Wie sieht es in Battle for Azeroth mit Klassenanpassungen aus? Wird erneut alles über den Haufen geworfen? Nein! Mit der 7. Erweiterung versuchen die Entwickler die Kanten, auch auf Grund des Feedbacks der Spieler, zu glätten. Zudem möchten man einen noch höheren Wert auf Einzigartigkeiten der Klassen und Ausrichtungen legen. Dafür sorgt unter anderem die Rückkehr von älteren entfernten Fähigkeiten sowie Klassenbuffs. Zudem werden die Artefaktwaffen entfernt und somit fallen auch viele Boni weg, die die Spieler vorher hatten. Dem muss natürlich durch Anpassungen entgegengewirkt werden.
In der Alpha von Battle for Azeroth sieht man bereits einige der Anpassungen, doch natürlich ist noch lange nicht alles fertig. Die Mitarbeiter von WoWHead waren so frei und haben eine genaue Auflistung aller Klassenänderungen erstellt, damit man sich nicht durch die etwas unübersichtlichen Auflistungen der einzelnen Builds durchschlagen muss. Man kann gut sehen, dass einige Klassen auf jeden Fall mehr Anpassungen bekommen. Zudem wir es auch einige allgemeine Systemänderungen geben. Vergesst zudem nicht, dass das Herz von Azeroth später noch sehr viel Variation bei den Klassen einbringen wird.
Dämonenjäger
Druide
Jäger
Magier
Mönch
Paladin
Priester
Schurke
Schamane
Hexenmeister
Krieger
In der Alpha von Battle for Azeroth sieht man bereits einige der Anpassungen, doch natürlich ist noch lange nicht alles fertig. Die Mitarbeiter von WoWHead waren so frei und haben eine genaue Auflistung aller Klassenänderungen erstellt, damit man sich nicht durch die etwas unübersichtlichen Auflistungen der einzelnen Builds durchschlagen muss. Man kann gut sehen, dass einige Klassen auf jeden Fall mehr Anpassungen bekommen. Zudem wir es auch einige allgemeine Systemänderungen geben. Vergesst zudem nicht, dass das Herz von Azeroth später noch sehr viel Variation bei den Klassen einbringen wird.
Einige zusätzliche Informationen
- Diese Artefaktboni und Effekte von Legendarie bleiben im Spiel
- Überarbeitung des Systems der Wildtiere von Jägern
- Fähigkeiten skalieren nun mit Angriffskraft
- Gift- und Bluteffekte skalieren mit Tempo
- Der Item-Squish: Attribute und Gegenstandsstufen
Die Klassenanpassungen in der Übersicht
TodesritterAllgemeine Infos
Spells
-
Death's Advance
Increases movement speed by 15%.For 10 sec, you cannot be slowed below 100% of normal speed, you resist forced movement effects by 80%, and you are immune to external knockbacks.
Passive: You cannot be slowed below 70% of normal speed.
Cooldown changed from None to 30 sec cooldown -
NEW Thoughtseize (NYI) Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Activating this spell again will transfer the effect to a friendly target.
Ausrichtung: Blut
Specialization
-
Death and Decay Blood: Corrupts the targeted ground, causing [(
28.62%3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets. -
Death's Caress Reach out with necrotic tendrils, dealing (
90%14.742% of Attack power) Shadow damage and applying Blood Plague to your target. -
Heart Strike Instantly strike the target and 1 other nearby enemy, causing
203%31.05% of Attack Power Physical damage, and reducing enemies' movement speed by50%20% for 8 sec.
Generates 5 bonus runic power. -
Marrowrend Smash the target, dealing
315%48.15% of Attack Power Physical damage and generating 3 charges of Bone Shield.
Bone Shield: Surrounds you with a barrier of whirling bones,reducing all damage you take by 16% and increasingincreasing Armor by 50% of your Strength, and your Haste by 10%. Each meleeswingattack against you consumes a charge. Lasts 30 sec or until all charges are consumed. -
Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain
12%3.0% of the base amount healed as a Physical damage absorption shield.
Also increases your attack power by8%2.0%. -
Veteran of the Third War
Increases StaminaStamina increased by 50% and Armorby 15%.increased by 20%.
Talents
-
Bonestorm A whirl of bone and gore batters nearby enemies, dealing
115.9% of Attack Power[ins2[/ins] Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. -
Red Thirst Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per
610 Runic Power. -
Spectral Deflection (NYI/TBD) Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
Name changed from Spectral Deflection to Spectral Deflection (NYI/TBD) -
Tightening Grasp Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by
70%50%.
Ausrichtung: Frost
Specialization
-
Frost Fever A disease that deals [8 * (
55%9.009% of Attack power)] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. -
Pillar of Frost The power of Frost increases your Strength by 20%.
and grants immunity to external movement effects such as knockbacks.Lasts 20 sec. -
Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [9 * (
36%4.7502% of Attack power)] Frost damage over 8 sec and reducing their movement speed by50%20%. -
Runic Empowerment When you spend Runic Power, you have a
1.50%1.8% chance per Runic Power spent to gain a Rune.
Talents
-
Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing (
50%8.19% of Attack power) Frost damage. -
Breath of Sindragosa Continuously deal (
315%51.7608% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. -
Frozen Pulse While you have fewer than 2 full Rune, your auto attacks radiate intense cold, inflicting (
40%5.2416% of Attack power) Frost damage on all nearby enemies. -
Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing (
375%]61.425% of Attack power) Frost damage to enemies near their eruption point. -
Icy Talons Frost Strike also increases your melee attack speed by
12%5% for 6 sec, stacking up to 3 times. -
Inexorable Assault While in combat with no enemy within 8 yards, you gain Inexorable Assault every
15 sec. Each stack causes your next autoattack to deal (100%16.38% of Attack power) additional Frost damage. -
Winter is Coming Enemies struck 5 times by Remorseless Winter
while your Pillar of Frost is active are stunned for 4 sec.are rooted in place for 8 sec.
Ausrichtung: Unheilig
Specialization
-
Unholy Death Knight Apply Aura: Modifies Damage/Healing Done by 0%.
-
Death Coil Fires a blast of unholy energy at the target, causing (
222.6%36.4619% of Attack power) Shadow damage to an enemy ghoul. -
Death and Decay Corrupts the targeted ground, causing [(
28.62%3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all enemies near the target. -
Outbreak Deals (
38%8.19% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. -
Virulent Plague Virulent Plague: A disease that deals [7 * (
74.2%7.371% of Attack power)] Shadow damage over 21 sec. It erupts when the infected target dies, dealing (106%17.3628% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
Talents
-
Bursting Sores Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (
90%14.742% of Attack power) Shadow damage. -
Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing (
159%16.38 of Attack Power) Shadow damage to the infected enemy, and an additional (27.5%3.4398% of Attack power) Shadow damage to all other enemies near them. -
Soul Reaper Strike an enemy's soul for
371%126% Shadow damage, afflicting them with Soul Reaper for 5 sec.
Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times.
Dämonenjäger
Allgemeine Infos
Spells
-
NEW Chaos Brand Your damage brands the target, increasing magic damage taken by 5% for 1 min.
-
Chaos Nova Unleash an eruption of fel energy,
stunning all nearby enemies for 5 sec anddealing (125%20.475% of Attack power) Chaos damage and disorienting all nearby enemies for 5 sec. Damage will cancel the effect.
Each enemy disoriented by Chaos Nova has a 50% chance to generate a Lesser Soul Fragment. -
Consume Magic Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
Range changed from 20 yd range to 10 yd range -
Eye Beam Blasts all enemies
directlyin front of youfor [(55% of Attack power) * 10] Chaos damage. Eye Beam always critically strikes., dealing guaranteed critical strikes for a total of ((5.0778% of Attack Power) * 10 * 2) Chaos damage over 2 sec. Your primary target takes 100% increased damage.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Cost changed from 50 Fury to 30 Fury -
Fel Rush Rush forward, incinerating anything in your path for (
294%15.561% of Attack power) Chaos damage. -
Imprison Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage will cancel the effect. Limit 1.
Cooldown changed from 15 sec cooldown to 1 min cooldown -
Metamorphosis Leap into the air and land with explosive force, dealing (
200%32.76% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities, gaining30%20% Leech, and 25% Haste.
Cooldown changed from 5 min cooldown to 4 min cooldown
Ausrichtung: Verwüstung
Specialization
-
Chaos Strike Slice your target for (
305% + 485%[0% + 0%) Chaos damage.Critical strikes refund 20 Fury.Chaos Strike has a 40% chance to refund 20 Fury. -
Mastery: Demonic Presence Increases your Chaos damage by
12%12.0% and your movement speed by8%5.0%.
Talents
Removed-
REMOVED Bloodlet Throw Glaive
causes targetsbounces to 2 additional targets, and causes them to bleed for 150% of the damage inflicted over 10 sec.If this effect is reapplied, any remaining damage will be added to the new Bloodlet.
Replaced with Fel Barrage -
REMOVED Chaos Blades Increases all damage done by 30% for 18 sec.
While active, your auto attack deals 150% increased damage, and causes Chaos damage.
Replaced with Demonic -
REMOVED Chaos Cleave Chaos Strike hits all nearby enemies for an additional 10% damage.
Replaced with Trail of Ruin -
REMOVED Demon Reborn Invoking Metamorphosis also resets the cooldowns of Eye Beam, Chaos Nova, and Blur.
Replaced with Fel Eruption -
REMOVED Prepared Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 100 Fury over 10 sec if you damage at least one enemy with Vengeful Retreat.
Replaced with Insatiable Hunger
-
NEW Cycle of Hatred When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis by 3 sec.
Tier 5 Talent, in place of Momentum -
NEW Dark Slash Slash an enemy for 68.85% of Attack power Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec.
Tier 5 Talent, in place of Nemesis -
NEW Immolation Aura Engulf yourself in flames, instantly causing (24.57%% of Attack power) Fire damage to enemies within 8 yards and radiating (9.1728% of Attack power) Fire damage every sec. Lasts 10 sec.
Generates 80 Fury over 10 sec.
Tier 2 Talent, in place of Demonic Appetite -
NEW Insatiable Hunger Demon's Bite generates up to 10 additional Fury.
Tier 2 Talent, in place of Prepared
The Legendary Anger of the Half-Giants became the new talent Insatiable Hunger. -
NEW Trail of Ruin The final slash of Blade Dance inflicts an additional (37.44% of Attack power) Chaos damage over 4 sec.
Tier 3 Talent, in place of Chaos Cleave
-
Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants
3530 Fury.
Tier 1 Talent, in place of Felblade -
Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [(13) * (31.2% of Attack power)] Chaos damage to all enemies within 8 yds.
Tier 3 Talent, in place of Bloodlet -
Fel Eruption Impales the target for (
1365%32.76% of Attack power) Chaos damage and stuns them for24 sec.Inflicts an additional 100% damage against targets permanently immune to stuns.
Tier 6 Talent, in place of Demon Reborn -
Fel Mastery Increases Fel Rush damage by
30%, and grants 30 Fury when Fel Rush damages at least one target.100%.
Tier 3 Talent, in place of First Blood -
First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to against the first target struck.
Tier 5 Talent, in place of Fel Eruption -
Momentum Fel Rush
and Vengeful Retreat increaseincreases your damage done by20% for 4 sec.15% for 6 sec.
Vengeful Retreat's cooldown is reduced by 5 sec, and it generates 100 Fury over 10 sec if it damages at least one enemy.
Tier 7 Talent, in place of Fel Barrage
-
Soul Rending
Gain an additional 70%Leech increased by 5%.
Gain an additional 10% Leech while Metamorphosis is active.
Ausrichtung: Rachsucht
Specialization
-
Vengeance Demon Hunter Apply Aura: Modifies Damage/Healing Done by 0%.
-
Demon Spikes Surge with fel power, increasing your Armor by 80% of your Agility, and your Parry chance by
20%15%,and reducing Physical damage taken by 12%for 6 sec.
Cooldown changed from 15 sec recharge to 20 sec recharge -
Demonic Wards Your tattoos reduce all damage taken by
20%10%, and increase your Stamina by 65% and your Armor by 75%. -
Fiery Brand Brand an enemy with a demonic symbol, instantly dealing (
813%133.169% of Attack power)% Fire damage and reducing the damage they deal to you by 40% for 8 sec. -
Immolation Aura Engulf yourself in flames, instantly causing (
243%24.57% of Attack power) Fire damage to enemies within 8 yards and radiating (69%9.1728% of Attack power) Fire damage every sec. Lasts 6 sec.
Generates 20 Pain over 6 sec. -
Infernal Strike Leap through the air toward a targeted location, dealing (
316%31.122% of Attack power) Fire damage to all enemies within 6 yards. -
Mastery: Fel Blood
Demon Spikes reduces Physical damage takenIncreases the Armor bonus of Demon Spikes by an additional12.00%.
16.0% of your Agility.
Also increases your attack power by 8.0%. -
Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec.
The Soul Fragment will be consumed when you approach it, healing you for (2125%348.075% of Attack power) health.
Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Consuming a Demon's soul will grant you 20% increased damage for 15 sec. -
Shear Shears an enemy for
340%51.75% Physical damage, andhas a small chance to shattershatters a Lesser Soul Fragment from your target.that heals you for (250% of Attack power) health when consumed.
Generates 10 Pain. -
Shear Shear
has a small chance to shattershatters the target's soul, leaving a Lesser Soul Fragment behind for 20 sec.
TheConsuming a Lesser Soul Fragmentwill be consumed when you approach it or cast Soul Cleave, healing you for (250% of Attack power)% of maximum health.heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.
If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for 20 sec. -
Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (186%26.208% of Attack power) Fire damage, and an additional (204%26.0442% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil. -
Soul Cleave Viciously strike all enemies in front of you for
(2.0 * 340%)1% Physical damage and heal yourself forup to (2.0 * Attack power * 7.26 * 1000 / 1000) based on Pain spent.(58.5% of Attack power).
Consumes all Soul Fragments within 25 yds.Consumes up to 3 Soul Fragments within 25 yds.
Talents
Removed-
REMOVED Blade Turning Parrying an attack increases your Pain generation by 20% for 5 sec.
Replaced with Gluttony -
REMOVED Demonic Infusion Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
Generates 60 Pain.
Replaced with Coming Soon -
REMOVED Fel Eruption Impales the target for (
42%32.76% of Attack power) Chaos damage and stuns them for2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.4 sec.
Replaced with Charred Flesh -
REMOVED Soul Barrier Shield yourself for 12 sec, absorbing (2250 / 100 * Attack power * Percent health) damage. Consuming a Soul Fragment adds (250 / 100 * Attack power * Percent health) to the shield.
Soul Barrier's absorption cannot be reduced below (300 / 100 * Attack power * Percent health).
Consumes all Soul Fragments within 25 yds.
Old version of of Soul Barrier
-
NEW Charred Flesh Fiery Brand increases the Fire damage your abilities deal to the target by 20%.
Tier 3 Talent, in place of Fel Eruption
The artifact trait Fiery Demise was turned into the talent Charred Flesh -
NEW Coming Soon This talent has been imprisoned by the Wardens and will be released soon!
-
NEW Gluttony Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec.
Tier 6 Talent, in place of Blade Turning
The artifact trait Fueled by Pain was turned into the talent Gluttony. -
NEW Soul Barrier Shield yourself for 12 sec, absorbing (600 / 100 * Attack power * Percent health) damage.
Consumes all Soul Fragments within 25 yds to add (120 / 100 * Attack power * Percent health) to the shield per fragment.
New version of of Soul Barrier
-
Burning Alive Every
25 sec, your Fiery Brand deals52% of Attack power40 Fire damage and spreads to one nearby enemy. -
Feast of Souls Soul Cleave heals you for an additional (
Attack power * Percent health * 117 / 100 * 439.312% of Attack power) over 6 sec. -
Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by
10.5 sec. -
Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [(
115%15.561% of Attack power) * 10] Fire damage over 2 sec. Causing damage also heals you for up to [(250%40.95% of Attack power) * 10] health. -
Razor Spikes While Demon Spikes is active, you deal 30% increased Physical damage and your melee attacks snare targets by
50%20% for 6 sec. -
Spirit Bomb Consume
allup to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for (180%22.113% of Attack power) Fire per fragment.
You heal for20%10% of all damage you deal to enemies with Frailty.
Cost changed from none to 30 Pain
Druide
Allgemeine Infos
Spells
-
NEW Hibernate Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
-
NEW Soothe Soothes the target, dispelling all enrage effects.
-
Bear Form Shapeshift into Bear Form, increasing armor by
200%220% and Stamina by 55%, granting protection from Polymorph effects, and increasing threat generation. -
Cat Form Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
-
Moonfire A quick beam of lunar light burns the enemy for (
114.4%22.5% of Spell power) Arcane damage and then an additional (457.6%90% of Spell power) Arcane damage over 16 sec. -
Rebirth Returns the spirit to the body, restoring a dead target to life with
60%100% health and 20% mana. Castable in combat. Usable in all shapeshift forms.
Talents
-
Mass Entanglement Roots the target and all enemies with 15 yards in place for 30 sec
and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms.
