23. September 2018 - 10:11 Uhr

Patch 8.1 - Infos und Fähigkeiten zu neuen Raid- & Weltbossen!

Was neuen Raidcontent angeht, auf diesen müssen wir in Battle for Azeroth wohl nicht lange warten. Denn auf dem Testserver für Patch 8.1 werden gleich zwei neue Schlachtzüge getestet. Zum einen "Siege of Zuldazar", der nach Uldir wahrscheinlich mit Patch 8.1.5 öffnen wird und mit neun Encountern auf jeden Fall einiges zu bieten hat. Danach geht es dann mit dem "Crucible of Storms" weiter. Dieser Raid bietet zwar nur zwei Encounter an, aber deshalb wird es wohl auch eher ein Schlachtzug für zwischendurch sein. Zudem wird sich bald der neue Weltboss "Ivus the Forest Lord" zu den bisherigen Raidbossen in der offenen Welt gesellen. Für alle neuen Gegner, gibt es bereits Einträge aus dem Abenteuerführer in den Spieldateien, wodurch man sich einmal anschauen kann, was sie alle so auf dem Kasten haben!


Encounter in Siege of Zuldazar

In der Schlacht um Zuldazar wird alles ein wenig anders ablaufen, als wir es kennen. Denn Horde und Allianz werden den Raid jeweils anders erleben, aber dennoch alle Encounter besiegen können, auch wenn einige Fraktionsgegner mit dabei sind. Es soll neun Bosse geben, wovon jedoch erst acht in den Spieldateien gefunden wurden. Mit dabei sind einige Prominente Gesichter, wie z.B. König Rastakhan, der unter anderem von Bwonsamdi unterstützt wird, oder auch Hochtüftler Mekkadrill, der Chef der Gnome! 
High Tinker Mekkatorque
Overview
  •  Tanks: 
    [Servo-Claws] causes Mekkatorque's melee attacks to also strike the player closest to his current target. If another player is not close enough, the second attack will trigger on the primary target. Hide from your allies when [Gigavolt Charge] is about to expire. Look out for allies effected by [Shrunken]!
     
  •  Healers: 
    Hide from your allies when [Gigavolt Charge] is about to expire. Allies effected by [Gigavolt Blast] will suffer substantial damage over time. Be ready for increased [Servo-Claws] damage on the primary tank when they are forced to split up. Annoy-o-Tron units [Zap!] players periodically.
     
  •  Damage Dealers: 
    Hide from your allies when [Gigavolt Charge] is about to expire. Look out for allies affected by [Shrunken]! Utilize crowd control abilities to prevent Annoy-o-Tron units from getting into [Annoy] range.

Skills
  • ???
    •  Servo-Claws: The caster is Heavy Handed. All attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
    • Buster Cannon: Mekkatorque fires off his Buster Cannon, inflicts 80 Nature damage instantly and an additional 25 Nature damage every 2 sec for 6 sec.
    •  Heavy Thrusters: Mekkatorque activates his heavy thrusters to Blast Off from his current location, and then Crash Down at another location.
      • Blast Off: Inflicts 65 Fire damage to players withn 10 yards of Mekkatorque.
      •  Crash Down: Inflicts 20 Physical damage to all players, and 90 Physical damage to players within 10 yards.
    •  Gigavolt Charge: Mekkatorque sticks a target with a volatile energy charge that inflicts 5 Nature damage every 1 sec for 10 sec.
      When Gigavolt Charge expires, it triggers a Gigavolt Blast that strikes all targets within line of sight.
      •  Gigavolt Blast: The charge detonates, inflicting 25 Nature damage and an additional 15 Nature damage every 2 sec for 30 sec to all targets within line of sight of the blast.
    • Shrink Ray: Mekkatorque shrinks several players for 20 sec.
      • Shrunken: You're tiny! Full-sized allies can Trample you, inflicting 50 damage and stunning you for 1 sec.
    • Call in Stun Bot: Mekkatorque periodically calls in Stun Bot units to seek out and disable his enemies.
      • Stun Bot
        • Gnomish Force Shield: Reduces all damage taken by the wearer by 99% and reduces the effectiveness of crowd control.
        •  Zap!: Inflicts 15 Nature damage to a player.
        • Static Pulse: Stuns enemies within 10 yards for 3 sec.
           
