Nicht nur Patch 9.0.1 wurde diese Woche endlich veröffentlicht, letzte Nacht haben die Entwickler auch noch einen neuen Build auf die Betaserver gespielt. Dieser ist zwar etwas kleiner ausgefallen, doch der Fokus lag auch vor allem auf einem wichtigen Themenbereich: Tuning! Um es genauer zu sagen, das Tuning der legendären Effekte. Wie letzte Woche bereits angekündigt, waren diese teilweise etwas zu schwach, um wirklich legendär zu sein, weshalb sie nun verstärkt wurden. Aber nicht nur das, auch wurden einige Effekte komplett überarbeitet. Zusätzlich wurden dann noch einige weitere Klassenanpassungen vorgenommen und auch an den Paktfertigkeiten sowie Medien wurde noch einmal herumgeschraubt.
Fangen wir mit den allgemeinen Klassenänderungen an. Hier haben wir eine etwas unpraktische Situation. Patch 9.0.1 und die Klassenanpassungen sind nun zwar live, aber die Entwickler sind noch nicht fertig mit dem Tuning, weshalb es in den kommenden Wochen noch weitergeht. Die Frage dabei ist die, ob alle diese Anpassungen per Hotfixes auch auf die Liveserver kommen oder erst später zum Release von Shadowlands mit Patch 9.0.2. In unseren Klassenübersichten wollen wir gerne aktuell bleiben, weshalb die Anpassungen aus der Beta dort eingefügt wurden.
Druide
Mönch
Priester
Schurke
Schamane
Druide
Mönch
Schurke
Schamane
Bei den legendären Effekten und Medien gibt es so viele Anpassungen, dass es für uns nicht möglich ist diese alle zeitnah zu übersetzen. Deswegen gibt es hier nur die englische Auflistung!
Todesritter
Dämonenjäger
Druide
Jäger
Magier
Mönch
Paladin
Priester
Schurke
Schamane
Hexenmeister
Krieger
Bei den legendären Effekten und Medien gibt es so viele Anpassungen, dass es für uns nicht möglich ist diese alle zeitnah zu übersetzen. Deswegen gibt es hier nur die englische Auflistung!
Druide
Jäger
Paladin
Priester
Krieger
Die neusten Klassenanpassungen
Fangen wir mit den allgemeinen Klassenänderungen an. Hier haben wir eine etwas unpraktische Situation. Patch 9.0.1 und die Klassenanpassungen sind nun zwar live, aber die Entwickler sind noch nicht fertig mit dem Tuning, weshalb es in den kommenden Wochen noch weitergeht. Die Frage dabei ist die, ob alle diese Anpassungen per Hotfixes auch auf die Liveserver kommen oder erst später zum Release von Shadowlands mit Patch 9.0.2. In unseren Klassenübersichten wollen wir gerne aktuell bleiben, weshalb die Anpassungen aus der Beta dort eingefügt wurden. 
- Gleichgewicht
- Seele des Waldes erhöht die Generierung von Astraler Macht durch Zorn nun um 50% statt 25% und durch Sternenfeuer um 150% statt 100%.
- Sternenlord gewährt nun 4% Tempo für 15 Sekunden statt 2% für 20 Sekunden.
- Sternschnuppen erzeugt nun 3 statt 2 Astrale Macht.

- Windläufer & Nebelwirker
- Stärkendes Gebräu hat nur noch eine Abklingzeit von 4 statt 5 Minuten.

- Schatten
- Schisma erhöht den Zauberschaden nun um 25% statt 40%.
- Leerenblitz generiert nun 12 statt 15 Wahnsinn.
- Geistbeuger generiert nun 5 statt 6 Wahnsinn.
- Gedankenschlag generiert nur noch 7 statt 8 Wahnsinn.

- Meucheln
- Zerhäckseln (Rang 2) erhöht nun nicht mehr weiter die Angriffsgeschwindigkeit um 20%, sondern erhöht nun zusätzlich die Energieregeneration um 10%.

