin - Retribution Spec.
  • Templar's Verdict A powerful weapon strike that deals [ 105% [ 115% of Attack Power * mult ] Holy damage. Requires Two-Handed Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

 Priest 
  • Shackle Undead Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. Can be cast in Shadowform. 2% 3% of Base Mana. 30 yd range. 1.5 sec cast.

Talents
  • Body and Soul (Discipline) Power Word: Shield and Leap of Faith increase your target's movement speed by [ 40 + 25% of Spell Power ]% for 3 sec. Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. Can occur once every 6 sec sec.
  • Body and Soul (Shadow) Power Word: Shield increases your target's movement speed by [ 40 + 25% of Spell Power ]% for 3 sec. Power Word: Shield increases your target's movement speed by 40% for 3 sec. Can occur once every 6 sec sec.
  • Mindbender Summons a Mindbender to attack the target for 12 sec. You regenerate 0.50% 0.5% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest - Level 45 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Power Word: Solace Strikes an enemy with heavenly power, dealing [ 87.5% [ 100% of Spell Power ] Holy damage and restoring 1.00%mana% of your maximum mana. Priest - Level 45 Talent. 40 yd range. Instant.
  • Schism Attack the enemy's soul with a surge of Shadow energy, dealing [ 106.25% [ 130% of Spell Power ] Shadow damage and increasing damage that you deal to the target by 30% for 6 40% for 9 sec. Discipline Priest - Level 15 Talent. 2.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Shield Discipline When your Power Word: Shield is completely absorbed, you restore 1% mana% of your maximum mana. Priest - Level 45 Talent.

Discipline
  • Rapture For the next 8 10 sec, Power Word: Shield absorbs an additional 200%. Priest - Discipline Spec. Instant.

Shadow
  • Mind Sear Corrosive shadow energy radiates from the target, dealing [ 66% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target. Generates 4 5 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 3 sec cast (Channeled).
  • Shadow Priest Decreases damage/healing by 20%: Divine Star, Halo, Light's Wrath, Mind Blast, Mind Flay, Mind Sear, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 20%: Divine Star, Halo, Light's Wrath, Mind Blast, Mind Flay, Mind Sear, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void TorrentDecreases damage/healing by 25%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.

 Rogue
  • Blade Flurry Causes your attacks single target attacks to also strike all nearby enemies for 50% 45% of normal damage for 12 sec. 100 yd range. Instant.
  • Mutilate Instantly attacks for [ 29.5% [ 30% of Attack Power ] Physical damage. Awards 1 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Instantly attacks for [ 29.5% [ 30% of Attack Power ] Physical damage. Awards 1 combo points. Requires Daggers. Melee range. Instant.

Talents
  • Blade Rush Charge to your target with your blades out, dealing [ 130% [ 120% of Attack Power ] Physical damage. While Blade Flurry is active, also hits all nearby enemies for 100% damage to the target and [ 60% of Attack Power ] to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec. Requires One-Handed Melee Weapon. Outlaw Rogue - Level 100 Talent. 20 yd range. Instant.
  • Dancing Steel Name changed from "Blade Fury" to "Dancing Steel".
  • Dispatch Exploits the vulnerability of foes with less than 30% health, dealing [ 58.03% of Attack Power ] Physical damage to the target. Mutilate has a 35% 30% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Requires Daggers. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing [ 65.77% [ 59% of Attack Power ] Nature damage. The damage of your poisons against the target is increased by 30% for 9 sec. Awards 1 combo points. Requires Daggers. Assassination Rogue - Level 90 Talent. 20 Energy. Melee range. Instant.

Assassination
  • Mutilate Attack with both weapons, dealing a total of [ 59% [ 60% of Attack Power ] Physical damage. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 50 Energy. Melee range. Instant.
  • Vendetta Marks an enemy for death for 20 sec, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility. Grants 40 Energy plus an addtional 40 Energy over 2Generates 60 Energy over 3 sec. Rogue - Assassination Spec. 30 yd range. Instant.

Outlaw
  • Blade Flurry Causes your attacks single target attacks to also strike all nearby enemies for 50% 45% of normal damage for 12 sec. Requires One-Handed Melee Weapon. 2 charges. Rogue - Outlaw Spec. 15 Energy. Instant. 25 sec recharge. 2 charges.

