Wenn die Levelphase in Battle for Azeroth vorbei ist und man seinen Charakter in den zehn neuen Dungeons ausrüsten konnte, geht es nach einigen Wochen auf in den ersten Raid und dieser wird gleich einen großen Einfluss von alten Göttern haben. Denn Uldir ist eine alte Forschungszentrale der Titanen, die versiegelt wurde, um den Blutgott G'huun dort festzuhalten. Doch die Bluttrolle aus Nazmir versuchen die drei Siegel zu brechen und offenbar schaffen sie dies auch, wie wir wahrscheinlich im Laufe der Story des Endgames erfahren werden.
In einer Battlecheck-Ausgabe haben wir bereits einen ersten Blick auf die Bosse des Raids geworfen und es gab von den Dataminern auch schon einen kleinen Tripp in die noch unfertige Instanz. Vor allem mit dem letzten Build für die Alpha der neuen Erweiterung hat sich einiges verändert. So verraten uns neue Erfolge mehr über zwei zusätzliche Bosse, ein Encounter wurde komplett ausgetauscht und wir werden im Schlachtzug von zwei NPCs begleitet.
Stage Two
Stage Three: Reorigination
Wie die genaue Struktur des Raids sein wird, ist noch nicht bekannt. Es gibt noch keine Karten oder andere Details dazu. Was nun aber in den Spieldateien aufgetaucht ist, sind die verschiedenen Abschnitte. So wird es drei Stück geben, die dann auch die drei Flügel für den Schlachtzugsbrowser sein werden: Crimson Descent, Halls of Containment und Heart of Corruption. Es gab bereits die Gerüchte, ob es sich bei Prophet Zul um einen Boss nur für den mythischen Modus handelt. Da diese drei aufgelisteten Erfolge aber Aufzählungspunkte für alle acht Bosse aufweisen, wird das wohl nicht so sein.
What is dis creature!? It appears as if it were once a loa.
Observation accurate. This facility has run numerous experiments on loa to research solutions for Old God corruption.
Tests focused on the ability of G'huun's corruption to reanimate expired tissue. Results were inconclusive and specimens were destroyed.
It appears you missed one.
Zul!? How is he alive? I saw him die by my father's hand!
Analysis indicates high levels of corruption. Hypothesis: G'huun reanimated this specimen and enhanced it. Further testing required.
Warning, significant threat of contamination beyond this point. Quarantine protocols prevent me from proceeding.
De rest is up to us. Let's put an end to G'huun's disease.
In einer Battlecheck-Ausgabe haben wir bereits einen ersten Blick auf die Bosse des Raids geworfen und es gab von den Dataminern auch schon einen kleinen Tripp in die noch unfertige Instanz. Vor allem mit dem letzten Build für die Alpha der neuen Erweiterung hat sich einiges verändert. So verraten uns neue Erfolge mehr über zwei zusätzliche Bosse, ein Encounter wurde komplett ausgetauscht und wir werden im Schlachtzug von zwei NPCs begleitet.
Die Encounter im Raid
Fähigkeiten von M.O.T.H.E.R.
The Red Queen will not allow adventurers into Uldim until they have been cleansed of corruption. First, they must pass through her decontamination chamber.
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Defense Grid: Passing through the Defense Grid inflicts 11700 to 12300 Arcane damage to all players and increases damage taken from Defense Grid by 100% for 6 sec. This effect stacks.
Additionally, a Remnant of Corruption is summoned after 3 sec.-
- Clinging Corruption: Spreads a vile, clinging corruption to players within 10 yds, inflicting 9750 to 10250 Nature damage and an additional 5000 Nature damage every 1 sec for 5 sec.
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- Cleansing Purge: Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space. Once the room has been purged it inflicts 30000 Fire damage every 1 sec to players within.
- Sundering Scalpel: The caster slices with a focused laser scalpel, inflicting 29250 to 30750 Fire damage in a cone in front of them, and increasing damage taken by Sundering Scalpel by 100%. This effect stacks.
