Letzte Nacht haben die Entwickler wieder einen neuen Build auf die Betaserver gespielt. Dieser brachte nicht nur allerlei Anpassungen am Ruhmsystem und den Seelenbande, doch der Fokus lag vor allem wieder auf einem wichtigen Themenbereich: Tuning! Um es genauer zu sagen, das Tuning der Medien. Nachdem letzte Woche die legendären Effekte genauer unter die Lupe genommen wurden, sind nun offenbar die Medien dran. Wobei sich auch im Bereich Legendarys noch ein wenig was getan hat. Zusätzlich wurden dann noch einige weitere Klassenanpassungen vorgenommen und auch an den Paktfertigkeiten wurde noch einmal herumgeschraubt.
Druide
Paladin
Priester
Schamane
Hexenmeister
Jäger
Schurke
Bei den legendären Effekten und Medien gibt es so viele Anpassungen, dass es für uns nicht möglich ist diese alle zeitnah zu übersetzen. Deswegen gibt es hier nur die englische Auflistung! In nächster Zeit werden wir alle Anpassungen in unsere Klassenguides einfügen.
Dämonenjäger
Jäger
Priester
Schamane
Hexenmeister
Bei den legendären Effekten und Medien gibt es so viele Anpassungen, dass es für uns nicht möglich ist diese alle zeitnah zu übersetzen. Deswegen gibt es hier nur die englische Auflistung! In nächster Zeit werden wir alle Anpassungen in unsere Klassenguides einfügen.
Todesritter
Dämonenjäger
Druide
Jäger
Magier
Schurke
Schamane
Hexenmeister
Krieger
Die neusten Klassenanpassungen

- Wildheit
- Wilde Wunde (PvP-Talent) reduziert die Lebenspunkte des Gegners nur noch um 5% statt 10%. Kann nun 3-mal statt 2-mal stapeln.

- Heilig
- Göttliche Gunst (PvP-Talent) lässt Heiliges Licht oder Lichtblitz nun 60% schneller wirken statt die Manakosten zu entfernen.
- Schutz
- Lumineszenz (PvP-Talent) gewährt nur noch bis zu 5 Verbündeten im Umkreis von 40 Metern Heilung statt allen Verbündeten im Umkreis von 20 Metern.
- Vergeltung
- Aura der Rache (PvP-Talent) hat nun eine Reichweite von 40 Metern statt 20 Metern.

- Schatten
- Verheißungsvolle Geister (Level 40) lässt Schattenhafte Erscheinungen nur noch 15% statt 30% meh Schaden verursachen, sie generieren jedoch 2 statt 1 Wahnsinn.
- Sengender Alptraum (Level 30) kostet nur noch 30 statt 35 Wahnsinn.
- Gedankenschlag generiert nun 8 statt 7 Wahnsinn.

- Allgemein
- Kontrolle über Lava (PvP-Talent) erhöht nun den Schaden von Flammenschock um 30% statt von Lavaeruption.

- Dämonologie
- Axt werfen von der Teufelswache unterbricht und betäubt den Gegner nun immer, statt nur zu unterbrechen, wenn der Gegner nicht betäubt werden kann.
Geänderte Paktfähigkeiten

- (Venthyr) Schinderschuss setzt nur noch für 14 statt 20 Sekunden einen DoT auf den Gegner und die Chance, dass beim Tock des DoTs Tödlicher Schuss auf den Gegner gewirkt werden kann, liegt nur noch bei 10% statt 15%.

- (Nachtfae) Sepsis löst nun nicht mehr automatisch Verschwinden aus, wenn das Ziel nach 10 Sekunden nicht getötet wurde. Stattdessen darf nun innerhalb der nächsten 5 Sekunden eine Fähigkeit eingesetzt werden, für die Verstohlenheit benötigt wird. Die Abklingzeit von Sepsis wird nur noch um 30 statt 60 Sekunden reduziert, wenn das Ziel nicht getötet wurde. Die Fähigkeit gewährt nun einen Combopunkt.
- (Venthyr) Geißelung läuft nur noch 20 statt 45 Sekunden.
Geänderte Legendarys
Bei den legendären Effekten und Medien gibt es so viele Anpassungen, dass es für uns nicht möglich ist diese alle zeitnah zu übersetzen. Deswegen gibt es hier nur die englische Auflistung! In nächster Zeit werden wir alle Anpassungen in unsere Klassenguides einfügen.
- Chaos Theory Blade Dance has a
10%30% chance to grant you Chaotic Blades, increasing the damage of Chaos Strike by25%50% and its chance to refund Fury by an additional 60% for 8 sec.

