Torghast, der Turm der Verdammten wird uns Spieler die ganze Erweiterung lang beschäftigen. Das Ziel ist es immer mehr und mehr Etagen abzuschließen, indem die vielen verschiedenen Herausforderungen gemeistert werden. So müssen Gegner bezwungen, Rätsel gelöst oder auch Bosse getötet werden. Um eine entsprechende Langzeitmotivation zu bieten muss es nicht nur tolle Belohnungen geben, sondern auch viel Abwechslung. Das soll durch verschiedene Boni und Effekte geschehen, die sich bei jedem Durchlauf (oder jede Woche) ändern.
Die Dataminer sind in den Spieldateien bereits fündig geworden und haben eine unglaublich große Anzahl an verschiedenen Buffs, Debuffs und Zaubern gefunden, die alle etwas mit Torghast zu tun haben. Diese teilen sich in verschiedene kleinere Systeme auf. Folgend findet ihr eine Übersicht dazu. Behaltet aber im Hinterkopf, dass bisher nicht zu 100% klar ist, wie das alles miteinander zusammenhängt. Zudem könnte es sich dabei auch (teilweise) noch um alte Testdaten handeln, die schon nicht mehr aktuell sind.
Beim ersten System handelt es sich um die Obleronausrüstung. Durch diese ist es möglich sich einen generell starken Buff zu holen, der ein bestimmtes Attribut erhöht, während man sich in Torghast aufhält.
Beispiele der Effekte
Während man in Torghast unterwegs ist, wird die Währung Phantasma gesammelt. Diese ist jedoch nur temporär und verschwindet, sobald man den Turm verlässt. Somit muss man also immer wieder von neuem anfangen zu sammeln. Durch die Währung kann man dann Buffs aktivieren, die die Klassenfertigkeiten verstärken und mit zusätzlichen Effekten ausstatten.
Beispiele der Effekte
Wie bereits auf der BlizzCon angekündigt wurde, soll es auch zufällige Events im Turm geben. Diese funktionieren sehr wahrscheinlich ähnlich wie die saisonalen Affixe in mythisch-plus Dungeons. Das erste Event nennt sich Bestien des Prodigums und es gibt allerlei Zaubereffeke dazu, die darauf hinweisen, dass man wohl eine eigene Schlundbestie befehligen kann.
Beispiele der Effekte
Beispiele für Effekte
Beispiele für Effekte
Beispiele für Effekte
Die Dataminer sind in den Spieldateien bereits fündig geworden und haben eine unglaublich große Anzahl an verschiedenen Buffs, Debuffs und Zaubern gefunden, die alle etwas mit Torghast zu tun haben. Diese teilen sich in verschiedene kleinere Systeme auf. Folgend findet ihr eine Übersicht dazu. Behaltet aber im Hinterkopf, dass bisher nicht zu 100% klar ist, wie das alles miteinander zusammenhängt. Zudem könnte es sich dabei auch (teilweise) noch um alte Testdaten handeln, die schon nicht mehr aktuell sind.
Die Obleronausrüstung
Beim ersten System handelt es sich um die Obleronausrüstung. Durch diese ist es möglich sich einen generell starken Buff zu holen, der ein bestimmtes Attribut erhöht, während man sich in Torghast aufhält.Beispiele der Effekte
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Obleron Armaments Obleron Armor is indelibly tied to the Armory.
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Obleron Cypher: Endurance Maximum health increased by 25% within the Maw for 1 hour.
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Obleron Cypher: Ephemera Versatility increased by 10% within the Maw for 1 hour.
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Obleron Cypher: Spikes Critical strike chance increased by 10% within the Maw for 1 hour.
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Obleron Cypher: Talisman Mastery increased by 10% within the Maw for 1 hour.
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Obleron Cypher: Winds Haste increased by 10% within the Maw for 1 hour.
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Obleron Devourer Devours Obleron armor off of targets, reducing their combat ability. Returns the armaments upon death.
Das Phantasma
Während man in Torghast unterwegs ist, wird die Währung Phantasma gesammelt. Diese ist jedoch nur temporär und verschwindet, sobald man den Turm verlässt. Somit muss man also immer wieder von neuem anfangen zu sammeln. Durch die Währung kann man dann Buffs aktivieren, die die Klassenfertigkeiten verstärken und mit zusätzlichen Effekten ausstatten. Beispiele der Effekte
- Abundance of Phantasma Acquire 300 Phantasma.