- Elementar
- Erdschild erhöht die Heilung nun um 20% statt 10%.
- Wiederherstellung
- Woge der Erde heilt nur noch bis zu 3 statt 6 Verbündete.
Geänderte Paktfähigkeiten

- (Nekrolords) Der Sprungeffekt von Adaptiver Schwarm hat nun eine Reichweite von 35 Metern statt 25 Metern.
- (Kyrianer) Seelenverwandtschaft gewährt nur noch 20% statt 25% des verursachten Schadens des Partners.
- (Venthyr) Unersättliche Raserei läuft nun 20 statt 15 Sekunden. Erhöht die Tempowertung pro gewirkter Fähigkeit nur noch um 1% statt 2%.

- (Venthyr) Gefallener Orden lässt nur noch alle 3 statt 2 Sekunden einen Mönch erscheinen.

- (Venthyr) Geißelung hat nun 5 Sekunden Abklingzeit statt keine Abklingzeit.

- (Nachtfae) Faetransfusion heilt nun um 40% des verursachten Schadens statt 15%.
Geänderte Legendarys
Bei den legendären Effekten und Medien gibt es so viele Anpassungen, dass es für uns nicht möglich ist diese alle zeitnah zu übersetzen. Deswegen gibt es hier nur die englische Auflistung! 
- Biting Cold Remorseless Winter damage is increased by
25%30%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime. - Death's Certainty (Blood, Frost, Initial) Death Strike and Death Coil deal
20%35% increased damage and reduce the remaining cooldown of Death and Decay by 2.0 sec. - Death's Certainty (Unholy) Death Strike and Death Coil deal
20%35% increased damage and reduce the remaining cooldown of Defile by 2.0 sec. - Death's Certainty (Death's Due) Death Strike and Death Coil deal
20%35% increased damage and reduce the remaining cooldown of Death's Due by 2.0 sec. - Death's Certainty Death's Due: Death Strike and Death Coil deal
20%35% increased damage and reduce the remaining cooldown of Death's Due by 2.0 sec. - Death's Embrace Increases the duration of Anti-Magic Shell by
100%140% and any damage it absorbs heals you. - Koltira's Favor Obliterate deals
5%10% increased damage and has a 12% chance to refund 2 runes. - Phearomones (Blood) You and your minions gain
5%8% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 sec. - Phearomones (Frost, Unholy, Initial) You and your minions gain
10%15% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 sec. - Phearomones Frost, Unholy, Initial: You and your minions gain
10%15% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 sec. - Rage of the Frozen Champion Obliterate has a
10%15% increased chance to trigger Rime and Howling Blast generates68 Runic Power while Rime is active. - Reanimated Shambler Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing
[ 124%[ 150% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies. Approximately 1.5 procs per minute. - Will of the Berserker When Recklessness expires, your Critical Strike is increased by
5%7% for 8 sec. Your Raging Blow will refresh the duration of this effect.

- Burning Wound Demon's Bite leaves an open wound on your enemy dealing [ 5% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by
150%. Melee range.50%. Melee range. - Fel Bombardment Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage
of your next Throw Glaivethat your next Throw Glaive deals to your primary target by 20% and launching an additional glaive at a nearby target. This effect stacks up to 5 times. - Half-Giant Empowerment removed.
- Inner Demons removed.
- NEW Burning Wound - Demon's Bite leaves an open wound on your enemy dealing (5% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 50%.
- NEW Darker Nature - Killing an enemy with Eye Beam has a 25% chance to convert their Soul Fragment into a Demon Soul Fragment.

- Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by
75%, decreasing by 15% every sec.50%, decreasing by 10% every 1 sec. - Draught of Deep Focus When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased
30%.40%. - Eye of Fearful Symmetry Tiger's Fury causes your next
finishing move to restore 3 combo points.2 finishing moves to restore 2 combo points. - Frenzyband (Balance, Guardian, Restoration, Initial) During Berserk, they cause the target to bleed for an additonal
50%100% of their damage over 8 sec. - Frenzyband (Feral) During Incarnation: King of the Jungle, they cause the target to bleed for an additonal
50%100% of their damage over 8 sec. - Legacy of the Sleeper Balance, Feral, Restoration, Initial: Berserk in Bear Form grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character. Its cooldown is reduced by 30 sec.Guardian: Incarnation: Guardian of Ursoc grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character. Its cooldown is reduced by 30 sec.
- Oneth's Clear Vision
Starsurge and Starfall each have a 15% chance to make the other free.Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free. - The Dark Titan's Lesson You may Lifebloom two targets at once,
and Lifebloom's final healing is increased by 25%.but Lifebloom's healing is reduced by 10%. - Timeworn Dreambinder Starsurge and Starfall reduce the cost of Starsurge and Starfall by
15% for 610% and increase their damage by 10% for 5 sec, stacking up to 2 times. - Vision of Unending Growth Rejuvenation healing has a
2%2.5% chance to create a new Rejuvenation on a nearby target.

