Eine weitere Woche ist um und somit gibt es auch wieder ein neues Update auf den Betaservern von World of Warcraft: Battle for Azeroth. Dieses Mal mit vielen verschiedenen Dingen, wie neue Modelle, Items und Klassenanpassungen. Außerdem wurde der Kriegsmodus für den Test freigeschaltet und die Weltkarten wurden erneut aktualisiert. Folgend findet ihr die wichtigsten Neuheiten! Wie immer ein Danke an die Dataminer von WoWHead und MMOChampion.
Death Knight
Talents
Blood
Blood & Unholy
Frost
Unholy
Druid
Talents
Feral
Restoration
Hunter
Talents
Beast Mastery
Pets
Mage
Talents
Arcane
Fire
Frost
Monk
Talents
Brewmaster
Mistweaver
Mistweaver & Windwalker
Windwalker
Paladin
Talents
Protection
Priest
Talents
Discipline
Rogue
Talents
Subtlety
Shaman
Talents
Warlock
Talents
Pets
Warrior
Protection
Druid
Tier 4
Monk
Tier 4
Paladin
Tier 4
Rogue
Tier 4
Zusammenfassung der Neuheiten
- Der Kriegsmodus und die PvP-Talente wurden zum Testen freigegeben.
- Wer den Modus aktiviert, bekommt 15% mehr Erfahrungspunkte. Im Endgame bekommt man 10% mehr Belohnungen von Weltquests (Gold und Artefaktmacht).
- Es gibt nun ein PvP-Rangsystem für gewertete Arenen und Schlachtfelder:
- Unranked: 0 - 1400
- Combatant: 1375 - 1600
- Challenger: 1575 - 1800
- Rival: 1775 - 2100
- Duelist: 2075 - 2400
- Gladiator: 2375+
- Die fertige Weltkarte und die Kontinentkarten für Kul Tiras sowie Zandalar sind nun drin.
- Es gibt weitere neue Ladebildschirme und erstes Kartenmaterial aus Uldir.
- Mit Ensemble: Vestments of the Tidesages kann man sich wie ein Gezeitenweise kleiden.
- Alchemisten können einen neuen Kessel herstellen: Mystical Cauldron mit Mystical Flask.
- Zwei neue Spielzeuge: Haw'li's Hot & Spicy Chili und Hot Buttered Popcorn
- Zwei neue Titel: the Alliance Slayer und the Horde Slayer
- Mit Baa'ls Darksign kann man die kleine Dämonenziege als Haustier beschwören: Bild
- Für Angler gibt es drei seltene Fische zu fangen:
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Rasboralus - Erfolg: Baiting the Enemy
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U'taka - Erfolg: Baiting the Enemy
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Midnight Salmon - Erfolg: Scent of the Sea
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Weitere Klassenanpassungen!
Die neuen Modelle, Icons & mehr
Schweineschnauze-Maske
Schild der Dunkeleisenzwerge
Waffen von Lady Liadrin
Baby Octopus
Neue Ladebildschirme
Neue Weltkarte und Kontinentkarten
Karten aus Uldir
Neue Icons
Weitere Anpassungen
Neue Erfolge
Archaeology
Professions
Battle for Azeroth
Exploration
Quests
Battle for Azeroth Dungeon
Dungeons & Raids
Battle for Azeroth Raid
Dungeons & Raids
Cooking
Professions
Fishing
Professions
Professions
Professions
- Exotic Discoveries (New) Restore one of each of the common Zandalari and Drust artifacts. 10 points.
- Kul Tiran Archaeologist (New) Obtain 950 skill points in archaeology. 10 points.
- Kul Tiran Curator (New) Restore and display pristine versions of all Drust and Zandalari artifacts. 25 points.
- Lengthy Legwork (New) Complete 100 digsites across Kul Tiras and Zandalar. 10 points.
- Light Travel (New) Complete 50 digsites across Kul Tiras and Zandalar. 10 points.
- Zandalari Archaeologist (New) Obtain 950 skill points in archaeology. 10 points.
- Zandalari Curator (New) Restore and display pristine versions of all Zandalari and Drust artifacts. 25 points.
Battle for Azeroth
Exploration
- Treasures of Nazmir (New) Discover the hidden treasures of Nazmir. 10 points.
Quests
- A Nation United Name changed from "Tiran Up the Night" to "A Nation United".
- Spirits Be With You (New) Complete the following storylines in Zandalar. 10 points.
Battle for Azeroth Dungeon
Dungeons & Raids
- A Fish Out of Water (New) Kick fifteen Gasping Flounders back into the water then defeat Viq'Goth in the Siege of Boralus on Mythic difficulty. 10 points.