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Art of Phantasmal Healing Your Flash Heals are now instant and cost no mana, but consume 5 Phantasma.
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Astral Phantasma Looting Phantasma reduces the remaining cooldown of Astral Shift by 1 sec per Phantasma.
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Broker's Purse Acquire 500 Phantasma.
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Clouded Thoughts Killing enemies has a chance to generate a Phantasma Cloud, granting you 133 Phantasma when consumed.
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Glutton's Guise
Demonology:Striking an enemy with Call Dreadstalkers instantly grants you 5 Phantasma.
Destruction:Striking an enemy with Chaos Bolt instantly grants you 5 Phantasma.
Affliction:Striking an enemy with Soul Wrack instantly grants you 5 Phantasma. -
Increased Phantasma Increases Phantasma earned by 10%.
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Looted Phantasma has already been looted.
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Marrow Scooper Skeletons in the Jailer's Tower drop 10 times as much Phantasma.
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Massive Phantasma Increases Phantasma earned by 50%.
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Phantasma Acquire 2 Phantasma.
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Phantasma Cloud The Holy energy of Azeroth invigorates you, healing the caster for 50% health, and increasing damage dealt by 30% and maximum health by 20% for 30 sec.
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Phantasmal Fetish Looting Phantasma increases the damage of your next (Multi - Shot / Carve) by N%, up to a maximum of X%.
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Pouch of Phantasma Acquire 75 Phantasma.
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Protective Phantasma Looting Phantasma grants you an absorb shield for 65 per Phantasma, up to a maximum of (1 * Total health). The absorption stacks, and lasts 5 min.
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Psychic Wallet Casting Mind Control on an enemy will empty their pockets, granting roughly 15 Phantasma.
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Satchel of Phantasma Acquire 150 Phantasma.
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Scouring Tithe Grant Phantasma to all players.
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Significant Phantasma Increases Phantasma earned by 25%.
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Tithing Dish If an enemy dies while under the effects of Scouring Tithe, they instantly grant 25 Phantasma to all players.
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Unbound Phantasma Alters the objective reality of players, inflicting 5 Shadow damage every 5 sec for 6 sec.
When this aura is removed, the distortion transfers to the ground, triggering Phantasmic Collapse and immediately inflicting 5 Shadow damage to all players.
Bestien des Prodigums
Wie bereits auf der BlizzCon angekündigt wurde, soll es auch zufällige Events im Turm geben. Diese funktionieren sehr wahrscheinlich ähnlich wie die saisonalen Affixe in mythisch-plus Dungeons. Das erste Event nennt sich Bestien des Prodigums und es gibt allerlei Zaubereffeke dazu, die darauf hinweisen, dass man wohl eine eigene Schlundbestie befehligen kann.Beispiele der Effekte
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Anamnestic Memories Beasts of Prodigum
Your Maw Beast's movement speed is increased by 50% and it will attempt to retrieve loot for you after combat. -
Chain of Command Beasts of Prodigum
Calls forth Horgul, a powerful Shade Hound that can stun individual enemies and draw their attention. -
Collar of Teeth Beasts of Prodigum
Your Maw Beast's damage done is increased by 25%. -
Hungering Anima Beasts of Prodigum
Your Maw Beast gains 100% increased damage done, but also loses 2% health every 1 sec while in combat. -
Infused Flesh Beasts of Prodigum
The cooldown of your Maw Beast's special ability is reduced by 50%. -
Runic Etchings Beasts of Prodigum
The maximum health of your Maw Beast is increased by 50%. -
Satchel of the Hunt Beasts of Prodigum
Your Maw Beast grants allies within 60 yds an additional 20% movement speed. -
Shade Essence-Lure Beasts of Prodigum
Calls forth Valioc, a powerful Soul Eater that can inflict area damage and silence enemies. -
Stygian Victuals Beasts of Prodigum
Your Maw Beast regenerates 2% of its health every 1 sec while not in combat. -
Symbiotic Essence Beasts of Prodigum
The healing of your Maw Beast is increased by 50% and also heals you as well. -
Unnatural Claws Beasts of Prodigum
Your Maw Beast strikes all enemies within 5 additional yds while attacking. -
Volatile Augury Beasts of Prodigum
When your Maw Beast reaches critical health, it detonates and inflicts 20% of its maximum health as Shadow damage to all enemies within 20 yds, stunning them for 3 sec. -
Wailing Pendant Beasts of Prodigum
Calls forth Nal'tari, a powerful Soul Hunter that can howl to increase allies' combat abilities. -
Melee Your Maw Beast strikes all enemies within 5 additional yds while attacking.