 Shaman
Talents
  • Aftershock Your spells refund 30% of all Maelstrom spent on them. Elemental Shaman - Level 60 Talent. 90 Talent.
  • Earth Shield Protects the target with an earthen shield, healing them for [ 22% of Spell Power ] when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Enhancement Shaman - Level 30Restoration Shaman - Level 60 Talent. 10% of Base Mana. 40 yd range. Instant.
  • Forceful Winds Windfury attunes your weapon to the nearby winds, causing Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times. Enhancement Shaman - Level 60 Talent. 100 yd range.
  • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal [ 3.51% of Attack Power ] Frost damage. Enhancement Shaman - Level 45 Talent. 30 Talent.
  • High Voltage Lightning Bolt and Chain Lightning can now cause a second Elemental Overload. Elemental Shaman - Level 90 Talent. 30 Talent.
  • Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 60% increased damage. Generates 15 Maelstom. Elemental Shaman - Level 45 30 Talent. 40 yd range. 2 sec cast.
  • Landslide Rockbiter has a 20% chance to increase the damage of your next Stormstrike within 10 sec by 100%. Enhancement Shaman - Level 45 Talent. 15 Talent.
  • Lightning Shield Surround yourself with a shield of lighting for 60 min. Melee attackers have a chance to suffer [ 9.83% of Attack Power ] Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 15 charges, the shield discharges and forms a Lightning Feral Spirit to fight for you for 10 sec. Enhancement Shaman - Level 45 Talent. Instant. 15 Talent. Instant.
  • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 15% [ 16.4% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 60 Talent. 40 yd range. Instant.
  • Nature's Guardian Attacks that bring your health below 30% increase your maximum health by 25% for 10 sec When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 30 45 sec sec. Elemental Shaman - Level 75 Talent.
  • Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 12 sec cooldown. Enhancement Shaman - Level 15 Talent. 30 Talent.
  • Searing Assault Flametongue now causes the target to burn for [ 90% of Attack Power ] Fire damage over 6 sec. Enhancement Shaman - Level 15 Talent. 30 Talent.
  • Spirit Wolf While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. Shaman - Level 45 Talent. Enhancement Shaman - Level 45 Talent.
  • Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. Shaman - Level 45 Talent. Enhancement Shaman - Level 45 Talent.
  • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times. Elemental Shaman - Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown.
  • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%. Elemental Shaman - Level 45 60 Talent. 40 yd range. Instant.
  • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 5% 10%. Tailwind Totem Increases your chance to trigger Windfury by 5% 2%. Enhancement Shaman - Level 60 Talent. 40 yd range. Instant.
  • Unlimited Power Name changed from "Elemental Attunement" to "Unlimited Power". Increases the damage of your Earthquake and Earth Shock abilities by 20% When your spells cause an elemental overload, you gain 2% Haste for 10 sec, stacking up to 5 times. Gaining a stack does not refresh the duration. Elemental Shaman - Level 100 Talent.

Elemental
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Shaman - Elemental Spec. Increases damage/healing by 55%: Healing Surge Shaman - Elemental Spec.
  • Fulmination Damage from your Lightning Bolt and Lava Burst spells generate 15 generates 6 Maelstrom, Lava Burst spells generate 8Maelstrom, and your Chain Lightning generates 6 Maelstrom. When cast, Earth Shock will consume all of your available Maelstrom, converting it into additional damage. Shaman - Elemental Spec. 3 Maelstrom. Shaman - Elemental Spec.
  • Mastery: Elemental Overload Your Lightning Bolt, Elemental Blast, Icefury, Chain Lightning, and Lava Burst casts have a [ 187.5% of Spell Power ]% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation. Shaman - Elemental Spec. generates less Maelstrom. Shaman - Elemental Spec.

Elemental & Restoration
  • Lava Burst (Elemental) Generates 8 Maelstrom. Generates 0 Maelstrom.
  • Lava Surge Your Flame Shock damage over time has a 10% 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Shaman - Elemental & Restoration Spec.

Enhancement
  • Healing Surge Heals a friendly target for [ 137.5% [ 185% of Spell Power ]. Consumes 20 Maelstrom, if available, to become instant. Shaman - Enhancement Spec. 22% 25% of Base Mana. 40 yd range. 2 sec cast.

 Warlock
  • Command Demon Affliction, Destruction: Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Singe Magic Voidwalker: Suffering Succubus: Seduction Felhunter: Spell Lock Felguard: Felstorm Instant. Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic Demonology: Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Felguard: Axe Toss Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 12 sec, dealing [ 50% [ 35% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 50% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.