Ausrichtung: Gleichgewicht
Specialization
-
Lunar Strike Call down a strike of lunar energy, causing (
319%85% of Spell power) Arcane damage to the target, and [(319%85% of Spell power) *3525 / 100] Arcane damage to all other enemies within 5 yards. -
Moonkin Form Shapeshift into Moonkin Form, increasing
your Arcane and Nature damagethe damage of your Druid spells by 10% and your armor by200%125%, and granting protection from Polymorph effects. -
Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana -
Solar Wrath Hurl a ball of solar energy at the target, dealing (
225%60% of Spell power) Nature damage. -
Starfall Calls down waves of falling stars at the targeted area, dealing [9 * (
45.76%9.25% of Spell power)] Astral damage over 8 sec. -
Starsurge Launch a surge of stellar energies at the target, dealing (
520%150% of Spell power) Astral damage.
Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. -
Sunfire A quick beam of solar light burns the enemy for (
114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Talents
-
REMOVED Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
Replaced with Tiger Dash -
NEW Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 4 sec.
New level 30 Talent for all specs, replaces Displacer Beast -
Restoration Affinity You gain: Ysera's Gift - Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead. You also learn: Rejuvenation, Swiftmend
-
Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing (
57.2%11.25% of Spell power) Astral damage and generating 4 Astral Power. -
Stellar Flare Burns the target for (
260%52.5% of Spell power) Astral damage, and then an additional (998.4%210% of Spell power) damage over 24 sec.
Ausrichtung: Wildheit
Specialization
-
Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
When used on targets below 25% health Ferocious Bite will also refresh the duration of your Rip on your target
1 point : [(600%98.28% of Attack power) * 1 / 5] damage
2 point : [(600%98.28% of Attack power) * 2 / 5] damage
3 point : [(600%98.28% of Attack power) * 3 / 5] damage
4 point : [(600%98.28% of Attack power) * 4 / 5] damage
5 point : [(600%98.28% of Attack power) * 5 / 5] damage -
Infected Wounds Rake causes an Infected Wound in the target, reducing the target's movement speed by
50%20% for 12 sec. -
Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (140%7.99% of Attack power)% damage, 1 sec
2 points: (280%16.15% of Attack power)% damage, 2 sec
3 points: (420%24.14% of Attack power)% damage, 3 sec
4 points: (560%32.3% of Attack power)% damage, 4 sec
5 points: (700%40.46% of Attack power)% damage, 5 sec -
Thrash Strikes all nearby enemies, dealing (
55.3%6.2244% of Attack power) Bleed damage and an additional (60.5%4.212% of Attack power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
Generates4 Rage.5 Rage. -
Rake Rake the target for (
111.264%18.225% of Attack power) Bleed damage and an additional (556.32%77.805% of Attack power) Bleed damage over 15 sec.
Reduces the target's movement speed by50%20% for 12 sec -
Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana -
Rip Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:
1 point : [floor(1 * ((19.52%2.7027% of Attack power)) * 12)] damage
2 points: [floor(2 * ((19.52%2.7027% of Attack power)) * 12)] damage
3 points: [floor(3 * ((19.52%2.7027% of Attack power)) * 12)] damage
4 points: [floor(4 * ((19.52%2.7027% of Attack power)) * 12)] damage
5 points: [floor(5 * ((19.52%2.7027% of Attack power)) * 12)] damage -
Shred Shred the target, causing
[847%[48.79% Attack Ppower * ((min(Level - 1, 19) * 18 + 353) / 695)] Physical damage to the target. -
Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within
1015 yards by 60% for 8 sec.
Talents
-
REMOVED Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
Replaced with Tiger Dash -
NEW Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 4 sec.
New Tier 2 Talent, in place of Displacer Beast -
Brutal Slash Strikes all nearby enemies with a massive slash, inflicting
2470% Physical damage.69.36% of Attack power) Physical damage.
Awards 1 combo point.
Cost changed from 20 Energy to 30 Energy
Cooldown changed from 12 sec recharge to 10 sec recharge -
Jagged Wounds Your Rip, Rake, and Thrash abilities deal
the same damage as normal, but in 20% less time.their full damage 20% faster. -
Moment of Clarity Omen of Clarity now triggers 100% more often, stacks up to (1u + 1) times, and increases the damage of your next Shred, Thrash,
Swipe by20%.15% -
Restoration Affinity You gain: Ysera's Gift - Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead. You also learn: Rejuvenation, Swiftmend
-
Savage Roar Finishing move that
grants 15% increased damageincreases damage by 15% while in Cat Form. Lasts longer per combo point.
Cost changed from 40 Energy / 1 Energy to 30 Energy / 1 Energy
Ausrichtung: Wächter
Specialization
-
Guardian Druid Apply Aura: Modifies Damage/Healing Done by 4%.
-
Frenzied Regeneration Heals you for
50% of all damage taken in the last 5 sec over 3 sec, minimum 5%25% of maximum health over 5 sec.
Cooldown changed from 24 sec recharge to 36 sec recharge -
Mangle Mangle the target for
387% Physical damage.56.33% of Attack power) Physical damage.
Generates5 Rage.8 Rage. -
Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana -
Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within
1015 yards by 60% for 8 sec. -
Thrash Strikes all nearby enemies, dealing (
55.3%7.98% of Attack power) Bleed damage and an additional (60.5%5.4%of Attack power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
Generates4 Rage.5 Rage.
Talents
-
REMOVED Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
Replaced with Tiger Dash -
NEW Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 4 sec.
New Tier 2 Talent, in place of Displacer Beast -
Brambles Sharp brambles protect you, absorbing and reflecting up to (Attack power *
0.240.2) damage from each attack. While Barkskin is active, the brambles also deal (24%2.6208% of Attack power) Nature damage to all nearby enemies every 1 sec -
Guttural Roars Increases
the radius of Stampeding Roar by 200%the radius of Incapacitating Roar by 100% and reduces the cooldown of Stampeding Roar by 50%. -
Lunar Beam Summons a beam of lunar light at your location, dealing [(
90%10.647% of Attack power) * 8] Arcane damage and healing you for [(300%49.14% of Attack power) * 8] over 8 sec. -
Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal
850%124.27% of Attack power Physical damage, and reduces all damage you take by 9% for 20 sec. -
Restoration Affinity You gain: Ysera's Gift - Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead. You also learn: Rejuvenation, Swiftmend
Ausrichtung: Wiederherstellung
Specialization
-
REMOVED Living Seed When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch, you plant a Living Seed on the target.
When the target is next attacked, the Living Seed will bloom and heal the target for 25% of the initial heal. Lasts 15 sec. -
Efflorescence Grows a healing blossom at the target location, restoring (
56.445%14.1113% of Spell power) health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1. -
Lifebloom Heals the target for (
375%120% of Spell power) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (250%80% of Spell power). Limit 1. -
Nature's Cure Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana -
Regrowth Heals a friendly target for (
350%120% of Spell power) and another [(60%30% of Spell power) * 1] over 12 sec.Regrowth's initial heal has a 40% increased chance for a critical effect.
Cost changed from 18.6% of base mana to 16.0% of base mana -
Sunfire A quick beam of solar light burns the enemy for (
114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards -
Swiftmend Instantly heals a friendly target for (
770%210% of Spell power).
Cooldown changed from 30 sec recharge to 25 sec recharge -
Tranquility Heals all allies within 40 yards for [(
[5 * (180%35% of Spell power) * 5] over 8 sec. Each heal heals the target for another (12% of Spell power) over 8 sec, Healing stacking.
Healing increased by 100% when not in a raid. -
Wild Growth Heals up to 6 injured allies within 30 yards of the target for (
238%59.5% of Spell power) over 7 sec. Healing starts high and declines over the duration.
Talents
Removed-
REMOVED Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
Replaced with Tiger Dash
-
NEW Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 4 sec.
Tier 2 talent, in place of Displacer Beast
-
Germination You can apply Rejuvenation twice to the same target.
Tier 7 Talent, in place of Stonebark -
Stonebark Reduces the cooldown of Ironbark by 30 sec, and it increases healing from your heal over time effects by 20%.
Tier 6 Talent, in place of Germination
-
Abundance For each Rejuvenation you have active,
the cast time of Healing TouchRegrowth's cost is reduced by10%, and the6% and critical effect chanceof Regrowthis increased by10%.6%. -
Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (
880%220% of Spell power) over 8 sec. -
Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (
120%30% of Spell power) over 6 sec. -
Flourish Extends the duration of all of your heal over time effects on friendly targets within 60 yards by
6 sec.8 sec, and increases the rate of your heal over time effects by 100% for 8 sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
The main artifact ability Essence of G'Hanir had its effects baked into the Flourish talent, which had its cooldown increased to 1m30 to accommodate that buff. -
Spring Blossoms Each target healed by Efflorescence is healed for an additional (
60%15% of Spell power) over 6 sec.
Jäger
Allgemeine Infos
Spells
-
NEW Tranquilizing Shot Removes 1 Enrage and 1 Magic effect from an enemy target.
Ausrichtung: Tierherrschaft
Specialization
-
Beast Mastery Hunter Apply Aura: Modifies Damage/Healing Done by 6%.
-
Aspect of the Wild Grants you and your pet
10 Focus per 16 Focus per sec and 10% increased critical strike chance on all attacks for10 sec.15 sec. -
Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for
100%75% as much for the next 4 sec. -
Cobra Shot A quick shot causing
270% Physical damage.[35.36% of Attack power * ((min(Level - 1, 19) * 12 + 112) / 340)] Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Cost changed from 50 Focus to 45 Focus
The legendary Qa'pla, Eredun War Order likely inspired the new effect on Cobra Shot -
Concussive Shot Dazes the target, slowing movement speed by 50% for 6 sec.
Cooldown changed from 5 sec cooldown to 8 sec cooldown -
Kill Command Give the command to kill, causing your pet to savagely deal [1.5 * (
01 + (Ranged attack power *3.63 / 4)) * 1 * (0.5 + min(Level, 20) * 0.025) * (1 + Versatility)] Physical damage toits target. 40 yd range.the enemy.
Range changed from 100 yd range to 50 yd range -
Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for
100%(14.04% of Attack power) Physical damage -
Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have
50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min. -
Wild Call Your auto shot critical strikes have a 20% chance to reset the cooldown of
Dire BeastDire Frenzy.
Talents
Removed-
REMOVED Bestial Fury Increase the damage bonus of Bestial Wrath by 15%.
Replaced with Thrill of the Hunt -
REMOVED Blink Strikes Your pet's Basic Attack deals 100% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec.
Replaced with A Murder of Crows -
REMOVED Dire Frenzy Causes your pet to enter a frenzy, performing a flurry of
5attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates2420 Focus over 8 sec.
Range changed from 100 yd range to 40 yd range
Now baseline, replaced with One with the Pack -
REMOVED Way of the Cobra Cobra Shot deals 10% increased damage for every pet or guardian you have active.
Replaced with Animal Companion [NYI]
-
NEW Thrill of the Hunt Dire Frenzy increases your critical strike chance by 3% for 8 sec, stacking up to 3 times.
Tier 4 Talent, in place of Bestial Fury -
NEW Venomous Bite Cobra Shot reduces the cooldown Bestial Wrath by 1 sec.
Tier 4 Talent, in place of One with the Pack -
NEW Animal Companion [NYI] Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities.
Tier 1 Talent, in place of Way of the Cobra
-
A Murder of Crows Summons a flock of crows to attack your target, dealing [(
162%26.5356% of Attack power) * 16] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Tier 1 Talent, in place of Blink Strikes -
Dire Stable Dire Frenzy generates 12 additional Focus over its duration.
Tier 2 Talent, in place of Stomp -
One with the Pack Grants Wild Call a 30% increased chance to reset the cooldown of Dire Frenzy
Tier 2 Talent, in place of Dire Frenzy -
Posthaste Disengage also frees you from all movement impairing effects and increases your movement speed by
60% for 5 sec.50% for 4 sec.
Tier 5 Talent, in place of Wyvern Sting -
Stomp When you cast Dire Frenzy, your pet stomps the ground, dealing [(1.18) * ((
300%39.312% of Attack power)) * 1.4] Physical damage to all nearby enemies.
Tier 6 Talent, in place of A Murder of Crows
-
Aspect of the Beast The target also bleeds for (
270%44.226% of Attack power) Physical damage over 6 sec. -
Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [
80%(18.2% of Attack power) * 10] Physical damage to all enemies in front of you. Usable while moving. -
Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.
Player targets are rooted for a shorter duration. -
Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing
720%101.4% of Attack power)% Nature damage to one and720%101.4% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit. -
Dire Beast Summons a powerful wild beast to attack your target for 8 sec.
Generates1220 Focus over 8 sec.
Now requires Level 15, up from 12
Ausrichtung: Treffsicherheit
Specialization
-
REMOVED Hunter's Mark Your auto shots have a chance to cause your next Arcane Shot or Multi-Shot to apply Hunter's Mark. Hunter's Mark activates Marked Shot.
-
REMOVED Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing 550% Physical damage and making them Vulnerable for 7 sec.
-
NEW Lone Wolf Increases your damage by 18%, but
you can no longer use Call Pet.only when you do not have your pet out.
Now baseline -
NEW Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for 26.52% of Attack power Physical damage.
Marksmanship-only version -
NEW Quick Shot A quick shot that causes
[200% * ((max(0, min(Level - 10, 10)) * 5 + 80) / 130)] Arcane damage.19.24% of Attack power) Physical Damage.
Generates 8 Focus.
Name changed from Arcane Shot to Quick Shot
Cost changed from None to 15 Focus -
NEW Rapid Fire Shoot a stream of arrows at your target, dealing 5.72% of Attack power)% Physical damage every 0.3 sec for 3 sec. Each shot generates 3 Focus. Usable while moving.
-
NEW Trick Shots When Multi-Shot hits 2 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target.
-
Aimed Shot A powerful aimed shot that deals
[425%[14.3% of Attack Power * ((max(0, min(Level - 10, 10)) * 8 + 130) / 210)] Physical damage. Damage increased by 50% against a target you have not yet damaged.
Cast Time changed from 2 sec cast to 3 sec cast
Cooldown changed from None to 12 sec recharge
Charges changed from None to 2 Charges -
Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 4 sec, and dealing
40%(6.76% of Attack power) Physical damage. -
Concussive Shot Dazes the target, slowing movement speed by 50% for 6 sec.
Cooldown changed from 5 sec cooldown to 8 sec cooldown -
Steady Shot A steady shot that causes
85%(19.24% of Attack power) Physical damageand generates 14 Focus.
Usable while moving.
Generates 10 Focus. -
Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have
50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min. -
Trueshot Increase all damage done by 20%.
Talents
Removed-
REMOVED Black Arrow Fires a Black Arrow at the target, dealing (
520%109.2% of Attack power) Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Replaced with Bombardment -
REMOVED Lone Wolf Increases your damage by 18%, but you can no longer use Call Pet.
Now baseline, replaced with Careful Aim -
REMOVED Patient Sniper Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 6% every
15 sec.
Replaced with Hunter's Mark -
REMOVED Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth and dealing 0 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 35 Focus.
Also replaces Multi-Shot.
Replaced with Calling the Shots -
REMOVED Trick Shot Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
Replaced with Piercing Shot -
REMOVED True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 times. Limit 1 target.
Replaced with Explosive Shot -
REMOVED Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.
Replaced with Posthaste
-
NEW Lethal Shots Trick Shots now also increases the damage of your next Aimed Shot or Rapid Fire by 25%.
Tier 6 Talent, in place of A Murder of Crows -
NEW Calling the Shots Casting Quick Shot reduces the cooldown of Trueshot by 3.0 sec.
Tier 7 Talent, in place of Sidewinders -
NEW Careful Aim Aimed Shot has a chance to deal 200% bonus damage to targets who are above 80% health or below 20% health.
New version of Careful Aim -
NEW Natural Mending Exhilaration heals you for an additional 20% of your maximum health over 10 sec.
Tier 5 Talent, in place of Binding Shot
The artifact trait Healing Shell was buffed has its utility available via Natural Mending, with Exhilaration instead of Aspect of the Turtle as a trigger. -
NEW Precise Shots Aimed Shot causes your next 1-2 Quick Shots to consume 100% less Focus.
Tier 1 Talent, in place of Steady Focus -
NEW Hunter's Mark Apply Hunter's Mark to the target, increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter's Mark, you instantly gain 20 Focus. Only one Hunter's Mark can be applied at a time.
Tier 4 Talent, in place of Patient Sniper -
NEW Rapid Killing Each extra target that Aimed Shot hits from the Trick Shots effect reduces the cooldown of Aimed Shot by 1.0 sec and reduces the cooldown of Rapid Fire by 1.0 sec.
Tier 6 Talent, in place of Barrage -
NEW Streamline Rapid Fire now lasts an additional 2.0 sec.
Tier 4 Talent, in place of Explosive Shot -
NEW Swiftwind Casting Aimed Shot reduces the cooldown of Aspect of the Cheetah by 10.0 sec per cast.
Tier 3 Talent, in place of Farstrider
-
A Murder of Crows Summons a flock of crows to attack your target, dealing [(
162%34.02% of Attack power) * 16] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Tier 1 Talent, in place of Careful Aim -
Camouflage You blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.
Tier 3 Talent, in place of Trailblazer -
Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (
1000%131.04% of Attack power) Fire damage to all enemies within 8 yds, damage based on proximity.
Tier 2 Talent, in place of True Aim -
Lock and Load Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
Tier 7 Talent, in place of Piercing Shot -
Posthaste Disengage also frees you from all movement impairing effects and increases your movement speed by
60% for 5 sec.50% for 4 sec.
Tier 5 Talent, in place of Wyvern Sting -
Bombardment When Aimed Shot activates Hunter's Mark, a Sentinel swoops into the battle, applying Hunter's Mark to all other targets within 10 yards.