  • Defense Protocol: 
    Mekkatorque deploys a set of linked shield generators that apply [Gnomish Force Shield] to his suit. Damaging a generator triggers a repair protocol that must be overridden.
      • Gnomish Force Shield: Reduces all damage taken by the wearer by 99% and reduces the effectiveness of crowd control.
      • Repair Protocol: Repairs the shield generator and blasts players for 30 Nature damage after 5 sec sec.
    • Buster Cannon: Mekkatorque fires off his Buster Cannon, inflicts 80 Nature damage instantly and an additional 25 Nature damage every 2 sec for 6 sec.
    •  Heavy Thrusters: Mekkatorque activates his heavy thrusters to Blast Off from his current location, and then Crash Down at another location.
      • Blast Off: Inflicts 65 Fire damage to players withn 10 yards of Mekkatorque.
      •  Crash Down: Inflicts 20 Physical damage to all players, and 90 Physical damage to players within 10 yards.
    •  Gigavolt Charge: Mekkatorque sticks a target with a volatile energy charge that inflicts 5 Nature damage every 1 sec for 10 sec.
      When Gigavolt Charge expires, it triggers a Gigavolt Blast that strikes all targets within line of sight.
      •  Gigavolt Blast: The charge detonates, inflicting 25 Nature damage and an additional 15 Nature damage every 2 sec for 30 sec to all targets within line of sight of the blast.
Frida Ironbellows
Overview
Frida empowers herself with various seals, and releases those seals to improve her allies whenever she reaches 100 Energy. Additionally, Frida works to reduce the size of the battlefield for her enemies, using both [Consecration] and [Wave of Light] to do so. Crusader allies provide additional damage and crowd control for Frida, while disciples heal wounded allies.
  •  Damage Dealers: 
    Interrupt any cast that you can. Avoid facing the crusader allies when they cast [Blinding Faith]. Avoid attacking the boss when they are affected by [Seal of Reckoning].
     
  •  Healers: 
    [Seal of Retribution] causes the boss's melee attacks to affect all players. Avoid facing the crusader allies when they cast [Blinding Faith].
     
  • Tanks:
    Don't let [Sacred Blade] stack too high. When tanking the adds, react accordingly when one is given a blessing. Keep the adds moving to avoid them being hit by [Wave of Light].


Skills
  •  Zealotry: Fills the caster with the might of the crusade, increasing Holy damage done by 2%. This effect stacks.
  •  Sacred Blade: Imbues the wielder with holy energy, causing melee attacks to inflict additional 4 Holy damage every 2 sec. This effect stacks.
  •  Wave of Light: Releases a wave of holy light towards a friendly target, inflicting 5 Holy damage to all enemies hit. Additionally, Wave of Light heals all allies for 5% of their maximum health every 1 sec when hit. If no allies are present, Wave of Light targets an enemy instead.
  •  Crusader's Seals: 
    At the beginning of the fight, Frida Ironbellows will cast a seal upon herself, giving her additional abilities and causing her to gain Energy. At 100 Energy, she release the seal, increasing the strength of an ally.
  • Call to Arms: Calls for reinforcements, summoning 2 Crusaders and 2 Disciples.
  • Avenging Wrath: Fills the caster with holy wrath, increasing damage done by 30%.(
    Frida casts Avenging Wrath when she is below 30% health.)health to the caster.nally, the caster gains energy.

    At 100 energy, the seal is released, giving an ally Guarded Blessin

  •  Forces of the Crusade
    • Anointed Disciple
      •  Divine Burst: Burns the enemy with divine energy, inflicting 10 Holy damage.
      •  Penance: Launches a volley of holy light at the target, causing 2 Holy damage to an enemy or 2% healing of maximum health to an ally every 1 sec for 5 sec.
      •  Section 20: Heals a friendly target.
    • Darkforged Crusader
      • Crusader Strike: Strikes the enemy with a weapon imbued with holy energy, inflicting 7 Holy damage.
      •  Blinding Faith: Releases a wave of divine light, disorienting all enemies facing the caster for 5 sec.
      • Consecration: Summons a patch of holy ground under the caster, inflicting 4 Holy damage to all enemies standing in it. Additionally, Consecration reduces damage taken by the caster by 50%.
Sea Priest Blockade
Stage 1: Secure the Docks
  • Kul Tiran Strongarm
    •  Sundering Slam: Slams and sunders the target, inflicting 10 Physical damage and causing the target to take 300% additional Physical damage for 10 sec.(
      Heavy Blow is always cast directly after Sundering Slam.)edirecting casts of |cFF2959D3|Hspell:265264|h[Void Lash]|h|r. Interrupt and crowd control allies under the effects of |cFF2959D3|Hspell:265646|h[Will of the Corruptor]|h|r.
      •  Heavy Blow: Strikes the target with a massive strike, inflicting 60 Physical damage.
    • Shattering Charge: Charges from a distance into the target, inflicting 5 Physical damage. If the target is affected by Frozen Tides, they take an additional 5 Physical damage.
  • Kul Tiran Tideweaver
    •  Sea Weave: Weaves the tides into the targets, inflicting 3 Frost damage to the target every 1 sec for 5 sec. Additionally, the target explodes every 1 sec, inflicting 3 Frost damage to all allies within 5 yards.
    • Frozen Tides: Chills the target with frosty waters, inflicting 1 Frost damage every 1 sec and reducing movement speed by 10% for 20 sec. This effect stacks. Moving or jumping thaws the target, removing stacks.
  • Kul Tiran Stormbringer
    • Shocking Storm: Creates a storm at multiple enemies's locations, inflicting 10 Nature damage to all enemies within 6 yards.
    •  Jolt: Blasts an enemy with lightning, inflicting 10 Nature damage.