- Purifying Flame: Vents within the chamber unleash jets of purifying flame, each inflicting 19500 to 20500 Fire damage to all enemies within 3 yards.
- Wind Tunnel: Massive air vents throughout the chamber open, moving players towards jets of Purifying Flame.
Fähigkeiten von Stinkender Verschlinger
Overview
Abilities
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Overview: Fetid Devourer engages players, storing up energy over time to unleash [Rotting Regurgitation].
Periodically, Waste Disposal Units around the room will activate, dumping waste into the room and leaving behind Corruption Corpuscles. Players must kill these before they release [Enticing Essence], or Fetid Devourer will move to them and [Consume Corruption], healing and gaining energy.
At 50% health, Fetid Devourer will enter into a [Fetid Frenzy].- Tanks:
The primary tank on Fetid Devourer will take more consistent - but overall higher - damage.
As the secondary tank, stand nearby the primary tank so that you are targeted by [Terrible Thrash], and be prepared for large spikes of damage when it hits. - Healers:
The primary tank on Fetid Devourer will take more consistent - but overall higher - damage, and the secondary tank will take intermittent, high damage from [Terrible Thrash]. Be sure the secondary tank's is near full health when [Terrible Thrash] is incoming.
After players are afflicted with [Malodorous Misama], they will develop [Deadly Disease], which inflicts high damage and requires focused healing. - Damage Dealers:
Kill Corruption Corpuscles before they finish releasing [Enticing Essence].
When Chimaera nears 100 energy, prepare to avoid [Rotting Regurgitation]!
- Tanks:
Abilities
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Thrashing Terror: Every fourth attack, Fetid Devourer will use Thrash on the closest player to the current tank.
- Terrible Thrash: Thrashes the target, inflicting 300% of a standard melee attack to them.
- Rotting Regurgitation: When Fetid Devourer reaches 100 Energy, he unleashes a Rotting Regurgitation, inflicting 30000 Nature damage immediately and an additional 20000 Nature damage every 2 sec. in a cone in front of him for 8 sec.
- Shockwave Stomp: Inflicts 9750 to 10250 Physical damage to all players and knocks them back.
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Malodorous Miasma: The foul stench of the area sickens players, inflicting 4500 Nature damage to afflicted players every 1.5 sec. for 18 sec.
When this effect expires, it applies Deadly Disease to the affected player.- Deadly Disease: Inflicts 12000 Nature damage every 2 sec. for 6 sec.
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Enticing Essence: Releases pheromones, drawing Fetid Devourer to consume the Corruption Corpuscle.
- Consume Corruption: Consumes a Corruption Corpuscle, healing Fetid Devourer for 10% and granting 20 Energy.
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- Fetid Frenzy: At 50% Health, Fetid Devourer frenzies, increasing damage dealt by 25% and damage taken by 50%.
Fähigkeiten von Zek’voz
Overview
Abilities
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Overview: Zol'thuum assaults players while the compromised Titan Discs come online, calling forth powerful Old God magics and summoning their lesser servants. As new Titan Discs come online, previously activated Discs will go dormant.
- Tanks:
Avoid being struck by [Void Lash] multiple times during [Might of the Void].
Consider the position of your allies when redirecting casts of [Void Lash]. - Healers:
[Titan Spark] strikes random targets peroidically.
[Void Surge] inflicts substantial damage to all party members in addition to the lethal damage within each eruption.
The damage dealt by [Corruption Pulse] increases with each cast until the [Orb of Corruption] is disturbed. - Damage Dealers:
Keep a safe distance from your allies when [Chaotic Glare] is preparing to fire.
Consider your positioning when [Roiling Deceit] is about to expire.
Avoid [Orb of Corruption] while under the effects of [Corruptor's Pact].
Free allies from [Will of the Corruptor] by attacking them.