- Butcher's Bone Fragments (Beast Mastery, Marksmanship, Initial) Raptor Strike increases the damage of your next Carve by
15%20%, stacking up to 6 times. - Butcher's Bone Fragments (Survival) Mongoose Bite increases the damage of your next Butchery by
15%20%, stacking up to 6 times. - Butcher's Bone Fragments Survival: Mongoose Bite increases the damage of your next Butchery by
15%20%, stacking up to 6 times. - Dire Command Kill Command has a
15%20% chance to also summon a Dire Beast to attack your target. - Eagletalon's True Focus Trueshot also reduces the Focus cost of all of your abilities by
30%.50%. - Flamewaker's Cobra Sting Cobra Shot has a
15%25% chance to make your next Kill Command consume no Focus. - Latent Poison Injectors (Beast Mastery, Marksmanship, Initial) Raptor Strike consumes all stacks of Latent Poison, dealing
[ 13%[ 18% of Attack Power ] Nature damage to the target per stack consumed. - Latent Poison Injectors (Survival) Mongoose Bite consumes all stacks of Latent Poison, dealing
[ 13%[ 18% of Attack Power ] Nature damage to the target per stack consumed. - Latent Poison Injectors Mongoose Bite consumes all stacks of Latent Poison, dealing
[ 13%[ 18% of Attack Power ] Nature damage to the target per stack consumed. - Nesingwary's Trapping Apparatus Name changed from "Nessingwary's Trapping Apparatus" to "Nesingwary's Trapping Apparatus". Whenever a trap is triggered, gain 45 Focus.and increase all Focus gained by 100% for 5 sec.
- Qa'pla, Eredun War Order Barbed Shot reduces the cooldown of Kill Command by
4.0 sec.5.0 sec. - Rylakstalker's Confounding Strikes (Beast Mastery, Marksmanship, Initial) Raptor Strike has a
10%15% chance to reset the cooldown of Wildfire Bomb. - Rylakstalker's Confounding Strikes (Survival) Mongoose Bite has a
10%15% chance to add a charge to Wildfire Bomb. - Rylakstalker's Confounding Strikes Survival: Mongoose Bite has a
10%15% chance to add a charge to Wildfire Bomb. - Rylakstalker's Piercing Fangs While Bestial Wrath is active, your pet's critical damage dealt is increased by
15%.20%. - Serpentstalker's Trickery (Beast Mastery, Survival, Initial) When Aimed Shot hits multiple targets from the Trick Shots effect,
23 enemies struck by the Aimed Shot also get hit by an Arcane Shot. - Serpentstalker's Trickery (Marksmanship) When Aimed Shot hits multiple targets from the Trick Shots effect,
23 enemies struck by the Aimed Shot also get hit by an Chimaera Shot. - Serpentstalker's Trickery Marksmanship: When Aimed Shot hits multiple targets from the Trick Shots effect,
23 enemies struck by the Aimed Shot also get hit by an Chimaera Shot. - Soulforge Embers Launching a Flare into your Tar Trap causes up to 5 enemies inside of the Tar Trap to burn for
[ 150%[ 240% of Attack Power ] Fire damage over 12 sec. - Surging Shots Rapid Fire deals
15%25% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. - Wildfire Cluster Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for
[ 20%[ 33% of Attack Power ] Fire damage.