Stage 2: Storm the Ships
  • Tidal Empowerment: Empowers Laminaria, increasing its Energy by 1 every 1 sec.
  • Translocate: Teleports to the other Alliance ship.
  • Soul of the Tidepriest: When either Tidepriest Joseph or Tidepriestess Katherine die, their souls appear and begin channeling[Greater Tidal Empowerment] on Laminaria. When both Tidepriests are dead, their souls depart.
  • Tidepriestess Katherine
    •  Cross Stream: Summons a series of tornadoes that whip across the deck of the ship, inflicting 40 Nature damage to all enemies caught in their paths.
    • Crackling Lightning: Calls down a bolt of lightning at a target's location, inflicting 15 Nature to all enemies within 6 yards of the impact point. After Crackling Lightning is cast, Thunderous Boom is cast at the same location.
      • Thunderous Boom: Sends a cacophonous sound wave in all directions, silencing all enemies. Being further from epicenter reduces the length of the silence.
    • Tidal Volley: Fires bolts of frozen water at all nearby enemies, inflicting 15 Frost damage.
  • Tidepriest Joseph
    • Sea Storm: Summons a series of freezing storms at enemies's locations, inflicting 15 Frost damage to all enemies within 5 yards of the impact point. A is left at the location, continuously inflicting 4 Frost damage every 1 sec to all nearby enemies and reducing their movement speed by 25%.
    •  Sea's Temptation: Summons a Tempting Siren to assist the tidepriest.
      • Tempting Siren
        • Tempting Song: Tempts a nearby enemy, causing them to walk towards the caster. If the target reaches their destination, Sea's Demise is cast.
        •  Sea's Demise: Strikes the target down, killing them instantly.
  • Translocation Pedestal: Teleports the user to the other ship. If both Tidepriestess Katherine and Tidepriest Joseph are dead, the user is teleported back to the docks instead.

Stage 3: Elemental Assault
  • Laminaria
    •  Catastrophic Tides: Brings the fury of the sea down on all the caster's enemies, instantly killing them.(
      [Catastrophic Tides] is cast when Laminaria reaches 100 Energy.)">[Storm's Curse].
    • Sea Swell: The sea rises up, inflicting 5 Frost damage to each enemy and their allies within 4 yards. Additionally, a Freezing Tidepool is created at each location.
      • Freezing Tidepool: Creates a pool of freezing waters, inflicting 3 Frost damage every 1 sec to all enemies standing in it.
  •  Ire of the Deep: A watery hand appears and slams down on the ground, inflicting 150 Frost damage, split evenly between all enemies hit by the attack. If no enemies are present, all enemies take 80 Frost damage, and multiple Freezing Tidepools are created.
  • Storm's Curse: Overcharges an enemy, inflicting 10 Nature damage every 1 sec for 10 sec. Upon expiration, an Energized Storm is created.
    While affected by Storm's Curse, Freezing Tidepools can be absorbed.
    • Energized Storm: When an Energized Storm reaches Laminaria, it casts [Energizing Wake].
      When an Energized Storm dies, it leaves behind a Energized Remnant.
      • Energizing Wake: Empowers the target, increasing their Energy by 3 every 1 sec.
Energized Remnant: Energized Remnant continuously casts [Unbound Energy] until it is picked up by a player. Picking up an Energized Remnant applies [Storm's Curse].
  • Unbound Energy: Sends out ripples of lightning in all directions, inflicting 10 Nature damage every 2 sec and increasing Nature damage taken by 10%. This effect stacks.
Grimfang and Firecaller
Overview
Players with face off against Ma'ra Grimfang, then Anathos Firecaller, and finally both combatants. As the fight progresses the combatants will perform different Team Attacks in addition to using their individual abilities.
  •  Damage Dealers: 
    [Magma Trap] will knock you so high into the air that the fall will kill you. Spirits of Xuen will [Stalk] a random target until they are defeated. When standing in [Jade Mist] you aren't visible to healers standing outside the Mist. During Serene Showers, you are unable to pass through [Serenity] zones. During Serene Showers, you are unable to pass through [Serenity] zones.
     
  •  Healers: 
    You cannot heal the tank while they are going through their [Multi-Sided Strike] sequence. Players inside [Jade Mist] will be obscured from your sight unless you step inside with them. Once [Blazing Phoenix] is active, the entire raid will continually take damage until the Blazing Phoenix is dispatched. [Burnout] will hit the whole raid for a significant amount of damage shortly after each tank swap.
     
  •  Tanks: 
    You're on your own during [Multi-Sided Strike], face each attack to mitigate the damage! You must work with your fellow tank to manage each other's applications of [Rising Flames].

Skills
  • Ma'ra Grimfang: Monk who uses her powers of Storm, Earth, and Fire to attack the players with devastating attacks.
    •  Niuzao's Iron Hoof: The caster calls upon the spirit of Niuzao to stomp the ground. All players suffer 10 Physical damage.
    •  Multi-Sided Strike: The caster knocks their target into the air, and summons a series of Storm, Earth, and Fire images that strike the victim in rapid succession. If the victim fails to face each image's attack they will take 40 Physical damage.
    •  Spirits of Xuen: The caster summons Spirits of Xuen to chase down a random player.
       