- Tanks:
Abilities
- Titan Spark: Titan energy arcs from the damaged Titan Disc, striking several targets for 4880 to 5130 Nature damage.
- Void Surge: Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 34125 to 35875 Shadow damage to players caught within it. In addition, each eruption inflicts 7800 to 8200 Shadow damage to all players.
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Might of the Void: Zol'thuum performs a series of powerful attacks.
- Void Lash: Zol'thuum summons lashing tentacles, inflicting 39000 to 41000 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks.
- Rupture: Zol'thuum drives its tentacle into the target, inflicting 78000 to 82000 Physical damage and an additional 9750 to 10250 Physical damage every 2 sec for 40 sec. This effect stacks.
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Stage One: Chaos:
At 90% health remaining Protocol: Chaos begins. Summoning projections of C'Thun and replicating minions from the Qiraji empire.- Eye Beam: The Eye of C'Thun penetrates the soul of the target, dealing 13455 to 14145 Nature damage and leaping to any nearby allies for increased damage.
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- Fixate: A Qiraji Warrior sets its attention on an enemy. Lasts 15 sec or until it strikes its target.
- Jagged Mandible: The Qiraji Warrior's melee attacks maim the target, inflicting 4875 to 5125 Physical damage every 3 sec and reducing movement speed by 20% for 15 sec. This effect stacks.
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Stage Two: Deception:
At 60% health remaining Protocol: Deception begins. Summoning projections of Yogg-Saron and replicating servants from Azjol-Nerub.-
Roiling Deceit: Yogg-Saron corrupts the target, inflicts 9750 to 10250 Shadow damage every 2 sec and forms an Ominous Cloud upon expiration.
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Ominous Cloud: Ominous Clouds slowly drift through the area and will Boil Ominously if an enemy strays too close, summoning a Guardian of Yogg-Saron.
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Guardian of Yogg-Saron: Casts Shadow Nova upon reaching 100 energy or when defeated.
- Shadow Nova: Self destructs, Inflicting 19500 to 20500 Shadow damage to all enemies.
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- Withering Touch: Launches Shadow energy towards an enemy, inflicting 9750 to 10250 Shadow damage and an additional 7800 to 8200 Shadow damage every 2 for 20 sec.
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Stage Three: Corruption:
At 30% health remaining Protocol: Corruption begins. A warped projection appears and shadowy whispers echo through the chamber. The magic released from the damaged Titan Discs appears to be unchecked and more than a mere demonstration of power...
Overload: The damaged disc activates, increasing the frequency of [Titan Spark].-
Orb of Corruption: A manifestation of N'Zoth's power forms. Inflicts 10250 Shadow damage to all enemies every 10 sec, increasing with each pulse. Coming into contact with the orb resets this effect, but afflicts the victim with Will of the Corruptor.
- Corruption Pulse: Inflicts 9750 to 10250 Shadow damage to all enemies, damage increased with each pulse.
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Will of the Corruptor: Coming into contact with an Orb of Corruption charms the victim, causing them to attack nearby allies. When this effect is removed, the victim gains Corruptor's Pact.
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Corruptor's Pact: N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are vulnerable to N'Zoth's influence and coming into contact with an Orb of Corruption will consume you.
- Servant of N'Zoth: Coming into contact with an Orb of Corruption while affected by Corruptor's Pact consumes the victim, transforming them into a mindless servant of N'Zoth.
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Fähigkeiten von Blut von G'huun
A sample of G'huun's blood, animated and run amok. Considered by the Titans to be an infection capable of killing every living thing on Azeroth, its primary disease strain was dubbed the Omega Vector.
Overview-
Overview: The Blood of G'huun creates instances of [Omega Vector] which bounce endlessly between players during the encounter. When [Omega Vector] jumps between players it leaves behind a stack of [Lingering Infection], which has no duration and cannot be removed.
