9. Mai 2018 - 07:21 Uhr

Battle for Azeroth - Build 26567: Kriegsmodus, Items, Modelle, Karten, Klassen & mehr

Eine weitere Woche ist um und somit gibt es auch wieder ein neues Update auf den Betaservern von World of Warcraft: Battle for Azeroth. Dieses Mal mit vielen verschiedenen Dingen, wie neue Modelle, Items und Klassenanpassungen. Außerdem wurde der Kriegsmodus für den Test freigeschaltet und die Weltkarten wurden erneut aktualisiert. Folgend findet ihr die wichtigsten Neuheiten! Wie immer ein Danke an die Dataminer von WoWHead und MMOChampion.
 

Zusammenfassung der Neuheiten

  • Der Kriegsmodus und die PvP-Talente wurden zum Testen freigegeben.
    • Wer den Modus aktiviert, bekommt 15% mehr Erfahrungspunkte. Im Endgame bekommt man 10% mehr Belohnungen von Weltquests (Gold und Artefaktmacht).
  • Es gibt nun ein PvP-Rangsystem für gewertete Arenen und Schlachtfelder:
    • Unranked: 0 - 1400
    • Combatant: 1375 - 1600
    • Challenger: 1575 - 1800
    • Rival: 1775 - 2100
    • Duelist: 2075 - 2400
    • Gladiator: 2375+
  • Die fertige Weltkarte und die Kontinentkarten für Kul Tiras sowie Zandalar sind nun drin.
  • Es gibt weitere neue Ladebildschirme und erstes Kartenmaterial aus Uldir.
  • Mit Ensemble: Vestments of the Tidesages kann man sich wie ein Gezeitenweise kleiden.
  • Alchemisten können einen neuen Kessel herstellen: Mystical Cauldron mit Mystical Flask.
  • Zwei neue Spielzeuge: Haw'li's Hot & Spicy Chili und Hot Buttered Popcorn
  • Zwei neue Titel: the Alliance Slayer und the Horde Slayer
  • Mit Baa'ls Darksign kann man die kleine Dämonenziege als Haustier beschwören: Bild
  • Für Angler gibt es drei seltene Fische zu fangen: 
  • Weitere Klassenanpassungen!


Die neuen Modelle, Icons & mehr

Schweineschnauze-Maske
Schild der Dunkeleisenzwerge
Waffen von Lady Liadrin


Baby Octopus




Neue Ladebildschirme




Neue Weltkarte und Kontinentkarten





Karten aus Uldir
       
Neue Icons
                                                                                                                                                          


Weitere Anpassungen

Neue Erfolge
Archaeology
Professions
Battle for Azeroth
Exploration
Quests
Battle for Azeroth Dungeon
Dungeons & Raids
  • A Fish Out of Water (New) Kick fifteen Gasping Flounders back into the water then defeat Viq'Goth in the Siege of Boralus on Mythic difficulty. 10 points.
  • How to Keep a Mummy (New) Free Miimii the Mummy in Kings' Rest on Mythic difficulty.
  • I'm in Charge Now! Defeat Skycap'n Kragg after summoning and defeating Patches in Freehold on Mythic difficulty. 10 points.
  • It Belongs in a Mausoleum! (New) Find the four lore tomes of the ancient Zandalari empire in Kings' Rest on Mythic difficulty.
  • Losing My Profession Find and kill all of the dungeon creatures listed below in Waycrest Manor on Mythic difficulty. 10 points.
  • Stand by Me (New) Never let Dread Captain Lockwood use Bounding Retreat before defeating her in the Siege of Boralus on Mythic difficulty. 10 points.
  • Wrap God (New) Defeat Mchimba the Embalmer after freeing a player from Entomb before M'chimba casts Open Coffin and with the player using Struggle no more than once in Kings' Rest on Mythic Difficulty. 10 points.