- How to Keep a Mummy (New) Free Miimii the Mummy in Kings' Rest on Mythic difficulty.
- I'm in Charge Now! Defeat Skycap'n Kragg after summoning and defeating Patches in Freehold on Mythic difficulty. 10 points.
- It Belongs in a Mausoleum! (New) Find the four lore tomes of the ancient Zandalari empire in Kings' Rest on Mythic difficulty.
- Losing My Profession Find and kill all of the dungeon creatures listed below
in Waycrest Manoron Mythic difficulty. 10 points. - Stand by Me (New) Never let Dread Captain Lockwood use Bounding Retreat before defeating her in the Siege of Boralus on Mythic difficulty. 10 points.
- Wrap God (New) Defeat Mchimba the Embalmer after freeing a player from Entomb before M'chimba casts Open Coffin and with the player using Struggle no more than once in Kings' Rest on Mythic Difficulty. 10 points.
Battle for Azeroth Raid
Dungeons & Raids
- That Can't Be Healthy (New) Defeat Vectis in Ul'dir after slaying the Husk of Rakkali on Normal difficulty or higher. 10 points.
Cooking
Professions
- Catering for Combat (New) Cook any combination of 50 Galley Banquets or Bountiful Captain's Feasts. 25 points.
- Kul Tiran Cook (New) Obtain 150 skill points in the "Kul Tiran" category of cooking. 10 points.
- The Kul Tiran Menu (New) Cook 10 of the Kul Tiran recipes listed below. 10 points.
- The Zandalari Menu (New) Cook 10 of the Zandalari recipes listed below. 10 points.
- Zandalari Cook (New) Obtain 150 skill points in the "Zandalari" category of cooking. 10 points.
Fishing
Professions
- Angling for Battle (New) Catch 100 normal fish in Kul Tiras or Zandalar. 10 points.
- Artisan Fisherman Obtain 300 skill points in
fishing. 10 points.the "Classic" category of fishing. 10 points. - Baiting the Enemy (New) Fish up a Rasboralus within Proudmoore Keep in Tiragarde Sound. 15 points.
- Baiting the Enemy (New) Fish up an U'taka within Dazar'alor in Zuldazar. 15 points.
- Cataclysmic Fisherman Name changed from "Illustrious Grand Master Fisherman" to "Cataclysmic Fisherman".
Obtain 525 skill points in fishing. 10 points.Obtain 75 skill points in the "Cataclysm" category of fishing. 10 points. - Draenor Fisherman
Obtain 700 skill points in fishing. 10 points.Obtain 100 skill points in the "Draneor" category of fishing. 10 points. - Expert Fisherman Obtain 225 skill points in
fishing. 10 points.the "Classic" category of fishing. 10 points. - Fish Me In the Moonlight (New) Fish up 50 Midnight Salmon. 10 points.
- Journeyman Fisherman Obtain 150 skill points in
fishing. 10 points.the "Classic" category of fishing. 10 points. - Kul Tiran Fisherman (New) Obtain 150 skill points in the "Kul Tiran" category of fishing. 10 points.
- Legion Fisherman
Obtain 800 skill points in fishing. 10 points.Obtain 100 skill points in the "Legion" category of fishing. 10 points. - Northrend Fisherman Name changed from "Grand Master Fisherman" to "Northrend Fisherman".
Obtain 450 skill points in fishing. 10 points.Obtain 75 skill points in the "Northrend" category of fishing. 10 points. - Outland Fisherman Name changed from "Master Fisherman" to "Outland Fisherman".
Obtain 375 skill points in fishing. 10 points.Obtain 75 skill points in the "Outland" category of fishing. 10 points. - Scent of the Sea (New) Convert 100 fish from Kul Tiras and Zandalar into Aromatic Fish Oil. 10 points.
- Zandalari Fisherman (New) Obtain 150 skill points in the "Zandalari" category of fishing. 10 points.
- Zen Master Fisherman
Obtain 600 skill points in fishing. 10 points.Obtain 75 skill points in the "Pandaria" category of fishing. 10 points.
Professions
- Full of Scrap! (New) Scrap 500 items using the Scrap-O-Matic 1000. 25 points.
- Giving a Scrap (New) Learn how to use the Scrap-O-Matic 1000. 5 points.
- Holy Scrap! (New) Scrap 100 items using the Scrap-O-Matic 1000. 10 points.
- Kul Tiran Master of All (New) Raise all primary professions to 150 skill points in the "Kul Tiran" category. 50 points. Account Wide.