[Mutagenic Pathogen] is the source of new copies of [Omega Vector], with one [Omega Vector] being created whenever [Mutagenic Pathogen] expires from a player.- Tanks:
Make sure you are close to desirable hosts for [Omega Vector] targets when [Mutagenic Pathogen] fades.
Hold the Blood of G'huun's threat for as long as you can to prevent generating too many copies of [Omega Vector]. - Healers:
Targets afflicted by [Omega Vector] and [Gestate] will require heavy healing to survive.
Help tanks survive several stacks of [Mutagenic Pathogen] as they try to minimize the number of [Omega Vector] jumping through the raid.
[Lingering Infection] cannot be removed and does not have a duration, making it more virulent as the encounter goes on.
Communicate with your allies to control each jump of [Omega Vector]. - Damage Dealers:
Kill Plague Amalgams quickly to prevent excessive heal absorbs from [Immunosuppression].
Avoid the area damage from targets affected by [Gestate].
Communicate with your allies to control each jump of [Omega Vector].
- Tanks:
- Lingering Infection: Weakens the player's resistance to future infections, increasing Nature damage taken by 5%.
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Pestilence
- Omega Vector: Omega Vector takes root in a player, inflicting 6800 Shadow damage every 2 sec for 10 sec.
On expiration, Omega Vector jumps to the closest ally and applies a stack of Lingering Infection to its former host. - Mutagenic Pathogen: Inflictins 3200 Shadow damage every 2 sec for 12 sec. Each subsequent application of Mutagenic Pathogen doubles the damage per tick of the previous application.
On expiration, the Mutagenic Pathogen evolves into Omega Vector and jumps to the target with the fewest Lingering Infections from among the three closest players. -
Gestate: Inflicts 2500 damage every 1 sec to a random player and all players within 8 yards for 5 sec. Stuns the initial target while a Plague Amalgam gestates within the player.
On expiration, the Plague Amalgam will spawn 5 yards from that player.-
- Immunosuppression: Spreads a toxin that absorbs 18000 healing done to all players within 500 yards.
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- Contagion: Inflicts 15000 Nature damage to all players.
- Omega Vector: Omega Vector takes root in a player, inflicting 6800 Shadow damage every 2 sec for 10 sec.
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Carnage
- Liquefy: Transforms into a pool of toxic blood, triggering Lingering Infection on players who come into contact with the pool.
- Blood Geyser: A geyser of corrupted blood inflicts 8550 to 9450 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection.
- Hypergenesis: A pool of blood forms, erupting for 14250 to 15750 Shadow damage to players within 6 yards after 8 sec.
If no players are hit by the eruption, it instead inflicts 17100 to 18900 Shadow damage to all players.
Fähigkeiten von Blutgott G'huun
Stage One: My Minions are Endless!
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Arena Floor
- Blood Shield: While shielded, G'huun's regenerates 5% of his maximum health every 0.5 sec.
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Spew Corruption: G'huun lobs a blast of corruption that sloshes towards a random player, inflicting 12343 to 12657 Plague damage to any player within 10 yards of the impact.
After bounding 3 times the glob forms a Pool of Corruption.- Pool of Corruption: Inflicts 5000 Plague damage every 2 sec while within the area.
- Call Corruption: G'huun calls all pools of corruption back to him over 12 sec.
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Thousand Maws: G'huun summons forth minions to assist him.
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- Torment: The caster assaults a random player's mind, inflicting increasing 0 Shadow damage every 2 sec for 18 sec.
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- Massive Smash: Filled with unending rage the caster slams their target, inflicting 19750 to 20250 Physical damage and knocking them back.
- Dark Bargain: Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%.
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Blightspreader Tendril: The Blightspreader Tendril slowly loses energy over time. Upon reaching 0 energy, the tendril burrows through the ground to a new location, casting [Mantle of Shadow] upon emerging.
- Decaying Eruption: Inflicts 7312 to 7688 Plague damage to all players, consuming up to 10 energy upon a successful cast.