Battle for Azeroth Raid
Dungeons & Raids
Cooking
Professions
Fishing
Professions
  • Angling for Battle (New) Catch 100 normal fish in Kul Tiras or Zandalar. 10 points.
  • Artisan Fisherman Obtain 300 skill points in fishing. 10 points. the "Classic" category of fishing. 10 points.
  • Baiting the Enemy (New) Fish up a Rasboralus within Proudmoore Keep in Tiragarde Sound. 15 points.
  • Baiting the Enemy (New) Fish up an U'taka within Dazar'alor in Zuldazar. 15 points.
  • Cataclysmic Fisherman Name changed from "Illustrious Grand Master Fisherman" to "Cataclysmic Fisherman". Obtain 525 skill points in fishing. 10 points. Obtain 75 skill points in the "Cataclysm" category of fishing. 10 points.
  • Draenor Fisherman Obtain 700 skill points in fishing. 10 points. Obtain 100 skill points in the "Draneor" category of fishing. 10 points.
  • Expert Fisherman Obtain 225 skill points in fishing. 10 points. the "Classic" category of fishing. 10 points.
  • Fish Me In the Moonlight (New) Fish up 50 Midnight Salmon. 10 points.
  • Journeyman Fisherman Obtain 150 skill points in fishing. 10 points. the "Classic" category of fishing. 10 points.
  • Kul Tiran Fisherman (New) Obtain 150 skill points in the "Kul Tiran" category of fishing. 10 points.
  • Legion Fisherman Obtain 800 skill points in fishing. 10 points. Obtain 100 skill points in the "Legion" category of fishing. 10 points.
  • Northrend Fisherman Name changed from "Grand Master Fisherman" to "Northrend Fisherman". Obtain 450 skill points in fishing. 10 points. Obtain 75 skill points in the "Northrend" category of fishing. 10 points.
  • Outland Fisherman Name changed from "Master Fisherman" to "Outland Fisherman". Obtain 375 skill points in fishing. 10 points. Obtain 75 skill points in the "Outland" category of fishing. 10 points.
  • Scent of the Sea (New) Convert 100 fish from Kul Tiras and Zandalar into Aromatic Fish Oil. 10 points.
  • Zandalari Fisherman (New) Obtain 150 skill points in the "Zandalari" category of fishing. 10 points.
  • Zen Master Fisherman Obtain 600 skill points in fishing. 10 points. Obtain 75 skill points in the "Pandaria" category of fishing. 10 points.

Professions
Klassenanpassungen: Talente
Death Knight
Unholy
Mage
Arcane
Fire
Monk
Brewmaster
Multiple specs
Rogue
Subtlety
Klassenanpassungen: Fähigkeiten
 Death Knight
Talents
  • Army of the Damned (New) Death Coil and Epidemic reduce the cooldown of Apocalypse by cd1 sec and Army of the Dead by cd2 sec. Unholy Death Knight - Level 100 Talent.
  • Death's Reach Increases the range of Death Grip by 5 yds. Killingl Killing an enemy that yields experience or honor reset resets the cooldown of Death Grip. Unholy Death Knight - Level 60 Talent.
  • Defile Defile the targeted ground, dealing [ 88% [ 55% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec. Unholy Death Knight - Level 90 Talent. 1 Runes. 30 yd range. Instant. 25 sec cooldown. 20 sec cooldown.
  • Foul Bulwark Each charge of Bone Shield increases your maximum health by 1% increase%. Blood Death Knight - Level 75 Talent.
  • Grip of the Dead Death and Decay Blood: Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. Unholy: Defile reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. Blood Death Knight - Level 60 Talent.
  • Harbinger of Doom Name changed from "Inevitable Doom" to "Harbinger of Doom". Sudden Doom now triggers 15% more often and stacks up to 2 times. Unholy Death Knight - Level 57 Talent.
  • Hemostasis Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 10% 8%, stacking up to 5 times. Blood Death Knight - Level 57 Talent.
  • Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 cd sec. Frost Death Knight - Level 58 Talent.
  • Infected Claws Your ghoul's Claw attack has a 35% 30% chance to cause a Festering Wound on the primary target. Unholy Death Knight - Level 56 Talent.
  • Mark of Blood Places a Mark of Blood on an enemy for 25 15 sec. The enemy's damaging auto attacks will also heal their victim for 2% of the victim's maximum health. Blood Death Knight - Level 90 Talent. 30 Runic Power. 15 yd range. Instant.6 sec cooldown.
  • Ossuary Your Bone Shield stores up to an additional 5 charges While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally. Your maximum Runic Power is increased by 25 10. Blood Death Knight - Level 75 Talent.
  • Pestilence (New) Your Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy. Unholy Death Knight - Level 90 Talent.
  • Soul Reaper Strike Rip out an enemy's soul, dealing dmg Shadow damage over 6 8 sec. If the enemy dies while afflicted by Soul Reaper, gain 10% Haste for 8 sec. Generates 1 Rune 2 Runes. Requires Melee Weapon. Unholy Death Knight - Level 57 Talent. Melee range. Instant. 45 sec cooldown.
  • Unholy Blight Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals [ 100% [ 125% of Attack Power ] damage over 15 sec. Unholy Death Knight - Level 58 Talent. 1 Runes. Instant. 60 sec cooldown.
  • Unholy Frenzy Name changed from "Unholy Frenzy" to "Unholy Frenzy".