- Professional Kul Tiran Master (New) Obtain 150 skill points in a "Kul Tiran" category of a profession. 10 points.
- Professional Zandalari Master (New) Obtain 150 skill points in a "Zandalari" category of a profession. 10 points.
- Scraptastic! (New) Scrap 250 items using the Scrap-O-Matic 1000. 15 points.
- Working in Kul Tiras (New) Obtain 150 skill points in a "Kul Tiran" category of two primary professions. 10 points.
- Working in Zandalar (New) Obtain 150 skill points in a "Zandalari" category of two primary professions. 10 points.
- Zandalari Master of All (New) Raise all primary professions to 150 skill points in the "Zandalari" category. 50 points. Account Wide.
Klassenanpassungen: Talente
Death Knight
Unholy
Mage
Arcane
Fire
Monk
Brewmaster
Multiple specs
Rogue
Subtlety
Unholy
- Army of the Damned Name changed from "Dark Infusion" to "Army of the Damned". Row 7, Column 1. Spell:
Dark InfusionArmy of the Damned - Grip of the Dead Name changed from "Debilitating Infestation" to "Grip of the Dead". Row 4, Column 1. Spell:
Debilitating InfestationGrip of the Dead - Harbinger of Doom Name changed from "Inevitable Doom" to "Harbinger of Doom". Row 2, Column 2. Spell:
Inevitable DoomHarbinger of Doom - Pestilence Name changed from "Corpse Explosion" to "Pestilence". Row 6, Column 1. Spell:
Corpse ExplosionPestilence - Unholy Frenzy Name changed from "Unholy Frenzy" to "Unholy Frenzy". Row 7, Column 2. Spell:
Unholy FrenzyUnholy Frenzy
Mage
Arcane
- Amplification Name changed from "Mana Adept" to "Amplification". Row 1, Column 2. Spell:
Mana AdeptAmplification
Fire
- Conflagration (New) Row 6, Column 2. Spell: Conflagration
Monk
Brewmaster
- Mystic Vitality (New) Row 5, Column 2. Spell: Mystic Vitality
Multiple specs
- Chi Torpedo Name changed from "Diffuse Magic" to "Chi Torpedo". Row 2, Column 2. Spell:
Diffuse MagicChi Torpedo. Replaces: Roll - Diffuse Magic Name changed from "Tiger's Lust" to "Diffuse Magic". Row 5, Column 2. Spell:
Tiger's LustDiffuse Magic - Tiger's Lust Name changed from "Chi Torpedo" to "Tiger's Lust". Row 2, Column 3. Spell:
Chi Torpedo. Replaces: RollTiger's Lust
Rogue
Subtlety
- Expose Weakness Name changed from "Find Weakness" to "Expose Weakness". Row 1, Column 2. Spell:
Find WeaknessExpose Weakness
Klassenanpassungen: Fähigkeiten
Talents
- Army of the Damned (New) Death Coil and Epidemic reduce the cooldown of Apocalypse by cd1 sec and Army of the Dead by cd2 sec. Unholy Death Knight - Level 100 Talent.
- Death's Reach Increases the range of Death Grip by 5 yds.
KillinglKilling an enemy that yields experience or honorresetresets the cooldown of Death Grip. Unholy Death Knight - Level 60 Talent. - Defile Defile the targeted ground, dealing
[ 88%[ 55% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec. Unholy Death Knight - Level 90 Talent. 1 Runes. 30 yd range. Instant.25 sec cooldown.20 sec cooldown. - Foul Bulwark Each charge of Bone Shield increases your maximum health by
1%increase%. Blood Death Knight - Level 75 Talent. - Grip of the Dead
Death and DecayBlood: Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. Unholy: Defile reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. Blood Death Knight - Level 60 Talent. - Harbinger of Doom Name changed from "Inevitable Doom" to "Harbinger of Doom". Sudden Doom
nowtriggers 15% more often and stacks up to 2 times. Unholy Death Knight - Level 57 Talent. - Hemostasis Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by
10%8%, stacking up to 5 times. Blood Death Knight - Level 57 Talent. - Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by
1.0cd sec. Frost Death Knight - Level 58 Talent. - Infected Claws Your ghoul's Claw attack has a
35%30% chance to cause a Festering Wound on the primary target. Unholy Death Knight - Level 56 Talent. - Mark of Blood Places a Mark of Blood on an enemy for
2515 sec. The enemy's damaging auto attacks will also heal their victim for 2% of the victim's maximum health. Blood Death Knight - Level 90 Talent. 30 Runic Power. 15 yd range. Instant.6 sec cooldown. - Ossuary
Your Bone Shield stores up to an additional 5 chargesWhile you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally. Your maximum Runic Power is increased by2510. Blood Death Knight - Level 75 Talent. - Pestilence (New) Your Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy. Unholy Death Knight - Level 90 Talent.