- Serpentstalker's Trickery
Beast Mastery, Survival, Initial: When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot. Marksmanship: When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Chimaera Shot.Aimed Shot also fires a Serpent Sting at the primary target.

- Painbreaker Psalm Shadow Word: Death consumes
68 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to15 Insanity.20 Insanity.

- Doom Winds Dropping Windfury Totem grants you 100% chance to gain Windfury Weapon
for 8and increases Windfury Weapon damage by 100% for 12 sec. This can only occur once every 60 sec. - Earthen Harmony Earth Shield healing is increased by
300%150% if your Earth Shield target is below50%75% health, and Healing Wave adds a stack of Earth Shield to your target, up to 9 maximum stacks. - Echoes of Great Sundering When you cast Earth Shock, your next Earthquake will deal
250% additional damage.175% additional damage. - Legacy of the Frost Witch Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal
100% increased damage.15% increased damage. - Primal Lava Actuators Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by
10%12% and reduce the cooldown of Lava Lash by 0.5 sec. - Skybreaker's Fiery Demise (Elemental) Flame Shock damage over time critical strikes reduce the cooldown of Storm Elemental by 1.0 sec, and Flame Shock has a
30% increased critical strike chance.50% increased critical strike chance. - Skybreaker's Fiery Demise (Enhancement, Restoration, Initial) Flame Shock damage over time critical strikes reduce the cooldown of Fire Elemental by 1.0 sec, and Flame Shock has a
30% increased critical strike chance.50% increased critical strike chance. - Skybreaker's Fiery Demise Enhancement, Restoration, Initial: Flame Shock damage over time critical strikes reduce the cooldown of Fire Elemental by 1.0 sec, and Flame Shock has a
30% increased critical strike chance.50% increased critical strike chance. - Spiritwalker's Tidal Totem After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by
100% for 10 sec.25% for 10 sec. - Windspeaker's Lava Resurgence When you cast Earth Shock, gain Lava Surge and increase the damage of your next Lava Burst by
30%.20%. - Witch Doctor's Wolf Bones Increases the chance to gain a stack of Maelstrom Weapon by
5%3%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec.

- Balespider's Burning Core Shadow Bolt increases the damage of your
next Demonbolt by 25%Demonbolt by 8%, stacking up to 4 times. - Implosive Potential
When Implosion damages at least 3 targets, gain 5%Implosion grants 1% Haste for 8 sec for each Imp exploded.When this damages at least 3 targets, instead gain 5% haste per Imp. - Pillars of the Dark Portal Demonic Gateway is now instant cast, and your first use of
theyour gateway does not trigger its cooldown. In addition, nether energy lashes enemies you pass through, knocking them away.
Geänderte Medien
Bei den legendären Effekten und Medien gibt es so viele Anpassungen, dass es für uns nicht möglich ist diese alle zeitnah zu übersetzen. Deswegen gibt es hier nur die englische Auflistung! In nächster Zeit werden wir alle Anpassungen in unsere Klassenguides einfügen.
- Accelerated Cold Empower Rune Weapon takes 10% less time to recharge and grants
5.0% additional Haste.6.0% additional Haste. - Blood Bond Rune Tap heals you and your party for
5.0% of your maximum health.2.0% of your maximum health. - Brutal Grasp Abomination Limb deals
50.0% increased damage to enemies it pulls to you.15.0% increased damage. - Chilled Resilience Icebound Fortitude's cooldown is reduced by
15.0 sec.20.0 sec. - Eradicating Blow Obliterate increases the damage of your next Frost Strike by
10.0%6.0%, stacks up to 2 times. - Everfrost Name changed from "Biting Cold" to "Everfrost". Remorseless Winter deals
2.0%3.0% increased damage to enemies it hits, stacking up to 10 times. - Fleeting Wind Death's Advance grants an additional
10.0%15.0% movement speed over the first 3 sec. - Hardened Bones While Lichborne is active the damage you take is reduced by
5.0%.6.0%. - Impenetrable Gloom Swarming Mist's
damage anddodge chance is increased by5.0% for the first 4 sec.3% and damage increased by 12.0%. - Lingering Plague
Scourge Strike extends the duration of your Virulent Plague by 0.3 sec.Virulent Plague's duration is increased by 3 sec and its damage is increased by 10.0%. - Proliferation Shackle the Unworthy duration is increased by 3 sec and its damage is increased by
10.0%.20.0%. - Reinforced Shell Anti-Magic Zone's radius is increased by 15% and the duration is increased by
1.0 sec.2.0 sec. - Unending Grip Death Grip slows enemy movement speed by
25.0% for 5 sec.20.0% for 3 sec. - Unleashed Frenzy Frost Strike increases your strength by 1.0% for 6 seconds, stacks up to
5 times.3 times. - Withering Ground Death's Due deals
15.0% increased damage.50.0% increased damage. - Withering Plague Heart Strike deals
10.0%15.0% increased damage to enemies infected by Blood Plague.