Die Vitalität
In den Verstörenden Visionen gibt es die geistige Gesundheit und offenbar soll ein ähnliches System auch im Turm vorhanden sind. Dieses nennt sich Vitalität und man kann sie verlieren sowie aufladen. Beachtet hierbei, dass die Entwickler auf der BlizzCon sagten, dass es keinen Zeitdruck im Turm geben soll. Also entweder haben sie sich umentschieden oder aber die Vitalität ist vielleicht nur in bestimmten Etagen aktiv.Beispiele für Effekte
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Destabilized Vitality Your Vitality has expired, and your connection with the Armory has been severed.
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Essence of Vigor Your damage is increased by 0.40% for every Vitality you are missing.
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Essence of Vim Your damage is increased by 0.20% for every Vitality you have remaining.
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Gain Vitality Gain Vitality.
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Mawstone Increase your current Vitality by 10.
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Mawstone Increase your current Vitality by 20.
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Mawstone Increase your current Vitality by 30.
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Obsidian Effigy Increase your current and maximum Vitality by 100%.
Increase your normal damage taken by 100%. -
Secret Spices Killing a Mawrat grants you 1 Vitality.
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Terminus Orb Regain 5 Vitality when you ascend to a floor of the Armory.
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Vital Aegis Reduce any Vitality damage taken by 1.
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Vitality Guillotine The first time you damage an Elite enemy, deal additional damage equal to half their maximum health. After defeating 3 Elite enemies this effect is lost, and you gain 30% maximum health.
Die Macht des Kerkermeisters
Offenbar wird es eine Art von Hardmode-System geben, so wie die Masken der Verstörenden Visionen. Durch die Macht des Kerkermeisters werden nach und nach die Kreaturen im Turm verstärkt. Mehr Schaden, mehr Lebenspunkte, mehr Elite-Gegner und so weiter.Beispiele für Effekte
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Jailer's Power The Jailer's power is bolstering the inhabitants of the tower.
Damage is being increased. -
Jailer's Power The Jailer's power is bolstering the inhabitants of the tower.
Damage is being increased.
Health is being increased. -
Jailer's Power The Jailer's power is bolstering the inhabitants of the tower.
Damage is being increased.
Health is being increased.
The Jailer will barrage players. -
Jailer's Power The Jailer's power is bolstering the inhabitants of the tower.
Damage is being increased.
Health is being increased.
The Jailer will barrage players.
More Elite creatures will appear in the tower. -
Jailer's Power The Jailer's power is bolstering the inhabitants of the tower.
Damage is being increased.
Health is being increased.
The Jailer will barrage players.
More Elite creatures will appear in the tower.
Enemy attacks will inflict players with Vehement Debilitating Poison, lowering movement speed and damage.
Gegenstände im Turm
Zu guter letzt können wir noch Gegenstände im Turm finden, die uns verstärken und da sind sehr viele coole Items mit dabei. Denn diese geben uns neue Fähigkeiten oder verstärken unsere bekannten Klassenfertigkeiten. Hört sich nach Spaß an!Beispiele für Effekte
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Beaststalker's Signet
Beast Mastery: The cooldown of Bestial Wrath is reduced by 15%.
Survival: The cooldown of Coordinated Assault is reduced by 15%.
Marksmanship: The cooldown of Trueshot is reduced by 15%. -
Beaststalker's Wrappings (Bestial Wrath / Trueshot / Coordinated Assault) also increases your chance to dodge by 3%.
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Belt of the Mawsworn Avenger Divine Toll is automatically cast when Avenging Wrath is cast, and again when it expires.
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Bladed Bastion
Protection: Using Avatar also applies Shield Wall (even if you are not wearing a shield).