Talents
  • Doom Inflicts impending doom upon the target, causing [ 250% of Spell Power ] Shadow damage after 30 sec. Limit 1. Limited to 1 target. Demonology Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Inner Demons You passively summon a Wild Imp to fight for you every 10 sec, and have a 10% chance to also summon an additional Demon to fight for you for 15 sec. Demonology Warlock - Level 90 Talent. 100 yd range.
  • Sacrificed Souls Each Soul Shard spent reduces the cooldown of Summon Demonic Tyrant by 1.0 sec increases the damage of Shadowbolt and Demonbolt by 5% for 10 sec, stacking up to 5 times. Demonology Warlock - Level 100 Talent. 100 yd range.

Affliction
  • Affliction Warlock Increases damage/healing by 32% 27%: Agony, Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Phantom Singularity, Rain of Fire, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 32% 27%: Agony, Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Phantom Singularity, Rain of Fire, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock - Affliction Spec.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 12 sec, dealing [ 50% [ 35% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 50% of Shadow Spell Power ] damage from your spells. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 2.5 sec cast.

Demonology
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 50% of Spell Power ] Shadowflame damage to all enemies within 0 8 yards. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.

Pets
  • Lash of Pain Lashes the target, dealing [ 25% [ 30% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.
  • Shadow Bite Bites the enemy, causing [ 25% [ 30% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.

 Warrior
Talents
  • Booming Voice Demoralizing Shout also generates 60 40 Rage, and increases damage you deal to affected targets by 15%. Protection Warrior - Level 90 Talent.
  • Coming Soon Despite all our rage, this talent's just NYI on the page. Protection Warrior - Level 30 Talent. 45 Talent.

Protection
  • Shield Block Raise your shield, blocking all melee attacks against you for 4 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Requires Shields. 1 charge. Warrior - Protection Spec. 35 40 Rage. Instant. 13 sec recharge. 1 charge.
Klassenanpassungen: Azerit-Rüstung
 Death Knight 
Tier 4
  • Bone Spike Graveyard Name changed from "Dark Grudge" to "Bone Spike Graveyard". Death Strike heals for an additional 0.5 sec of damage taken, and Death Strike deals an additional 0 damage. Death Knight Casting Death and Decay impales enemies with bone spikes, inflicting 0 Physical damage and healing you for 0 per enemy.
  • Deep Cuts Name changed from "Dark Grudge" to "Deep Cuts". Death Strike heals for an additional 0.5 sec of damage taken, and Death Heart Strike deals an additional 0 damage. Death Knight when hitting 3 or more targets and heals you for a percentage of the damage done.
  • Festering Doom Name changed from "Scourge the Unbeliever" to "Festering Doom". Scourge Strike grants your Ghoul 5 energy, and Scourge Strike deals an additional 0 damage. Unholy Death Coil causes your next Festering Strike to deal an additional 0 damage.
  • Haste Increases haste by 0.
  • Horrid Expulsion Name changed from "Scourge the Unbeliever" to "Horrid Expulsion". Scourge Strike grants your Ghoul 5 energy, and Scourge Strike deals an additional 0 damage. Unholy When Dark Transformation expires, the unholy energy in your ghoul is expelled, dealing 0 Shadow damage to all nearby enemies.
  • Icy Citadel Name changed from "Decimate" to "Icy Citadel". Obliterate has an additional 5% chance to trigger Rime, and Obliterate deals an additional 0 damage when it critically strikes. Frost Pillar of Frost grants an additional 0 strength while you are above 75% health.
  • Latent Chill Name changed from "Decimate" to "Latent Chill". Obliterate has an additional 5% chance to trigger Rime, and Obliterate Frost Strikedeals an additional 0 damage when it critically strikes. Frost if you have at least 3 empty runes.

 Demon Hunter 
Tier 1
Tier 2
Tier 3
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Winds of War (New) Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.

Tier 4
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Devour (New) Using Demon's Bite 3 times in a row grants you 0 Mastery for 4 sec.
  • Devour Name changed from "Seething Chaos" to "Devour". Chaos Strike generates 3 Fury over 3 sec, and increases your Critical Strike by 0 for 9 sec. Havoc Using Demon's Bite 3 times in a row grants you 0 Mastery for 4 sec.
  • Haste Increases haste by 0.
  • Revel in Pain (New) When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 3 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
  • Revel in Pain Name changed from "Gaping Maw" to "Revel in Pain". Lesser Soul Fragments heal for 3% more, and Soul Cleave deals 0 additional damage. Vengeance When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 3 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.