- Soul Reaper
StrikeRip out an enemy's soul, dealing dmg Shadow damage over68 sec. If the enemy dies while afflicted by Soul Reaper, gain 10% Haste for 8 sec. Generates1 Rune2 Runes. Requires Melee Weapon. Unholy Death Knight - Level 57 Talent. Melee range. Instant. 45 sec cooldown. - Unholy Blight Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals
[ 100%[ 125% of Attack Power ] damage over 15 sec. Unholy Death Knight - Level 58 Talent. 1 Runes. Instant. 60 sec cooldown. - Unholy Frenzy Name changed from "Unholy Frenzy" to "Unholy Frenzy".
Blood
- Blood Death Knight Increases damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption
, Corpse Explosion, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption,Corpse Explosion,Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases damage/healing by 80%: Consumption and Death Strike Death Knight - Blood Spec.
Blood & Unholy
- Death and Decay (Blood) Corrupts the targeted ground, causing
[ 39.6%[ 143 + 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. - Death and Decay (Unholy) Corrupts the targeted ground, causing
[ 39.6%[ 143 + 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area.
Frost
- Frost Death Knight Increases damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption
, Corpse Explosion, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Sindragosa's Fury, Soul Reaper, Thronebreaker, Unholy Blight Increases periodic damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption,Corpse Explosion,Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Sindragosa's Fury, Soul Reaper, Thronebreaker, Unholy Blight Death Knight - Frost Spec. - Obliterate A brutal attack with both weapons that deals a total of (
2% of weapon damage[ 108.8% of Attack Power ) Physical damage. Requires One-Handed Melee Weapon. Death Knight - Frost Spec. 2 Runes. Melee range. Instant. - Pillar of Frost The power of Frost increases your Strength by 20%.
Lastsfor 20 sec. Death Knight - Frost Spec. Instant. 60 sec cooldown.
Unholy
- Apocalypse Bring doom upon the enemy, dealing
[ 40%[ 50% of Attack Power ] Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound. Requires Melee Weapon. Death Knight - Unholy Spec. Melee range. Instant. 1.5 min cooldown. - Festering Strike Strikes for [ 101.09% of Attack Power ] Physical damage and infects the target with 0-0 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing
[ 17.36%[ 41 + 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Requires Two-Handed Melee Weapon. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant. - Festering Wound Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing
[ 17.36%[ 41 + 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Stacks up to 6 times on any target. Death Knight - Unholy Spec. - Runic Corruption You have a
1.00%chance% chance per Runic Power you spend to increase your Rune regeneration rate by 100% for 3 sec. Death Knight - Unholy Spec. - Scourge Strike An unholy strike that deals
[ 21.28%[ 28% of Attack Power ] Physical damage and[ 11.12%[ 15% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. Requires Two-Handed Melee Weapon. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.
- Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health,
aan injured party or raid member will be healed instead. Can't be cast in Moonkin Form. 30 yd range. Instant. - Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health,
aan injured party or raid member will be healed instead. Can't be cast in Moonkin Form. Instant.
Talents
- Feral Frenzy Unleash a
Feralfurious Frenzy, clawing your target 5 times for [ 25% of Attack Power ] Physical damage and an additional [ 150% of Attack Power ] Bleed damage over 6 sec. Awards 5 combo points. Requires Cat Form. Feral Druid - Level 100 Talent. 25 Energy. Melee range. Instant. 45 sec cooldown. - Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by
[ 50[ 40 + 25% of Spell Power ]%, and increases maximum Energy by [ 50 + 25% of Spell Power ]. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid - Level 75 Talent. Instant. 3 min cooldown. - Moment of Clarity Omen of Clarity now triggers
100%50% more often, stacks up to [ 1u + 1 ] times, and increases the damage of your next Shred, Thrash, or Brutal Slash by15%20%. Your maximum Energy is increased by 30. Feral Druid - Level 100 Talent. - Restoration Affinity You gain: Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health,
aan injured party or raid member will be healed instead. You also learn: Rejuvenation Swiftmend Wild Growth Druid - Level 45 Talent. - Soul of the Forest Increases the damage bonus from Lunar and Solar Empowerment by an additional 20%. Reduces the Astral Power cost of Starfall by
2010. Balance Druid - Level 75 Talent. - Stellar Drift Increases Starfall's radius by 30%, Starfall damage by
20%25%, and allows you to cast while moving while within Starfall's area. Balance Druid - Level 100 Talent.