Tier 2 Talent, in place of Black Arrow. Formerly level 60 Talent.
Name changed from Sentinel to Bombardment -
Steady Focus
Using Arcane Shot or Multi-Shot two times in a row increases your Focus Regeneration by 25% for 12 sec.Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec, up to 4 times. Using any other shot removes this effect.
Tier 4 Talent, in place of Sentinel -
Volley When you cast Multi-Shot, you have a chance to cause a volley of arrows to rain down on all targets hit by Multi-Shot, dealing 51% Physical damage to each enemy hit.
Tier 2 Talent, in place of Lock and Load
-
Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [
80%(18.2% of Attack Power)% * 10] Physical damage to all enemies in front of you. Usable while moving. -
Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec,
stunning themrooting them in place for 5 sec if they move more than 5 yards from the arrow. Player targets arestunnedrooted for a shorter duration. -
Piercing Shot A powerful shot which deals up to (
2 * 775%%[25 / 10 * (109.2% of Attack power)%) Physical damage to the target and up to775%109.2% of Attack power)% Physical damage to all enemies between you and the target.Damage increased against targets with Vulnerable.
Cost changed from 20 Focus to 70 Focus
Ausrichtung: Überleben
Specialization
-
Survival Hunter Apply Aura: Modifies Damage/Healing Done by 0%.
NEW Effect #6 Apply Aura: Modifies Power Cost Revive Pet Value: -25%. -
REMOVED Carve A sweeping attack that strikes all enemies in front of you for 90% Physical damage.
Removed -
REMOVED Flanking Strike A coordinated attack on the target, where you deal [390% * ((max(0, min(Level - 10, 10)) * 7 + 130) / 200)] Physical damage and your pet deals [1.6 * ((Attack power * 4.2)) * (1 + Versatility) * (min(Level, 20) * 0.05)] Physical damage.
If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage.
Flanking strike has double the normal chance to trigger Hunting Companion
Now a talent -
REMOVED Mastery: Hunting Companion Your pet's attacks have a
4%4.0% chance to grant you an additional charge of Mongoose Bite. -
REMOVED Mongoose Bite Attempts to sever the target's limbs with a brutal attack that deals 300% Physical damage and grants you Mongoose Fury.
Mongoose Fury increases Mongoose Bite damage by 50% for 14 sec, stacking up to 6 times. Successive attacks do not increase duration.
Now a talent -
REMOVED Waylay After 2 sec, your Traps become fully armed, making them especially devastating.
-
NEW Aspect of the Eagle The range of your Raptor Strike is increased by 0-40 yds. Lasts 15 sec.
-
NEW Coordinated Assault You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec. While Coordinated Assault is active, Kill Command's chance to reset is increased by 30%.
-
NEW Kill Command Give the command to kill, causing your pet to savagely deal [Attack power * 0.32 * (1 + Versatility) * 1.6] Physical damage to the enemy. Has a 30% chance to immediately reset its cooldown. Generates 20 Focus.
-
NEW Mastery: Spirit Bond You and your pet's Focus spending abilities deal 8.0% increased damage.
While your pet is active, you both regenerate 1.0% of maximum health every 5 sec. -
NEW Serpent Sting Fire a poison-tipped arrow at an enemy, dealing (26.04% of Attack power) Nature damage instantly and an additional (95.004% of Attack power) damage over 12 sec.
-
NEW Wildfire Bomb Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage and coating them in wildfire, scorching themselves and nearby enemies for [(15.6% of Attack power) * (6)] Fire damage over 6 sec.
10 Focus -
Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing (
420%69.3%of Attack power) Fire damage and burning all enemies within 8 yards for (420%69.3% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min. -
Harpoon Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Range changed from 5 - 40 yd range to 5 - 30 yd range -
Lacerate Tears a bleeding wound in the target, dealing [(
964.8%202.608% of Attack power) + (187.2%39.312% of Attack power)] Physical damage over 12 sec. -
Raptor Strike A vicious slash dealing
257%80.6% of Attack power Physical damage.
Cost changed from 25 Focus to 30 Focus -
Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have
50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min. -
Wing Clip Maims the target, reducing movement speed by 50% for 15 sec.
Now requires Level 4, down from 10
Talents
Removed-
REMOVED Animal Instincts Flanking Strike also reduces the remaining cooldown by 3 sec of a random one of the following abilities.
Replaced with Coming Soon -
REMOVED Caltrops Scatters Caltrops in an area for 15 sec. Enemies who step on Caltrops will take (
45%7.56% of Attack power) Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec.
Replaced with Bloodseeker -
REMOVED Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [(
1304%151.2% of Attack power) + (400%54.6% of Attack power)] Fire damage over86 sec and reducing movement speed by20%30%. The volatile flames on the target also scorch nearby enemies.
Replaced with Mongoose Bite -
REMOVED Expert Trapper All of your traps are improved in the following ways
Replaced with Primal Instincts -
REMOVED Explosive Trap Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened
Replaced with Steel Trap -
REMOVED Mortal Wounds Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite.
Replaced with Hydra's Bite -
REMOVED Ranger's Net Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
Replaced with Intimidation -
REMOVED Serpent Sting Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing 1500 Nature damage over 15 sec.
Replaced with Arctic Bola -
REMOVED Snake Hunter (Replace) Instantly grants you 3 charges of Mongoose Bite.
Replaced with Butchery -
REMOVED Sticky Bomb Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
Replaced with Born to be Wild -
REMOVED Throw Axe Tosses 3 axes at an enemy, each dealing (312.5% of Attack power) Physical damage.
Replaced with Terms of Engagement -
REMOVED Way of the Mok'Nathal Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
Replaced with Flanking Strike
-
NEW Arctic Bola Throw an icy bola at an enemy, inflicting (126.48% of Attack power) Frost damage and reducing their movement speed by 30% for 5 sec.
Tier 6 Talent, in place of Serpent Sting -
NEW Birds of Prey Raptor Striking your pet's target extends the duration of Coordinated Assault by 1 sec.
Tier 7 Talent, in place of Spitting Cobra -
NEW Binding Shot Breaking the tether of Binding Shot will
stun the targetroot the target in place for 5 sec (3 sec PvP).
Tier 5 Talent, in place of Camouflage -
NEW Bloodseeker Kill Command causes the target to bleed for [Ranged attack power * (0.5) * (4)] damage over 8 sec.
You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.
Tier 4 Talent, in place of Caltrops -
NEW Born To Be Wild The cooldowns of Aspect of the Cheetah and Exhilaration are reduced by 20%.
Tier 5 Talent, in place of Sticky Bomb -
NEW Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for 350% Physical damage. The chakrams will return to you, damaging enemies again as they return.
Tier 7 Talent, in place of Aspect of the Beast -
NEW Coming Soon We're on the hunt for something awesome to go here!
Tier 1 Talent, in place of Guerrilla Tactics -
NEW Flanking Strike When you Kill Command you will also strike the enemy for 62% of Attack power)% Physical damage and generate 10 Focus, if you are within melee range.
Tier 1 Talent, in place of Way of the Mok'Nathal -
NEW Hydra's Bite Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 30%.
Tier 2 Talent, in place of Mortal Wounds -
NEW Mongoose Bite A brutal attack that deals 63.24% of Attack power Physical damage and grants you Mongoose Fury. Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Tier 6 Talent, in place of Dragonsfire Grenade -
NEW Primal Instincts Harpoon increases the Critical Strike chance of your abilities by 15% for 10 sec. Disengage increases your Haste by 15% for 10 sec.
Tier 7 Talent, in place of Expert Trapper -
NEW Terms of Engagement Harpoon generates 40 Focus over 10 sec, and killing an enemy resets the cooldown of Harpoon.
Tier 1 Talent, in place of Throwing Axes -
NEW Tip of the Spear Kill Command increases the damage of your next Raptor Strike by 15%, stacking up to 3 times.
Tier 6 Talent, in place of Butchery
-
A Murder of Crows Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.
Tier 4 Talent, in place of Steel Trap -
Butchery Strike all nearby enemies in a flurry of strikes, inflicting
694%74.4% of Attack power Physical damage to each.
Cost changed from 40 Focus to 20 Focus
Cooldown changed from 12 sec recharge to 30 sec recharge
Tier 2 Talent, in place of Snake Hunter (Replace)
-
Posthaste Harpoon also frees you from all movement impairing effects and increases your movement speed by
60% for 5 sec.50% for 4 sec. -
Spitting Cobra Summons a Spitting Cobra for
3020 sec that attacks your target for (100%31.2% of Attack power) Nature damage every 2 sec.While
While the Cobra is active you gainan extra 3 Focus every 1 sec.2 Focus every sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown -
Steel Trap Hurls a Steel Trap to the target location that
immobilizessnaps shut on the first enemy that approaches, immobilizing them for 30 sec anddeals (1500%dealing (351% of Attack power) Bleed damage over 30 sec.Other damageDamage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 1 min.
Cooldown changed from 1 min cooldown to 30 sec cooldown
Magier
Allgemeine Infos
Spells
-
NEW Arcane Intellect Infuses the target with brilliance, increasing their Intellect by 10% for 1 hour.
If target is in your party or raid, all party and raid members will be affected. -
Frost Nova Blasts enemies within 12 yds of you for (
17.91%4.4775% of Spell power) Frost damage and freezes them in place for 8 sec. Damage may interrupt the freeze effect. -
Polymorph Transforms the enemy into a sheep, wandering around incapacitated for
50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
Only works on Beasts, Humanoids and Critters. -
Spellsteal Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Kleptomania: all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Talents
-
Shimmer Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
Cooldown changed from 15 sec recharge to 20 sec recharge -
Unstable Magic
Arcane: Arcane Blast has a 20% chance to explode on impact, dealing50%40% additional damage to the target and all other enemies within 8 yds.
Fire: Fireball has a 25% chance to explode on impact, dealing50%40% additional damage to the target and all other enemies within 8 yds.
Frost: Frostbolt has a 20% chance to explode on impact, dealing50%40% additional damage to the target and all other enemies within 8 yds.
Ausrichtung: Arkan
Specialization
-
NEW Clearcasting For each 1% of your maximum mana you spend, you have a 2.5% chance to gain Clearcasting, making your next Arcane Missiles cost no mana.
Name changed from Arcane Missiles to Clearcasting
Now requires Level 12, down from 14 -
Arcane Barrage Launches bolts of arcane energy at the enemy target, causing (
157.3%80% of Spell power) Arcane damage.
Damage increased by 60% per Arcane ChargeEach Arcane Charge increases damage done by 30%.
Consumes all Arcane Charges.
Cost changed from 0.5% of base mana to None -
Arcane Blast Blasts the target with energy, dealing (
232.804%55% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge and mana cost by 100%, and reduces cast time by 8%.
Mana cost increased by 125% per Arcane Charge.
Generates 1 Arcane Charge -
Arcane Explosion Causes an explosion of magic around the caster, dealing (
90.75%60% of Spell power) Arcane damage to all enemies within 10 yards.
-
Arcane Missiles Launches five waves of Arcane Missiles at the enemy over
23 sec, causing a total of [5 * (53.603%60%of Spell power)] Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 0% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.
Cost changed from None to 18.0% of base mana -
Prismatic Barrier Shields you for 1 min, absorbing
[0 + Spell power * 7[Spell power * 1.75 * 1 * (1 + Versatility)] damage, reducing magical damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%.
Talents
Removed-
REMOVED Amplicifcation Arcane Missiles deals an additional 12% damage per Arcane Charge.
Replaced with Mana Adept -
REMOVED Words of Power Grants 1% increased chance to trigger Arcane Missiles per 20% of your mana you have unspent.
Replaced with Arcane Familiar
-
NEW Mana Adept While you are above 80% mana, Arcane Missiles fires 2 additional missiles.
Tier 1 Talent, in place of Amplification -
NEW Rule of Threes When you gain your third Arcane Charge, your next spell costs no mana.
Tier 1 Talent, in place of Arcane Familiar
-
Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (
605%120% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage. -
Nether Tempest Places a Nether Tempest on the target which deals (
68.244%17.061% of Spell power) Arcane damage over 12 sec to the target and [(5.687%1.125% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target.
Damage increased by 60% per Arcane Charge. -
Supernova Pulses arcane energy around the target enemy or ally, dealing (
205.7%30% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. -
Temporal Flux [NYI]
Arcane Blast's cast time is reduced by 5% for each Arcane Charge.5 sec after Evocation ends, you gain its effect again. -
Ausrichtung: Feuer
Specialization
-
Fire Mage Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done Value: 12%
-
Blazing Barrier Shields you for 1 min, absorbing
[0 + Spell power * 7[Spell power * 1.75 * (1 + Versatility)] damage -
Fire Blast Blasts the enemy for (
188.8%47.2% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.
Talents
-
REMOVED Controlled Burn When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
Replaced with Phoenix Flames
The main artifact ability Phoenix's Flames became the new talent Phoenix Flames. -
NEW Phoenix Flames Hurls a Phoenix that deals (100% of Spell power) Fire damage to the target and splashes (31.25% of Spell power) Fire damage to other nearby enemies. This damage is always a critical strike.
Tier 4 Talent, in place of Controlled Burn -
Blast Wave Causes an explosion around yourself, dealing (
118%25% of Spell power) Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec.
Range changed from 40 yd range to None -
Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing (
76.7%15% of Spell power) Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. -
Conflagration Fireball also applies Conflagration to the target, dealing an additional (
20%6.6% of Spell power) Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal (45%6.75% of Spell power) Fire damage to nearby enemies. -
Flame Patch Flamestrike leaves behind a patch of flames which burns enemies within it for [8 * (
29.5%6% of Spell power)] Fire damage over 8 sec. -
Living Bomb The target becomes a Living Bomb, taking (
118%24% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (94.4%14% of Spell power) Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. -
Meteor Calls down a meteor which lands at the target location after until cancelled, dealing (
1298%260% of Spell power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 0 Fire damage over 10 sec to all enemies in the area.
Ausrichtung: Frost
Specialization
-
Blizzard Ice shards pelt the target area, dealing [(
57.915%8.75% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. -
Brain Freeze Frostbolt has a
15%20% chance to empower your next Flurry to be instant cast and deal 50% increased damage -
Cone of Cold Targets in a cone in front of you take (
180%37.5% of Spell power) Frost damage and have movement slowed by 70% for 5 sec. -
Flurry Unleash a flurry of ice, striking the target 3 times for a total of [(
178.191%44.5477% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec. -
Frostbolt Launches a bolt of frost at the enemy, causing (
204.75%51.1875% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec. -
Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [20 * (
30.771%6.5% of Spell power)] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frost Orb are slowed by 50% for 15 sec. -
Ice Barrier Shields you for 1 min, absorbing
[0 + Spell power * 10[Spell power * 2.5 * 1 * (1 + Versatility)] damage -
Ice Lance Quickly fling a shard of ice at the target, dealing (
140.4%35.1% of Spell power) Frost damage. Ice Lance damage is tripled against frozen targets. -
Water Jet Your Water Elemental can now cast Water Jet, dealing (
330.408%82.602% of Spell power) Frost damage to the target over 4 sec. The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
Talents
-
Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing
Frostspell damage you deal by 0.5% for 8 sec, stacking up to 12 times. -
Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (
184.275%50% of Spell power) Frost damage to the target and (115.128%25% of Spell power) Frost damage to all other enemies within 10 yards. -
Glacial Insulation Ice Barrier increases your armor by
100%200% while active, and Ice Block applies Ice Barrier to you when it fades. -
Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (
1755%438.75% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. -
Ice Floes Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.
Max 3 charges. -
Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing (
526.5%106.25% of Spell power) Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. -
Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (
269.1%67.275% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
Mönch
Allgemeine Infos
Spells
-
Blackout Kick Kick with a blast of Chi energy, dealing (
385%76.9369% of Attack power) Physical damage.
Windwalker - Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used. -
Crackling Jade Lightning Channel Jade lightning, causing (
170.8%27.977% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers. -
Paralysis Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
Cooldown changed from 15 sec cooldown to 1 min cooldown -
Soothing Mist Heals the target for (
3600%900% of Spell power) over 20 sec.
While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. -
Spinning Crane Kick
Brewmaster, Mistweaver: Spin while kicking in the air, dealing [4 * (122%16.38% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker: Spin while kicking in the air, dealing [4 * (122%16.38% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker: Spinning Crane Kick's damage is increased by40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick's damage is increased by40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. -
Transcendence: Transfer Your body and spirit swap locations.
Cooldown changed from 25 sec cooldown to 45 sec cooldown
Talents
-
Chi Wave A wave of Chi energy flows through friends and foes, dealing (
86.7%14.2015% of Attack power) Nature damage or (86.7%14.2015% of Attack power) healing. Bounces up to 7 times to targets within 0 yards. -
Leg Sweep Knocks down all enemies within 5 yards, stunning them for
53 sec.
Now baseline
Cooldown changed from 45 sec cooldown to 1 min cooldown
Ausrichtung: Braumeister
Specialization
-
Blackout Strike Strike with a blast of Chi energy, dealing (
373.5%61.1793% of Attack power) Physical damage -
Breath of Fire Breathe fire on targets in front of you, causing (
180%23.751% of Attack power) Fire damageBrewmaster (Level 78) - and generating a stack of Elusive Brawler for each target
Targets affected by Keg Smash will also burn,for (97.2%taking (19.656% of Attack power) Fire damageover 8 sec.and dealing 5% reduced damage to you for 12 sec. -
Ironskin Brew Increases the damage you delay with Stagger by an additional
35%30% for 6 sec.