Blood
  • Blood Death Knight Increases damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Corpse Explosion, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Corpse Explosion, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases damage/healing by 80%: Consumption and Death Strike Death Knight - Blood Spec.

Blood & Unholy
  • Death and Decay (Blood) Corrupts the targeted ground, causing [ 39.6% [ 143 + 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area.
  • Death and Decay (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 143 + 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area.

Frost
  • Frost Death Knight Increases damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Corpse Explosion, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Sindragosa's Fury, Soul Reaper, Thronebreaker, Unholy Blight Increases periodic damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Corpse Explosion, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Sindragosa's Fury, Soul Reaper, Thronebreaker, Unholy Blight Death Knight - Frost Spec.
  • Obliterate A brutal attack with both weapons that deals a total of (2% of weapon damage [ 108.8% of Attack Power ) Physical damage. Requires One-Handed Melee Weapon. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.
  • Pillar of Frost The power of Frost increases your Strength by 20%. Lasts for 20 sec. Death Knight - Frost Spec. Instant. 60 sec cooldown.

Unholy
  • Apocalypse Bring doom upon the enemy, dealing [ 40% [ 50% of Attack Power ] Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound. Requires Melee Weapon. Death Knight - Unholy Spec. Melee range. Instant. 1.5 min cooldown.
  • Festering Strike Strikes for [ 101.09% of Attack Power ] Physical damage and infects the target with 0-0 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 17.36% [ 41 + 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Requires Two-Handed Melee Weapon. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 17.36%[ 41 + 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Stacks up to 6 times on any target. Death Knight - Unholy Spec.
  • Runic Corruption You have a 1.00% chance% chance per Runic Power you spend to increase your Rune regeneration rate by 100% for 3 sec. Death Knight - Unholy Spec.
  • Scourge Strike An unholy strike that deals [ 21.28% [ 28% of Attack Power ] Physical damage and [ 11.12% [ 15% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. Requires Two-Handed Melee Weapon. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.

 Druid
  • Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a an injured party or raid member will be healed instead. Can't be cast in Moonkin Form. 30 yd range. Instant.
  • Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a an injured party or raid member will be healed instead. Can't be cast in Moonkin Form. Instant.