 Druid
Tier 1
Tier 2
Tier 3
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Winds of War (New) Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.
  • Woundbinder (New) Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.

Tier 4
  • Bloodline (New) Rip has 2% additional critical strike chance, and deals an additional 0 total damage. Feral
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Fungal Essence Name changed from "Rejuvenating Breath" to "Fungal Essence". Increases the duration of Rejuvenation by 1.1 sec and the total healing of Rejuvenation by 0. Restoration Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 0.
  • Haste Increases haste by 0.
  • Heartblood Name changed from "Twisted Claw" to "Heartblood". Mangle deals an additional 3% damage against bleeding targets, and grants you an absorb shield that prevents 0 damage for 6 sec. Guardian Mangle increases the healing of the next ability to heal you by 0.
  • Long Night (New) Increases the duration of Moonfire by 1.1 sec, and Moonfire grants 0 Mastery for 15 sec. Druid
  • Primordial Rage Name changed from "Bloodline" to "Primordial Rage". Rip has 2% additional critical strike chance, and deals an additional 0 total damage. Feral While Berserk is active, your Rip deals an additional [ 1.857 * s1 ] damage each time it deals damage.
  • Rejuvenating Breath (New) Increases the duration of Rejuvenation by 1.1 sec and the total healing of Rejuvenation by 0. Restoration
  • Streaking Stars Name changed from "Long Night" to "Streaking Stars". Increases the duration of Moonfire by 1.1 sec, and Moonfire grants 0 Mastery for 15 sec. Druid While Celestial Alignment is active, your spells call a Streaking Star, dealing an additional 0 damage when they are not a repeat of the previous ability.
  • Twisted Claw (New) Mangle deals an additional 3% damage against bleeding targets, and grants you an absorb shield that prevents 0 damage for 6 sec. Guardian

 Hunter
Tier 1
Tier 2
Tier 3
  • Blood Siphon (New) Increases your Mastery by 0 and your Leech by 0.
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.

Tier 4
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • In The Rhythm Name changed from "Seize the Initiative" to "In The Rhythm". Aimed Shot has an additional 8% critical strike chance against targets that are above 90% health, and Aimed Shot deals an additional 0 damage. Marksmanship When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec.
  • In The Rhythm (New) When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec.
  • In The Rhythm Name changed from "Piercing Shots" to "In The Rhythm". Each arrow fired by Rapid Fire has a 0% chance to hit an additional target.When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec.
  • Serrated Jaws Name changed from "Flashing Fangs" to "Serrated Jaws". Kill Command increases the damage of your next Cobra Shot by 0. Beast Mastery has a 40% chance to deal an additional 0 damage and grant your Pet 15 Focus.
  • Serrated Jaws (New) Kill Command has a 40% chance to deal an additional 0 damage and grant your Pet 15 Focus.
  • Wildfire Cluster (New) Wildfire Bomb drops a small cluster of bombs around the target, each exploding for 6 damage.
  • Wildfire Cluster Name changed from "Raking Talons" to "Wildfire Cluster". Raptor Strike has an additional 6% critical strike chance against targets that are below 50% health, and Raptor Strike deals an additional 0 damage. Survival Wildfire Bomb drops a small cluster of bombs around the target, each exploding for 6 damage.

 Mage
Tier 4
  • Arcane Annihilation Name changed from "Blast Radius" to "Arcane Annihilation". Arcane Blast deals 5% damage to all enemies within 5 yds of the primary target, and deals an additional 0 damage. Arcane deals an additional 5 damage while you have 4 Arcane Charges.
  • Flames of Alacrity Name changed from "Ignition Point" to "Flames of Alacrity". Ignite damage from Fireball is increased by 5%, and Fireball deals an additional 0 damage when it critically strikes. Fire Enhanced Pyrotechnics grants an additional 5 Haste.
  • Flames of Alacrity Name changed from "Ignition Point" to "Flames of Alacrity". Ignite damage from Fireball is increased by 5%, and Fireball deals an additional 0 damage when it critically strikes. Fire Enhanced Pyrotechnics grants an additional 5 Haste.
  • Haste Increases haste by 0.
  • Packed Ice Frostbolt has 5% additional critical strike chance, and deals 0 additional damage. Frost Ice Lance deals an additional 0 damage to enemies recently damaged by your Frozen Orb.
  • Packed Ice Frostbolt has 5% additional critical strike chance, and deals 0 additional damage. Frost Ice Lance deals an additional 0 damage to enemies recently damaged by your Frozen Orb.