Shares charges with Purifying Brew.
Cooldown changed from 21 sec recharge to 16 sec recharge -
Keg Smash Smash a keg of brew on the target, dealing (
670%85.995% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by50%20% for 15 sec.
Reduces the remaining cooldown on your Brews by 4 sec. -
Purifying Brew Clears
40%50% of your damage delayed with Stagger.
Shares charges with Ironskin Brew.
Cooldown changed from 21 sec recharge to 16 sec recharge -
Stagger You shrug off attacks, delaying 40% of Physical damage, instead taking it over 10 sec. Affects magical attacks at
40% effectiveness.20% effectiveness.
Talents
-
Chi Burst Hurls a torrent of Chi energy up to 40 yds forward, dealing (
503.25%65.52% of Attack power) Nature damage to all enemies, and (412.5%67.5675% of Attack power) healing to the Monk and all allies in its path. -
Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing (
172%28.1736% of Attack power) Nature damage to the enemy and (172%28.1736% of Attack power) healing to the Monk over 8 sec. -
Tiger Tail Sweep
The cooldownIncreases the range of Leg Sweepis reduced by 15 sec.by 2 yds and reduces its cooldown by 10 sec.
Name changed from Leg Sweep [TBD] to Tiger Tail Sweep -
Rushing Jade Wind Summons a whirling tornado around you, causing [(9) * (
69%9.1728% of Attack power)] damage over 6 sec to enemies within 8 yards
Windwalker - Applies Mark of the Crane to up to 2 nearby targets -
Special Delivery Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (
243%32.76% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Ausrichtung: Nebelwirker
Specialization
-
Detox Removes all Magic, Poison, and Disease effects from the target.
Cost changed from 2.6% of base mana to 1.3% of base mana -
Enveloping Mist Wraps the target in healing mists, healing for (
990%247.5% of Spell power) over 6 sec -
Essence Font Unleashes a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1.002 sec for 3 sec. Each bolt heals a target for (
135%33.75% of Spell power)
plus an additional (48%12% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice. Castable while moving. -
Essence Font Each bolt of Essence Font heals a target for an additional (
48%12% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice. -
Life Cocoon Encases the target in a cocoon of Chi energy for 12 sec, absorbing [(((Spell power *
427) + 0)) * (1 + Versatility)] damage and increasing all healing over time received by 50%. -
Mastery: Gust of Mists Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for (
0.01%0.0025% of Spell power). -
Renewing Mist Surrounds the target with healing mists, restoring (
700%175% of Spell power) health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. -
Revival Heals all party and raid members within 40 yards for (
720%180% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects. -
Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.
After casting these spells, you continue to channel healing mists into the target, healing them for (64%16% of Spell power) every 0.5 sec, until you take any other action. -
Spinning Crane Kick Spin while kicking in the air, dealing [4 * (
122%16.38% of Attack power)] damage over 1.50 sec to enemies within 8 yds. -
Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for (
300%75% of Spell power).
Talents
-
Chi Burst Hurls a torrent of Chi energy up to 40 yds forward, dealing (
503.25%65.52% of Attack power) Nature damage to all enemies, and (412.5%67.5675% of Attack power) healing to the Monk and all allies in its path. -
Tiger Tail Sweep
The cooldownIncreases the range of Leg Sweepis reduced by 15 sec.by 2 yds and reduces its cooldown by 10 sec.
Name changed from Leg Sweep [TBD] to Tiger Tail Sweep -
Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for (22.113% of Attack power).
Ausrichtung: Windläufer
Specialization
-
Windwalker Monk Apply Aura: Modifies Damage/Healing Done by 5%.
-
Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for (
1200%196.56% of Attack power) when you walk through it.
When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. -
Cyclone Strikes Spin while kicking in the air, dealing [4 * (
122%16.38% of Attack power)] damage over 1.50 sec to enemies within 8 yds. Spinning Crane Kick's damage is increased by40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind -
Fists of Fury Pummels all targets in front of you, dealing [5 * (
573.4%94.185% of Attack power)] damage over 4 sec to your primary target and [5 * (94.185% of Attack power) * 50 / 100] damage over 4 sec to other targets. Can be channeled while moving. -
Flying Serpent Kick Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing (
53.658%8.78918% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec. -
Rising Sun Kick Kick upwards, dealing (
653%106.86% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec -
Spinning Crane Kick Spin while kicking in the air, dealing [4 * (
122%16.38% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Spinning Crane Kick's damage is increased by40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick's damage is increased by40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
Talents
Removed-
REMOVED Chi Orbit Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing (
172%31.5% of Attack power) damage to all nearby enemies. Maximum 4 orbs.
Replaced with Wind Strikes -
REMOVED Dampen Harm Reduces all damage you take by 20% to 50% for 10 sec, with larger attacks being reduced by more.
Replaced with Inner Strength -
REMOVED Leg Sweep Knocks down all enemies within 5 yards, stunning them for 3 sec.
Replaced with Fist of the White Tiger -
REMOVED Ring of Peace Form a Ring of Peace at the target location for 8 sec. Enemies that enter will be ejected from the Ring.
Replaced with Tornado Kicks -
REMOVED Summon Black Ox Statue Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards.
You may cast Provoke on the statue to taunt all enemies near the statue.
Replaced with Combo Breaker
-
NEW Combo Breaker When Tiger Palm causes the Blackout Kick! effect, the cooldown of Rising Sun Kick is reset.
Tier 4 Talent, in place of Summon Black Ox Statue -
NEW Fist of the White Tiger Strike your target with the technique of the White Tiger, dealing (112.5% of Attack power + 3%) Physical damage to your target while generating 3 Chi.
Tier 4 Talent, in place of Leg Sweep
The main artifact ability Strike of the Windlord likely inspired the new talent Fist of the White Tiger. -
NEW Inner Strength Each Chi you spend reduces damage taken by 3% for 4 sec.
Tier 5 Talent, in place of Healing Elixir -
NEW Tornado Kicks Rising Sun Kick strikes a second time for 25% additional damage.
Tier 4 Talent, in place of Ring of Peace
The artifact trait Tornado Kicks likely inspired the new talent Tornado Kicks. -
NEW Wind Strikes When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals 67.5% of Attack power)% Physical damage to all enemies 8 yards in front of you.
Tier 7 Talent, in place of Chi Orbit
-
Ascension Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
-
Chi Burst Hurls a torrent of Chi energy up to 40 yds forward, dealing (
503.25%65.52% of Attack power) Nature damage to all enemies, and (412.5%67.5675% of Attack power) healing to the Monk and all allies in its path.
Chi Burst generates 1 Chi per enemy target damaged. -
Chi Torpedo Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
Tier 5 Talent, in place of Diffuse Magic -
Energizing Elixir Chug an Energizing Elixir, refilling all your Energy and instantly generate 2 Chi.
-
Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing (
172%28.1736% of Attack power) Nature damage to the enemy and (172%28.1736% of Attack power) healing to the Monk over 8 sec. -
Hit Combo Each successive attack that triggers Combo Strikes in a row grants
2%1% increased damage, stacking up to 6 times. -
Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for
4520 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (30%4.095% of Attack power) Nature damage.
Cooldown changed from 3 min cooldown to 2 min cooldown -
Power Strikes Every 15 sec, your next Tiger Palm
generateswill generate 1 additional Chi and deal 200% additional damage. -
Rushing Jade Wind Summons a whirling tornado around you, causing [(0.998667) * (9.1728% of Attack power)] damage over until cancelled to enemies within 8 yards.
Paladin
Allgemeine Infos
Spells
-
Blessing of Freedom Places a blessing on a party or raid member, granting immunity to movement impairing
effectsand forced movement effects for 8 sec.
Unbound Freedom: and increasing movement speed by 30%
Cooldown changed from 25 sec recharge to 45 sec recharge -
Crusader Strike Strike the target for
[290%[98% * ((min(Level - 1, 19) * 6 + 96) / 210)] Physical damage.
Cooldown changed from 4.5 sec recharge to 6 sec recharge -
Divine Steed Summons your Holy mount to ride for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Cooldown changed from 45 sec recharge to 1 min recharge
Talents
-
Judgment of Light Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (
20%5% of Spell power). -
Repentance Forces an enemy target to meditate, incapacitating them
Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Ausrichtung: Heilig
Specialization
-
Holy Paladin Apply Aura: Modifies Damage/Healing Done by 0%.
-
Cleanse Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
Cost changed from 13.0% of base mana to 6.5% of base mana -
Consecration Consecrates the land beneath you, causing [(
30%2.2932% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area. -
Holy Shock Triggers a burst of Light on the target, dealing (
400%70% of Spell power) Holy damage to an enemy, or (400%100% of Spell power) healing to an ally. Holy Shock has double the normal critical strike chance. -
Light of Dawn Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (
180%45% of Spell power). -
Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for (
500%125% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Talents
-
Aura of Mercy Restores (
15%7.5% of Spell power) health to 3 injured allies within 10 yds every 2 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%. -
Bestow Faith Infuse a friendly target with faith for 5 sec, healing them for (
600%150% of Spell power) at the end. -
Cavalier Divine Steed now has 2 charges.
Tier 4 Talent, in place of Aura of Sacrifice, Cavalier, Blade of Wrath -
Holy Prism A beam of light turns the target into a Holy Prism.
An enemy target takes (300%75% of Spell power) Holy damage and radiates (200%50% of Spell power) healing to 5 nearby allies within 15 yards.
A friendly target is healed for (400%100% of Spell power) and radiates (225%45% of Spell power) Holy damage to 5 nearby enemies within 15 yards.
Ausrichtung: Schutz
Specialization
-
Avenger's Shield Hurls your shield at an enemy target, dealing (
435%52.416% of Attack power) Holy damage interrupting and silencing the non-Player target for 3 sec and then jumping to 2 additional nearby enemies. -
Cleanse Toxins Cleanses a friendly target, removing all Poison and Disease effects.
Cost changed from 13.0% of base mana to 6.5% of base mana -
Consecration Consecrates the land beneath you, causing [(
30%2.2932% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area. -
Hammer of the Righteous Hammers the current target for
112%(17.1% of Attack power) Physical damage.
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for67%(11.16% of Attack power) Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for67%(11.16% of Attack power) Holy damage -
Light of the Protector Calls down the Light to heal you for (
30% of200% of Spell power), increased by up do 200% based on your missing health.
Cooldown changed from 15 sec recharge to 20 sec recharge -
Mastery: Divine Bulwark Increases
damage reduction fromthe Armor bonus of Shield of the Righteous by4%32.0% of your Strength, and increases your chance to block melee attacks by8%.8.0%.
Also increases your attack power by8%.8.0%. -
Shield of the Righteous Slams
the targettargets in front of you with your shield, causing (400%32.76% of Attack power) Holy damage, andreducing damage you take by (- 1 * 25 ; Min - 80, Max - 25)%increasing your Armor by 250% of your Strength for 5 sec.
While you are standing in your Consecration, Shield of the Righteous' effects are increased by 20%
Cooldown changed from 16 sec recharge to 20 sec recharge
Talents
-
Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing (
57.4%7.371% of Attack power) Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. -
Consecrated Ground Up to 6 allies standing within your Consecration receive (
8.3%2.075% of Spell power) healing every 1 sec, and enemies within your Consecration have 50% reduced movement speed. -
Hand of the Protector Calls down the Light to heal a friendly target for (
30% of the target's missing health.250% of Spell power), increased by up do 200% based on your missing health. While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Cooldown changed from 10 sec recharge to 15 sec recharge -
Holy Shield Increases your block chance by 15%, allows you to block spells, and your successful blocks deal (
75%9.828% of Attack power) Holy damage to your attacker. -
Retribution Aura Protects yourself and all party or raid members within 60 yards with an aura that deals (
5%0.7371%of Attack power) Holy damage when melee attacked. -
Ausrichtung: Vergeltung
Specialization
-
Retribution Paladin Apply Aura: Modifies Damage/Healing Done by 5%.
-
Blade of Justice Strikes an enemy with the Blade of Justice, dealing [
755%(158.72% of Attack power) * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
Cooldown changed from 10.5 to 12 sec -
Cleanse Toxins Cleanses a friendly target, removing all Poison and Disease effects.
Cost changed from 13.0% of base mana to 6.5% of base mana -
Divine Storm Unleashes a whirl of divine energy, dealing
275%(51.46% of Attack power) Holy damage to all nearby enemies. -
Greater Blessing of Kings Places a blessing on an ally that grants them an absorption shield. It absorbs up to (
2.70.675 * Spell power) damage, and will be refreshed to full strength every 6 sec, even if fully consumed. Limit 1. -
Judgment
Retribution: Judges the target,and 1 other nearby enemy dealing (250%dealing (75% of Spell power) Holy damage, and causing them to take X% increased damage taken from your Holy Power spenders for 8 sec
Cooldown changed from 12 sec recharge to 10 sec recharge -
Shield of Vengeance Creates a barrier of holy light that absorbs [(
Attack power * 20Spell power * 5) * (1 + Versatility)] damage for 15 sec. When the barrier is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds. -
Templar's Verdict A powerful weapon strike that deals [
[560%(130.2% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
Talents
Removed-
REMOVED Divine Intervention Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Replaced with Unbreakable Spirit -
REMOVED Holy Wrath Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health.
Deals 35% of missing health against enemy players.
Replaced with Wake of Ashes
-
NEW Wake of Ashes Lash out at your enemies, dealing (163.8% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 5 Holy Power.
Tier 7 Talent, in place of Holy Wrath
The main artifact ability Wake of Ashes became the new talent Wake of Ashes.
-
Justicar's Vengeance A weapon strike that deals (
1000%163.8% of Attack power) Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target.
Tier 6 Talent, in place of Judgment of Light -
Word of Glory Heal yourself and up to 5 friendly targets within 15 yards for (
1200%300% of Spell power).
Tier 6 Talent, in place of Cavalier
-
Blade of Wrath Your auto attacks have a chance to reset the cooldown of Blade of Justice.
Procs per minute changed from 4 to 3 -
Consecration Consecrates the land beneath you, causing [(
30%2.2932% of Attack power) * 12] Holy damage over 12 sec to enemies who enter the area. -
Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for
73%[7 * (12.4% of Attack power)] Holy damage over 9 secinstantly and every 2 sec for 12 sec.
Generates 2 Holy Power.
Cooldown changed from 12 to 13.5 sec -
Execution Sentence A hammer slowly falls from the sky, dealing (
2160%353.808% of Attack power) Holy damage after 7 sec. -
Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for
215%45.26% of Attack power) Physical damage. Lasts 10 sec. -
The Fires of Justice Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next
damaging or healing Holy Power ability by 1.Holy Power spender by 1. -
Zeal Strike the target for
(450% Physical damage. Maximum 2 charges.(94.86% of Attack power) Physical damage.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Cooldown changed from 4.5 to 6 sec
Priester
Allgemeine Infos
Spells
-
NEW Power Word: Fortitude Infuses the target with vitality, increasing their Stamina by 10% for 1 hour.
If the target is in your party or raid, all party and raid members will be affected. -
Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Cooldown changed from 15 sec cooldown to 45 sec cooldown -
Prayer of Mending Places a ward on a party or raid member that heals them for (
175%43.75 of Spell power) the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.
Ausrichtung: Disziplin
Specialization
-
Penance Launches a volley of holy light at the target, causing [(
190%47.5% of Spell power) * 3] Holy damage to an enemy or [(300%75% of Spell power) * 3] healing to an ally over 2 sec. Castable while moving. -
Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for (
250%62.5% of Spell power), and applies Atonement for 60% of its normal duration. -
Power Word: Shield Shields an ally for 15 sec, absorbing [((Spell power *
5.51.375) + 0) * (1 + Versatility)] damage, and preventing damage from delaying spellcasting. -
Shadow Mend Wraps an ally in shadows which heal for (
750%187.5% of Spell power), but at a price.
The ally will take [(750%187.5% of Spell power) / 20] damage every 1 sec, until they have taken [(750%187.5% of Spell power) / 2] total damage from all sources, or leave combat. -
Shadow Word: Pain A word of darkness that causes (
31%7.5% of Spell power) Shadow damage instantly, and an additional (279%78.75% of Spell power) Shadow damage over18 sec.14 sec. -
Shadowfiend Summons a shadowy fiend to attack the target for
12 sec.15 sec.
Generates 3 Insanity each time the Shadowfiend attacks. -
Smite Smite absorbs the next [(Spell power *
22556 / 100) * (1 + Versatility)] damage dealt by the enemy. -
The Penitent Penance may be cast on a friendly target, healing them for [(
300%75% of Spell power) * 3] over 2 sec.
Talents
Swapped Position-
Dominant Mind You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
Tier 4 Talent, in place of Mindbender -
Mindbender Summons a Mindbender to attack the target for 12 sec. You regenerate 0.50% of maximum mana each time the Mindbender attacks.
Tier 3 Talent, in place of Dominant Mind -
Power Word: Solace Strikes an enemy with heavenly power, dealing (
350%87.5% of Spell power) Holy damage and restoring 1.00% of your maximum mana.
Tier 3 Talent, in place of Shining Force -
Psychic Voice Reduces the cooldown of Psychic Scream by 30 sec.
Tier 4 Talent, in place of Power Word: Solace -
Shield Discipline When your Power Word: Shield is completely absorbed, you instantly regenerate 1% of your maximum mana.