Feral
- Berserk Reduces the energy cost of all Cat Form abilities by
[ 50 + 25% of Spell Power ]%40% and increases maximum Energy by[ 50 + 25% of Spell Power50;] for 15 sec. Requires Cat Form. Druid - Feral Spec. Instant. 3 min cooldown. - Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to
[ 12.5 - 6.25% of Spell Power10.0;] additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [ 19.7% of Attack Power ] damage 2 points: [ 39.3% of Attack Power ] damage 3 points: [ 59% of Attack Power ] damage 4 points: [ 78.6% of Attack Power ] damage 5 points: [ 98.3% of Attack Power ] damage Requires Cat Form. Druid - Feral Spec. 25 Energy. Melee range. Instant. - Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point :
[ 6.23%[ 6.2% of Attack Power ] damage, 1 sec 2 points:[ 12.6%[ 12.5% of Attack Power ] damage, 2 sec 3 points:[ 18.83%[ 18.7% of Attack Power ] damage, 3 sec 4 points:[ 25.19%[ 24.9% of Attack Power ] damage, 4 sec 5 points:[ 31.56%[ 31.2% of Attack Power ] damage, 5 sec Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
Restoration
- Ysera's Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health,
aan injured party or raid member will be healed instead. Druid - Restoration Spec. 100 yd range.
Talents
- Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Beast Mastery Hunter - Level 15 Talent.
3525 Focus. 40 yd range. Instant. 15 sec cooldown. - Thrill of the Hunt
Dire BeastBarbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 3 times. Beast Mastery Hunter - Level 60 Talent.
Beast Mastery
- Barbed Shot Fire a shot that tears through your enemy, causing them to bleed for [ 40% of Attack Power ] damage over 8 sec,
sendingSends your pet into a frenzy, increasingtheirattack speed by 30%, stacking up to 3 times. Generates 20 Focus over 8 sec. Requires Ranged Weapon. 2 charges. Hunter - Beast Mastery Spec. 40 yd range. Instant. 12 sec recharge. 2 charges.
Pets
- Silverback When falling below 40% health, the Gorilla will shrug off attacks, granting
[ 50[ 60 + 25% of Spell Power ]% reduced incoming damage for1215 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range. - Thick Fur When falling below 40% health, the Bear's fur will thicken, granting
[ 50[ 60 + 25% of Spell Power ]% reduced incoming damage for1215 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range. - Thick Hide When falling below 40% health, the Clefthoof's skin will thicken, granting
[ 50[ 60 + 25% of Spell Power ]% reduced incoming damage for1215 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
Talents
- Amplification (New) When Clearcast, Arcane Missiles fires 1 additional missiles. Arcane Mage - Level 15 Talent.
- Arcane Familiar Summon a Familiar that attacks your enemies and increases your maximum mana by 10%.
Lastsfor 60 min. Arcane Mage - Level 15 Talent. Instant. 10 sec cooldown. - Conflagration
Fireball alsoFireball applies Conflagration to the target, dealing an additional [ 6.6% of Spell Power ] Fire damage over 8 sec. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal [ 6.75% of Spell Power ] Fire damage to nearby enemies.Fire Mage - Level 90 Talent. - Unstable Magic
Arcane:Arcane Blast has a 20% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds.Fire: Fireball has a 25% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds. Mage - Level 90 Talent.Arcane Mage - Level 90 Talent.
Arcane
- Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec.
- Prismatic Barrier Shields you
for 60 sec, absorbing shield damagewith an arcane force, absorbing shield damage and, reducing magic damage taken by 15%,and reducing the duration of all harmful Magic effects against youfor 60 sec. The duration of harmful Magic effects against you is reduced by 25%. Mage - Arcane Spec. 3% of Base Mana. Instant. 25 sec cooldown.
Fire
- Blazing Barrier Shields you
for 60 sec, absorbing shield damagein flame, absorbing shield damage for 60 sec. Melee attacks against you cause the attacker to take [ 12.5% of Spell Power ] Fire damage. Mage - Fire Spec. 3% of Base Mana. Instant. 25 sec cooldown. - Fire Mage Decreases damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Conflagration, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Decreases periodic damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Conflagration, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage - Fire Spec.