  •  Anathos Firecaller: Fire mage who uses the power of phoenixes to attack his enemies.
    •  Fireball: Throws a fiery ball that causes Fire damage. The victim is afflicted with Rising Flames.
      • Rising Flames: Burns the victim for 2 Fire damage every 1 sec. When Rising Flames ends, a Burnout occurs.
        •  Burnout: As the flames burn out a final burst of Fire damage hits all players for 30 Fire damage.
    • Phoenix Strike: A Phoenix crashes down from the sky, inflicting 30 Fire damage to all players within 8 yards.
    •   Magma Trap: Creates a zone of fiery magma at the location that persists until triggered. Once triggered, all players within 8 yards take 56 Fire damage are knocked into the air.
       
  •  Team Attacks
    •  Combined Power: As the fight progresses, the combined power of the combatants increases. When their combined power reaches sufficient thresholds the combatants will unleash team attack.
    • Serene Showers: The monk creates several zones of Serenity while the mage calls downs a shower of meteor strikes. This ability is used when the meter reaches 30 power.
      •  Ring of Hostility: Creates a zone of Serenity at the target location. Players who enter the zone are expelled from the area.
      •  Meteor Shower: The caster calls down a meteor at the target location that inflicts 30 Fire damage to all players within 8 yards of the impact.
    • Fire from Mist: The duo teams up to summon phoenixes shrouded in jade mist. Each phoenix will continually blast all players with its Blaze of Glory. The mist prevents targeting into and out of the zone.
    • Dashing Serpent, Blazing Phoenix: The monk transforms into a jade serpent, and the mage transforms into a phoenix. The transformations persist until the encounter ends.
      While transformed, each combatant continues to use their standard abilities.
      This ability is used when the combatants reach a combined power level of 100.
      •  Dashing Serpent: Charges in a straight line to the target location. All players caught in the caster's path suffer 40 Physical damage.
      •  Blazing Phoenix: The caster transforms into a Blazing Phoenix. While transformed, all players suffer 10 Fire damage every 3 sec.
        The transformation into a phoenix causes the caster to Cauterize a small portion of their lost health.
King Grong
  •  Tantrum: The caster pounds the ground, inflicting 0 Physical damage and applying a stack of to all enemies every 1 sec for up to 4 sec.
    Tantrum is triggered when taunted, or when the caster's rage reaches 100.
    • Shaken: Increases damage taken from Tantrum by 30%.
  •  Bestial Combo: King Grong unleashes a combination of attacks.
    •  Bestial Smash: King Grong smashes his main target, inflicting 200 Physical damage and increases damage taken from Bestial Smash by 250%.
      •  Crushed: King Grong smashes his main target, inflicting 200 Physical damage and increases damage taken from Bestial Smash by 250%.
    •  Rending Bite: Grong bites the target, inflicting 3 Physical damage every 1 sec for 12 sec.
  • Reverberating Slam: Grong slams a neaby enemy, inflicting 85 Physical damage in a 10 yard radius. After a short delay, the area will explode, inflicting 80 Nature damage and knocking back all enemies in a 10 yard radius.
  • Bestial Smash: King Grong smashes his main target, inflicting 200 Physical damage and increases damage taken from Bestial Smash by 250%.
  • Ferocious Roar: King Grong releases an earthshaking scream, inflicting 30 Physical damage to all enemies within 80 yards. Any target not standing near an ally is feared for 5 sec.
     
  • Flying Ape Wranglers
    •  Megatomic Seeker Missile: Flying Ape Wranglers unleash missiles that seek out a target, inflicting 50 Fire damage in a 10 yard radius. The missiles leaves a patch of flame, inflicting 15 Fire damage every 1.5 sec to all enemies in the area.
       
  • Apetaganizer 3000
    • Apetagonize: The Apetaganizer 3000 shocks Grong, increasing his Rage by 10.
    •  Lightning Detonation: Upon death the Apetaganizer 3000 explodes, inflicting 25 Nature damage to all enemies within 15 yards and knocking them back. If Grong is in the blast he gains 50 Rage.
Duel with a Duo
Bisher keine Infos ...
Loa Council
Overview
A pair of champions joing the fight at the start of the encounter, while the others observe. These champions must be kept apart to prevent them from receiving [Loa's Pact]. Each time a champion is defeated, any other active champions heal to full and receives a stack of [Loa's Wrath]. Afterwards, a new champion joins the fight. The encounter ends when all the loa's champions are defeated.
  •  Damage Dealers: 
    Kill Ravenous Stalkers. Damage Akunda during [Akunda's Wrath] to remove his shield so he can be interrupted.
     
  •  Healers: 
    [Kimbul's Wrath] is continuously spread throughout the raid during the encounter.
     
  •  Tanks: 
    Keep the champions apart to prevent them from receiving [Loa's Pact].