- Arcane Bombardment Arcane Barrage deals an additional
80%130% damage against targets below 35% health. - Arcane Harmony Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by
6%10%. This effect stacks up to100 times.30 times. - Cold Front
Casting 90Casting 60 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double. - Expanded Potential Your Fireball, Frostbolt and Arcane Blast have a chance to give you Expanded Potential, which causes your next Hot Streak, Brain Freeze or Clearcasting to not be consumed. Approximately
1 proc per minute.1.66 procs per minute. - Fevered Incantation Each consecutive critical strike you deal increases critical strike damage you deal by
2%, up to 10%.3%, up to 15%. - Firestorm When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec. Approximately
1 proc per minute.1.66 procs per minute. - Freezing Winds While Frozen Orb is active, you gain Fingers of Frost every
3 sec2 sec - Glacial Fragments Ice Lance has a
15%20% chance to explode into shards of ice when it hits a target, dealing [ 40% of Spell Power ] Frost damage to up to 5 enemies near your target. This chance is increased to50%100% if your target is standing in a Blizzard. - Grisly Icicle Your Fire and Arcane damage against enemies affected by Frost Nova is increased by
10%15%, and your spells no longer break it. - Molten Skyfall Damaging an enemy with
4025 Fireballs or Pyroblasts calls down a Meteor on your target. Hitting an enemy player counts as double. - Siphon Storm Evocation grants 1 Arcane Charge, and while channeling Evocation, your Intellect is increased by
1%2% every 1 sec. Lasts 30 sec. - Sun King's Blessing After consuming
1612 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for4 sec.5 sec. - Triune Ward Casting any Barrier spell grants the effects of Blazing Barrier, Ice Barrier, and Prismatic Barrier. Each absorb shield has
50% effectiveness.65% effectiveness.

- Charred Passions Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal
70%100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target. - Escape from Reality After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time
the healing done to you by your Vivify is increased by 50% and you will refunded for 50% of its cost when cast on yourself.if you cast Vivify on yourself, its healing is increased by 70% its cost is reduced by 50%. - Fatal Touch Touch of Death cooldown reduced by 120.
Instant.sec. Instant. - Invoker's Delight You gain
20%33% haste for 20 sec after summoning your Celestial. - Jade Ignition Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing
[ 40%[ 65% of Attack Power ] damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy. - Keefer's Skyreach Tiger Palm now has a 10 yard range and
you to dashdashes you to the target when used. Tiger Palm also applies an effect which increases your critical strike chanceforby 30% for 6 sec on the target. This effect cannot be applied more than once every 60 sec per target. - Last Emperor's Capacitor Chi spenders increase the damage of your next Crackling Jade Lightning by
55%100% and reduce its cost by 5%, stacking up to 20 times. - Mighty Pour Celestial Brew increases your Armor by 0% for 7 sec, and Purifying Brew has a
15%25% chance to not consume a charge. - Roll Out
Chi Torpedo has 1 additional |4charge:charges;. Instant.During Chi Torpedo, you are immune to roots and snares. Instant. - Stormstout's Last Keg Keg Smash deals
15%30% additional damage, and has 1 additional charges. - Tear of Morning Renewing Mists increases your healing done to the target by
15% for 12 sec. 25%10% for 12 sec. 20% of your Enveloping Mist and Vivify healing is also applied to all targets with Tear of Morning. - Xuen's Battlegear When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by
1.5 sec.2.5 sec. - Yu'lon's Whisper Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for
[ 168%[ 450% of Spell Power ] over 2 sec. 100 yd range.

- Bulwark of Righteous Fury
Each target hit byAvenger's Shield increases the damage of your next Shield of the Righteous by 30%.for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds. - Final Verdict Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% of Attack Power ] Holy damage. Has a
50%15% chance to activate Hammer of Wrath and reset its cooldown. 10 yd range. - From Dusk till Dawn When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk. Blessing of Dawn Damage and healing increased by
6% for 105% for 8 sec. Blessing of Dusk Damage taken reduced by6% for 10 sec.3% for 8 sec. - Holy Avenger's Engraved Sigil Your Avenger's Shield has a
50%35% chance to have its cooldown instantly reset when used. - Relentless Inquisitor Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to
5 times.6 times. - The Mad Paragon
Hammer of Wrath extendsHoly: Hammer of Wrath deals 30% additional damage and extends the duration of Avenging Crusader by 1 sec. Protection, Initial: Hammer of Wrath deals 30% additional damage and extends the duration of Avenging Wrath by 1 secand deals 25% additional damage.Retribution: Hammer of Wrath deals 30% additional damage and extends the duration of Crusade by 1 sec. - The Magistrate's Judgment Holy: Judgment has a 60% chance to reduce the cost of your next Holy Power spender by 1.Protection: Judgment has a 45% chance to reduce the cost of your next Holy Power spender by 1. Retribution, Initial: Judgment has a 75% chance to reduce the cost of your next Holy Power spender by 1.
- Vanguard's Momentum Hammer of Wrath has
2 extra Lcharge;charges1 extra charges, and increases Holy damage done by2%3% for 8 sec, stacking 3 times.