- Mantle of Shadow: The caster forms a shield of shadows around itself, absorbing the next 500000 damage taken. While the absorb shield is active the caster is immune to interrupt and silence effects.
In addition, the caster's energy is refreshed to 100.
- Upper Platforms
- Defensive Countermeasure: Upon dying a Defensive Countermeasure explodes, dropping a Titan Core.
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Titan Core: A mote of titanic power, depositing this core in a Power Medium generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile.
- Throw Titan Core: Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed.
- Imperfect Physiology: The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min.
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- Amorphus Cyst
- Undulating Mass: Creates an area of mossy growth that, inflicts 246 to 254 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area.
- Tendrils of Corruption: Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec.
- Unclean Contagion: Spores clouds choke the upper platforms surrounding G'huun, inflicting 1000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area.
- Defensive Countermeasure: Upon dying a Defensive Countermeasure explodes, dropping a Titan Core.
Stage Two
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Arena Floor
- Crimson Blight: G'huun's presence corrupts nearby players, inflicting 975 to 1025 Shadow damage every 1.5 sec. This affect intensifies every 8 sec.
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Blood Feast: G'huun corrupts his current target, inflicting 5000 Shadow damage every 2 sec.
After 10 sec, players within 8 yards of the target have their applications of Crimson Blight reset to 1 and a Gibbering Horror is spawned.-
- Blood Might: Each application of Crimson Blight that is consumed by Blood Feast increases the Gibbering Horror's maximum health and damage done by 5%.
- Mind-Numbing Chatter: The caster babbles incoherently, inflicting Shadow damage to all players and interrupting casting for 3 sec.
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- Gaze of G'huun: G'huun unleashes a wave of terror, causing all players to flee in fear for 3 sec.
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- Dark Purpose: The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host.
- Blood Host: The Spawn of G'huun burrows into it's target, inflicting 1000 Plague damage every 2 sec for 20 sec.
Upon removal, 2 Spawn of G'huun erupt from the afflicted player.
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Upper Platforms
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Defensive Countermeasure: Upon dying a Defensive Countermeasure explodes, dropping a Titan Core.
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Titan Core: A mote of titanic power, depositing this core in a Power Medium generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile.
- Throw Titan Core: Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed.
- Imperfect Physiology: The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min.
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- Undulating Mass: Creates an area of mossy growth that, inflicts 246 to 254 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area.
- Tendrils of Corruption: Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec.
- Unclean Contagion: Spores clouds choke the upper platforms surrounding G'huun, inflicting 1000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area.
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Stage Three: Reorigination
- Reorigination Blast: Unleashes a blast of titanic power, inflicting 10862 to 11138 Arcane damage to all players every 5 sec for 25 sec.
This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec.
- Taloc der Verdammte (Mythic: Taloc)
Dieser Encounter hat noch immer keine Einträge im Dungeonjournal, aber nun endlich ein eigenes sehr cooles Modell. Ein neuartiges Titanenkonstrukt, welches übrigens ziemlich groß ist, denn man sieht dieses bereits in der Spielwelt. So steht Taloc als seltener Gegner oben auf Uldir drauf und ist neutral gegenüber den Spielern eingestellt. Sehr wahrscheinlich richtet er sich also erst gegen uns, wenn wir in Uldir eindringen. Übrigens hat sich auch der Name des Encounters geändert. Vorher hieß er Titanenhüter Hazrel, dem wir bereits in der Questphase in Nazmir begegnen.

- M.O.T.H.E.R. (Mythic: MOTHER)
Der zweite Encounter hat einen neuen Namen erhalten. Hieß er vorher noch Rote Königin, als Referenz auf Resident Evil, heißt der Boss zumindest im englischen nun M.O.T.H.E.R., was für "Matron Of Tenacity, Herald of Endless Research" steht. Am Kampf selbst hat sich nichts geändert. So handelt es sich weiterhin um das Sicherheitssystem von Uldir und wird uns unter anderem mit sich bewegenden Lasergittern versuchen zu besiegen. Neben dem neuen Namen, hat der Boss nun aber auch endlich ein Modell bekommen. Ein weibliches Titanenkonstrukt.