Talents
  • Feral Frenzy Unleash a Feral furious Frenzy, clawing your target 5 times for [ 25% of Attack Power ] Physical damage and an additional [ 150% of Attack Power ] Bleed damage over 6 sec. Awards 5 combo points. Requires Cat Form. Feral Druid - Level 100 Talent. 25 Energy. Melee range. Instant. 45 sec cooldown.
  • Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by [ 50 [ 40 + 25% of Spell Power ]%, and increases maximum Energy by [ 50 + 25% of Spell Power ]. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid - Level 75 Talent. Instant. 3 min cooldown.
  • Moment of Clarity Omen of Clarity now triggers 100% 50% more often, stacks up to [ 1u + 1 ] times, and increases the damage of your next Shred, Thrash, or Brutal Slash by 15% 20%. Your maximum Energy is increased by 30. Feral Druid - Level 100 Talent.
  • Restoration Affinity You gain: Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a an injured party or raid member will be healed instead. You also learn: Rejuvenation Swiftmend Wild Growth Druid - Level 45 Talent.
  • Soul of the Forest Increases the damage bonus from Lunar and Solar Empowerment by an additional 20%. Reduces the Astral Power cost of Starfall by 20 10. Balance Druid - Level 75 Talent.
  • Stellar Drift Increases Starfall's radius by 30%, Starfall damage by 20% 25%, and allows you to cast while moving while within Starfall's area. Balance Druid - Level 100 Talent.

Feral
  • Berserk Reduces the energy cost of all Cat Form abilities by [ 50 + 25% of Spell Power ]% 40% and increases maximum Energy by [ 50 + 25% of Spell Power 50;] for 15 sec. Requires Cat Form. Druid - Feral Spec. Instant. 3 min cooldown.
  • Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to [ 12.5 - 6.25% of Spell Power 10.0;] additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [ 19.7% of Attack Power ] damage 2 points: [ 39.3% of Attack Power ] damage 3 points: [ 59% of Attack Power ] damage 4 points: [ 78.6% of Attack Power ] damage 5 points: [ 98.3% of Attack Power ] damage Requires Cat Form. Druid - Feral Spec. 25 Energy. Melee range. Instant.
  • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 6.23% [ 6.2% of Attack Power ] damage, 1 sec 2 points: [ 12.6% [ 12.5% of Attack Power ] damage, 2 sec 3 points: [ 18.83% [ 18.7% of Attack Power ] damage, 3 sec 4 points: [ 25.19% [ 24.9% of Attack Power ] damage, 4 sec 5 points: [ 31.56% [ 31.2% of Attack Power ] damage, 5 sec Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.

Restoration
  • Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a an injured party or raid member will be healed instead. Druid - Restoration Spec. 100 yd range.

 Hunter
Talents
  • Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Beast Mastery Hunter - Level 15 Talent. 35 25 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Thrill of the Hunt Dire Beast Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 3 times. Beast Mastery Hunter - Level 60 Talent.

Beast Mastery
  • Barbed Shot Fire a shot that tears through your enemy, causing them to bleed for [ 40% of Attack Power ] damage over 8 sec, sendingSends your pet into a frenzy, increasing their attack speed by 30%, stacking up to 3 times. Generates 20 Focus over 8 sec. Requires Ranged Weapon. 2 charges. Hunter - Beast Mastery Spec. 40 yd range. Instant. 12 sec recharge. 2 charges.

Pets
  • Silverback When falling below 40% health, the Gorilla will shrug off attacks, granting [ 50 [ 60 + 25% of Spell Power ]% reduced incoming damage for 12 15 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
  • Thick Fur When falling below 40% health, the Bear's fur will thicken, granting [ 50 [ 60 + 25% of Spell Power ]% reduced incoming damage for 12 15 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
  • Thick Hide When falling below 40% health, the Clefthoof's skin will thicken, granting [ 50 [ 60 + 25% of Spell Power ]% reduced incoming damage for 12 15 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range.