Skills
  • Loa's Pact: While the loa's champions are close together, their damage done increases by 75% and their damage received is reduced by 90%.
  • Loa's Wrath: The life force of the fallen champion empowers their remaining allies, increasing their damage dealt by 15% and heals them to full.
    This effect stacks.
  • Cry of the Fallen: As the champion falls, their loa lets out a death cry that inflicts 7 Nature damage every 0.5 sec for 6 sec.
     
  • Champion of Paku
    • Gift of Wind: Increases the haste of allies by 75% and movement speed by 50% for 15 sec.
    •  Hastening Winds: With each consecutive melee attack against the same target, the boss' attack speed increases by 8%.
      This effect stacks.
    •  Paku's Wrath: Violent winds surge, inflicting 40 Nature damage to all enemies farther than 10 yards from the boss and 15 Nature damage to enemies within 10 yards every 1 sec for 8 sec.
       
  • Champion of Gonk
    • Mark of Prey: Curses an enemy, reducing its movement speed by 0% and rendering it unable to attack or cast spells for 3 sec. In addition, upon expiring Mark of Prey spreads to players within 8 yards.
    •  Raptor Form: Transforms into a raptor.
      • Wild Maul: Inflicts 15 Physical damage to all targets in a 9 yard 90-degree cone in front of the caster, every 0.3 sec for 4 sec.
    •  Gonk's Wrath: Calls raptors that fixate on random enemies.
      • Ravenous Stalker
        •  Pack Hunter: While the raptors are close together, their movement speed increases by 75% and their damage received is reduced by 90%.
        • On the Hunt: Fixates on their prey.
           
  • Champion of Kimbul
    •  Lacerating Claws: Swipes at nearby enemies in a cone, inflicting 60 Physical damage on impact and additional 7 Physical damage every 1 sec.
      This effect stacks.
    •  Kimbul's Wrath: Swipes at nearby enemies, inflicting 60 Physical damage on impact and places bleeding wounds on the targets.
    •  Bleeding Wounds: Inflicts 4 Physical damage every 1 sec.
      This effect stacks.
       
  • Champion of Akunda
    •  Thundering Storm: Conjures lightning, inflicting 65 Nature damage to all enemies within 10 yards.
      •  Storm Shield: A shield surrounds the caster, absorbing the next 250 damage taken. The caster is not able to be interrupted until the shield is broken.
      •  Storm Scales: Creates a storm that inflicts 12 Nature damage every 1 sec to everyone for 15 sec.
         
  • Krag'wa
    • Krag'wa's Wrath: Inflicts Physical damage to all nearby enemies and knocks them back.
       
  • Bwonsamdi
    • Bwonsamdi's Wrath: Curses random enemies, reducing all healing received by 100%.
      If an enemy dies while they have this aura or if it is dispelled, the curse jumps to the closest target that is not inflicted with this effect.
King Rastakhan
Stage One: Zandalari Honor Guard
  • Bind Souls: Binds Rastakhan's soul to his allies, absorbing all damage taken and transferring evenly among them.
  •  Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 3 sec. When the channel ends the target explodes, inflicting 120 Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan.
  • Plague of Toads: King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of poison, inflicting 12 Nature damage every 1 sec and slowing their movement speed by 30% of anyone in the pool. If the toads collide with anyone they explode, inflicting 20 every 1.5 sec for 21 sec to everyone within 5 yds. This effect stacks.
  • Zombie Dust Totem: Creates a Zombie Dust Totem, which will mind control up to two enemies until destroyed.
  • Prelate Za'lan
    • Aura of Krag'wa: Reduces all damage taken by allies by 20%.
    • Seal of Acunda: The caster releases a Acunda's power creating a zone of lightning to follow a person, inflicting 25 Holystorm damage every 1 sec.
  • Siegebreaker Roka
    •  Meteor Leap: Siegebreaker Roka leaps at a target, inflicting 455 Nature damage split between all enemies within 8 yds.
      Siegebreaker Roka will then immediately cast Crushing Leap.
    • Crushing Leap: Siegebreaker Roka leaps at the highest threat target, inflicting 120 Physical damage in a 8 yd radius.
  • Headhunter Gal'wana
    • Throw Axe: Throws an axe at a random enemy, inflicting 44 Physical damage.
    •  Grievous Throw: Throws an axe at a random enemy, inflicting 50 Physical damage initially and then inflicting 30 Physical damage every 1.5 sec until healed past 90% of maximum health.

 Intermission: Bwonsamdi's Pact
  •  Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 3 sec. When the channel ends the target explodes, inflicting 120 Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan.
  • Plague of Fire: King Rastakhan launches a barrage of fire, inflicting 22 Fire damage and imbuing the target with fire for 1 sec. When this expires the target will launch a barrage of fire at all their allies within 8 yards. This barrage will continue to spread as long as targets are available to be hit.
  • Greater Serpent Totem: Creates a Greater Serpent Totem, which casts Serpent's Breath at nearby enemies.
    • Unliving: Absorbs all damage taken.
    • Aura of Death: Death eminates from Bwonsamdi, applying Deathly Withering every 3 sec to all enemies within 30. Deathly Withering inflicts 1 Shadow damage every 3 sec.
    •   Caress of Death: The caster binds the death realm to his target, absorbing all healing taken for 5 sec.
    •  Voodoo Doll: Creates a Voodoo Doll that bonds with a nearby player, copying 100% of the damage it takes to them.
    • Suffering Spirits: King Rastakhan releases a swarm of spirits, inflicting an initial 35 Shadow damage followed by 8 Shadow damage every 2 sec for 8 sec to all enemies.
       