- Fauliger Verschlinger (Mythic: Fetid Devourer)
An diesem Boss hat sich bisher nichts geändert. Es handelt sich immer noch um ein altes Schimären-Modell und der Kampf selbst findet in einer Art Müllanlage statt.
- Zek'vhozj (Mythic: Zek'voz)
Auch bei diesem Boss hat sich etwas verändert. So hieß er vorher "Titanenscheiben" und eigentlich tauchte während des Kampfes der Gesichtlose Zol'thuum auf. Dieser kommt nun nicht mehr, dafür aber eine Art von großer böser Zecke mit den Zügen eines Gesichtlosen. Zek'voz benutzt verderbte Titanenscheiben und ruft mächtige Magie der alten Götter herbei.

- Blut von G'huun (Mythic: Blood Elemental)
Bei diesem Boss hat sich bislang nichts geändert. Auch das alte Modell ist weiterhin im Dungeonjournal zu sehen. Jedoch gibt es in den Spieldateien bereits ein neues Blutelementar, welches sehr gut das zukünftige Modell sein könnte. Der Kampf läuft weiterhin ein wenig wie der Kampf gegen Professor Putrizid aus der Eiskronenzitadelle ab.

- Prophet Zul (Mythic: Zul)
Dass nun auf einmal Prophet Zul als Boss im Raid auftaucht, ist äußerst überraschend und noch sehr viel überraschender ist die Tatsache, dass er wiederbelebt wurde. Scheinbar stirbt Zul also im Laufe der Geschichte von Zandalar. G'huun belebt ihn mit der Macht der Blutmagie wieder und macht ihn noch mächtiger. Also ein Voodoo-Priester mit Blutmagie, das könnte ein spannender Kampf werden. Bisher gibt es keine Einträge im Dungeonjournal zu ihm.

- Mythrax (Mythic: Mythrax)
Dieser Encounter ist komplett neu und bisher gibt es keine neuen Infos über ihn.
- Blutgott G'huun (Mythic: G'huun)
Auch bei diesem Encounter hat sich nicht viel getan. Nur das Modell des Blutgotts ist nun animiert.

Der Ablauf im Raid
Wie die genaue Struktur des Raids sein wird, ist noch nicht bekannt. Es gibt noch keine Karten oder andere Details dazu. Was nun aber in den Spieldateien aufgetaucht ist, sind die verschiedenen Abschnitte. So wird es drei Stück geben, die dann auch die drei Flügel für den Schlachtzugsbrowser sein werden: Crimson Descent, Halls of Containment und Heart of Corruption. Es gab bereits die Gerüchte, ob es sich bei Prophet Zul um einen Boss nur für den mythischen Modus handelt. Da diese drei aufgelisteten Erfolge aber Aufzählungspunkte für alle acht Bosse aufweisen, wird das wohl nicht so sein.Reiseführer der Horde und Allianz
Ein weiterer interessanter Aspekt in diesem Raid ist, dass die Horde und Allianz jeweils von einem anderen wichtigen NPC begleitet werden. Allianzler werden mit Abenteurer Brann Bronzebart in die Forschungseinrichtung vordringen. Die Horde hingegen wird hingegen mit Prinzessin Talanji zusammen versuchen den Blutgott G'huun aufzuhalten. Relativ logisch, denn mit ihr verbringt man auch einen großen Teil der Questphase in Nazmir. Entsprechende Dialoge stehen bereits in den Spieldateien.Dialoge von Brann Bronzebart
I cannae send me lads down into the temple with these tiki masks about. Their magic is too strong!
Fantastic! We'll get an expedition underway immediately.