 Mage
Talents
  • Amplification (New) When Clearcast, Arcane Missiles fires 1 additional missiles. Arcane Mage - Level 15 Talent.
  • Arcane Familiar Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts for 60 min. Arcane Mage - Level 15 Talent. Instant. 10 sec cooldown.
  • Conflagration Fireball also Fireball applies Conflagration to the target, dealing an additional [ 6.6% of Spell Power ] Fire damage over 8 sec. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal [ 6.75% of Spell Power ] Fire damage to nearby enemies.Fire Mage - Level 90 Talent.
  • Unstable Magic Arcane: Arcane Blast has a 20% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds. Fire: Fireball has a 25% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds. Mage - Level 90 Talent. Arcane Mage - Level 90 Talent.

Arcane
  • Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec.
  • Prismatic Barrier Shields you for 60 sec, absorbing shield damage with an arcane force, absorbing shield damage and, reducing magic damage taken by 15%, and reducing the duration of all harmful Magic effects against you for 60 sec. The duration of harmful Magic effects against you is reduced by 25%. Mage - Arcane Spec. 3% of Base Mana. Instant. 25 sec cooldown.

Fire
  • Blazing Barrier Shields you for 60 sec, absorbing shield damage in flame, absorbing shield damage for 60 sec. Melee attacks against you cause the attacker to take [ 12.5% of Spell Power ] Fire damage. Mage - Fire Spec. 3% of Base Mana. Instant. 25 sec cooldown.
  • Fire Mage Decreases damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Conflagration, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Decreases periodic damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Conflagration, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage - Fire Spec.

Frost
  • Ice Barrier Shields you for 60 sec, absorbing shield with ice, absorbing [ 22% of Total Health damage and increasing your armor by 0% for 60 sec. Melee attacks against you reduce the attacker's movement speed by 50%. Mage - Frost Spec. 3% of Base Mana. Instant. 25 sec cooldown.
  • Mastery: Icicles Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing [ 0.1% of Spell Power ] Frost damage. Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched. Increases the damage of Frozen Orb by [ 205.3% [ 190% of Spell Power ]%. Mage - Frost Spec.

 Monk
  • Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 100% of Attack Power ] and all allies with your Renewing Mist active for [ 45% of Spell Power ]. [ 60% of Spell Power ].

Talents
  • Diffuse Magic Reduces magic damage you take by [ 60 + 25% of Spell Power ]% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible. Monk - Level 30 75 Talent. Instant. 1.5 min cooldown.
  • Lifecycles Enveloping Mist reduces the mana cost of your next Vivify by 20% 25%. Vivify reduces the mana cost of your next Enveloping Mist by 20% 25%. Mistweaver Monk - Level 45 Talent.
  • Mystic Vitality Stagger is 40% more effective against magical attacks. Brewmaster Monk - Level 30 Talent. 75 Talent.
  • Rising Mist Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for [ 20% [ 15% of Spell Power ], and extends those effects by 2 sec. Mistweaver Monk - Level 100 Talent.
  • Tiger's Lust Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares. Monk - Level 75 30 Talent. 20 yd range. Instant. 30 sec cooldown.

Brewmaster
  • Ironskin Brew Stagger is 75% more effective A swig of strong brew allows you to Stagger substantially more damage for 6 sec. Shares charges with Purifying Brew. 3 charges. Monk - Brewmaster Spec. Instant. 16 sec recharge. 3 charges.

Mistweaver
  • Mastery: Gust of Mists Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [ 0.1% of Spell Power ]. Monk - Mistweaver Spec.
  • Revival Heals all party and raid members within 40 yards for [ 180% [ 2,721 + 200% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 360% of Spell Power ] over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Each heal has a chance to cause a Gust of Mists on the target. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.4% per sec. 40 yd range. 8 sec cast (Channeled).
  • Thunder Focus Tea Receive a jolt of energy, empowering your next 1 spells cast: Enveloping Mist: Instant cast and immediately heals for [ 130% of Spell Power ]. Essence Font: Channels 100% faster. Renewing Mist: Does not trigger cooldown. Vivify: No mana cost Immediately heals for [ 250% of Spell Power ]. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 0 sec. Monk - Mistweaver Spec. Instant. 30 sec cooldown.
  • Thunder Focus Tea Thunder Focus Tea can now additionally make your next Vivify have no mana cost, or your next Renewing Mist trigger no cooldown. Monk - Mistweaver Spec. reduce the cooldown of your next Rising Sun Kick by 9 sec. Monk - Mistweaver Spec.
  • Vivify Vivify heals all allies with your Renewing Mist active for [ 45% [ 60% of Spell Power ]%. Monk - Mistweaver Spec.