Frost
- Ice Barrier Shields you
for 60 sec, absorbing shieldwith ice, absorbing [ 22% of Total Health damage and increasing your armor by 0% for 60 sec. Melee attacks against you reduce the attacker's movement speed by 50%. Mage - Frost Spec. 3% of Base Mana. Instant. 25 sec cooldown. - Mastery: Icicles Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing [ 0.1% of Spell Power ] Frost damage. Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched. Increases the damage of Frozen Orb by
[ 205.3%[ 190% of Spell Power ]%. Mage - Frost Spec.
- Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 100% of Attack Power ] and all allies with your Renewing Mist active for
[ 45% of Spell Power ].[ 60% of Spell Power ].
Talents
- Diffuse Magic Reduces magic damage you take by [ 60 + 25% of Spell Power ]% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible. Monk - Level
3075 Talent. Instant. 1.5 min cooldown. - Lifecycles Enveloping Mist reduces the mana cost of your next Vivify by
20%25%. Vivify reduces the mana cost of your next Enveloping Mist by20%25%. Mistweaver Monk - Level 45 Talent. - Mystic Vitality Stagger is 40% more effective against magical attacks. Brewmaster Monk - Level
30 Talent.75 Talent. - Rising Mist Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for
[ 20%[ 15% of Spell Power ], and extends those effects by 2 sec. Mistweaver Monk - Level 100 Talent. - Tiger's Lust Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares. Monk - Level
7530 Talent. 20 yd range. Instant. 30 sec cooldown.
Brewmaster
- Ironskin Brew
Stagger is 75% more effectiveA swig of strong brew allows you to Stagger substantially more damage for 6 sec. Shares charges with Purifying Brew. 3 charges. Monk - Brewmaster Spec. Instant. 16 sec recharge. 3 charges.
Mistweaver
- Mastery: Gust of Mists Renewing Mist, Enveloping Mist, and Vivify
alsocause a gust of healing mists, instantly healing the primary target for [ 0.1% of Spell Power ]. Monk - Mistweaver Spec. - Revival Heals all party and raid members within 40 yards for
[ 180%[ 2,721 + 200% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown. - Soothing Mist Heals the target for [ 360% of Spell Power ] over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Each heal has a chance to cause a Gust of Mists on the target. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.4% per sec. 40 yd range. 8 sec cast (Channeled).
- Thunder Focus Tea Receive a jolt of energy, empowering your next 1 spells cast: Enveloping Mist:
Instant cast and immediately heals for [ 130% of Spell Power ]. Essence Font: Channels 100% faster. Renewing Mist: Does not trigger cooldown. Vivify: No mana costImmediately heals for [ 250% of Spell Power ]. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 0 sec. Monk - Mistweaver Spec. Instant. 30 sec cooldown. - Thunder Focus Tea Thunder Focus Tea can now additionally make your next Vivify have no mana cost, or
your next Renewing Mist trigger no cooldown. Monk - Mistweaver Spec.reduce the cooldown of your next Rising Sun Kick by 9 sec. Monk - Mistweaver Spec. - Vivify Vivify heals all allies with your Renewing Mist active for
[ 45%[ 60% of Spell Power ]%. Monk - Mistweaver Spec.
Mistweaver & Windwalker
- Rising Sun Kick
1 charge.10 sec recharge. 1 charge.10 sec cooldown.
Windwalker
- Flying Serpent Kick Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [ 8.79% of Attack Power ] damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
1 charge.Monk - Windwalker Spec. Instant. 25 secrecharge. 1 charge.cooldown.
- Crusader Strike (Retribution)
Generates 1 Holy Power.Generates 0 Holy Power. - Holy Prism
A beam of light turns the target into a Holy Prism. An enemy target takesFires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5nearby allies within 15 yards. A friendly target is healedallies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5nearbyenemies within 15 yards. 40 yd range. Instant. 20 sec cooldown. - Holy Prism
A beam of light turns the target into a Holy Prism. An enemy target takesFires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5nearby allies within 15 yards. A friendly target is healedallies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5nearbyenemies within 15 yards. 40 yd range. Instant. 20 sec cooldown. - Light's Hammer Hurls a Light-infused hammer
into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast dealsto the ground, dealing [ 20.5% of Spell Power ] Holy damage toenemies and heals up to 6nearby enemies and healing up to 6 nearby allies for [ 12.5% of Spell Power ].100 yd range. Instant.every 2 sec for 14 sec. 100 yd range. Instant.