- Cauterizing Shadows (Discipline) When Purge the Wicked expires on a target, 3 allies within 30 yds of the target are healed for
[ 50% of Spell Power ].[ 55% of Spell Power ]. - Cauterizing Shadows (Holy, Shadow, Initial) When Shadow Word: Pain expires on a target, 3 allies within 30 yds of the target are healed for
[ 50% of Spell Power ].[ 55% of Spell Power ]. - Cauterizing Shadows Holy, Shadow, Initial: When Shadow Word: Pain expires on a target, 3 allies within 30 yds of the target are healed for
[ 50% of Spell Power ].[ 55% of Spell Power ]. - Flash Concentration Each time you cast Flash Heal, Heal has its casting time reduced by
0.10.2 sec and healing increased by 3%, stacking up to 5 times. - Painbreaker Psalm Shadow Word: Death consumes 6 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating
10 Insanity.up to 15 Insanity. - Talbadar's Stratagem While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals
30% more damage.60% more damage. - The Penitent One Power Word: Radiance has a
50%60% chance to cause your next Penance to be free and fire 3 extra bolts.

- Akaari's Soul Fragment After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at
15% effectiveness.25% effectiveness. - Celerity Adrenaline Rush increases your damage by
5%10%, and you have a chance while Slice and Dice is active to gain the Adrenaline Rush effect for 3 sec. - Concealed Blunderbuss When Sinister Strike hits an additional time, there is a
30%40% chance that your next Pistol Shot will fire 2 additional times. - Dashing Scoundrel Envenom also increases the critical strike chance of your poisons by
8%15%, and their critical strikes generate 1 Energy. - Deathly Shadows Vanish grants 5 combo points and increases all damage dealt by 15% for
8 sec.12 sec. - Doomblade Mutilate deals an additional
20%30% Bleed damage over 8 sec. Envenom damage increased by 5% for each Bleed you have on the target. - Duskwalker's Patch The remaining cooldown on Vendetta is reduced by 1 sec for every
65 Energy you expend.50 Energy you expend. - Essence of Bloodfang Your combo point generating abilities have a chance to infect the target with Bloodfang, causing
[ 46.2%[ 570% of Attack Power ] Bleed damage over 6 sec, and healing you for100% of the damage dealt.50% of the damage dealt. - Finality Eviscerate, Rupture, and
Shadow VaultBlack Powder increase the damage of your next use of the finishing move by20%.25%. - Greenskin's Wickers Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by
120%.200%. - Guile Charm Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to
8%10%. This maximum effect will last for 10 sec before fading and beginning the cycle anew. - Invigorating Shadowdust Vanish reduces the remaining cooldown of your other abilities by
10 sec.15 sec. - Mark of the Master Assassin While Stealth is active and for
24 sec after breaking Stealth, your Critical Strike chance is increased by 100%. - The Rotten (Assassination, Outlaw, Initial)
For 3 secafter activating Symbols of Death, yourShadowstrike and Backstab generate 3 additional combo points.next Shadowstrike or Backstab deals 30% increased damage and generates 4 additional combo points. - The Rotten (Subtlety)
For 3 secafter activating Symbols of Death, yourShadowstrike and Gloomblade generate 3 additional combo points.next Shadowstrike or Gloomblade deals 30% increased damage and generates 4 additional combo points. - The Rotten Subtlety
: For 3 secafter activating Symbols of Death, yourShadowstrike and Gloomblade generate 3 additional combo points.next Shadowstrike or Gloomblade deals 30% increased damage and generates 4 additional combo points. - Tiny Toxic Blade Name changed from "Tiny Toxic Blades" to "Tiny Toxic Blade".
Shiv causes your Poisons and Bleeds on the target to spread to a nearby enemy.Shiv deals 350% increased damage and no longer cost Energy. - Zoldyck Insignia Your Poisons and Bleeds deal
20%30% increased damage to targets below 30% health.