Arms: Using Bladestorm or Avatar also applies Shield Wall (even if you are not wearing a shield).
Fury: Using Bladestorm or Recklessness also applies Shield Wall (even if you are not wearing a shield). -
Blessing of Humility Forbearance causes the target and yourself to be healed for 10% of the damage and healing they deal for 0 sec.
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Celestial Flames Drinking from Brews has a 30% chance to coat the Monk with Celestial Flames for 6 sec, increasing the damage reduction of Breath of Fire by 5%.
Spinning Crane Kick also causes a Breath of Fire on targets. -
Cold Blood Your next 2 damaging abilities have their damage increased by 20%, and gain all combat benefits of Stealth.
Allows access to Shadowstrike. -
Cold Front Casting 15 Frostbolts or Flurries calls down a Frozen Orb on your target. Hitting an enemy player counts as double.
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First Strike Damaging an enemy before they damage you increases your Critical Strike by 10% for 10 sec.
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Flash-Echo Focus Flash Heal repeats its effect after 4 sec, healing for 50% of the original amount.
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Fury Wrappings
Havoc:Using Blade Dance increases your chance to dodge by 15% for 8 sec.
Vengeance:Using one of your Sigils increases your chance to dodge by 15% for 8 sec. -
Furywing
Havoc:Fel Rush damage is increased by 400%, but it damages you for 15% of your total health if it doesn't hit an enemy.
Vengeance:Infernal Strike damage is increased by 400%, but it damages you for 15% of your total health if it doesn't hit an enemy. -
Glacial Fragments Ice Lance has a 15% chance to explode into shards of ice when it hits a target, dealing (40% of Spell power) Frost damage to up to 5 enemies near your target. This chance is increased to 50% if your target is standing in a Blizzard.
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Purified Chi
Windwalker, Mistweaver, Brewmaster:Clears 50% of your damage delayed with Stagger.
Increases the absorption of your next Celestial Brew by up to 400%, based on your current level of Stagger -
Bloodsoaked Haft Your first Heroic Throw on a level deals 20000% increased damage.
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Hoots of Bellaton Don the boots, increasing your movement speed by 40%.
Reduces your maximum health by 15%. -
Blindfold of Focus Casting Throw Glaive from at least 20 yards away will grant you 100 Fury.
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Brooch of the Vale-Spirit The Mastery effect of Vesper Totem is increased by 200%.
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Cartilaginous Legs After taking falling damage, the health lost becomes a shield lasting 30 sec.
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Collar of Teeth Beasts of Prodigum
Your Maw Beast's damage done is increased by 25%. -
Dark Stalker's Draught
Havoc:Every 5 uses of Blade Dance will heal you for 50% of your maximum health and refill your Fury.
Vengeance:Every 5 uses of your Sigil abilities will heal you for 50% of your maximum health and refill your Fury. -
Darkhelm of Nuren Shackle the Unworthy causes enemies within 10 yards of your target to tremble in fear, stunning them for 5 sec.
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Darkwhisper Signet
Affliction:Summon Darkglare summons 1 extra
Demonology:Summon Demonic Tyrant summons 1 extra
Destruction:Summon Infernal summons 1 extra -
Detonation Torch
Demonology:The radius of Implosion is increased by 20%.
Destruction:The radius of Rain of Fire is increased by 20%.
Affliction:The radius of Seed of Corruption is increased by 20%. -
Diary of Necrotic Thoughts Mind Control can be used on Undead beings.
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Dull Gemstone After landing 10 critical strikes, you gain 20% increased Critical Strike for 10 sec. May only occur once per 1 min.
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Chaos Invitation Your first on a floor deals an additional 850% damage.
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Felborn Pendant Your first on a floor deals an additional 750% damage.
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Finely-Honed Bone Blades
Havoc:The damage of Blade Dance is increased by 50%.
Vengeance:The damage of Sigil of Flame is increased by 50%. -
Finger of Frozen Fury Your attacks have a chance to fire a bolt of magic, dealing (200% of Spell power) Frost damage to enemies within 5 yards of your target.
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Fleetwing
Havoc:You move 100% faster for 5 sec sec after casting Fel Rush
Vengeance:You move 100% faster for 5 sec sec after casting Infernal Strike -
Forgotten Armor of Order Weapons of Order increases Armor by 50%.
