Neuheiten für Dämonenjäger
Verwüstung
- Dämonischer Appetit: Das Verzehren eines Seelenfragments reduziert nicht länger die Abklingzeit von Augenstrahl.
- Teufelskreis: Wenn Chaosstoß euch Jähzorn zurückerstattet, reduziert es die Abklingzeit von Augenstrahl (vorher Metamorphose).
- Unstillbarer Hunger: Dämonenbiss verursacht 20% mehr Schaden als vorher und erzeugt fünf bis zehn zusätzliche Einheiten Jähzorn.
- Feuerbrandaura erzeugt jetzt beim Wirken 20 Jähzorn.
- Brennender Hass: Feuerbrand erzeugt über eine Dauer von zwölf Sekunden zusätzlich 60 Jähzorn.
- Teufelsmeisterschaft wurde mit einem neuen Talent ersetzt, Entfesseltes Chaos.
- Neues Talent Entfesseltes Chaos: Während Feuerbrandaura aktiv ist, schlägt euer innerer Dämon nach dem Einsatz von Teufelsrausch auf nahegelegene Feinde ein und verursacht Chaosschaden.
- Feuerbrandaura und Flammendes Brandmal zeigen im Tooltip jetzt den gesamten, über die Dauer des Zaubers verursachten Schaden an.
- Seelenspalter verursacht 20% mehr Schaden als vorher.
- Peinigende Flammen erhöht nicht länger den Schaden von Feuerbrandaura, sondern verlängert dessen Dauer um 50%.
- Festmahl der Seelen verursacht 25% Heilung als vorher.
- Verkohltes Fleisch wurde überarbeitet: Feuerbrandaura erhöht jetzt die Dauer von Flammendes Brandmal um 0,5 Sekunden.
Havoc
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Demonic Appetite - Consuming a soul fragment no longer reduces the cooldown of Eye Beam.
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Cycle of Hatred - When Chaos Strike refunds Fury, it will reduce the cooldown of Eye Beam (was Metamorphosis) .
- Developers’ notes: We’ve reconsidered the addition of Eye Beam cooldown reduction to Demonic Appetite, believing it will make that talent a dominant choice in the row. Instead, we’re placing that benefit on Cycle of Hatred, which is competing against other options for AOE damage.
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Insatiable Hunger: Demon’s Bite deals 20% more damage and generates 5 to 10 additional Fury.
- Developers’ notes: Since this ability only increased the maximum additional Fury that Demon’s Bite could generate, it was possible to frequently see no noticeable benefit. The talent will now always result in at least 5 extra Fury generated.
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Immolation Aura now generates 20 Fury when cast.
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Burning Hatred: Immolation now generates an additional 60 Fury over 12 seconds.
- Developers’ notes: We added Immolation Aura back to Havoc baseline because it was a nice mid-tier AOE damage ability that could be shared across the specs. Player feedback made it clear that Fury generation was an important part of the ability, so we moved the initial burst of Fury to the main ability. The Fury generation over time will remain in the talent.
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Fel Mastery has been replaced with a new talent, Unbound Chaos.
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Unbound Chaos: While Immolation Aura is active, your inner demon slams into nearby enemies at the end of your Fel Rush, dealing Chaos damage.
- Developers’ notes: Fel Mastery was a simple buff to Fel Rush damage that required frequent reorientation to your target and as a result primarily saw play alongside Momentum. By binding the damage bonus to Immolation Aura, we feel like the talent can be taken on its own or alongside Momentum.
Vengeance
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Immolation Aura and Fiery Brand tooltips were changed to show the total amount of damage done over the duration of the spell.
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Soul Cleave damage increased 20%.
- Developers’ notes: We often see feedback that Soul Cleave is a low priority button because the passive consumption of soul fragments means no healing is lost if it isn’t pressed, and Spirit Bomb offers more damage and healing per soul fragment. We made a change already that adds additional healing to Soul Cleave for each orb consumed, but also we’re increasing the damage of Soul Cleave as well. We’d like to see Spirit Bomb used intermittently to apply Frailty, but Soul Cleave to be the spec’s primary source of healing and damage.
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Agonizing Flame no longer increases the damage of Immolation Aura. It now increases its duration by 50%.
- Developers’ notes: Increasing the duration of Immolation Aura increases the value of the talent’s movement speed buff and creates synergy with other talents like Infernal Armor and the re-design of Charred Flesh mentioned below.
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Feast of Souls healing increased by 25%.
- Developers’ notes: This talent is intentionally straightforward, offering an option that makes Vengeance’s primary consumer Soul Cleave better. It’s a fine option, but may need additional tuning to close the gap with the more active options in the row.
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Charred Flesh has been redesigned: Immolation Aura damage now increases the duration of your Fiery Brand by 0.5 seconds.
- Developers’ notes: Fire damage alone was not an attractive option when compared to the other options in the row. This interaction with Immolation Aura can significantly increase the uptime of a key defensive ability while also increasing its overall damage. This creates interesting synergies with anything that modifies Fiery Brand or Immolation Aura such as the talents Agonizing Flames and Burning Alive.