Stage Two: Enter the Death Realm
Stage Three: Uncontrollable Power


Encounter in Crucible of Storms

In diesem Schlachtzug geht es um die dunkle Macht aus den Meeren, die sich unter dem Schrein des Sturms im Sturmsangtal ausbreitet. Diener des alten Gotts N'zoth versuchen mächtige Relikte zu stehlen, um ihren Gebieter mit Macht zu erfüllen. Zwar stehen nur zwei Encounter im Raid bereit, aber sie hören sich trotzdem sehr interessant an.
The Restless Cabal
Overview
Zaxasj the Speaker assails targets from range while Fa'thuul the Feared strikes his main target with powerful melee blows. Whenever one of the members of The Restless Cabal loses 25% of their maximum health, they empower and activate the nearest Relic of Power.Empowering a Relic of Power unleashes its full magic and also activates [Visage from Beyond] or [Eldritch Revelation]. In LFR difficulty, Zaxasj and Fa'thuul ignore the Relics of Power they have already activated.
  •  Tanks: 
    Swap tanking Fa'thuul the Feared to ensure that [Shear Mind] does not stack too high. Position enemies within [Custody of the Deep] when the Triden of Deep Ocean is activated to deplete the shield. Ensure Fa'thuul the Feared is nearest to a Relic of Power he has not yet activated when his health nears 75%, 50%, or 25%.
     
  •  Damage Dealers: 
    Ensure only one ranged player receives [Aphotic Blast] from Zaxasj the Speaker to minimize its effects. Stagger interrupts on [Witness the End] to manage incoming damage. Destroy [Visage from Beyond] before it can cast [Terrifying Echo].
     
  •  Healers: 
    Manage stacks of [Promises of Power], as higher stacks will make the target more vulnerable. Players are unable to be healed under the effects of [Embrace of the Void], ensure health is high before it occurs! Keep health levels high during [Storm of Annihilation] to prevent [Annihilation] from destroying players.

Skills
  • Relics of Power: 
    Whenever Zaxasj or Fa'thuul reaches 75%, 50%, or 25% health remaining, they activate the powers of the Relic nearest to their location.
    • Void Stone
      •  Embrace of the Void: Void energy snakes out to all players, reducing healing received by 100%.
      •  Umbral Shell: Darkness enshrouds the caster, absorbing the next 500 damage taken. Embrace of the Void only ends when this shell is broken.
      • Void Attunement: Utilizing the Void Stone increases the caster's damage done by 10%.
    • Trident of Deep Ocean
      • Custody of the Deep: The ocean's guardianship creates a protective bubble for the caster and its allies, redirecting 75% of damage taken to the bubble.
      •  Abyssal Collapse: When Custody of the Deep expires, the bubble erupts and inflicts Frost damage based on the absorb remaining.
      • Oceanic Attunement: Utilizing the Trident of Deep Ocean increases the caster's damage done by 10%.
    • Tempest Caller
      • Storm of Annihilation: Releases a decimating tempest for 15 sec, inflicting 6 Nature damage to all players every 1 sec. This causes targets to inflict 50% less damage for 3 sec.
      •  Annihilate: If Storm of Annihilation strikes a target below 25% health, that target instantly dies.
      • Storm Attunement: Utilizing the Tempest Caller increases the caster's damage done by 10%.
    •  Power Overwhelming: Utilizing a specific relic more than once causes unknowable power to flow through the caster, increasing damage done by 300%.
       
  • Pact of the Restless: Zaxasj and Fa'thuul are bound to N'Zoth and unable to perish. Upon reaching 1 health, they attempt to restore 20% of their maximum health. This pact is undone if both members are brought to 1 health simultaneously.
     
  • Zaxasj the Speaker
    •  Aphotic Blast: Launches a bolt of void energy at a player, inflicting 50 Shadow damage within 5 yds of the target and increasing threat generation by 75% for 20 sec. This bolt inflicts less damage the further away the target is.
    •  Aphotic Blast: Launches a bolt of void energy at a player, inflicting 50 Shadow damage within 5 yds of the target and increasing threat generation by 75% for 20 sec. This bolt inflicts less damage the further away the target is. 
      Upon expiration, transforms the target into an Agent of Demise.
      •  Agent of Demise: Transforms the target into an Agent of Demise, making them hostile to all allies and reducing their healing received by 100%.
    • Cerebral Assault: Blasts players in a cone, inflicting 25 Shadow damage and scrambling their brains, making them hostile to allies for 6 sec.
    •  Dark Herald: A targeted player becomes a Dark Herald, offering Promises of Power to all players within 5 yds every 5 sec for 20 sec.
    •  Visage from Beyond: Upon activating a Relic of Power, the caster calls forth a Visage from Beyond for 3 min.
      • Visage from Beyond: An ephemeral image that regenerates its own health upon death.
        • Terrifying Echo: Inflicts 15 Shadow damage and causes all players to run in fear for 6 sec. Bringing the Visage to 1 hp will interrupt this spell.
        • Coalesce Void: Draws in nearby shadows, healing for 1% of maximum health every 2 sec. This healing increases over time.
           