Tier 3 Talent, in place of Psychic Voice -
Shining Force Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Tier 4 Talent, in place of Shield Discipline
-
Angelic Feather Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Maximum 3 charges. -
Clarity of Will Shields the target with a protective ward for 20 sec, absorbing [Spell power *
92.25 * (1 + Versatility)] damage. -
Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (
431.1%87.5%of Spell power) and dealing (431.1%87.5% of Spell power) Holy damage to enemies. -
Purge the Wicked Cleanses the target with fire, causing (
100%20% of Spell power) Fire damage and an additional (500%100% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. -
Schism Attack the enemy's soul with a surge of Shadow energy, dealing (
425%106.25% of Spell power) Shadow damage and increasing damage that you deal to the target by 30% for 6 sec. -
Shadow Covenant Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for (
500%125%of Spell power), but leaves a shell on them that absorbs the next [(500%125% of Spell power) * 50 / 100] healing they receive within 6 sec. -
Twist of Fate After healing a target below 35% health, you deal
20%15% increased damage and20%15% increased healing for 10 sec.
Ausrichtung: Heilig
Specialization
-
NEW Psychic Scream Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Specializations changed from Discipline/Shadow to Discipline/Holy/Shadow -
NEW Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards,
allowing them to cast spells for no mana for 12 sec.restoring 2% of their missing mana every 1 sec for 10 sec.
Cooldown changed from 6 min cooldown to 5 min cooldown
Now baseline -
Desperate Prayer
Heals you for 30% of your maximum health, and increases yourIncreases maximum health by30%, decreasing by 2% every second.25% for 10 sec, and instantly heals you for 25%. -
Divine Hymn Heals all party or raid members within 40 yards for [5 * (
144%43% of Spell power)] over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid. -
Heal An efficient spell that heals an ally for (
500%150% of Spell power).
Cost changed from 1.7% to 1.9% mana -
Holy Fire Consumes the enemy in Holy flames that cause (
200%50% of Spell power) Holy damage and an additional (231%57.75% of Spell power) Holy damage over 7 sec. -
Holy Nova Causes an explosion of holy light around you, dealing (
137%20.5% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds.
Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit -
Holy Word: Chastise Chastises the target for (
450%112.5% of Spell power) Holy damage and incapacitates them for 5 sec.
Cooldown reduced by 4 sec when you cast Smite -
Holy Word: Sanctify Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (
600%150%of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew -
Holy Word: Serenity Perform a miracle, healing an ally for (
2000%500% of Spell power).
Cooldown reduced by 6 sec when you cast Heal or Flash Heal
Now requires Level 10, down from 18 -
Prayer of Healing A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (
250%62.5% of Spell power). -
Renew Fill the target with faith in the light, healing them instantly for (
62%18% of Spell power) and then (310%90% of Spell power) over 15 sec. -
Holy Words When you cast Flash Heal or Heal, the remaining cooldown on Holy Word: Serenity is reduced by 6 sec.
Whenyou cast Prayer of Healing, the remaining cooldown on Holy Word: Sanctify is reduced by 6 sec.you cast Smite, the remaining cooldown on Holy Word: Chastise is reduced by 4 sec.
When6 sec.
Binding Heal: When you cast Binding Heal, the remaining cooldowns on Holy Word: Serenity and Holy Word: Sanctify are reduced by 3 sec
Name changed from Serendipity to Holy Words
Talents
Removed-
REMOVED Divinity When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
Replaced with Benediction -
REMOVED Piety Prayer of Mending's cooldown is reduced by 2 sec, and it now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify.
Replaced with Circle of Healing -
REMOVED Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards,
allowing them to cast spells for no mana for 12 sec.restoring 2% of their missing mana every 1 sec for 10 sec.
Cooldown changed from 6 min cooldown to 5 min cooldown
Now baseline
-
NEW Cosmic Ripple When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (30% of Spell power).
Now a Level 110 Holy Talent
The artifact trait Cosmic Ripple is now a talent. -
NEW Holy Word: Salvation Heals all allies within 40 yards for (150% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Tier 7 Talent, in place of Circle of Healing -
REMOVED Psychic Voice Reduces the cooldown of Psychic Scream by 30 sec.
Specializations changed from Discipline/Shadow to Discipline/Holy
Tier 4 talent, in place of Light of the Naaru
-
Afterlife Increases the duration of Spirit of Redemption by 50%.
Tier 3 Talent, in place of Symbol of Hope -
Benediction Your Prayer of Mending has a
40%30% chance to leave a Renew on each target it heals.
Tier 6 Talent, in place of Divinity -
Circle of Healing Heals the target and 4 injured allies within 30 yards of the target for ([copy del=true]300%[/del]75%of Spell power).
Cost changed from 3.0% of base mana to 2.5% of base mana
Tier 5 Talent, in place of Piety -
Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 seconds.
Tier 3 Talent, in place of Censure -
Shining Force Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Tier 4 Talent, in place of Shield Discipline, Guardian Angel
-
Apotheosis Enter a pure Holy form for 30 sec, increasing the
effects of Serendipitycooldown reductions to your Holy Words by 200% and reducingthe cost of your Holy Words by 100%.their cost by 100%. -
Binding Heal Heals you, another friendly target, and a third friendly target within 20 yards for ([copy del=true]300%[/del]75% of Spell power).
Triggers Serendipity, reducingReduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec. -
Body and Mind Heals the target for (
60%15% of Spell power) every 1 sec and increases their movement speed by 40% for 4 sec. -
Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (
431.1%87.5%of Spell power) and dealing (431.1%87.5% of Spell power) Holy damage to enemies. -
Light of the Naaru
Serendipity reduces the remaining cooldown on the appropriate Holy WordThe cooldowns of your Holy Words are reduced by an additional 2 sec when you cast the relevant spells.
Ausrichtung: Schatten
Specialization
-
Shadow Priest Apply Aura: Modifies Damage/Healing Done by 6%.
-
REMOVED Shadow Word: Death A word of dark binding that inflicts (
325%187.5% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
Generates 15 Insanity, or 30 Insanity if the target dies.
Now a talent
Now has 2 charges -
NEW Leap of Faith Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
-
Mastery: Madness Increases the damage of your Shadow Word: Pain, Vampiric Touch, Mind Blast, Mind Flay, Void Eruption, and Void Bolt by 11.2%.
-
Mind Blast Blasts the target's mind for (
310%150% of Spell power) Shadow damage.
Generates1512 Insanity.
Cooldown changed from 9 to 7.5 sec -
Mind Flay Assaults the target's mind with Shadow energy, causing (
260%135% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Generates 12 Insanity of the duration. -
Mind Sear Corrosive shadow energy radiates from the target, dealing [(
30%16.5% of Spell power) *64] Shadow damage over53 sec to all enemies within 10 yards of the target.
Generates64 Insanity over the duration per target hit. -
Power Word: Shield Shields an ally for 15 sec, absorbing [((Spell power *
5.51.375) + 0) * (1 + Versatility)] damage, and preventing damage from delaying spellcasting. -
Purify Disease Removes all Disease effects from a friendly target.
Cost changed from 2.6% of base mana to 1.3% of base mana -
Shadow Mend Wraps an ally in shadows which heal for (
750%187.5% of Spell power), but at a price.
The ally will take [(750%187.5% of Spell power) / 20] damage every 1 sec, until they have taken [(750%187.5% of Spell power) / 2] total damage from all sources, or leave combat. -
Shadow Word: Pain A word of darkness that causes (
31%7.5% of Spell power) Shadow damage instantly, and an additional (279%78.75% of Spell power) Shadow damage over1814 sec.
Generates 4 Insanity. -
Shadowfiend Summons a shadowy fiend to attack the target for
12 sec.15 sec.
Generates 3 Insanity each time the Shadowfiend attacks. -
Shadowform Assume a Shadowform, increasing your
Shadowspell damage dealt by 10%, and reducing your Physical damage taken by 10%. -
Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals (
27.5%25% of Spell power) Shadow damage. -
Silence Silences the target, preventing them from casting spells for
54 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for34 sec.
Now requires Level 52, up from 50 -
Vampiric Embrace Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal.
Cooldown changed from 3 min cooldown to 2 min cooldown -
Vampiric Touch A touch of darkness that causes del copy=true]8[/del]7 Shadow damage over 21 sec, and heals
the Priest for 50%you for 30% of damage dealt.
If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 6 Insanity. -
Void Bolt For the duration of Voidform, your Void Eruption ability is replaced by
Voidbolt:Void Bolt:
Sends a bolt of pure void energy at the enemy, causing (220%105% of Spell power) Shadow damage.
Generates 16 Insanity. -
Void Bolt Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by
32sec. -
Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [(
1200%112.5% of Spell power) * 2] Shadow damage to all enemiesafflicted by your Shadow Word: Pain or Vampiric Touchwithin 10 yds of your target.
During Voidform this ability is replaced by Void Bolt.
Requires 100 Insanity to activate. -
Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing
Shadowspell damage you deal by20%10% reducing the cooldown on Mind Blast by3 sec1.5 sec
and granting an additional1%0.5% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
Talents
Removed-
REMOVED Dominant Mind You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
Replaced with Twist of Fate -
REMOVED Reaper of Souls Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity as though it killed the target.
Replaced with Mind Bomb -
REMOVED Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain
10% increased5% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
Replaced with Psychic Horror
-
NEW Dark Void Void Eruption applies Shadow Word: Pain to all targets hit.
Tier 3 Talent, in place of Mind Bomb
The legendary ring The Twins' Painful Touch likely inspired the new talent Dark Void. -
NEW Last Word Reduces the cooldown of Silence by 15 sec.
Tier 4 Talent, in place of Lingering Insanity -
NEW Psychic Horror Terrifies the target in place, stunning them for 4 sec.
Replaces Void Ray
Cost changed from All Shadow Orbs to None -
NEW Shadow Word: Death A word of dark binding that inflicts (
325%187.5% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
Generates 20 Insanity, or 30 Insanity if the target dies.
Level 75 Talent, in place of Twist of Fate
Now has 2 Charges
-
Lingering Insanity When Voidform ends, its Haste bonus fades by
2%1% every second, instead of ending immediately.
Tier 6 Talent, in place of Power Infusion -
Mind Bomb Inflicts the target with a Mind Bomb.
After 2 sec or if the target dies, it unleashes a psychic explosion,stunningfearing all enemies within 8 yds of the target for4 sec.5 sec.
Tier 4 Talent, in place of Reaper of Souls -
Misery Vampiric Touch also applies Shadow Word: Pain to the target.
Tier 3 Talent, in place of Psychic Voice -
Shadowy Insight Shadow Word: Pain periodic damage has a
10%chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
Procs per minute changed from None to 3
Tier 1 Talent, in place of Fortress of the Mind
-
Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and generate
32 Insanity. -
Legacy of the Void Void
EruptionEruption's cast time is reduced by 40% and may be cast anytime your Insanity level is65 or higher, and Voidform increases Shadow damage dealt by an additional 5%.60 or higher. -
Mania
You move 1% faster for every 3 Insanity you have.Your movement speed is increased by up to 35% based on your current Insanity. -
Mindbender Summons a Mindbender to attack the target for 15 sec.
Generates86 Insanity each time the Mindbender attacks. -
Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing (
800%112.5% of Spell power) Shadow damage to all targets within 8 yards.
Generates 20 Insanity. -
Shadow Word: Void Blasts the target with a word of void for (
220%175% of Spell power) Shadow damage.
Generates 15 Insanity.
Charges changed from 3 to 2 Charges
Cooldown changed from 20 to 9 sec
The multiple Mind Blast charges given by the legendary Mangaza's Madness are now given by the talent Shadow Word: Void, which also increases its damage. -
Surrender to Madness All your Insanity-generating abilities generate 100% more Insanity and you can cast while moving
until you exit Voidform.for 1 min.
Then you die. Horribly.
Then, you take damage equal to 90% of your maximum health and cannot generate Insanity for 30 sec.
Cooldown changed from 10 min cooldown to 4 min cooldown -
Twist of Fate After damaging a target below 35% health, you
deal 15%gain 10% increased damage and15% increased healing for 10 sec.healing for 8 sec.
Tier 3 Talent, in place of Dominant Mind -
Void Torrent Channel a torrent of void energy into the target, dealing (
220%330% of Spell power) Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.
The main artifact ability Void Torrent became the new talent Void Torrent.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Schurke
Allgemeine Infos
Spells
-
NEW Expose Armor Your damage exposes weaknesses in the target's armor, increasing Physical damage taken by 5% for 1 min.
-
Feint Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by
50%40% for 5 sec.
Cooldown changed from None to 15 sec cooldown -
Shroud of Concealment Extend a cloak that
wrapsshrouds party and raid members within 30 yards in shadows, providing stealth for 15 sec.
Ausrichtung: Meucheln
Specialization
-
Assassination Rogue Apply Aura: Modifies Damage/Healing Done by 10%.
REMOVED Modifies Spell Effectiveness Prey on the Weak Value: +5%
NEW Modifies Cooldown Marked for Death Value: -30000 -
REMOVED Assassin's Resolve Your maximum Energy is increased by 20 and your damage is increased by 17%.
-
Blind Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Cooldown changed from 2 min cooldown to 1 min cooldown -
Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : [(60%12.285% of Attack power) * 1] damage, 2 sec
2 points: [(60%12.285% of Attack power) * 2] damage, 3 sec
3 points: [(60%12.285% of Attack power) * 3] damage, 4 sec
4 points: [(60%12.285% of Attack power) * 4] damage, 5 sec
5 points: [(60%12.285% of Attack power) * 5] damage, 6 sec
6 points: [(60%12.285% of Attack power) * 6] damage, 7 sec -
Eviscerate Finishing move that disembowels the target, causing damage per combo point.
1 point : [(85.333%16.0737% of Attack power) * 1] damage
2 points: [(85.333%16.0737% of Attack power) * 2] damage
3 points: [(85.333%16.0737% of Attack power) * 3] damage
4 points: [(85.333%16.0737% of Attack power) * 4] damage
5 points: [(85.333%16.0737% of Attack power) * 5] damage
6 points: [(85.333%16.0737% of Attack power) * 6] damage -
Garrote Garrote the enemy, causing (
810%73.71% of Attack power) Bleed damage over 18 sec.
Silences the target for 3 sec when used from Stealth
Awards 1 combo point.
Cooldown changed from 15 sec cooldown to 6 sec cooldown -
Mastery: Potent Assassin Increases the damage done by your poisons
by 32% and the effect of Agonizing Poison by 16%and bleeds by 13.0%.
Name changed from Mastery: Potent Poisons to Mastery: Potent Assassin -
Mutilate Instantly attacks for
(432% + 432%)(37.82% of Attack power) + (37.82% of Attack power) Physical damage. Awards 2 combo points.
Cost changed from 55 Energy to 50 Energy -
Poisoned Knife Throws a poison-coated knife, dealing (
60%9.828% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
Awards 1 combo point. -
Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : [(150%13.923% of Attack power) * 8 / 2] over 8 sec
2 points: [(150%13.923% of Attack power) * 12 / 2] over 12 sec
3 points: [(150%13.923% of Attack power) * 16 / 2] over 16 sec
4 points: [(150%13.923% of Attack power) * 20 / 2] over 20 sec
5 points: [(150%13.923% of Attack power) * 24 / 2] over 24 sec
6 points: [(150%13.923% of Attack power) * 28 / 2] over 28 sec -
Sinister Strike An instant strike that causes
422% Physical damage.27.9% of Attack power) Physical damage.
Awards 1 combo point. -
Vendetta Marks an enemy for death for 20 sec, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility.
Grants 40 Energy plus an addtional (40)) Energy over 2 sec. -
Venomous Wounds You regain
Venom Rush 107 Energy each time yourabilitiesInternal Bleeding, Garrote, or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Tooltip error, does not increases with Venom Rush -
Wound Poison Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (
13%2.1294% of Attack power) Nature damage and reduces all healing received for 12 sec.
Talents
Removed-
REMOVED Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (440%57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air andEnvenom, Run Through, EviscerateEviscerate your target on the way back down, with such force that it has a 200% stronger effect.
Now Subtlety only, replaced by Crimson Tempest -
REMOVED Hemorrhage Rips a gushing wound in the target, dealing
100%10.54% Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.
Awards 1 combo point.
Replaced by Dispatch -
REMOVED Shadow Focus Abilities cost 25% less Energy while Stealth or Shadow Dance is active.
Now Subtlety only, replaced by Master Assassin -
REMOVED Alacrity Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 3% Haste for 20 sec, stacking up to
105 times.
Replaced by Venom Rush
-
NEW Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing (16.38% of Attack power) Physical damage and causing victims to bleed for additional damage over 12 sec:
1 point : [(2.7846% of Attack power) * 12 / 2 * 1] damage
2 points: [(2.7846% of Attack power) * 12 / 2 * 2] damage
3 points: [(2.7846% of Attack power) * 12 / 2 * 3] damage
4 points: [(2.7846% of Attack power) * 12 / 2 * 4] damage
5 points: [(2.7846% of Attack power) * 12 / 2 * 5] damage
Tier 7 Talent, in place of Death from Above -
NEW Dispatch Exploits the vulnerability of foes with less than 30% health, causing (
240%74.4% of Attack power) Physical damage to the target.
Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health.