 Monk
Tier 1
Tier 2
Tier 3
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Winds of War (New) Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.
  • Woundbinder (New) Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.

Tier 4
  • Boiling Brew (New) Keg Smash deals an additional 0 damage against targets burning from your Breath of Fire, and heals you for 5% of the damage dealt to those targets.
  • Boiling Brew Name changed from "Fit to Burst" to "Boiling Brew". Keg Smash clears 3% of your damage delayed with Stagger, and Keg Smash deals an additional 0 damage. Brewmaster against targets burning from your Breath of Fire, and heals you for 5% of the damage dealt to those targets.
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Haste Increases haste by 0.
  • Invigorating Brew (New) Vivify does an additional 0 healing when empowered by Thunder Focus Tea. Mistweaver
  • Iron Fists (New) Fists of Fury grants you 0 Critical Strike for 6 sec when it hits at least 4 enemies.
  • Iron Fists Name changed from "Swift Roundhouse" to "Iron Fists". Blackout Strike has an additional 5% chance to critically strike, and deals an additional 0 damage. Monk Fists of Fury grants you 0 Critical Strike for 6 sec when it hits at least 4 enemies.

 Paladin 
Tier 3
  • Bracing Chill Name changed from "Synergistic Growth" to "Bracing Chill". Casting your multi-target healing spell grants you 0 Mastery for 10 sec sec. This cannot occur more than once every 30 sec sec. Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 0 and move Bracing Chill to a nearby ally (up to 6 times).
  • Ephemeral Recovery Name changed from "Concentrated Mending" to "Ephemeral Recovery". Your healing effects have a chance to grant the target 0 additional healing every 2 sec for 12 sec. This effect doubles every 2 sec. Casting a healing spell restores 0 mana over 8 sec. Stacks up to 4 times.

Tier 4
  • Avenger's Might Name changed from "Zealotry" to "Avenger's Might". Crusader Strike deals an additional 6% damage over 4 sec, and does 0 additional damage. Retribution While Avenging Wrath is active, gain 0 Mastery.
  • Avenger's Might Name changed from "Zealotry" to "Avenger's Might". Crusader Strike deals an additional 6% damage over 4 sec, and does 0 additional damage. Retribution While Avenging Wrath is active, gain 0 Mastery.
  • Bulwark of Light Name changed from "Righteous Bastion" to "Bulwark of Light". Shield of the Righteous grants damage reduction for 0.50 additional seconds, and does 0 additional damage. Protection Avenger's Shield grants you a shield, absorbing 0 damage for 8 sec.
  • Bulwark of Light Name changed from "Righteous Bastion" to "Bulwark of Light". Shield of the Righteous grants damage reduction for 0.50 additional seconds, and does 0 additional damage. Protection Avenger's Shield grants you a shield, absorbing 0 damage for 8 sec.
  • Haste Increases haste by 0.
  • Martyr's Breath Name changed from "Divine Illumination" to "Martyr's Breath". Holy Shock has 5% additional critical strike chance, and does 0 additional damage and healing. Holy Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 6. This effect can stack up to 10 times.

 Priest
Tier 4
  • Haste Increases haste by 0.
  • Moment of Repose Name changed from "Pillar of Light" to "Moment of Repose". Smite has an additional 5% chance to critically strike, and it deals an additional 0 damage. Discipline, Holy Pain Suppression applies Atonement to the target and instantly heals them for 0.
  • Moment of Repose Name changed from "Pillar of Light" to "Moment of Repose". Smite has an additional 5% chance to critically strike, and it deals an additional 0 damage. Discipline, Holy Pain Suppression applies Atonement to the target and instantly heals them for 0.
  • Permeating Glow Name changed from "Bindings of Fate" to "Permeating Glow". Casting Heal on an ally also heals you for 8% of the value, and Heal restores an additional 0 health. Holy Flash Heal increases the healing of your Flash Heals on that ally by 0 for 6 sec.
  • Permeating Glow Name changed from "Bindings of Fate" to "Permeating Glow". Casting Heal on an ally also heals you for 8% of the value, and Heal restores an additional 0 health. Holy Flash Heal increases the healing of your Flash Heals on that ally by 0 for 6 sec.
  • Searing Dialogue Name changed from "Torment of Torments" to "Searing Dialogue". Shadow Word: Pain's duration is increased by 1.0 sec, and it deals 0 additional damage instantly. Discipline, Shadow Mind Sear deals an additional 0 damage to enemies suffering from your Shadow Word: Pain.
  • Searing Dialogue Name changed from "Torment of Torments" to "Searing Dialogue". Shadow Word: Pain's duration is increased by 1.0 sec, and it deals 0 additional damage instantly. Discipline, Shadow Mind Sear deals an additional 0 damage to enemies suffering from your Shadow Word: Pain.