  • Fa'thuul the Feared
Uu'nat, Harbinger of the Void
Relics of Power 
Players are able to harness the Relics of Power while they are fully charged.
  •  Void Stone: Healers can pick up and utilize the Void Stone.
    • Umbral Shell: Applies Embrace of the Void to all creatures and players and additionally protects the caster, absorbing the next 1000 damage taken. Embrace of the Void is removed if this shell is broken.
    •  Embrace of the Void: Void energy snakes out to all creatures and players, reducing healing received by 100%.
  •  Trident of Deep Ocean: Tanks are able to pick up and utilize the Trident of Deep Ocean.
    • Custody of the Deep: The ocean's guardianship creates a protective bubble for the caster and its allies, redirecting 75% of damage taken to the bubble.
    • Abyssal Collapse: When Embrace of the Void expires, the bubble erupts and inflicts Frost damage based on the absorb remaining.
  •  Tempest Caller: Damage dealers are able to pick up and use the Tempest Caller.
    • Storm of Annihilation: Releases a decimating tempest for 15 sec, inflicting 10 Nature damage to players and lesser minions of N'Zoth every 1 sec. This causes targets to inflict 50% less damage for 3 sec.
    •  Annihilate: If Storm of Annihilation strikes a target below 25% health, that target is instantly destroyed.
      Creatures destroyed in this manner do not trigger their death effects.
Stage One: His All-Seeing Eyes
  • Uu'nat, Harbinger of the Void
    •  Touch of the End: Blasts a target for 50 Shadow damage, marking them for 24 sec while inflicting 10 Shadow damage every 3 sec. All Undying Guardians are unnaturally drawn to this mark to feed.
    •  Oblivion Tear: Tears open a rupture to the void. Players coming into contact with this tear suffer 60 Shadow damage and are knocked back. A fragment of their essence is drawn to the caster, healing it for 1% of its maximum health.
    • Gift of N'Zoth: Obscurity: Upon reaching full energy, Uu'nat blasts the ground inflicting 60 Shadow damage to all players. 
      Gift of N'Zoth: Obscurity then creates an encroaching ring of void that inflicts 25 Shadow damage every 1 sec.
    • Void Crash: Launches a mass of void energy at a location, inflicting 100 Shadow damage to players within 10 yds. If no players are struck, the mass bounces again, reducing in size and damage. This reduction can only occur up to 2 times.
  • Demise: Calls upon the many eyes of N'Zoth.
    • Maddening Eyes of N'Zoth: A multitude of eyes open, blasting a straight line of void energy and inflicting 35 Shadow damage. Players struck have their minds scrambled and are hostile to allies for 4 sec.
    • Piercing Gaze of N'Zoth: The gaze of N'Zoth sweeps across the field, inflicting 20 Shadow damage and causing targets struck to suffer 10 additional damage every 1 sec for 4 sec. This effect stacks.
  • Call from the Void: Calls forth an Undying Guardian to destroy the caster's enemies.
    • Undying Guardian
      • Feed: Upon reaching full energy, feeds upon the flesh of a target, inflicting 150% weapon damage and healing the caster for 40% of their maximum health.
      • Shroud of Whispers: N'Zoth's whispers prevent the caster from being brought below 1 hp. In addition, damage done is increased the higher health the caster has.
      • Unnatural Regeneration: Upon reaching 1 health, the caster begins to heal for 1% of maximum health every 1 sec. This healing increases over time and ceases upon reaching full health.
Stage Two: His Dutiful Servants
  • Uu'nat, Harbinger of the Void
    •  Touch of the End: Blasts a target for 50 Shadow damage, marking them for 24 sec while inflicting 10 Shadow damage every 3 sec. All Undying Guardians are unnaturally drawn to this mark to feed.
    •  Oblivion Tear: Tears open a rupture to the void. Players coming into contact with this tear suffer 60 Shadow damage and are knocked back. A fragment of their essence is drawn to the caster, healing it for 1% of its maximum health.
    • Gift of N'Zoth: Hysteria: Upon reaching full energy, Uu'nat blasts the ground inflicting 60 Shadow damage to all players. 
      Gift of N'Zoth: Hysteria causes all minions of N'Zoth to heal for 100% health and permanently gain 50% haste.
  •  Primordial Mindbender: Upon death, the Primordial Mindbender's remains spew forth a multitude of Swarming Voidspawns.
    •  Consume Essence: The Primordial Mindbender tears a fragment from the minds of all players, inflicting 25 Shadow damage to them and restoring 100% health to the caster.
    • Swarming Voidspawn
      • Void Eruption: Upon death, erupts and inflicts 15 Shadow damage to all players.
  •  Unknowable Terror: An Unknowable Terror is drawn from the void, inflicting 45 Shadow damage to players within 60 yds. This causes them to run in fear for 6 sec.
  • Call from the Void: Calls forth an Undying Guardian to destroy the caster's enemies.
    • Undying Guardian
      • Feed: Upon reaching full energy, feeds upon the flesh of a target, inflicting 150% weapon damage and healing the caster for 40% of their maximum health.
      • Shroud of Whispers: N'Zoth's whispers prevent the caster from being brought below 1 hp. In addition, damage done is increased the higher health the caster has.
      • Unnatural Regeneration: Upon reaching 1 health, the caster begins to heal for 1% of maximum health every 1 sec. This healing increases over time and ceases upon reaching full health.
Stage Three: His Unwavering Gaze
  • Uu'nat, Harbinger of the Void
    •  Touch of the End: Blasts a target for 50 Shadow damage, marking them for 24 sec while inflicting 10 Shadow damage every 3 sec. All Undying Guardians are unnaturally drawn to this mark to feed.
    •  Oblivion Tear: Tears open a rupture to the void. Players coming into contact with this tear suffer 60 Shadow damage and are knocked back. A fragment of their essence is drawn to the caster, healing it for 1% of its maximum health.
    • Gift of N'Zoth: Lunacy: Upon reaching full energy, Uu'nat blasts the ground inflicting 60 Shadow damage to all players. 
      Gift of N'Zoth: Lunacy causes all players to become hostile to allies for 6 sec.
    • Insatiable Torment: Marks a player for an all-consuming hunger, reducing healing received by 100%. That target suffers 10 Shadow damage every 1 sec and triggers a Feed on the Unworthy every 2 sec.
      • Feed on the Unworthy: Feed on the life essence of allies within 5 yds, stealing 10 health. This ignores the healing reduction from Insatiable Torment.
  • Demise: Calls upon the many eyes of N'Zoth.
    • Maddening Eyes of N'Zoth: A multitude of eyes open, blasting a straight line of void energy and inflicting 35 Shadow damage. Players struck have their minds scrambled and are hostile to allies for 4 sec.
    • Piercing Gaze of N'Zoth: The gaze of N'Zoth sweeps across the field, inflicting 20 Shadow damage and causing targets struck to suffer 10 additional damage every 1 sec for 4 sec. This effect stacks.
  • Call from the Void: Calls forth an Undying Guardian to destroy the caster's enemies.
    • Undying Guardian
      • Feed: Upon reaching full energy, feeds upon the flesh of a target, inflicting 150% weapon damage and healing the caster for 40% of their maximum health.
      • Shroud of Whispers: N'Zoth's whispers prevent the caster from being brought below 1 hp. In addition, damage done is increased the higher health the caster has.
      • Unnatural Regeneration: Upon reaching 1 health, the caster begins to heal for 1% of maximum health every 1 sec. This healing increases over time and ceases upon reaching full health.