Mistweaver & Windwalker
Windwalker
  • Flying Serpent Kick Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [ 8.79% of Attack Power ] damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec. 1 charge. Monk - Windwalker Spec. Instant. 25 sec recharge. 1 charge. cooldown.

 Paladin
  • Crusader Strike (Retribution) Generates 1 Holy Power. Generates 0 Holy Power.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed allies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed allies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals to the ground, dealing [ 20.5% of Spell Power ] Holy damage to enemies and heals up to 6 nearby enemies and healing up to 6 nearby allies for [ 12.5% of Spell Power ]. 100 yd range. Instant. every 2 sec for 14 sec. 100 yd range. Instant.

Talents
  • Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster, and when you deal damage with those abilities, 3 injured allies will be healed heal up to 3 injured allies for 175% of the damage done they deal. Lasts 20 sec. Holy Paladin - Level 90 Talent. 50% of Base Mana. Instant. 2 min cooldown.
  • Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them All affected allies will be healed for 40% of the amount healed of your other healing done. Your Flash of Light and Holy Light on the thesetargets will also refund 20% of their Mana cost. Holy Paladin - Level 100 Talent. 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Bestow Faith Infuse a friendly target with faith for 5 sec Begin mending the wounds of a friendly target, healing them for [ 150% of Spell Power ] at the end after 5 sec. Holy Paladin - Level 15 Talent. 6% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 10% of Attack Power ] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack and weakening them, reducing the damage you take from their next auto attack by 12%. 3 charges. Protection Paladin - Level 15 Talent. Instant. 4.5 sec recharge. 3 charges.
  • Blessing of Spellwarding Places a blessing on Blesses a party or raid member, protecting them from all magical attacks granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Protection Paladin - Level 60 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Devotion Aura Allies within 10 yards take 10% reduced damage, reduced when more allies are in Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Holy Paladin - Level 60 Talent.
  • Divine Purpose Light of Dawn and Holy Shock have Casting Light of Dawn or Holy Shock has a 20% chance to not start their cooldown, and make their trigger that spell's cooldown, and to make the next cast free. Holy Paladin - Level 100 Talent.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed allies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Holy Paladin - Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shield Increases your block chance by 15%, allows you Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Protection Paladin - Level 15 Talent.
  • Judgment of Light Judgment now applies Judgment of Light to the target, causing causes the next 25 successful attacks against the target to heal the attacker for [ 5% of Spell Power ]. Paladin - Level 90 Talent.
  • Last Defender Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns up to 3%. Protection Paladin - Level 100 Talent.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals to the ground, dealing [ 20.5% of Spell Power ] Holy damage to enemies and heals up to 6 nearby enemies and healing up to 6 nearby allies for [ 12.5% of Spell Power ;], every 2 sec for 14 sec;]. Holy Paladin - Level 15 Talent. 28% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Retribution Aura Protects yourself and all party or raid members within 60 yards with an aura that deals You and your allies within 60 yards are protected by an aura that lashes out against any melee attackers, dealing [ 0.74% of Attack Power ] Holy damage when melee attacked. Protection Paladin - Level 60 Talent.

Protection
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 10% of Attack Power ] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin - Protection Spec. and weakening them, reducing the damage you take from their next auto attack by 12%. Paladin - Protection Spec.

