9. April 2018 - 20:05 Uhr

Die Battle for Azeroth Raidtests beginnen - 13. April: Zek’voz

Nun geht es also los, die ersten Raidtests für Battle for Azeroth starten! Am Freitag geht es in die heroische Variante von Uldir, um den Encounter Zek'voz, Herold von N'zoth, zu bekämpfen! Wir sind zwar noch immer in der Alpha und es wurden noch nicht so unfassbar viele Spieler eingeladen, aber offenbar genug. Schon damals für Legion starteten die Raidtests äußerst früh. Man muss hierzu allerdings auch sagen, dass der erste Tests immer für die Prüfung der Stabilität gemacht wird. Es könnte also sein, dass gar nichts bekämpft werden kann, wenn man Pech hat. 

Der Test beginnt für uns Europäer etwas spät, nämlich am Freitag, dem 13. April 2018, um 22:00 Uhr deutscher Zeit. Wie wir es schon von Legion kennen, werden alle Tester, die sich in den Raid teleportieren auf die maximale Stufe hochskaliert und bekommen auch ein passendes Itemlevel verpasst. Der Teleport selbst wird über den NPC Nexus-Lord Donjon Rade Sr. in vielen Hauptstädten, auch Boralus sowie Zuldazar, angeboten und ist nur während der Testzeit aktiv!
 

Das ist  Zek'voz, Herold von N'zoth

Zek'voz benutzt verderbte Titanenscheiben und ruft mächtige Magie der alten Götter herbei. Wir treffen daher auf Abbilder von Yogg-Saron, C'thun und auch Il'gynoth! Auch N'zoth wird ein Wörtchen dabei mitzureden haben. Der Kampf teilt sich in mehrere verschiedene Phasen auf und er wird immer ein wenig chaotischer. 

Fähigkeiten von Zek’voz
Overview
  • Overview: Zek'vozj attacks players while the compromised Titan Discs come online, calling forth powerful Old God magics and summoning their lesser servants. As new Titan Discs come online, previously activated Discs will power down.
  • Tanks: 
    Avoid being struck by [Void Lash] multiple times during [Might of the Void].
    Consider the position of your allies when redirecting casts of [Void Lash].
  • Healers:
    [Titan Spark] strikes random targets peroidically.
    [Surging Darkness] inflicts substantial damage to all party members in addition to the lethal damage within each eruption.
  • Damage Dealers: 
    Keep a safe distance from your allies when [Eye Beam] is preparing to fire.
    Consider your positioning when [Roiling Deceit] is about to expire.


Abilities
  • Titan Spark: Titan energy arcs from the damaged Titan Disc, striking several targets for 8749 to 9191 Nature damage.
  •   Surging Darkness: Upon reaching 100 energy, Zek'vozj unleashes a series of eruptions in quick succession. Each eruption inflicts 48700 to 51300 Shadow damage to players caught within it. In addition, each eruption inflicts 0 Shadow damage to all players.
  •  Might of the Void: Zek'voz performs a series of powerful attacks.
    •  Void Lash: Zek'voz summons lashing tentacles, inflicting 27950 to 29380 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks.
    •  Shatter: Zek'vozj strikes the target, inflicting 139100 to 146900 Physical damage and increasing Physical damage taken by 50% for 40 sec.
  • Stage One: Chaos: 
    At (59% of Spell power)% health remaining Protocol: Chaos begins. Summoning projections of C'Thun and replicating minions from the Qiraji empire. (Normal, Heroic, Raid Finder)
    •  Eye Beam: The Eye of C'Thun penetrates the soul of the target, dealing 32786 to 34645 Shadow damage and leaping to any nearby allies for increased damage.
      • Fixate: A Qiraji Warrior sets its attention on an enemy. Lasts 15 sec or until it strikes its target.
      • Jagged Mandible: The Qiraji Warrior's melee attacks maim the target, inflicting 6550 to 6890 Physical damage every 3 sec. This effect stacks.

        In Heroic difficulty, Jagged Mandible also reduces movement speed by 50%.

  • Stage Two: Deception: 
    At (59% of Spell power)% health remaining Protocol: Deception begins. Summoning projections of Yogg-Saron and replicating servants from Azjol-Nerub. (Normal, Heroic, Raid Finder)
    •  Roiling Deceit: Yogg-Saron corrupts the target, inflicts 15900 to 16700 Shadow damage every 3 sec and forms an Ominous Cloud upon expiration.
      • Ominous Cloud: Ominous Clouds slowly drift through the area and will Boil Ominously if an enemy strays too close, summoning a Guardian of Yogg-Saron.
        • Guardian of Yogg-Saron: Casts Shadow Nova upon reaching 100 energy or when defeated.
          •  Shadow Nova: Self destructs, Inflicting 19400 to 20500 Shadow damage to all enemies.
    • Anub'ar Voidweaver
      • Shadowbind: The caster binds itself, preventing forced movement effects. (Heroic, Mythic)
      •  Void Bolt: Launches Shadow energy towards an enemy, inflicting 31850 to 33280 Shadow damage.
         