 Rogue
Tier 1
Tier 2
Tier 3
  • Blood Siphon (New) Increases your Mastery by 0 and your Leech by 0.
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.

Tier 4
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Deadshot Name changed from "Swashbuckler" to "Deadshot". Saber Slash has 3% additional chance to strike twice, and does 0 additional damage. Outlaw Between the Eyes increases the damage of your next Pistol Shot by 10.
  • Deadshot (New) Between the Eyes increases the damage of your next Pistol Shot by 10.
  • Double Dose Name changed from "Contaminant" to "Double Dose". Mutilate has a 10% chance to apply additional Deadly Poison, and does 0 additional damage. Assassination When Mutilate applies Lethal poison with both daggers, it poisons them for an additional 0 damage.
  • Double Dose (New) When Mutilate applies Lethal poison with both daggers, it poisons them for an additional 0 damage.
  • Haste Increases haste by 0.
  • Sharpened Blades (New) Your autoattacks increase the damage of your next Shuriken Toss by 0, stacking up to 20 times.
  • Sharpened Blades Name changed from "Subtle Blade" to "Sharpened Blades". Nightblade's duration is increased by 1.0 sec, and deals 0 additional damage whenever it deals damage. Subtlety Your autoattacks increase the damage of your next Shuriken Toss by 0, stacking up to 20 times.

 Shaman
Tier 1
Tier 2
Tier 3
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Woundbinder (New) Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.

Tier 4
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Haste Increases haste by 0.
  • Healing Way (New) Healing Surge critically heals for an additional 5%, and further heals for 0 more on targets below 35%. Shaman
  • Overloaded (New) Increases Lightning Bolt's Overload chance by 5% and damage by 0. Elemental
  • Primal Primer Name changed from "Striker's Grace" to "Primal Primer". Reduces the cooldown of Stormstrike by 5% and increases the damage it deals by 0. Enhancement Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 5, stacking up to 10 times.
  • Soothing Waters Name changed from "Healing Way" to "Soothing Waters". Healing Surge critically heals for an additional 5%, and further heals for 0 more on targets below 35%. Shaman Your Chain Heal heals its primary target for an additional 0 healing.
  • Striker's Grace (New) Reduces the cooldown of Stormstrike by 5% and increases the damage it deals by 0. Enhancement
  • Volcanic Lightning Name changed from "Overloaded" to "Volcanic Lightning". Increases Lightning Bolt's Overload chance by 5% and damage by 0. Elemental Lava Bursts on a target that has been struck by your Lightning in the last 4 sec deal an additional 5 damage.

 Warlock
Tier 4
  • Haste Increases haste by 0.
  • Heavy Rain Name changed from "Unshackled Fel" to "Heavy Rain". Chaos Bolt deals 5% damage to all other enemies within 5 yds of the primary target, and deals an additional 0 damage. Destruction When your Rain of Fire damages 3 or more targets, gain 5 Haste for 8 sec.
  • Shadow's Bite Name changed from "Meteoric Flare" to "Shadow's Bite". Hand of Gul'dan has a 5% chance to refund a Soul Shard when it hits a target, and deals an additional 0 damage. Demonology When your summoned Dreadstalkers fade away, they increase the damage of your Shadow Bolt by 5 for 8 sec.
  • Shadow's Bite Name changed from "Meteoric Flare" to "Shadow's Bite". Hand of Gul'dan has a 5% chance to refund a Soul Shard when it hits a target, and deals an additional 0 damage. Demonology When your summoned Dreadstalkers fade away, they increase the damage of your Shadow Bolt by 5 for 8 sec.
  • Wracking Brilliance Name changed from "Suffer" to "Wracking Brilliance". Agony's duration is increased by 1 sec, and it deals 0 additional total damage. Affliction Every other Soul Shard your Agony generates also increases your Intellect by 0 for 6 sec.
  • Wracking Brilliance Name changed from "Suffer" to "Wracking Brilliance". Agony's duration is increased by 1 sec, and it deals 0 additional total damage. Affliction Every other Soul Shard your Agony generates also increases your Intellect by 0 for 6 sec.