- Keine Anpassungen

- Implosive Potential Name changed from "Implosive Pontential" to "Implosive Potential".
- Madness of the Azj'Aqir Name changed from "Madness of the Azj'Aqir" to "Madness of the Azj'Aqir". Chaos Bolt increases the damage of Chaos Bolt by
10%25% and reduces the cast time of Chaos Bolt by 20% for 3 sec. - Odr, Shawl of the Ymirjar Enemies marked by your Havoc take
15%25% increased damage from your single target spells. - Pillars of the Dark Portal Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown.In addition, nether energy lashes enemies you pass through, knocking them away.
- Relic of Demonic Synergy Name changed from "Mark of Borrowed Power" to "Relic of Demonic Synergy". Affliction:
Malefic Rapture has a 10% chance to refund all Soul Shards spent. Demonology: Call Dreadstalkers has a 25% chance to refund all Soul Shards spent. Destruction, Initial: Chaos Bolt has a 5% chance to refund all Soul Shards spent.Destruction, Initial: Damage done by you or your primary demon has a chance to grant the other one 10% increased damage for 15 sec. Demonology: Damage done by you or your primary demon has a chance to grant the other one 15% increased damage for 15 sec. Approximately 3 procs per minute. - Wilfred's Sigil of Superior Summoning (Affliction) Every Soul Shard you spend reduces the cooldown of Summon Darkglare by
1.0 sec.2.0 sec. - Wilfred's Sigil of Superior Summoning (Demonology) Every Soul Shard you spend reduces the cooldown of Summon Demonic Tyrant by
0.3 sec.0.6 sec. - Wilfred's Sigil of Superior Summoning (Destruction, Initial) Every Soul Shard you spend reduces the cooldown of Summon Infernal by
2.0 sec.1.5 sec. - Wilfred's Sigil of Superior Summoning Destruction, Initial: Every Soul Shard you spend reduces the cooldown of Summon Infernal by
2.0 sec.1.5 sec. - Wrath of Consumption Targets that die with your Agony or Corruption applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times.

- Battlelord Your Slam has a
45%40% chance to reset the cooldown of Mortal Strike.and reduce the Rage cost of your next Mortal Strike by 12. - Cadence of Fujieda Bloodthirst increases your Haste by 1% for 8 sec, stacking up to
4 times.5 times. - Deathmaker Rampage has a
20%30% chance to apply the Siegebreaker effect to your target for5 sec.6 sec. - Enduring Blow Your Mortal Strike has a
12%15% chance to apply the Colossus Smash effect to your target for4 sec.5 sec. - Exploiter (Normal) Execute causes the target to take
16%25% more damage from your next Mortal Strike, stacking up to 2 times. - Exploiter (Condemn) Condemn causes the target to take
16%25% more damage from your next Mortal Strike, stacking up to 2 times. - Exploiter Condemn: Condemn causes the target to take
16%25% more damage from your next Mortal Strike, stacking up to 2 times. - Reckless Defense Rampage critical strikes have
25%20% chance to reduce the remaining cooldown of your Recklessness and Enraged Regeneration by2 sec.3 sec. - Reprisal The first attack you intercept with Intervene grants you Ignore Pain and makes your next Revenge cost no Rage.and deal 200% more damage.
- Seismic Reverberation (Arms) If Whirlwind hits 3 or more enemies, it hits them 1 additional time for
60% damage.80% damage. - Seismic Reverberation (Protection) If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time for
30% damage.40% damage. - Seismic Reverberation Protection: If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time for
30% damage.40% damage. - The Wall Shield Slam generates an additional
25 Rage and reduces the remaining cooldown of Shield Wall by4 sec.5 sec. - Thunderlord Each enemy
you hit withhit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by3 sec.1.5 sec, up to 4.5 sec. - Unbreakable Will
Your Shield Wall ability nowShield Wall also grants 50% of its effect to all party members.
Geänderte Medien
Bei den legendären Effekten und Medien gibt es so viele Anpassungen, dass es für uns nicht möglich ist diese alle zeitnah zu übersetzen. Deswegen gibt es hier nur die englische Auflistung! 
- Fury of the Skies Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by
3.0%.1.0%.