  • Stage Three: Corruption: 
    At (59% of Spell power)% health remaining Protocol: Corruption begins. The magic released from the damaged Titan Discs appears to be unchecked and more than a mere demonstration of power... (Normal, Heroic, Raid Finder)
    • Spell Icon Overload: The damaged disc activates, increasing the frequency of [Titan Spark].
    •   Orb of Corruption: Explodes on impact with the ground, inflicting 15300 Shadow damage to all players. Pulses every 5 sec while grounded for 0% increased damage. Intercepting the Orb of Corruption launches the orb foward and afflicts the intercepting player with Corruptor's Pact.
      • Corruptor's Pact: Overwhelming power courses through you. Maximum health, damage done, and healing done increased by 100%.
        Afflicted by Will of the Corruptor upon expiration.
    • Will of the Corruptor: The mind of the victim is overtaken, forcing them to attack their allies until they are slain.

      In Heroic difficulty, Will of the Corruptor causes the victim to release an [Entropic Wave].

      •  Entropic Wave: Releases a wave of pure void energy, causing 14600 to 15400 Shadow damage to players within 8 yards and causing them to flee in fear for 6 sec. (Heroic, Mythic)
      •  Entropic Blast: Blasts the target's mind for 9740 to 10200 Shadow damage and causes them to flee in fear for 6 sec.
         
  • Stage One: Chaos and Deception: 
    At (59% of Spell power)% health remaining Chaos and Deception Protocols begin. Summoning projections of C'Thun and Yogg-Saron along with their minions.

    In Mythic difficulty, activated Titan Discs remain powered on indefinitely.

    (Mythic)
    •  Eye Beam: The Eye of C'Thun penetrates the soul of the target, dealing 32786 to 34645 Shadow damage and leaping to any nearby allies for increased damage.
    •  Roiling Deceit: Yogg-Saron corrupts the target, inflicts 15900 to 16700 Shadow damage every 3 sec and forms an Ominous Cloud upon expiration.
      • Ominous Cloud: Ominous Clouds slowly drift through the area and will Boil Ominously if an enemy strays too close, summoning a Guardian of Yogg-Saron.
        • Guardian of Yogg-Saron: Casts Shadow Nova upon reaching 100 energy or when defeated.
          •  Shadow Nova: Self destructs, Inflicting 19400 to 20500 Shadow damage to all enemies.
      • Fixate: A Qiraji Warrior sets its attention on an enemy. Lasts 15 sec or until it strikes its target.
      • Jagged Mandible: The Qiraji Warrior's melee attacks maim the target, inflicting 6550 to 6890 Physical damage every 3 sec. This effect stacks.

        In Mythic difficulty, Jagged Mandible also reduces movement speed by 50%.

    • Anub'ar Voidweaver
      • Shadowbind: The caster binds itself, preventing forced movement effects.
      •  Void Bolt: Launches Shadow energy towards an enemy, inflicting 31850 to 33280 Shadow damage.
         
  • Stage Two: Corruption: 
    At (59% of Spell power)% health remaining Protocol: Corruption begins. The magic released from the damaged Titan Discs appears to be unchecked and more than a mere demonstration of power... (Mythic)
    • Spell Icon Overload: The damaged disc activates, increasing the frequency of [Titan Spark].
    •   Orb of Corruption: Explodes on impact with the ground, inflicting 15300 Shadow damage to all players. Pulses every 5 sec while grounded for 0% increased damage. Intercepting the Orb of Corruption launches the orb foward and afflicts the intercepting player with Corruptor's Pact.
      • Corruptor's Pact: Overwhelming power courses through you. Maximum health, damage done, and healing done increased by 100%.
        Afflicted by Will of the Corruptor upon expiration.
    • Will of the Corruptor: The mind of the victim is overtaken, forcing them to attack their allies until they are slain.

      In Mythic difficulty, Will of the Corruptor causes the victim to release an [Entropic Wave].

      •  Entropic Wave: Releases a wave of pure void energy, causing 14600 to 15400 Shadow damage to players within 8 yards and causing them to flee in fear for 6 sec.
      •  Entropic Blast: Blasts the target's mind for 9740 to 10200 Shadow damage and causes them to flee in fear for 6 sec.
 
 Uldir Raid Testing Begins April 13th 
On Friday, April 13th, we will be conducting our first raid test of Battle for Azeroth! The primary purpose of this raid test is to identify any stability issues that would impact normal raid testing. For the duration of the test we will focus on one boss and monitor the server’s performance. This will also be an opportunity to preview the Uldir raid and provide feedback on both the boss and the zone itself. This test is important to ensure build stability when we start full raid testing once more raiders have been invited to test.

Friday, April 13th 
  • Zek’voz, Herald of N’zoth - Heroic Uldir
    • 13:00 PDT (16:00 EDT, 22:00 CEST)


Q: How do I get into the raid zone?
A: In Boralus, Zuldazar, or Dalaran, you may speak to Nexus-Lord Donjon Rade III. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)


Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. 


Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

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Kjel - Mitglied
Oh my Got... Die Zerg haben es bis nach Azeroth geschaft!
Der sieht aus wie ein Hydralisk.