Someone's been killin' the Zandalari trolls here, and it's too dangerous fer the Explorer's League tae enter the temple until somethin's done about it! Get in there and root out the cause!
Ye done it! Now the lads from the Explorer's League can investigate the temple in peace.
Bah, spiders! It's always spiders! This Yazma has 'em all over the place. Squish a few will ye, so we can work in peace!
Well done! Though I can still feel those creepy crawlies in me beard!
A warrior who trained the Zandalari royalty remains hauntin' this tomb. Put 'im to rest!
Ha! Looks like ye showed him who's the real master!
Bah, typical shoddy troll manufacturing. That golem's gone haywire. Beat it into submission!
Pfft. Dwarven constructs wouldna gone haywire like that.
... Halls of Stone doesn't count.
Those undead trolls look tougher than the rest. Watch out!
Ha! Looks like ye made those un-dead re-dead! Good work.
Ach! What manner o' beastie is this?!
I've never seen that kind o' corruption before.
It might be connected to Uldir. Let's hurry and find out!
Did that thing just say G'huun?! Follow that machine!
Ach, the entrance is closing! I cannae let this chance pass me by!
Go, get help! I'll see what I can do from inside Uldir tae stop this corruption!
These caves must lead to the legendary Uldir!
The titans constructed this facility after the fall o' the Black Empire to run experiments on all manner of beasties.
Who knows what secrets it contains? It may even have the answer tae defeatin' the Old Gods!
A close call there. If it had gotten past us, no tellin' how many it woulda infected on the surface.
Ye made it! Just gimme a second. I've accessed some sort o' caretaker that I believe operates this facility.
Gimme a sec. I'll get these doors open.
What?! No! The blasted doors are sealed! Start breakin' things 'til they open!
Aye! That did it! This technology isn't all that confusing if ye have a knack for it.
Ach! What in blazes is that thing!?
Ye missed one!
I've heard stories about the power o' N'zoth's minions, but I never thought I'd see one. Honestly, I hope I never do again.
You're a sight for sore eyes. Close as I can figure, this is some sort o' research facility.
Well that explains why the blood trolls are lurkin' about, but why would the titans keep an Old God alive?
Did ye find the answer?
Ach! I dunnae think we have that kind of time. Best get rid of G'huun before this rot gets any worse.
Sounds like a plan. While we're at it, I'll see what other secrets the titans may have left behind.
I recognize the ugly on that troll. What is Zul up to?
Eugh, so he's a reanimated corpse? Let's put 'im back in the ground.
We'll take it from here. Time tae put an end to G'huun.
Fantastic! We'll get an expedition underway immediately.
Someone's been killin' the Zandalari trolls here, and it's too dangerous fer the Explorer's League tae enter the temple until somethin's done about it! Get in there and root out the cause!
Ye done it! Now the lads from the Explorer's League can investigate the temple in peace.
Bah, spiders! It's always spiders! This Yazma has 'em all over the place. Squish a few will ye, so we can work in peace!
Well done! Though I can still feel those creepy crawlies in me beard!
A warrior who trained the Zandalari royalty remains hauntin' this tomb. Put 'im to rest!
Ha! Looks like ye showed him who's the real master!
Bah, typical shoddy troll manufacturing. That golem's gone haywire. Beat it into submission!
Pfft. Dwarven constructs wouldna gone haywire like that.
... Halls of Stone doesn't count.
Those undead trolls look tougher than the rest. Watch out!
Ha! Looks like ye made those un-dead re-dead! Good work.
Ach! What manner o' beastie is this?!
I've never seen that kind o' corruption before.
It might be connected to Uldir. Let's hurry and find out!
Did that thing just say G'huun?! Follow that machine!
Ach, the entrance is closing! I cannae let this chance pass me by!
Go, get help! I'll see what I can do from inside Uldir tae stop this corruption!
These caves must lead to the legendary Uldir!
The titans constructed this facility after the fall o' the Black Empire to run experiments on all manner of beasties.