 Priest
Talents
  • Binding Heal Heals you, your target, and another friendly target within 20 yards for [ 75% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. 1.7% 2% of Base Mana. 40 yd range. 1.5 sec cast.
  • Contrition When you heal with Penance, everyone with your Atonement is healed for [ 20% [ 16% of Spell Power ]. Priest - Level 75 Talent.
  • Power Word: Solace Strikes an enemy with heavenly power, dealing [ 100% [ 120% of Spell Power ] Holy damage and restoring mana% of your maximum mana. Priest - Level 45 Talent. 40 yd range. Instant. 12 sec cooldown.

Discipline
  • Atonement Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal Your spell damage heals all targets affected by Atonement for 40.0% 40% of the damage done. Priest - Discipline Spec.
  • Mastery: Reverence Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by [ 150% of Spell Power ]%. Priest - Discipline Spec. Your healing and absorption is increased by [ 120% of Spell Power ]% on targets with Atonement. Priest - Discipline Spec.

 Rogue
Talents
Subtlety
  • Shadowstrike Strike the target, dealing [ 69.88% of Attack Power ] Physical damage. While Stealth is active Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Daggers. Requires Stealth. Rogue - Subtlety Spec. 40 Energy. Melee range. Instant.
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 18% of Attack Power ] Physical damage. Damage increased by 50% while Stealth or Shadow Dance is active. Awards 0 1 combo points per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.

 Shaman
Talents
  • Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal [ 32.76% [ 15% of Attack Power ] Physical damage. Enhancement Shaman - Level 75 Talent. 8-25 yd range. Instant. 30 sec cooldown.

 Warlock
Talents
  • Flashover Conflagrate deals 10% increased damage and grants an additional stack charge of Backdraft. Destruction Warlock - Level 15 Talent.

Pets
  • Whiplash Whips the enemy, reducing movement speed by 50% for 6 10 sec. (Right-Click to toggle) Special Ability. 10 yd range. Instant. 10 sec cooldown. 6 sec cooldown.

 Warrior
Protection
  • Mastery: Critical Block Increases your chance to block by [ 50% of Spell Power ]%% Power ]% and your chance to critically block (blocking twice the amount gaining twice your block value) by [ 150% of Spell Power ]%. Also increases your attack power by 0.0%. Warrior - Protection Spec.
Klassenanpassungen: Azerit-Rüstung
 Druid
Tier 4
  • Iron Jaws Ferocious Bite has a 4% 6% chance per combo point to increase the base damage of your next Maim by 324.

 Monk
Tier 4
  • Invigorating Brew Vivify does an additional 173 healing when empowered by Thunder Focus Tea. Mistweaver
  • Staggering Strikes When you Blackout Strike, your Stagger is reduced by 62.

 Paladin
Tier 4
  • Powerful Placeholder Name changed from "Furious Wrath" to "Powerful Placeholder". When your Avenging Wrath ends, gain up to 616 Strength/Intellect for 15 seconds, based on how much damage and healing you did while Avenging Wrath was active. Coming Soon to Armor Near You!
  • Powerful Placeholder Name changed from "King's Shield" to "Powerful Placeholder". When Guardian of Ancient Kings expires, your Block Value is increased by 539 for 10 seconds. Coming Soon to Armor Near You!
  • Powerful Placeholder Name changed from "Searing Blades" to "Powerful Placeholder". Your Blade of Justice critical hits also burn the target for 96 holy damage over 6 seconds. Coming Soon to Armor Near You!
  • Powerful Placeholder Name changed from "Strong Light" to "Powerful Placeholder". Gain 116 strength for 6 sec every time you heal a target below 50% HP with Light of the Protector. Coming Soon to Armor Near You!

 Rogue
Tier 4
  • Double Dose When Mutilate applies Lethal poison with both daggers, it poisons them the target for an additional 94 damage.