- Cheetah's Vigor Aspect of the Cheetah's secondary movement speed lasts an
addtionaladditional 3 sec, and its cooldown is reduced by 15.0 sec. - Spirit Attunement Wild Spirits
duration is increased by 3 sec and the damage dealt is increased by 10.0%.lasts 3 sec longer, and deals 10.0% increased damage. Kyrian. Kyrian.

- Resolute Defender Shield of the Righteous extends Ardent Defender's duration by
25.0%.20% and reduces its cooldown by 2.0 sec.

- Dissonant Echoes Void Bolt deals 35% more damage. While not in Void Form, dealing damage with, Mind Flay has a 5.0% chance to allow you to cast Void Bolt. While in Void Form, Void Bolt has a 5.0% chance to reset the cooldown on Void Bolt.
- Festering Transfusion Unholy Transfusion lasts
52 sec longer and deals 10.0% more damage and healing. - Rabid Shadows (Discipline, Holy, Initial) Your Shadowfiend's attack speed is increased by
20%, and it deals 10.0% more damage.10.0% . - Rabid Shadows (Shadow) Your Mindbender's attack speed is increased by
20%, and it deals 10.0% more damage.10.0% . - Rabid Shadows Shadow: Your Mindbender's attack speed is increased by
20%, and it deals 10.0% more damage.10.0% . - Shattered Perceptions Mindgames lasts an additional
3.0 sec and deals2.0 sec, deals an additional 15.0% initial damage, and reverses an additional 15.0% damage or healing.

- Ashen Juggernaut (Normal) Execute increases the critical strike chance of Execute by
3%2% for 8 sec, stacking up to6 times.8 times. - Ashen Juggernaut (Condemn) Condemn increases the critical strike chance of Condemn by
3%2% for 8 sec, stacking up to6 times.8 times. - Ashen Juggernaut Condemn: Condemn increases the critical strike chance of Condemn by
3%2% for 8 sec, stacking up to6 times.8 times. - Crash the Ramparts
Overpower has a 6.0% chance to apply Colossus Smash for 3 sec.Overpower deals 8.0% increased damage. - Merciless Bonegrinder (Arms)
Slam critical strikes reduce the remaining cooldown of Ravager by 1.0 sec.When Ravager ends, Whirlwind deals 45% increased damage for 7 sec. - Merciless Bonegrinder (Fury, Protection, Initial)
Slam critical strikes reduce the remaining cooldown of Bladestorm by 1.0 sec.When Bladestorm ends, Whirlwind deals 45% increased damage for 9 sec. - Merciless Bonegrinder Fury, Protection, Initial:
Slam critical strikes reduce the remaining cooldown of Bladestorm by 1.0 sec.When Bladestorm ends, Whirlwind deals 45% increased damage for 9 sec. - Mortal Combo Mortal Strike has a
15%15.0% chance to trigger a second Mortal Strike.
Sturmschlag hätte wenigstens mal wieder ein neues Icon bekommen können, hat sich in der Vergangenheit doch auch immer bewährt.
Ich bin nicht sicher wie der aktuelle CD ist aber ich glaube 7 min, dann war der CD vor dem Build 2min (7-5) und jetzt 3min (7-4), sofern man denn Rank 2 erlent hat (ab Level 48?).
Oder überseh ich was ? :D
Damit hatte ich schon fest gerechnet. Habs in Torghast getestet und bei 50% war eigentlich immer ein Schild ready zum werfen, da ja "Oberster Kreuzfahrer" auch schon eine Chance von 20% hat, um die Abklingzeit zu resetten. Plus das neue Talent "Ruhmreicher Moment" oder die Paktfähigkeit der Kyrianer....das war einfach OP
Klar ich kann verstehen das der AoE Dmg schon recht extrem war aber mit den Limitierungen, den erhöhten CD auf Klingentanz und Death Sweep sowie die 2sek weniger Demonform und das der Eyebeam reduce wegfält durch Eyes of Rage ist schon recht einschneidend..
Am Ende landet er statt im Mittelfeld wie bisher auf die letzten Ränge.
Sorry, zu viel Zeit - weil der Charakterbildschirm immer schwarz ist...