Neue Weltbosse

Bisher wurde nur ein neuer Weltboss in den Spieldateien entdeckt, aber es könnte gut sein, dass noch mindestens einer kommt, damit jeweils ein neuer auf Kul Tiras und auf Zandalar erscheint. Oder aber es handelt sich um den Weltboss für die neue Kriegsfront an der Dunkelküste.
Ivus the Forest Lord
Overview
Ivus the Forest Lord often uses abilities to attack several players at random and will retreat to the safety of his [Petrified Bark] when at low health.
  •  Tanks: 
    Ivus will cast [Frost Breath] in your direction, leaving a [Frost Patch] on the ground beneath you. [Lunar Strike] will leave a few clear areas on initial impact before spreading. Wisps summoned while Ivus is [Petrified] fixate on players at random and cannot be controlled through threat generation.
     
  •  Healers: 
    [Hurl Boulder] will hit players at random. [Lunar Strike] will leave a few clear areas on initial impact before spreading. Wisps will channel [Ancient Spark] on a random player until they are dispatched.
     
  •  Damage Dealers: 
    [Hurl Boulder] hits players at random. [Lunar Strike] will leave a few clear areas on initial impact before spreading.

Skills
  •  Frost Breath: Inflicts Frost damage to all enemies in a cone in front of the caster.
    •  Frost Patch: You take Frost damage every second you remain in the area and your movement speed is reduced by 20%.
  • Shockwave: The caster slams the ground, sending a shockwave out in front of the caster that inflicts Physical damage to all players caught in its path.
  •  Lunar Strike: The caster calls down the power of the moon at random locations. Each point of impact creates a Lunar Rune that will expand rapidly after a few moments, inflicting Arcane damage to all players caught in the rune.
  •  Petrify: The caster enters a petrified state and calls forth a swarm of wisps to fight for them. While petrified, the caster is immune to all damage.
    Defeating all of the wisps will end the petrification effect.

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Eilidiel - Mitglied
ich denke eher das der neue Weltboss für die Kriegsfront an der Dunkelküste gedacht ist und aus dem grund auch nur ein neuer gefunden wird