Awards 1 combo point. -
NEW Master Assassin While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
Tier 2 Talent, in place of Shadow Focus
The effect from the class legendary Mantle of the Master Assassin is now the Assassination talent Master Assassin. -
NEW Poison Bomb Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [(9.828% of Attack power) * 6] Nature damage over 3 sec to all enemies within it.
Tier 7 Talent, in place of Venom Rush
The artifact trait Bag of Tricks became the new talent Poison Bomb.
-
Venom Rush
Venomous Wounds grants 3 additional Energy each time it grants Energy.Mutilate refunds 5 Energy when used against a poisoned target.
Tier 6 Talent, in place of Alacrity
-
Exsanguinate Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out
150%100%faster. -
Internal Bleeding Kidney Shot also deals up to [6 * (
144%%18.72% of Attack power)] Bleed damage over 12 sec, based on combo points spent. -
Iron Wire
Resets the remaining cooldown on Garrote when a target dies with your Garrote active.Increase the duration of Garrote's silence effect to 8 sec.
Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
Name changed from Thuggee to Iron Wire -
Leeching Poison Coats your weapons with a
Non-LethalPoison that lasts for 1 hour, granting you 10% Leech.
Can now be used in addition to non-lethal poison -
Subterfuge Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Also causes Garrote to deal125%100% increased damage and have no cooldown when used from Stealthorand for 3 sec afterStealth breaks.breaking Stealth. -
Toxic Blade Stab your enemy with a toxic poisoned blade, dealing (
600% Nature damage.84.32% of Attack power) Nature damage.
The damage of your poisons against the target is increased by35%30% for 9 sec.
Awards 1 combo point.
Ausrichtung: Gesetzlosigkeit
Specialization
-
Outlaw Rogue Apply Aura: Modifies Damage/Healing Done by 42%.
-
REMOVED Bribe Bribes a non-player humanoid target up to level 55 with fool's gold, convincing it to fight for you for 5 min.
-
Ambush Ambush the target, causing
780%(25% of Spell power + 122.4% of Attack power) Physical damage.
Awards 1 combo point. -
Between the Eyes Finishing move that deals damage with your pistol and stuns the target.
Critical strikes with this ability deal four times normal damage
1 point : [(110.5%18.0999% of Attack power) * 1] damage, 1 sec
2 points: [(110.5%18.0999% of Attack power) * 2] damage, 2 sec
3 points: [(110.5%18.0999% of Attack power) * 3] damage, 3 sec
4 points: [(110.5%18.0999% of Attack power) * 4] damage, 4 sec
5 points: [(110.5%18.0999% of Attack power) * 5] damage, 5 sec
6 points: [(110.5%18.0999% of Attack power) * 6] damage, 6 sec -
Blade Flurry While active, your melee attacks also strike all nearby enemies for
30%35% of normal damage for 10 sec, but your Energy regeneration is reduced by 20%. Lasts until cancelled.
Cooldown changed to 25 sec and no longer lasts until cancelled
Now has 2 Charges -
Blind Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Cooldown changed from 2 min cooldown to 1 min cooldown -
Gouge Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect.
Awards 1 combo point.
Cooldown changed from 10 sec cooldown to 15 sec cooldown -
Mastery: Main Gauche Your main-hand attacks have a
18.017.6% chance to trigger an attack with your off-hand that deals210%(31.95% of Attack power) Physical damage. -
Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing (
214.5%35.1351% of Attack power) Physical damage and reducing movement speed by 50% for 6 sec.
Awards 1 combo point. -
Restless Blades Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above, and Vanish by
0.51.0 sec per combo point spent. -
Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for
130%19.8% of Attack Power Physical damage. Cannot occur more often than once per 1 sec. -
Run Through Lunging finishing move that causes damage per combo point and has increased range:
1 point : [(184.6%30.2375% of Attack power) * 1] damage
2 points: [(184.6%30.2375% of Attack power) * 2] damage
3 points: [(184.6%30.2375% of Attack power) * 3] damage
4 points: [(184.6%30.2375% of Attack power) * 4] damage
5 points: [(184.6%30.2375% of Attack power) * 5] damage
6 points: [(184.6%30.2375% of Attack power) * 6] damage -
Saber Slash Viciously slash an enemy, causing
[392%[58.05 * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
Awards 1 combo point each time it strikes.
Cost changed from 50 to 45 Energy
Talents
-
REMOVED Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (440%73.5% of Attack power) damage to all enemies within 8 yds, then leap into the air andEnvenom, Run Through, EviscerateEviscerate your target on the way back down, with such force that it has a 200% stronger effect.
Now Subtlety only, replaced by Loaded Dice -
REMOVED Parley Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
Replaced by Blinding Powder -
REMOVED Grappling Hook Launch a grappling hook and pull yourself to the target location.
Now baseline, replaced by Retractable Hook
-
NEW Blinding Powder Reduce the cooldown of Blind by 30 sec and increase its range by 15 yds.
Tier 5 Talent, in place of Parley -
NEW Loaded Dice Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
Tier 7 Talent, in place of Death from Above
This talent was formerly an Artifact Trait. -
NEW Retractable Hook Reduce the cooldown of Grappling Hook by 30 sec.
Tier 2 Talent, in place of Grappling Hook
-
Alacrity Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 3% Haste for 20 sec, stacking up to
105 times. -
Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [(
195%26.208%of Attack power) * 6] Physical damage over 2 sec and slowing enemies by 50% for 1.50 sec. -
Ghostly Strike Strikes an enemy with your cursed weapon, dealing
252%38.25% of Attack power Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point. -
Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [(
338% * 7 + 338%61.2% of Attack power)% * 6 + 0% * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. -
Slice and Dice Finishing move that consumes combo points to increase attack speed by
125%60% and Energy regeneration rate by 15%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds
6 points: 42 seconds
Ausrichtung: Täuschung
Specialization
-
Subtlety Rogue Apply Aura: Modifies Damage/Healing Done by 25%.
NEW Modifies Cooldown Marked for Death Value: -30000 -
Backstab Stab the target, causing
[500%[52.7% of Attack power * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target.
Awards 1 combo point. -
Eviscerate Finishing move that disembowels the target, causing damage per combo point.
1 point : [(85.33%16.0737% of Attack power) * 1] damage
2 points: [(85.33%16.0737% of Attack power) * 2] damage
3 points: [(85.33%16.0737% of Attack power) * 3] damage
4 points: [(85.33%16.0737% of Attack power) * 4] damage
5 points: [(85.33%16.0737% of Attack power) * 5] damage
6 points: [(85.33%16.0737% of Attack power) * 6] damage -
Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by
50%20% for 8 sec. Lasts longer per combo point.
1 point : [(90%12.6126% of Attack power) * 8 / 2] over 8 sec
2 points: [(90%12.6126% of Attack power) * 10 / 2] over 10 sec
3 points: [(90%12.6126% of Attack power) * 12 / 2] over 12 sec
4 points: [(90%12.6126% of Attack power) * 14 / 2] over 14 sec
5 points: [(90%12.6126% of Attack power) * 16 / 2] over 16 sec
6 points: [(90%12.6126% of Attack power) * 18 / 2] over 18 sec
You deal 15% increased damage to enemies afflicted by your Nightblade. -
Shadow Blades Draws upon surrounding shadows to empower your weapons
causing auto attacks to deal Shadow damage and abilities that generate combo points tofor 20 sec, causing your Backstab, Shadowstrike, and auto attacks to deal Shadowstrike damage and your Gloomblade to deal 30% increased damage.
Additionally, your combo point generating abilities generate 1 additional combo point.Lasts 15 sec. -
Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for
45 sec. Effect not broken from taking damage or attacking. -
Shadow Techniques Your auto attacks have a chance to generate
a combo point1 combo point and 8 Energy. -
Shadowstrike Strike the target, dealing
850% Physical damage.89.59% of Attack power) Physical damage.
While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
Awards 2 combo point. -
Shuriken Combo Shuriken Storm increases the damage of your next Eviscerate by
10%5% for each enemy hit beyond the first. Stacks up to 5 times. -
Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing (
120%15.7248% of Attack power) Physical damage.
Damage increased by 100% while Stealth or Shadow Dance is active.
Awards 1 combo points per target hit. -
Shuriken Toss Throws a shuriken at an enemy target for (
120%19.656% of Attack power) Physical damage.
Awards 1 combo point.
Talents
Removed-
Master of Subtlety Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
Replaced by Find Weakness -
Tangled Shadow Nightblade now decreases the target's movement speed by an additional 20%.
Replaced by Shot in the Dark -
NEW Find Weakness Your Shadowstrike and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 75% of that enemy's armor for 10 sec.
Tier 1 Talent, in place of Master of Subtlety -
NEW Shot in the Dark After entering Stealth or Shadow Dance, your next Cheap Shot is free.
Tier 5 Talent, in place of Tangled Shadow -
Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (440%57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air andEnvenom, Run Through, EviscerateEviscerate your target on the way back down, with such force that it has a 200% stronger effect. -
Enveloping Shadows Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional
1.01sec per combo point spent.
Shadow Dance gains 1 additional charge. -
Gloomblade Punctures your target with your shadow-infused blade for
575%60.45% of Attack power Shadow damage, bypassing armor.
Awards 1 combo point. -
Soothing Darkness You heal 3% of your maximum
lifehealth every 1 sec while Stealth or Shadow Dance is active.
Schamane
Allgemeine Infos
Spells
-
NEW Tremor Totem Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
-
Capacitor Totem Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for
53 sec.
Name changed from Lightning Surge Totem to Capacitor Totem
Cooldown changed from 45 sec cooldown to 1 min cooldown
Ausrichtung: Elementar
Specialization
-
REMOVED Elemental Focus Your direct damage spell critical strikes increase the damage and healing of your next 2 spells by 10%.
-
NEW Epicenter Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%.
-
NEW Fulmination When you Earth Shock a target, every 25 Maelstrom you have, up to 75, will cause the target to take an additional 100% damage from Lightning Bolt.
-
Chain Lightning Hurls a lightning bolt at the enemy, dealing (
150%30% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Generates64 Maelstrom per target hit. -
Earth Shock Instantly shocks the target with concussive force, causing
up to (1230% of Spell power)(20% of Spell power) Nature damage and up to 400 additional Nature damage based on Maelstrom spent.
Consumes up to 75 Maelstrom when cast.
Cooldown changed from none to 6 sec
Cost changed from 10 Maelstrom to none -
Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power *
0.920.1875 * 6) Physical damage over612 sec and sometimes knocking down enemies.
Cost changed from None to 0 Maelstrom, plus 30 per sec
Cast Time changed from Instant to 2.5 sec cast
Cooldown changed from None to 15 sec cooldown -
Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for
1 min.30 sec.
While the Greater Fire Elemental is active, Lava Surge recharges 0% faster and Flame Shock generates 3 Maelstrom when it deals damage over time.
Cooldown changed from 5 min cooldown to 2.5 min cooldown -
Flame Shock Sears the target with fire, causing
80%35% of Spell power Fire damage and then an additional300%[/ins]131.25%[/ins] of Spell power Fire damage over 15 sec.
Maelstrom increases duration up to 100% -
Frost Shock Chills the target with frost, causing (
90%22.5% of Spell power) Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%. -
Healing Surge A quick surge of healing energy that restores
475%118.75% of Spell power of a friendly target's health. -
Lava Burst Hurls molten lava at the target, dealing
275%53.125% of Spell power) Fire damage.
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom. -
Lightning Bolt Hurls a bolt of lightning at the target, dealing (
175%50.3125% of Spell power) Nature damage.
Generates 8 Maelstrom. -
Mastery: Elemental Overload Your Lightning Bolt, Elemental Blast, Icefury, Chain Lightning, and Lava Burst casts have a 15.0% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation.
-
Thunderstorm Calls down a bolt of lightning, dealing (
41.7942%10.4485% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned.
Talents
Removed-
REMOVED Elemental Fusion Flame Shock has a 5% increased chance to trigger Lava Surge.
Replaced by Nature's Guardian -
REMOVED Icefury Hurls frigid ice at the target, dealing (
900%225% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Replaced by Electric Discharge -
REMOVED Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. Lightning Rods take 40% of all damage you deal with Lightning Bolt and Chain Lightning.
Replaced by Stormkeeper -
REMOVED Path of Flame Lava Burst deals 10% more damage and causes Flame Shock to spread from the target to a nearby enemy.
Replaced by Molten Fury -
REMOVED Voodoo Totem Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Replaced by [spell=260878 -
REMOVED Wind Rush Totem Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.
Replaced by [spell=260876
-
NEW Earth Shield Protects the target with an earthen shield,
increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75%healing them for (22% of Spell power)0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Tier 3 Talent, in place of Earthgrab Totem -
NEW Electric Discharge Increases the bonus damage of Lightning Bolt from Fulmination by 20%.
Tier 7 Talent, in place of Icefury -
NEW High Voltage Lightning Bolt can now cause a second Elemental Overload.
Tier 6 Talent, in place of Liquid Magma Totem -
NEW Molten Fury Lava Surge now also causes Lava Burst to generate 50% more Maelstrom.
Tier 1 Talent, in place of Earthen Rage -
NEW Nature's Guardian Attacks that bring your health below 30% increase your maximum health by 25% for 10 sec. Cannot occur more than once every 30 sec.
Tier 5 Talent, in place of Elemental Fusion -
NEW Seismic Armor Targets affected by your Earthquake deal 20% less damage to you.
Tier 5 Talent, in place of Primal Elementalist -
NEW Spirit Wolf While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Tier 3 talent, in place of Voodoo Totem -
NEW Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Tier 3 talent, in place of Voodoo Totem -
NEW Stormkeeper
After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to triggerCharge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Name changed from Static Overload to Stormkeeper
Cast Time changed from Instant to 1.5 sec cast
Cooldown changed from None to 1 min cooldown
The main artifact ability Stormkeeper became the new talent Stormkeeper. -
NEW Volcanic Rage Erupt a volcano under your target's location, causing (250% of Spell power) Fire damage to all enemies within 8 and applying Flame Shock to all targets hit for 12.0 sec.
Tier 2 Talent, in place of Wind Rush Totem
The artifact trait Volcanic Inferno likely inspired the new talent Volcanic Rage.
-
Aftershock Your spells refund 30% of all Maelstrom spent on them.
Tier 2 Talent, in place of Gust of Wind -
Ancestral Guidance For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
Tier 2 Talent, in place of Elemental Blast -
Elemental Blast Harnesses the raw power of the elements, dealing (
725%181.25% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec.
Tier 4 Talent, in place of Elemental Mastery -
Elemental Mastery
Elemental forces empower you with 20% haste for 20 sec.Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec.
Tier 2 Talent, in place of Ancestral Guidance -
Primal Elementalist Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Tier 6 Talent, in place of Storm Elemental -
Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec.
While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times.
Tier 4 Talent, in place of Ancestral Swiftness
-
Earthen Rage Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (
55%13.75% of Spell power) Nature damage to your most recently attacked target. -
Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing (
110%22% of Spell power) Fire damage to all enemies within 8 yards.
Ausrichtung: Verstärkung
Specialization
-
Enhancement Shaman Apply Aura: Modifies Damage/Healing Done by 10%.
-
Crash Lightning Electrocutes all enemies in front of you, dealing
150%(18% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal150%0% Nature damage to all targets in front of you. -
Flametongue Scorches your target, dealing (
150%24.57% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.20.044 * Attack power) Fire damage, based on weapon speed.
Range changed from 10 yd range to 20 yd range -
Frostbrand Chills your target, dealing (
92.5%15.1515% of Attack power) Frost damage and reducing the target's movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target's movement speed by 50% for 3 sec.
Range changed from 10 yd range to 20 yd range -
Healing Surge Heals a friendly target for (
550%137.5% of Spell power).
Consumes 20 Maelstrom, if available, to become instant -
Lava Lash Charges your off-hand weapon with lava and burns your target, dealing
781%(119.25% of Attack Power)Fire damage. -
Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury by 0.64%, and increases all Fire, Frost, and Nature damage you deal by 16.0
0%. -
Rockbiter Assaults your target with earthen power, dealing (
343.75%56.3062% of Attack power) Nature damage.
Generates 25 Maelstrom.
Range changed from 10 yd range to 20 yd range -
Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of
(750% + 750%)[(114.75% of Attack power) + (25% of Spell power + 114.75% of Attack power)] Physical damage.
Cost changed from 340 Maelstrom to 30 Maelstrom -
Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing
100%15.3% of Attack power) Physical damage each.
Talents
Removed-
REMOVED Empowered Stormlash Stormlash now spreads to 1 additional target and deals 50% additional damage.
Replaced by Windfury Totem -
REMOVED Rainfall Blankets the target area in healing rain, restoring [(25% of Spell power) * 5 * 2 / 2] health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
Tier 3 Talent, in place of Earthgrab Totem -
REMOVED Tempest Stormbringer increases the critical strike chance of your next Stormstrike by 40%.
Replaced by Elemental Spirits -
REMOVED Voodoo Totem Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Replaced by Static Charge -
REMOVED Windsong Lashes your enemy for (
500%125% of Spell power) Nature damage, and enhances your weapons with wind, increasing your attack speed by 30% for 20 sec.
Tier 3 Talent, in place of Earthgrab Totem
-
NEW Earth Shield Protects the target with an earthen shield,
increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75%healing them for (22% of Spell power)0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Tier 3 Talent, in place of Earthgrab Totem -
NEW Elemental Spirits Your Feral Spirits will be imbued with Fire, Frost, or Lightning, enhancing your abilities.