Who knows what secrets it contains? It may even have the answer tae defeatin' the Old Gods!
A close call there. If it had gotten past us, no tellin' how many it woulda infected on the surface.
Ye made it! Just gimme a second. I've accessed some sort o' caretaker that I believe operates this facility.
Gimme a sec. I'll get these doors open.
What?! No! The blasted doors are sealed! Start breakin' things 'til they open!
Aye! That did it! This technology isn't all that confusing if ye have a knack for it.
Ach! What in blazes is that thing!?
Ye missed one!
I've heard stories about the power o' N'zoth's minions, but I never thought I'd see one. Honestly, I hope I never do again.
You're a sight for sore eyes. Close as I can figure, this is some sort o' research facility.
Well that explains why the blood trolls are lurkin' about, but why would the titans keep an Old God alive?
Did ye find the answer?
Ach! I dunnae think we have that kind of time. Best get rid of G'huun before this rot gets any worse.
Sounds like a plan. While we're at it, I'll see what other secrets the titans may have left behind.
I recognize the ugly on that troll. What is Zul up to?
Eugh, so he's a reanimated corpse? Let's put 'im back in the ground.
We'll take it from here. Time tae put an end to G'huun.
Dialoge von Prinzessin Talanji
I am the Matron Of Tenacity, Herald of Endless Research. Designation: M.O.T.H.E.R.
She must be de reason de corruption hasn't completely overtaken dis facility.
Alert. Contaminated life forms detected. Incinerators engaged.
De doors be locked! Shut down dat machine before we are reduced to ash!
Facility systems compromised. Proceed with caution.
What is dis place?
Designation, Uldir. This research facility was designed to contain and study the entity known as G'huun.
You've been keeping dat abomination alive?! Why?
Collection of data is imperative to combating the Old Gods. G'huun's unique biology potentially holds the answer to eliminating their threat.
And have you found de answer?
Negative. Data inconclusive. Alternative research trials are being developed and are scheduled to be deployed in two thousand three hundred sixty four cycles.
We don't have dat kind of time! G'huun must be stopped now!
In order to destroy the specimen, you must reactivate the vault consoles located throughout this wing.
Activating all consoles will grant access to G'huun's vault, where the specimen may be purged by activating the reorigination drive.
We have a plan. Let's activate de consoles and put an end to G'huun's plague once and for all.
She must be de reason de corruption hasn't completely overtaken dis facility.
Alert. Contaminated life forms detected. Incinerators engaged.
De doors be locked! Shut down dat machine before we are reduced to ash!
Facility systems compromised. Proceed with caution.
What is dis place?
Designation, Uldir. This research facility was designed to contain and study the entity known as G'huun.
You've been keeping dat abomination alive?! Why?
Collection of data is imperative to combating the Old Gods. G'huun's unique biology potentially holds the answer to eliminating their threat.
And have you found de answer?
Negative. Data inconclusive. Alternative research trials are being developed and are scheduled to be deployed in two thousand three hundred sixty four cycles.
We don't have dat kind of time! G'huun must be stopped now!
In order to destroy the specimen, you must reactivate the vault consoles located throughout this wing.
Activating all consoles will grant access to G'huun's vault, where the specimen may be purged by activating the reorigination drive.
We have a plan. Let's activate de consoles and put an end to G'huun's plague once and for all.
What is dis creature!? It appears as if it were once a loa.
Observation accurate. This facility has run numerous experiments on loa to research solutions for Old God corruption.
Tests focused on the ability of G'huun's corruption to reanimate expired tissue. Results were inconclusive and specimens were destroyed.
It appears you missed one.
Zul!? How is he alive? I saw him die by my father's hand!
Analysis indicates high levels of corruption. Hypothesis: G'huun reanimated this specimen and enhanced it. Further testing required.
Warning, significant threat of contamination beyond this point. Quarantine protocols prevent me from proceeding.
De rest is up to us. Let's put an end to G'huun's disease.