Talents
- Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster, and
when you deal damage with those abilities, 3 injured allies will be healedheal up to 3 injured allies for 175% of the damagedonethey deal. Lasts 20 sec. Holy Paladin - Level 90 Talent. 50% of Base Mana. Instant. 2 min cooldown. - Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of themAll affected allies will be healed for 40% of the amounthealedof your other healing done. Your Flash of Light and Holy Light onthethesetargets will also refund 20% of their Mana cost. Holy Paladin - Level 100 Talent. 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown. - Bestow Faith
Infuse a friendly target with faith for 5 secBegin mending the wounds of a friendly target, healing them for [ 150% of Spell Power ]at the endafter 5 sec. Holy Paladin - Level 15 Talent. 6% of Base Mana. 40 yd range. Instant. 12 sec cooldown. - Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 10% of Attack Power ] Holy damage to enemies
that it hits, and causing them to deal 12% less damage to you on their next auto attackand weakening them, reducing the damage you take from their next auto attack by 12%. 3 charges. Protection Paladin - Level 15 Talent. Instant. 4.5 sec recharge. 3 charges. - Blessing of Spellwarding
Places a blessing onBlesses a party or raid member,protecting them from all magical attacksgranting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Protection Paladin - Level 60 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown. - Devotion Aura
Allies within 10 yards take 10% reduced damage, reduced when more allies are inDamage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Holy Paladin - Level 60 Talent. - Divine Purpose
Light of Dawn and Holy Shock haveCasting Light of Dawn or Holy Shock has a 20% chance to notstart their cooldown, and make theirtrigger that spell's cooldown, and to make the next cast free. Holy Paladin - Level 100 Talent. - Holy Prism
A beam of light turns the target into a Holy Prism. An enemy target takesFires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5nearby allies within 15 yards. A friendly target is healedallies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5nearbyenemies within 15 yards. Holy Paladin - Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown. - Holy Shield
Increases your block chance by 15%, allows youYour block chance is increased by 15%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Protection Paladin - Level 15 Talent. - Judgment of Light Judgment now
applies Judgment of Light to the target, causingcauses the next 25 successful attacks against the target to heal the attacker for [ 5% of Spell Power ]. Paladin - Level 90 Talent. - Last Defender Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by
3%. This effect has diminishing returnsup to 3%. Protection Paladin - Level 100 Talent. - Light's Hammer Hurls a Light-infused hammer
into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast dealsto the ground, dealing [ 20.5% of Spell Power ] Holy damage toenemies and heals up to 6nearby enemies and healing up to 6 nearby allies for [ 12.5% of Spell Power ;], every 2 sec for 14 sec;]. Holy Paladin - Level 15 Talent. 28% of Base Mana. 40 yd range. Instant. 60 sec cooldown. - Retribution Aura
Protects yourself and all party or raid members within 60 yards with an aura that dealsYou and your allies within 60 yards are protected by an aura that lashes out against any melee attackers, dealing [ 0.74% of Attack Power ] Holy damagewhen melee attacked.Protection Paladin - Level 60 Talent.
Protection
- Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 10% of Attack Power ] Holy damage to enemies
that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin - Protection Spec.and weakening them, reducing the damage you take from their next auto attack by 12%. Paladin - Protection Spec.
Talents
- Binding Heal Heals you, your target, and another friendly target within 20 yards for [ 75% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent.
1.7%2% of Base Mana. 40 yd range. 1.5 sec cast. - Contrition When you heal with Penance, everyone with your Atonement is healed for
[ 20%[ 16% of Spell Power ]. Priest - Level 75 Talent. - Power Word: Solace Strikes an enemy with heavenly power, dealing
[ 100%[ 120% of Spell Power ] Holy damage and restoring mana% of your maximum mana. Priest - Level 45 Talent. 40 yd range. Instant. 12 sec cooldown.
Discipline
- Atonement
Plea,Power Word: Shield, Shadow Mend, and Power Word: Radiancealsoapply Atonement to your target for 15 sec.When you deal spell damage, you instantly healYour spell damage heals all targets affected by Atonement for40.0%40% of the damage done. Priest - Discipline Spec. - Mastery: Reverence
Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by [ 150% of Spell Power ]%. Priest - Discipline Spec.Your healing and absorption is increased by [ 120% of Spell Power ]% on targets with Atonement. Priest - Discipline Spec.
Talents
- Expose Weakness Name changed from "Find Weakness" to "Expose Weakness".
Subtlety
- Shadowstrike Strike the target, dealing [ 69.88% of Attack Power ] Physical damage. While
Stealth is activeStealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Daggers. Requires Stealth. Rogue - Subtlety Spec. 40 Energy. Melee range. Instant. - Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 18% of Attack Power ] Physical damage. Damage increased by 50% while Stealth or Shadow Dance is active. Awards
01 combo points per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.