Tier 5 Talent, in place of Tempest
The artifact trait Doom Wolves became the new talent Elemental Spirits. -
NEW Spirit Wolf While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Tier 3 talent, in place of Capacitor Totem -
NEW Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Tier 3 talent, in place of Voodoo Totem -
NEW Totem Mastery Summons four totems that increase your combat capabilities for 2 min.
Resonance: Totem Generates 1 Maelstrom every 1 sec.
Storm Totem: Increases the damage of Stormstrike by 5%.
Ember Totem: Increases Lava Lash damage by 5%.
Tailwind Totem: Increases your chance to trigger Windfury by 5%.
Tier 1 Talent, in place of Landslide -
NEW Windfury Totem Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional (33.75% of Attack power)% * 2) Physical damage to the target.
Tier 5 Talent, in place of Empowered Stormlash
-
Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [7 * (
16%2.1294% of Attack power)] Nature damage over 6 sec. -
Earthen Spike Summons an Earthen Spike under an enemy, dealing (
1375%225.225% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec. -
Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal (
200%32.76% of Attack power) Physical damage. -
Fury of Air Creates a vortex of wind 8 yards around you, dealing (
46%6.2244% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. -
Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal
30%45% Attack Power Frost damage. -
Lightning Shield Surround yourself with a shield of lighting for 1 hour which has a chance to deal (
60%9.828% of Attack power) Nature damage when you deal or take melee damage. -
Sundering Shatters a line of earth in front of you with your main hand weapon, causing (
1300%312% of Attack power) Physical damage andknocking enemies to the side.Incapacitating any enemy hit for 2 sec.
Ausrichtung: Wiederherstellung
Specialization
-
Chain Heal Heals the friendly target for (95% of Spell power), then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 3 total targets.
-
Chain Lightning Hurls a lightning bolt at the enemy, dealing (
220%43.75% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. -
Healing Rain Blanket the target area in healing rains, restoring [(
50%12.5% of Spell power) * 6 * 2 / 2] health to up to 6 allies over 10 sec. -
Healing Stream Totem Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for
82%20.5% of Spell power every 2 sec. -
Healing Surge A quick surge of healing energy that restores
475%118.75% of Spell power of a friendly target's health. -
Healing Tide Totem Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for
96%24% of Spell power). -
Healing Wave An efficient wave of healing energy that restores
475%131.25% of Spell power of a friendly target’s health. -
Lava Burst Hurls molten lava at the target, dealing
275%53.125% of Spell power) Fire damage.
Lava Burst will always critically strike if the target is affected by Flame Shock -
Lightning Bolt Hurls a bolt of lightning at the target, dealing (
175%50.3125% of Spell power) Nature damage. -
Mastery: Deep Healing Increases healing from your spells by up to 24.0%, based on the current health of your target. Lower health targets are healed for more.
-
Purify Spirit Removes all Curse and Magic effects from a friendly target.
-
Riptide Restorative waters wash over a friendly target, healing them for
250%62.5 of Spell power and an additional250%62.5 of Spell power over 15 sec.
Talents
Removed-
REMOVED Voodoo Totem Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Replaced by Static Charge
-
NEW Earth Shield Protects the target with an earthen shield,
increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75%healing them for (22% of Spell power)0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Tier 4 Talent, in place of Ancestral Guidance -
NEW Spirit Wolf While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Tier 3 talent, in place of Capacitor Totem -
NEW Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Tier 3 talent, in place of Voodoo Totem
-
Cloudburst Totem Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all effectivehealing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing. -
Earthen Wall Totem Summons a totem with (100 * Total health / 100) health for 15 sec. (100 * Spell power / 100) damage from each attack against allies within 0 yards of the totem is redirected to the totem.
Name changed from Earthen Shield Totem to Earthen Wall Totem -
Unleash Life Unleashes elemental forces of Life, healing a friendly target for (
350%87.5% of Spell power) and increasing the effect of the Shaman's next direct heal by 45%. -
Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (
450%112.5% of Spell power).
Hexenmeister
Allgemeine Infos
Spells
-
REMOVED Unending Breath Allows an ally to breathe underwater and increases swim speed by 20% for 10 min.
-
Banish Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Cost changed from 2.5% of base mana to 1.5% of base mana -
Command Demon Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.
Imp:Cauterize MasterSinge Magic
Succubus: Seduction -
Create Healthstone Creates a Healthstone that can be consumed to restore
25%40% health.
Cost changed from 5.0% of base mana to 2.0% of base mana -
Create Soulwell Creates a Soulwell for 2 min. Party and raid members can use the Soulwell to acquire a Healthstone.
Cost changed from 10.0% of base mana to 5.0% of base mana -
Demonic Gateway Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.50 min.
Cost changed from 10.0% of base mana to 3.0% of base mana
Cast Time changed from 3 sec cast to 2 sec cast -
Enslave Demon Enslaves the target demon up to level 57, forcing it to do your bidding for 5 min.
Cost changed from 5.0% of base mana to 2.0% of base mana -
Eye of Kilrogg Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile.
Cost changed from 4.0% of base mana to 3.0% of base mana -
Fear Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1.
Cost changed from 10.0% of base mana to 1.5% of base mana -
Ritual of Summoning Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members.
Cost changed from 4.0% of base mana to 5.0% of base mana -
Soul Shards Soul Shards and Soul Shard Fragments are generated by some of your spells and consumed to cast your most powerful spells and summon demons to serve you.
While out of combat you regenerate up to 3 Soul Shards.10 Soul Shard Fragments make up 1 Soul Shard.
While out of combat you regenerate up to 3 Soul Shards. -
Soulstone Stores the soul of the target party or raid member, allowing resurrection upon death.
Affliction and Demonology and Destruction (Level 70)
Also castable to resurrect a dead target
Targets resurrect with100%60% health and 20% mana. -
Summon Infernal Summons an Infernal from the Twisting Nether, impacting for (100% of Spell power) Fire damage and stunning all
enemy targetsenemies in the area for 2sec. Thesec.
The Infernal will serve you for25 sec, dealing strong area-of-effect damage.30 sec, dealing (50% of Spell power) damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
No longer Affliction/Demonology -
NEW Shadowfury Stuns all enemies within 8 yds for
43 sec.
Now Class Ability, not Talent
Now requires Level 60, up from 45
Range changed from 30 yd range to 35 yd range
Cooldown changed from 30 sec cooldown to 1 min cooldown -
Unending Resolve Hardens your skin, reducing all damage you take by 40% and granting immunity to interrupt and silence effects for 8 sec.
Cost changed from 10.0% of base mana to 2.0% of base mana
Talents
New-
Burning Rush Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
Tier 3 Talent, in place of Mortal Coil -
Dark Pact Sacrifices 20% of your current health to shield you for
400%250% of the sacrificed health for 20 sec. Usable while suffering from control impairing effects.
Tier 3 Talent, in place of Shadowfury -
Demon Skin Your Soul Leech absorption now passively recharges at a rate of
1%0.5% of maximum health every 1 sec, and may now absorb up to20%15% of maximum health.
Tier 3 Talent, in place of Demonic Circle -
Demonic Circle Summons a Demonic Circle for 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1.
Tier 5 Talent, in place of Dark Pact
Cost changed from 5.0% of base mana to 2.0% of base mana -
Mortal Coil Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Tier 5 Talent, in place of Burning Rush
Cost changed from 6.0% of base mana to 2.0% of base mana
-
Grimoire of Service Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immmediately use one of its special abilities when summoned.
Now a Demonology Talent -
Soul Harvest Destruction:
Increases your damage and your pets' damage by 20%. Lasts 4 sec, increased by 6 sec for each target afflicted by your Immolate up to a maximum of 36 sec.
Removed from Destruction and Demonology, just Affliction Talent
Ausrichtung: Gebrechen
Specialization
-
Affliction Warlock Apply Aura: Modifies Damage/Healing Done by 20%.
-
Agony Inflicts increasing agony on the target, causing up to [(
31.86%6.75% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Cost changed from 3.0% of base mana to 1.0% of base mana -
Corruption Corrupts the target, causing (
226.8%63% of Spell power) Shadow damage over 14 sec.
Cost changed from 3.0% of base mana to 1.0% of base mana -
Drain Soul Drains the target's soul, causing 6 Shadow damage over 6 sec, and healing you for
200%125% of the damage done.
Generates 1 Soul Shard if the target dies during this effect. -
Life Tap
Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of10%15% of your maximum health.
Now available to all specs
Now requires Level 20, up from 8
Cooldown changed from None to 30 sec recharge
Charges changed from None to 3 Charges -
Seed of Corruption Embeds a demon seed in the enemy target that will explode after
18 sec, dealing (172%12 sec, dealing (50% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power *30050 / 100) damage from your spells. -
Shadow Bolt Sends a shadowy bolt at the enemy, causing (
160%50% of Spell power) Shadow damage.
Cost changed from 6.0% of base mana to 2.0% of base mana -
Unstable Affliction Afflicts the target with (
370.8%64% of Spell power) Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once.
If dispelled, deals [(92.7%You deal 10% increased damage to targets affected by your Unstable Affliction.
If dispelled, deals [(16% of Spell power) * 400 / 100] damage to the dispeller and silences them for 4 sec.
Affliction (Level 26)
Refunds 1 Soul Shard if the target dies while afflicted.
Talents
Removed-
REMOVED Contagion You deal
15%10% increased damage to targets affected by your Unstable Affliction.
Replaced with Writhe in Agony -
REMOVED Empowered Life Tap Life Tap increases your damage dealt by 10% for 20 sec.
Replaced with Death's Embrace -
REMOVED Howl of Terror Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Replaced with Dark Pact -
REMOVED Malefic Grasp While channeling Drain Soul, your damage over time effects deal
25%20% increased damage to the target.
Replaced with Deathbolt
-
NEW Creeping Death Your Agony, Corruption, and Unstable Affliction deal their full damage 15% faster.
Tier 7 Talent, in place of Siphon Life
The effects from the legendary Hood of Eternal Disdain likely inspired the new talent Creeping Death. -
NEW Deathbolt Launches a bolt of death at the target, dealing 35% of the total remaining damage of your damage over time effects on the target.
Tier 1 Talent, in place of Malefic Grasp -
NEW Shadow Embrace Shadow Bolt applies Shadow Embrace, increasing your damage dealt to the target by 3% for 10 sec. Stacks up to 3 times.
Tier 1 Talent, in place of Haunt
-
Death's Embrace Agony, Corruption, Unstable Affliction, Seed of Corruption, and Shadow Bolt deal up to
50%40%increased damage on targets below 35% health. Damage increase is higher against lower health targets.
Tier 2 Talent, in place of Empowered Life Tap
-
Absolute Corruption Corruption is now permanent and deals
25% increased damage. Duration20% increased damage.
Duration reduced to 24 sec against players. -
Grimoire of Sacrifice
SacrificeSacrifices your demon pet for power, gaining its command demon ability, and15% increased damage done.causing your spells to sometimes also deal (30% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Lasts 1 hour or until you summon a demon pet. -
Haunt A ghostly soul haunts the target, dealing (
500%100% of Spell power) Shadow damage and increasing your damage dealt to the target by15% for 10 sec. If10% for 12 sec.
If the target dies, Haunt's cooldown is reset.
Cost changed from 5.0% of base mana to 2.0% of base mana
Cooldown changed from 25 sec cooldown to 10 sec cooldown -
Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing [8 * (
180%25% of Spell power)] damage over 16 sec, healing you for20%25% of the damage done. -
Siphon Life Siphons the target's life essence, dealing 0 damage over 15 sec and healing you for
60%30% of the damage done. -
Sow the Seeds Seed of Corruption
will now embednow embeds a demon seedin 2 additional nearby enemies.into 1 additional nearby enemy. -
Ausrichtung: Dämonologie
Specialization
-
REMOVED Demonic Empowerment Empowers your active demons with dark energies, increasing their haste by 50% and health by 20%
-
REMOVED Demonwrath Causes your demons to crackle with demonic energy, dealing [3 * (
34.5%7% of Spell power)] Shadow damage to all enemies within 10 yds of any of your demons over 3 sec. Castable while moving.
Demonwrath damage has a 15% chance to generate 1 Soul Shard.
Cost changed from 0.0% of base mana, plus 2.5% per second to 0.0% of base mana, plus 1.0% per second -
NEW Demon Commander Summon a Demonic Commander to increase the duration of all of your current demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while casting Shadow Bolt Volley at your enemies.
-
NEW Imp Swarm Summon 5 Wild Imps around you.
-
NEW Molten Core When your Wild Imps expend all of their energy, they have a 15% chance to combust into a ball of energy, granting you a stack of Molten Core.
Molten Core reduces the cast time of Soulfire by 75%. Maximum 4 stacks. -
NEW Soulfire Calls down a demonic meteor full of Wild Imps which burst forth to attack the target., Deals up to [4 * (25% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
-
Call Dreadstalkers Summons 2 ferocious Dreadstalkers to attack the target for
128 sec.
Cooldown changed from 15 sec cooldown to 12 sec cooldown -
Drain Life Drains life from the target, causing 6 Shadow damage over 6 sec, and healing you for 600% of the damage done.
Cost changed from 0.0% of base mana, plus 3.0% per second to 0.0% of base mana, plus 1.0% per second -
Life Tap
Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of10%15% of your maximum health.
Now available to all specs
Now requires Level 20, up from 8
Cooldown changed from None to 30 sec recharge
Charges changed from None to 3 Charges -
Shadow Bolt Sends a shadowy bolt at the enemy, causing (
125%31.25% of Spell power) Shadow damage. Generates 1 Soul Shard.
Cost changed from 6.0% of base mana to 2.0% of base mana
Talents
Removed-
REMOVED Shadowfury Stuns all enemies within 8 yds for
43 sec.
Now baseline
Now requires Level 60, up from 45
Range changed from 30 yd range to 35 yd range
Cooldown changed from 30 sec cooldown to 1 min cooldown
-
NEW Doom Inflicts impending doom upon the target, causing (250% of Spell power) Shadow damage after 30 sec. Limit 1.
Tier 1 Talent, in place of Demonic Calling -
NEW Demonic Strength Felguard deals 50% increased damage, and the cooldown of Felstorm is reduced by 5000%.
Tier 1 Talent, in place of Shadowy Inspiration -
NEW Riders Hand of Gul'dan has a 25% chance per Soul Shard spent to spawn an additional Wild Imp.
Tier 2 Talent -
NEW Summon Vilefiend Summon a Vilefiend to fight for you for the next 15 sec.
Tier 2 Talent, in place of Implosion -
NEW Power Siphon Instantly sacrifice up to 4 Wild Imps to generate 4 charges of Molten Core.
Tier 2 Talent -
NEW Biliescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing 1 damage to all enemies within 0 yards.
Tier 4 Talent, in place of Soul Harvest -
NEW Demonic Strength Infuse your Felguard with demonic power, increasing all damage it deals by 100% and causing it to use a bonus attack every 5 sec for 20 sec.
Tier 4 Talent, in place of Hand of Doom -
NEW Demonic Consumption Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
Tier 6 Talent, in place of Doom -
NEW Inner Demons Imp Swarm is now a passive ability that summons one Wild Imp every 10 sec. Every time this summons a Wild Imp, you have a 20% chance to also a summon an additional Demon to fight for you for until cancelled.
Tier 7 Talent, in place of Soul Medium -
NEW Nether Portal Tear open a portal to the Twisting Nether for 20 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you.
Tier 7 Talent, in place of Demonbolt
Ausrichtung: Zerstörung
Specialization
-
NEW Backdraft Conflagrate reduces the cast time of your next
two Incinerates or Chaos Bolts by 30%.Incinerate or Chaos Bolt by 30%.
Now requires Level 25, up from 15
Now Destruction ability -
Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for [2 * (
560%120% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance. -
Conflagrate Triggers an explosion on the target, dealing (
75%90% of Spell power) Fire damage. Generates 5 Soul Shard Fragments. -
Drain Life Drains life from the target, causing 6 Shadow damage over 6 sec, and healing you for 600% of the damage done.
Specializations changed from Demonology/Destruction to Affliction/Demonology/Destruction
Cost changed from 0.0% of base mana, plus 3.0% per second to 0.0% of base mana, plus 1.0% per second -
Havoc Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim.
Limit 1.
Cost changed from 8.0% of base mana to 2.0% of base mana
Cooldown changed from 45 sec cooldown to 25 sec cooldown -
Immolate Burns the enemy, causing (
133.2%40% of Spell power) Fire damage immediately and an additional (432.9%150% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Cost changed from 6.0% of base mana to 1.5% of base mana -
Immolate Burns the enemy, causing (
133.2%40% of Spell power) Fire damage immediately and an additional (432.9%150% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. -
Incinerate Draws fire toward the enemy, dealing (
233.1%58.275% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Cost changed from 5.0% of base mana to 2.0% of base mana -
Life Tap
Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of10%15% of your maximum health.
Now available to all specs
Now requires Level 20, up from 8
Cooldown changed from None to 30 sec recharge
Charges changed from None to 3 Charges -
Rain of Fire Calls down a rain of hellfire, dealing [(
80%16% of Spell power) * 8] Fire damage over 8 sec to enemies in the area. -
Shadow Bolt Sends a shadowy bolt at the enemy, causing (
125%31.25% of Spell power) Shadow damage.
Cost changed from 6.0% of base mana to 2.0% of base mana -
Summon Infernal Summons an Infernal from the Twisting Nether, impacting for (100% of Spell power) Fire damage and stunning all
enemy targetsenemies in the area for 2sec. Thesec.