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Rodby - Mitglied
Zum Thema Kriegsmodus:
ich denke mal die Boni werden so gelassen um den Spielern einen anreiz zu geben in der welt selbst pvp zu machen.

Ich mein das Addon dreht sich ja um den Krieg zwischen Horde und Allianz und um Resourcen. 

Damit kommt ein flair zustande was Blizzard wohl bevorzugt. Denn der Flair kommt dann von den Spielern selbt.
lkionus - Mitglied
ich hoffe mal, dass die boni für den kriegsmodus noch nicht final sind, denn bei +15%xp und +10% alles würde ich mich schon sehr gedrängt fühlen den an zu machen obwohl ich kein pvp mag
Muhkuh - Mitglied
Ich glaube genau das ist der Sinn hinter der Belohnung für den War Mode - es soll Spieler zumindest zum Überlegen bringen, nicht vielleicht doch PvP in den War Mode zu wechseln, trotz der damit verbundenen Unannehmlichkeiten, auch diejenigen, die sonst eigentlich immer eher die PvE-Variante wählen würden.
2
Muhkuh - Mitglied
das ist richtig aber ich finde die boni sind zu stark.

Nachdem sogar du, der du kein PvP magst, wie du selbst sagst, überlegst den War Mode zu aktivieren, sind die Boni wohl ziemlich genau dort, wo man sie haben möchte - wer PvP mag oder ein bißchen mag, nimmt auf jeden fall den War Mode, wer PvP nicht so sehr mag, wie du, überlegt da zumindest, ob es ihm den, vor allem zeitlichen, Mehraufwand wert ist - jetzt kommt es also drauf an, wie viel weniger effektiv man tatsächlich sein wird, wie viel also wirklich PvP gemacht wird.
2
zanto - Mitglied
Zumindest am Anfang wegen dem ep Bonus könnte man drüber nachdenken ihn zu aktivieren die andere Fraktion wirste zuanfang eh nicht großartig auf dem Kontinent sehen
Drachenseele - Mitglied
Es scheint immer mehr und mehr auf die Zielgeraden zu zugehen :-) ! Die Vorfreude steigt immer mehr ^^ und vorallem der Kriegsmodus und das PvP-System gewinnen bei mir alten PvP-Muffel doch zunehmend an Reiz ^^
1
Muhkuh - Mitglied
Ich warte sehnsüchtig auf eure News, warum die Mag'har-Orcs Draenors der Horde beitreten, nachdem das seit dem Patch jetzt klar ist, obwohl man am Ende von WoD gemeinsam mit den Draenei Draenor wieder aufbauen wollte.












Spoiler:

Die Draenei unter Yrel haben sich über die über 30 Jahre, die in der Alternate Timeline vergangen sind in einen Lichtkult im Wahn, genannt Lightbound, ähnlich dem Wahn von X'era gesteigert, der auch von den Orcs verlangt, sich ihnen anzuschließen, was einige zB. Garrosh Sohn auch getan haben, viele andere Orcs aber nicht, was zur Folge hat, dass die Lightbound die aus ihre Augen Rebellen und Feinde des Lichts gnadenlos jagen und töten, was zB. auch mit Durotan passiert ist, was seine Frau Draka und ihre Tochter gemeinsame Tochter Geya'rah sehr mitgenommen hat. Die zeigt unter anderem, was passiert, wenn Licht und Void nicht in Balance sind, wie es in der Standardtimeline der Fall ist, sondern wenn das Licht die Oberhand gewinnt und dass das Licht nicht per se einfach nur gut ist bzw. vermeintlich Gutes nicht zwangsläufig gut für alle ist.
1
lkionus - Mitglied
ja auf den artikel warte ich auch schon, bzw erst auf die zahllosen disskusionen darüber.

das war übrigends die bitte alle disskusionen dort abzuhalten und solange zu warten.
1
lkionus - Mitglied
scheint so als wollten sie Liadrin weiter an das hearthstone porträt anpassen