Talents
- Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal
[ 32.76%[ 15% of Attack Power ] Physical damage. Enhancement Shaman - Level 75 Talent. 8-25 yd range. Instant. 30 sec cooldown.
Talents
- Flashover Conflagrate deals 10% increased damage and grants an additional
stackcharge of Backdraft. Destruction Warlock - Level 15 Talent.
Pets
- Whiplash Whips the enemy, reducing movement speed by 50% for
610 sec. (Right-Click to toggle) Special Ability. 10 yd range. Instant.10 sec cooldown.6 sec cooldown.
Protection
- Mastery: Critical Block Increases your chance to block by [ 50% of Spell
Power ]%%Power ]% and your chance to critically block (blocking twice the amountgaining twice your block value) by [ 150% of Spell Power ]%. Also increases your attack power by 0.0%. Warrior - Protection Spec.
Klassenanpassungen: Azerit-Rüstung
Tier 4
- Iron Jaws Ferocious Bite has a
4%6% chance per combo point to increase the base damage of your next Maim by 324.
Tier 4
- Invigorating Brew Vivify does an additional 173 healing when empowered by Thunder Focus Tea.
Mistweaver - Staggering Strikes When you Blackout Strike, your Stagger is reduced by 62.
Tier 4
- Powerful Placeholder Name changed from "Furious Wrath" to "Powerful Placeholder".
When your Avenging Wrath ends, gain up to 616 Strength/Intellect for 15 seconds, based on how much damage and healing you did while Avenging Wrath was active.Coming Soon to Armor Near You! - Powerful Placeholder Name changed from "King's Shield" to "Powerful Placeholder".
When Guardian of Ancient Kings expires, your Block Value is increased by 539 for 10 seconds.Coming Soon to Armor Near You! - Powerful Placeholder Name changed from "Searing Blades" to "Powerful Placeholder".
Your Blade of Justice critical hits also burn the target for 96 holy damage over 6 seconds.Coming Soon to Armor Near You! - Powerful Placeholder Name changed from "Strong Light" to "Powerful Placeholder".
Gain 116 strength for 6 sec every time you heal a target below 50% HP with Light of the Protector.Coming Soon to Armor Near You!
Tier 4
- Double Dose When Mutilate applies Lethal poison with both daggers, it poisons
themthe target for an additional 94 damage.





















ich denke mal die Boni werden so gelassen um den Spielern einen anreiz zu geben in der welt selbst pvp zu machen.
Ich mein das Addon dreht sich ja um den Krieg zwischen Horde und Allianz und um Resourcen.
Damit kommt ein flair zustande was Blizzard wohl bevorzugt. Denn der Flair kommt dann von den Spielern selbt.
Nachdem sogar du, der du kein PvP magst, wie du selbst sagst, überlegst den War Mode zu aktivieren, sind die Boni wohl ziemlich genau dort, wo man sie haben möchte - wer PvP mag oder ein bißchen mag, nimmt auf jeden fall den War Mode, wer PvP nicht so sehr mag, wie du, überlegt da zumindest, ob es ihm den, vor allem zeitlichen, Mehraufwand wert ist - jetzt kommt es also drauf an, wie viel weniger effektiv man tatsächlich sein wird, wie viel also wirklich PvP gemacht wird.
Spoiler:
Die Draenei unter Yrel haben sich über die über 30 Jahre, die in der Alternate Timeline vergangen sind in einen Lichtkult im Wahn, genannt Lightbound, ähnlich dem Wahn von X'era gesteigert, der auch von den Orcs verlangt, sich ihnen anzuschließen, was einige zB. Garrosh Sohn auch getan haben, viele andere Orcs aber nicht, was zur Folge hat, dass die Lightbound die aus ihre Augen Rebellen und Feinde des Lichts gnadenlos jagen und töten, was zB. auch mit Durotan passiert ist, was seine Frau Draka und ihre Tochter gemeinsame Tochter Geya'rah sehr mitgenommen hat. Die zeigt unter anderem, was passiert, wenn Licht und Void nicht in Balance sind, wie es in der Standardtimeline der Fall ist, sondern wenn das Licht die Oberhand gewinnt und dass das Licht nicht per se einfach nur gut ist bzw. vermeintlich Gutes nicht zwangsläufig gut für alle ist.
das war übrigends die bitte alle disskusionen dort abzuhalten und solange zu warten.
*Setzt sich den Baby Octopus auf den Kopf*