- Brooding Pool Increases the duration of Fodder to the Flame by
5 sec.5.0 sec. - Dancing with Fate
Blade Dance has a 5.0% chance to apply Essence Break.The final slash of Blade Dance deals an additional 10.0% damage. - Demon Muzzle When Sigil of Silence's effect ends, affected enemies deal 5.0% reduced magic damage to you for
6 sec.8 sec. - Increased Scrutiny Reduce the cooldown of Sinful Brand by
1 sec.1.0 sec. - Repeat Decree Elysian Decree echoes a second sigil 1 second later for
50% damage.25.0% damage. - Shattered Restoration The healing of Shattered Souls is increased by
10%.5.0%. - Soul Furnace Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by
10%.10.0%. - Unnatural Malice Increase the damage of The Hunt's strike against its primary target by
5,000%.5,000.0%.

- Taste for Blood Ferocious Bite deals
3.0%2.0% increased damage for each of your Bleeds on the target.

- Ambuscade (New) When a trap is triggered, the cooldown of Disengage is reduced by 1.0 sec.
- Bloodletting Barbed Shot's recharge time is reduced by 1 sec, and its damage is increased by
10.0%.5.0%. - Brutal Projectiles Your auto attacks have a 10% chance to cause your next Rapid Fire to deal
1.0%3.0% increased damage for each shot. - Cheetah's Vigor Aspect of the Cheetah's secondary movement speed lasts an additional 3 sec, and its cooldown is reduced by
15.0 sec.16.0 sec. - Deadly Chain Trick Shots secondary damage is increased by
10.0%.5.0%. - Deadly Tandem Coordinated Assault's duration is increased by
1.0 sec.4.0 sec. - Flame Infusion (Beast Mastery, Marksmanship, Initial) Carve increases the damage of your next Wildfire Bomb explosion by
10.0%5.0%, stacks up to 2 times. - Flame Infusion (Survival) Butchery increases the damage of your next Wildfire Bomb explosion by
10.0%5.0%, stacks up to 2 times. - Flame Infusion Survival: Butchery increases the damage of your next Wildfire Bomb explosion by
10.0%5.0%, stacks up to 2 times. - Stinging Strike (Beast Mastery, Marksmanship, Initial) Raptor Strike's damage is increased by
14.0%.5.0%. - Stinging Strike (Survival) Mongoose Bite's damage is increased by
14.0%.5.0%. - Stinging Strike Survival: Mongoose Bite's damage is increased by
14.0%.5.0%.

- Arcane Prodigy Arcane Missiles
reducereduces the cooldown of Arcane Power by0.1 sec.0.10 sec each time it deals damage. - Controlled Destruction Initial Pyroblast damage increased by 5.0%.
- Discipline of the Grove Shifting Power
channels 5% faster.reduces your Mage ability cooldowns by an additional 4 sec over 4 sec. - Incantation of Swiftness (Arcane) Greater Invisibility increases your movement speed by
20% for 6 sec.8% for 6 sec. - Infernal Cascade While Combustion is active, your Fire Blast grants you 3.0% increased Fire damage for 5 sec, stacking up to
3 times.2 times. - Master Flame Flamestrike's damage
and radius are increased by 8.0%.is increased by 8.0%, and its radius is increased by 10%. - Shivering Core Blizzard's damage
and movement speed reduction are increased by 5.0%.is increased by 5.0%, and its movement speed reduction is increased by 10%.