 Warrior 
Tier 4
  • Deafening Crash Name changed from "Battering Ram" to "Deafening Crash". Devastate, Thunder Clap, and Revenge have an additional 5% chance to reset the cooldown of Shield Slam, and Shield Slam When Thunder Clap damages only one enemy, it deals an additional 0 damage. Protection and grants you an absorption shield for 0.
  • Deafening Crash Name changed from "Battering Ram" to "Deafening Crash". Devastate, Thunder Clap, and Revenge have an additional 5% chance to reset the cooldown of Shield Slam, and Shield Slam When Thunder Clap damages only one enemy, it deals an additional 0 damage. Protection and grants you an absorption shield for 0.
  • Executioner's Precision Name changed from "Heavy-Handed" to "Executioner's Precision". Mortal Strike refunds 3 Rage and deals 0 additional damage. Arms Execute increases the damage of your next Mortal Strike against the target by 0, stacking up to 2 times.
  • Executioner's Precision Name changed from "Heavy-Handed" to "Executioner's Precision". Mortal Strike refunds 3 Rage and deals 0 additional damage. Arms Execute increases the damage of your next Mortal Strike against the target by 0, stacking up to 2 times.
  • Haste Increases haste by 0.
  • Trample the Weak Name changed from "Bloodcraze" to "Trample the Weak". Bloodthirst has 5% additional critical strike chance, and deals 0 additional damage when it critically strikes. Fury Rampaging an enemy whose health percentage is lower than yours increases your Versatility by 30 for 6 sec.
  • Trample the Weak Name changed from "Bloodcraze" to "Trample the Weak". Bloodthirst has 5% additional critical strike chance, and deals 0 additional damage when it critically strikes. Fury Rampaging an enemy whose health percentage is lower than yours increases your Versatility by 30 for 6 sec.

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Garatak - Mitglied
Man hat in der Scherbenwelt / dreanor ab und an Orcs die Schattenpriester sind alles was aus dem Schattenmondtal kommt mit Ner'zhul und Co. fällt mir da ein ob da auch welche das licht anbeten kann ich net sagen.
Sonst die Klassen von Mag'har und DZ sind wie ich sie mir vorgestellt hab, Üriester kahm unerwartet aber nicht unerwünscht, das Darkhound mount ist mit ziemlich sicherer wahrscheinlichkeit das DZ Pala mount die brauchen noch eins und das normale DZ mount brennt auch, außerdem hat das Vieh zuviel DZ optik um ein rnd mount für andere zu sein, meiner meinung nach.
Was mit dem Hippo ist ka.
Muhkuh - Mitglied
ob da auch welche das licht anbeten kann ich net sagen.

Das war bis zur Erkenntnis in Legion, dass Alonsius Faol nun auch ein Untoter ist, auch bei den Untoten nicht bekannt und trotzdem sind sie Priester, seit sie spielbar sind - laut Lore gab es eben nur Schattenpriester, die Spielmechanik, dass Priester 3 verschiedene Speccs haben und dass für einzelne Rassen nicht extra Speccs gesperrt werden können, hat das immer schon ausgesetzt, weil die Lorer sich immer der Spielmechanik unterwerfen muss.

außerdem hat das Vieh zuviel DZ optik um ein rnd mount für andere zu sein, meiner meinung nach.


wowhead vermutet ein neues Viscous War Mount, also ein PvP-Mount dahinter, weil auch ein ähnlich gerüsteter Grollhuf, der für die Horde das Gegenstück sein könnte, mit den Daten ins Spiel gekommen ist
1
Lysander - Mitglied
Der Dark Hound würde ohne Rüstung denke ich auch mega aussehen.

Edit: Ohh, da ist er ja auch ohne Rüstung.
PsychoDellyc - Mitglied
Da wartet man auf die Klassen der Zandalar-Trolle und was bekommt man? Die Klassen der Zwerge und Orcs :/. Naja heißt wohl noch etwas warten

Mfg Psycho
Hogzor - Mitglied
Freu mich schon auf meinen Mag'har Schamanen. 
Frag mich nur wieso sie Priester werden können...