The Infernal will serve you for25 sec, dealing strong area-of-effect damage.30 sec, dealing (50% of Spell power) damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
No longer Affliction/Demonology
Talents
Removed-
REMOVED Empowered Life Tap Life Tap increases your damage dealt by 10% for 20 sec.
Replaced with Unknown -
Shadowfury Stuns all enemies within 8 yds for
43 sec.
Now baseline
Now requires Level 60, up from 45
Range changed from 30 yd range to 35 yd range
Cooldown changed from 30 sec cooldown to 1 min cooldown
-
NEW Hellfire Engulfs the surrounding area in hellfire, causing (40% of Spell power) Fire damage to yourself, and (40% of Spell power) Fire damage to all nearby enemies every 1 sec. You may move while channeling Hellfire. Costs 4 Soul Shard Fragments per sec.
Tier 4 Talent, in place of Soul Harvest -
NEW Internal Combustion Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Tier 2 Talent, in place of Shadowburn -
NEW Soul Fire Burns the enemy's soul, dealing a critical strike for [2 * (140% of Spell power)] Fire damage. Damage is further increased by your critical strike chance.
Costs 10 Soul Shard Fragments
Tier 1 Talent, in place of Shadowburn -
NEW Dark Soul Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec.
Tier 7 Talent, in place of Soul Medium
-
Eradication Chaos Bolt increases the damage you deal to the target by 10% for 7 sec.
Tier 1 Talent, in place of Backdraft -
Roaring Blaze Conflagrate
increases your remaining Immolate damage on the target by 25% until Immolate expires or is refreshed.burns the target for an additional (33% of Spell power) Fire damage over 6 sec.
Tier 6 Talent, up from Tier 1, in place of Grimoire of Supremacy -
Shadowburn Blasts a target for (
315%60% of Spell power) Shadowflame damage.
Generates 5 Soul Shard Fragments and an additional 5 Soul Shard FragmentsIf the target dies within 5 sec and yields experience or honor, Shadowburn's cooldown is reset.
Generates 3 Soul Shard Fragments.
Cost changed from 2.0% of base mana to 1.0% of base mana
Charges changed from 1 Charges to 2 Charges
Tier 2 Talent, in place of Eradication
-
Cataclysm Conjures a cataclysm at the target location, dealing (
150%180% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate. -
Demonic Calling Shadowbolt has a 20% chance
, and Demonwrath has a 5% chance on each targetto make your next Call Dreadstalkers cost no Soul Shards. -
Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals 0 Fire damage to the target and (
50%10% of Spell power) Fire damage to nearby enemies.
Cost changed from 4.8% of base mana to 1.5% of base mana -
Fire and Brimstone Incinerate now also hits all enemies near your target for
50% damage.40% damage and generates 1 Soul Shard Fragment for each additional enemy hit. -
Grimoire of Sacrifice
SacrificeSacrifices your demon pet for power, gaining its command demon ability, and15% increased damage done.causing your spells to sometimes also deal (30% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Lasts 1 hour or until you summon a demon pet. -
Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
Specializations changed from Demonology/Destruction to Demonology -
Reverse Entropy Your spells have a chance to grant you 15% Haste for 8 sec.
-
Grimoire of Supremacy While you have an Infernal active, every Soul Shard you spend increases the damage of your Chaos Bolt by 5%.
Now Destruction Only
Krieger
Allgemeine Infos
Spells
-
NEW Battle Shout Increases the Attack Power of all raid and party members within 100 yards by 5% for 1 hour.
-
Charge Charge to an enemy, dealing (
70%14.7% of Attack power) Physical damage, rooting it for 1 secand then reducing its movement speed by 50% for 6 sec
Warbringer: and stunning it for until cancelled
Generates 20 Rage. -
Heroic Leap Leap through the air toward a target location, slamming down with destructive force to deal
45(10.2211% of Attack power) Physical damage to all enemies within 8 yards
Protection: and resetting the remaining cooldown on Taunt.
Now requires Level 26, down from 85 -
Heroic Throw Throws your weapon at the enemy, causing
50%10.54% of Attack power Physical damage. Generates high threat.
Ausrichtung: Waffen
Specialization
-
Arms Warrior Apply Aura: Modifies Damage/Healing Done by 0%.
-
REMOVED Recklessness Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec.
Name changed from Battle Cry to Recklessness
Specializations changed from Arms/Fury/Protection to Fury/Protection -
REMOVED Cleave Strikes all enemies in front of you with a sweeping attack for 90% Physical damage.
Now a talent -
REMOVED Cleave For each target Cleave hits, up to 5, your next Whirlwind deals 20% more damage.
-
REMOVED Mastery: Colossal Might Increases the damage of your Colossus Smash by
13%13.0%, and causes it to increase damage you deal to the target by an additional13%13.0%. -
REMOVED Mortal Strike Mortal Strike's damage is increased by 60%.
-
REMOVED Slam Slam's damage is increased by 60%.
-
NEW Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing (46.8% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike, Cleave, or Execute inflicts Deep Wounds. -
NEW Overpower Overpower the enemy,
causing 375%critically striking them for (80% * 2) Physical damage. Cannot be blocked, dodged, or parriedand has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower. Increases the damage of your next Mortal Strike or Execute by 30%, stacking up to 2 times.
Now baseline and requires Level 20, up from 15
Cooldown changed from None to 12 sec recharge -
NEW Sweeping Strikes For 10 sec your Rend, Skullsplitter, Overpower, Mortal Strike, Colossus Smash, Slam, and Execute hit 1 additional target within 8 yds for 100% damage.
-
Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for (7 *
157%43.4%) Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Now requires Level 65, down from 100 -
Colossus Smash Smashes the enemy's armor, dealing
210%130.2% Physical damage, and increasing damage you deal to them by15% for 8 sec.30% for 10 sec.
Now requires Level 50, up from 20
Cooldown changed from 20 sec cooldown to 45 sec cooldown -
Execute Attempts to finish off a foe, causing
202% Physical damage, and consuming up to =10 additional Rage to deal up to (202% * 10 / 10) additional damageup to (4.0 * 40.3%) Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
If your foe survives,30% of the Rage spent is refunded.they take 25% more damage from your next Mortal Strike. Stacks up to 2 times. -
Mortal Strike A vicious strike that deals
274%180% Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec.
Cost changed from 20 Rage to 30 Rage -
Rallying Cry Lets loose a
commanding shoutrallying cry, granting all party or raid members within 30 yards 15% increased maximum health for 10 sec. After this effect expires, the health is lost.
Name changed from Commanding Shout to Rallying Cry -
Tactician You have a 0.75% chance per Rage spent on damaging abilities to reset the remaining cooldown on
Colossus SmashOverpowerand Mortal Strike. -
Victory Rush Strikes the target, causing (
100% of Spell power + 200%32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor. -
Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for (3 *
90%14.88%) Physical damage.
Talents
Removed-
REMOVED Dauntless Your abilities cost 10% less Rage.
-
REMOVED Deadly Calm Battle Cry also reduces the Rage cost of your abilities by 75% for the duration.
-
REMOVED Focused Rage Focus your rage on your next Mortal Strike, increasing its damage by
75%30%, stacking up to03 times. Unaffected by the global cooldown. -
REMOVED In For The Kill Colossus Smash grants you 10% Haste for 8 sec.
-
REMOVED Mortal Combo Mortal Strike now has a maximum of 2 charges.
-
REMOVED Opportunity Strikes Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals
160%100% Physical damage and generates 5 Rage. -
REMOVED Overpower
Overpowers the enemy, causing 375%) Physical damage. Cannot be blocked, dodged, or parried and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower.
Now baseline -
REMOVED Shockwave Sends a wave of force in a frontal cone, causing (
47.5%9.975% of Attack power) damage and stunning all enemies within 10 yards for3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets2 sec.
Now Protection only.
Replaced with Impending Victory -
REMOVED Sweeping Strikes Mortal Strike and Execute hit 2 additional nearby target for 50% damage.
-
REMOVED Titanic Might Increases the duration of Colossus Smash by 8 sec, and reduces its cooldown by 8 sec.
-
NEW Deadly Calm Reduces the Rage cost of your abilities by 100% for 10 sec.
Tier 6 Talent, in place of Focused Rage -
NEW Dreadnaught Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20%.
Tier 7 Talent, in place of Opportunity Strikes -
NEW Mortal Combo Mortal Strike increases the damage of your next melee ability by 15%.
Tier 6 Talent, in place of Deadly Calm -
NEW Skullsplitter Bash an enemy's skull, dealing (86.8% of Attack Power) Physical damage.
Generates 30 Rage.
Tier 1 Talent, in place of Sweeping Strikes -
NEW Sudden Death Your damaging melee abilities have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Tier 1 Talent, in place of Overpower
The legendary ring Ayala's Stone Heart had its effects transferred into the talent Sudden Death. -
NEW Unbridled Wrath Ravager, Bladestorm and Whirlwind critical strikes generate 1 Rage.
Tier 5 Talent, in place of Fervor of Battle -
NEW War Machine Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 20 Rage, and increases your movement speed by 30% for 15 sec.
Tier 1 Talent, in place of Dauntless -
NEW Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing (155% of Attack Power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Tier 5 Talent, in place of Mortal Combo
The artifact ability Warbreaker became the new talent Warbreaker. -
Impending Victory Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Specializations changed from Protection to Arms/Fury/Protection
Tier 2 Talent, in place of Shockwave
-
Fervor of Battle Whirlwind deals
80%200% increased damage to your primary target.
Tier 6 Talent, in place of In For The Kill
-
Anger Management Every 20 Rage you spend reduces the remaining cooldown on
Battle CryWarbreaker, Colossus Smash and Bladestorm and Bladestorm by 1 sec. -
Rend Wounds the target, causing
150%29.76% Physical damage instantly and an additional (1000%81.12% of Attack power) Bleed damage over 8 sec.
Ticks now scale with haste -
Storm Bolt Hurls your weapon at an enemy, causing (
100%16.38% of Attack power) Physical damage and stunning for 4 sec.
Ausrichtung: Furor
Specialization
-
Fury Warrior Apply Aura: Modifies Damage/Healing Done by 0%.
-
Bloodthirst Assault the target in a bloodthirsty craze, dealing
[262%[(55.18% of Attack Power) * ((max(0, min(Level - 10, 10)) * 8 + 137) / 217)] Physical damage and restoring 4% of your health.
Generates 10 Rage. -
Enrage Bloodthirst critical strikes will Enrage you, increasing your attack speed by
100%50% and damage you take by 20% for 6 sec. -
Execute Attempt to finish off a wounded foe, causing
(400% + 400%)(84.32% + 84.32% of Attack Power) Physical damage. Only usable on enemies that have less than 20% health. -
Furious Slash Aggressively strike with your off-hand weapon for
[307%[(64.48% of Attack Power) * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage.
Increases your Bloodthirst critical strike chance by15%20% until it next deals a critical strike, stacking up to 6 times. -
Raging Blow A mighty blow with both weapons that deals a total of [(
165% + 165%85% + 85%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage. -
Rallying Cry Lets loose a
commanding shoutrallying cry, granting all party or raid members within 30 yards 15% increased maximum health for 10 sec. After this effect expires, the health is lost.
Name changed from Commanding Shout to Rallying Cry -
Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (
57% + 172% + 114% + 345% + 201%0% + 0% + 0% + 0% + 0%% of Attack Power) Physical damage. -
Recklessness Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec.
Name changed from Battle Cry to Recklessness -
Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [3 * (
45% + 45%)] Physical damage.7.44% + 7.44% of Attack Power)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for50%40% damage.
Now affects Raging Blow instead of Bloodthirst
Talents
Removed-
REMOVED Shockwave Sends a wave of force in a frontal cone, causing (
47.5%7.7805% of Attack power) damage and stunning all enemies within 10 yards for3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets2 sec.
Replaced with Impending Victory
-
Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards
for [7 * (157% + 157%)]with both weapons for [7 * (43.4% + 26.04% of Attack power)] Physical damage) Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. -
Dragon Roar Roar explosively, dealing (
162%22.113% of Attack power) damage to all enemies within 8 yards and increasing all damage you deal by16%15% for 6 sec. Dragon Roar ignores all armor and always critically strikes. -
Inner Rage Raging Blow no longer requires Enrage and deals
150%100% increased damage, but has a 4.5 sec cooldown. -
Storm Bolt Hurls your weapon at an enemy, causing (
100%16.38% of Attack power) Physical damage and stunning for 4 sec. -
Wrecking Ball Your attacks have a chance to make your next Whirlwind deal
250%300% increased damage.
Ausrichtung: Schutz
Specialization
-
Protection Warrior Apply Aura: Modifies Damage/Healing Done by 0%.
-
REMOVED Ignore Pain Fight through the pain, ignoring 90% of the next up to [(22.3) * Attack power * (1 + Versatility)] damage you take from any sources, based on Rage spent.
-
NEW Ignore Pain Fight through the pain for the next 4 sec, causing 60% of damage taken to reduce your Rage instead.
-
Deep Wounds Your Devastator, Devastate and Revenge also cause (
525%75% of Attack power) Bleed damage over 15 sec. -
Defensive Stance A tanking combat stance that
decreasesincreases Stamina by 30%, reduces damage taken by0%, increases threat generation, and causes you to generate Rage from damage taken instead of dealt.10%, and generates 3 Rage whenever you are hit by a melee attack. -
Demoralizing Shout Demoralizes all enemies within 10 yards, reducing the damage they do to you by 20% for 8 sec.
Cooldown changed from 1.5 min cooldown to 1 min cooldown -
Devastate A direct strike, dealing
[278%[42.3% of Attack power * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage. -
Intercept Run at high speed toward an ally or enemy.
When targeting an enemy, Intercept deals (70%11.466% of Attack power) Physical damage, roots the target for 1 sec and then reduces the target's movement speed by 50% for 6 sec, but has a minimum range of 8 yds.
When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards.
Generates 15 Rage. -
Mastery: Critical Block Increases your chance to block by
4%4.0% and your chance to critically block (blocking twice the amount) by12%.12.0%.
Also increases your attack power by8%8.0%. -
Recklessness Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec.
Name changed from Battle Cry to Recklessness
Specializations changed from Arms/Fury/Protection to Fury/Protection -
Revenge Swing in a wide arc, dealing (
350%45.864% of Attack power) damage to all enemies in front of you.
Your successful dodges and parries cause your next Revenge to become free. -
Shield Block Raise your shield, blocking
every melee attackall melee attacks against you for6 sec4 sec.
Protection (Level 78)
These blocks can be critical blocks
Increases Shield Slam damage by 30% while active.
Cost changed from 15 Rage to 35 Rage -
Shield Slam Slams the target with your shield, causing (
492.8%80.7206% of Attack power) Physical damage.
Protection (Level 34)
Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam
Generates20 Rage15 Rage. -
Spell Reflection Raise your shield, reflecting spells cast on you and reducing magical damage you take by 30%. Lasts 5 sec or until a spell is reflected.
Now requires Level 70, down from 80 -
Thunder Clap Blasts all enemies within 8 yards for (
300%39.312% of Attack power) damage and reduces their movement speed by50%20% for 10 sec.
Generates 5 Rage. -
Unwavering Sentinel
Your Defensive Stance provides several additional benefits.
Increases your total Stamina by 30%.
Reduces the chance you will be critically hit by melee attacks by 6%.
Reduces the chance your attacks will be parried by 3%. -
Victory Rush Strikes the target, causing (
100% of Spell power + 200%32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Talents
Changed-
Anger Management Every 10 Rage you spend reduces the remaining cooldown on
Battle CryRecklessness, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec. -
Devastator Your auto attacks deal an additional
[278%[42.3% of Attack power * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage, generate52 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam. -
Impending Victory Instantly attack the target, causing (
240%39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. -
Never Surrender Ignore Pain will ignore
up to 100% more damage, based on your missing healthan additional 20% damage. -
Shockwave Sends a wave of force in a frontal cone, causing (
47.5%7.7805% of Attack power) damage and stunning all enemies within 10 yards for3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.2 sec.
Cooldown changed from 40 sec cooldown to 30 sec cooldown -
Storm Bolt Hurls your weapon at an enemy, causing (
100%16.38% of Attack power) Physical damage and stunning for 4 sec. -
Vengeance
Ignore PainShield Block reduces the Rage cost of your next Revenge by35%33%, and Revenge reduces the Rage cost of your nextIgnore Pain by 35%.Shield Block by 33%. -
Victory Rush Strikes the target, causing (
100% of Spell power + 200%32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor. -
Warbringer Intercept now deals
0 damage to all enemies within 5 yds of(17.6904% of Attack power) additional damage to the target, and stuns them for until cancelled.
die weiteren änderungen scheinen aber sehr interessant auch bin ich gespannt wie sich die Demon spike änderung auf unser tank verhalten auswirkt, ich kann jetzt jedenfalls noch nicht genau sagen ob es sich dabei um eine verbesserung handelt oder nicht, als kleiner Kritikpunkt, macht mir der stark eingeschnittene selfheal doch etwas sorgen, vllt straft mich mein kopf aber auch nur lügen^^
Das Feedback aus der Alpha(US Forum) ist sehr ... naja, sagt schonmal alles.
Freu mich jetzt schon fast wie vor Legion :D
Danke für die ganzen Infos, doch am Ende kommt es beim Release auch daran an, wie es sich anfühlt die eigene Klasse zu spielen^^