- Ambidexterity Main Gauche has an additional
10%10.0% chance to strike while Blade Flurry is active. - Deeper Daggers Eviscerate and
Shadow VaultBlack Powder increase your Shadow damage dealt by30% for 5 sec.30.0% for 8 sec. - Lashing Scars Flagellation lashes
1 additional time2 additional times initially and deals 12% increased damage. - Perforated Veins Assassination, Outlaw, Initial: Shadowstrike increases the damage of your next Backstab by 30%, stacking up to
3 times.6 times. Subtlety: Shadowstrike increases the damage of your next Gloomblade by 30%, stacking up to 6 times. - Poisoned Katar Fan of Knives's damage is increased by
8%, and it has a 8% increased poison application chance.7%, and it has a 5% increased critical strike chance. - Sleight of Hand Roll the Bones has a 7.0%
chance of instantly resetting its cooldown.increased chance of granting additional matches. - Sudden Fractures Serrated Bone Spike's bleed has a
3.0%3% chance to deal its damage a second time. - Well-Placed Steel
Shiv's damage is increased by 100% on bleeding targets, and it extends the duration of your Envenom by 1.0 sec.Shiv increases your Nature damage done against the target by an additional 1.0%.

- Elysian Dirge Vesper Totem is
100%40% more effective against the target nearest to it. - Essential Extraction Fae Transfusion deals
10% increased damage, and channels 10% faster.30% increased damage, and channels 30% faster. - High Voltage Lightning Bolt has a
30%25% chance to generate double Maelstrom. - Nature's Focus Name changed from "Nature's Reach" to "Nature's Focus".
Chain Heal has a 40% chance to jump to an additional ally.The primary target of your Chain Heal is healed for an additional 10%. - Pyroclastic Shock Earth Shock has a 20.0% chance to extend the duration of your Flame Shock on the enemy by
4 sec.12 sec.

- Diabolic Bloodstone Anyone that consumes your Healthstone infuses you with 10.0% leech for
8 sec.6 sec. - Fatal Decimation Name changed from "Prolonged Decimation" to "Fatal Decimation".
Affliction: Drain Soul has a 20.0% chance to not consume a charge of Decimating Bolt. Demonology, Initial: Shadow Bolt has a 20.0% chance to not consume a charge of Decimating Bolt. Destruction: Incinerate has a 20.0% chance to not consume a charge of Decimating Bolt.Decimating Bolt's missiles deal 20.0% increased damage.

- Brutal Vitality Arms, Fury, Initial: 6.0% of damage you deal adds to your active Ignore Pain.Protection: 4.0% of damage you deal adds to your active Ignore Pain.
- Depths of Insanity Recklessness lasts
20% longer.20.0% longer. - Destructive Reverberations Ancient Aftershock's cooldown is reduced by 15 sec.and its damage is increased by 4%.
- Fueled by Violence (New) You are healed for 15.0% of the damage dealt by Deep Wounds.
- Indelible Victory Arms, Fury: Impending Victory heals you for 200% of the damage it dealt over 8 sec, Protection: Impending Victory heals you for
400%280% of the damage it dealt over 8 sec. Initial: Victory Rush heals you for400%200% of the damage it dealt over 8 sec. - Show of Force Revenge increases the damage of your next Thunder Clap by
20%.12.0%. - Stalwart Guardian (Arms) The cooldown of Die by the Sword is reduced by
40 sec.20 sec. - Stalwart Guardian (Fury) The cooldown of Enraged Regeneration is reduced by
40 sec.20 sec. - Stalwart Guardian (Protection, Initial) The cooldown of Shield Wall is reduced by
40 sec.20 sec. - Stalwart Guardian Protection, Initial: The cooldown of Shield Wall is reduced by
40 sec.20 sec. - Veteran's Repute
Brandishing theConqueror's Banner immediately grants you 5 Glory, and while the banner is planted your Strength is increased by12.0%.10%. - Vicious Contempt Bloodthirst deals
40%18.0% increased damage to enemies who are below20% health.35% health.
Edit: Habe den Artikel mit den Gewinnern übersehen.....
weiß dabei auch echt nicht wieso Blizz gleich alles von dem Spell nerft. War ohnehin schon nicht der beste Covenant Spell für Hunter
Klingt viel besser als vorher und die haben mal wieder auf das Feedback gehört, großes Plus.
Ich bin mal gespannt, wer sich trotz aller Infos Dienstag noch wundert, dass es nicht losgeht!
Wäre ja aber gut, wenn Blizzard vor Dienstag ein neues Releasedatum nennt. :)
bin mal gespannt ob es uns gefällt!
Wir können zu 100% davon aussehen dass SL spätestens irgendwann zwischen dem 1.12 und 15.12 released wird. Der wahrscheinlichste Start für Raid/Seaon wäre damit der 5.1 oder 12.1