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Forgotten Forgehammer Stuns an enemy, rendering it unable to move or attack for 8 sec.
Inflicts 20 Physical damage to an enemy. -
Forgotten Forgehammer Activate to reduce damage taken by 50% for all allies within 8 yds for 6 sec.
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Fortress Shield Wall's cooldown is reduced by 60 sec, and it lasts 4 sec longer.
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Frostbite Wand Damaging an enemy will also apply Frostbite, dealing damage equal to 50% of their total hit points. After 4 sec, the enemy will start regenerating all of the lost health over a period of 10 sec.
Creatures can only be Frostbitten once. -
Frostchipper Dealing Frost damage has a chance to break off a portion of your foe, reducing their health by 20%.
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Wand Grease
Arcane:The cast time of Arcane Blast is reduced by ${-250/-1000}.1
Fire:The cast time of Fireball is reduced by ${-250/-1000}.1
Frost:The cast time of Frostbolt is reduced by ${-250/-1000}.1 -
Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility.
3 min after ascending to a floor of the Armory, you will begin to suffer increasing Shadow damage every 5 sec. -
Impulsor Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 1 min.
Subsequent casts of Mind Blast will remove this effect. -
Mad Wizard's Intellect At the beginning of each floor, you will receive an intuition, telling you to cast a series of spells in a certain order.
If you successfully cast these spells in the correct order, your Intellect will be increased by 10%. -
Manafeeder's Bib Successfully casting Consume Magic heals you for 20% and grants you a random Well Fed Buff.
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Pact of Infernal Intimacy Your summoned demons gain 100% health and damage every time you ascend a floor. This bonus is lost when the demon dies or is dismissed.
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Pact of Thickness Your summoned demons have 25% more health.
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Pact of the Soulstalkers The 30% bonus critical strike chance from Resonance Trap now applies to the hunter's entire party.
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Pandemonium Lens
Arcane:The radius of Arcane Explosion is increased by 4 yards.
Frost:The radius of Blizzard is increased by 4 yards.
Fire:The radius of Flamestrike is increased by 4 yards. -
Rapid Contagion Using Mind Control on a Mawrat will trigger Rapid Contagion, causing all Mawrats within 15 yards to give birth to a litter of 2-5 additional Mawrats.
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Realmlord's Insignia
Affliction:Reduce the cooldown of Summon Darkglare by 10%.
Demonology:Reduce the cooldown of Summon Demonic Tyrant by 10%.
Destruction:Reduce the cooldown of Summon Infernal by 10%. -
Runecloth Wrappings
Arcane:The damage of Arcane Blast is increased by 2000% when you cast it while Invisible.
Fire:The damage of Fireball is increased by 2000% when you cast it while Invisible.
Frost:The damage of Frostbolt is increased by 2000% when you cast it while Invisible. -
Schauden Fluorite When Shadow Word: Pain expires on a target, all party members within 20 yards of the target are healed for 10% of their maximum health.
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Searing Lantern Your Flash Heals apply Searing Luminosity to your targets, causing them to reflect 50% of damage taken back to attackers for 20 sec.
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Soul Platter
If a soul is consumed, the damage is also increased by 100%.
Affliction:The duration of your Summon Darkglare is increased by 100%, but it has a 50% chance to consume one of your Freed Souls when summoned.
If a soul is consumed, the Darkglare's damage is also increased by 100%.
Demonology:The duration of your Summon Demonic Tyrant is increased by 100%, but it has a 50% chance to consume one of your Freed Souls when summoned.
If a soul is consumed, the Demonic Tyrant's damage is also increased by 100%.
Destruction:The duration of your Summon Infernal is increased by 100%, but it has a 50% chance to consume one of your Freed Souls when summoned.
If a soul is consumed, the Infernal's damage is also increased by 100%. -
Ultimate Detainment Learn the ability Ultimate Detainment, allowing you to permanently root and silence all enemies within 40 yds.
Ultimate Detainment may only be cast once per floor. -
Whizzard Hat
Arcane:Killing a creature with Arcane Explosion increases your Haste by 10% for 15 sec. Stacks up to 10 times.
Frost:Killing a creature with Blizzard increases your Haste by 10% for 15 sec. Stacks up to 10 times.
Fire:Killing a creature with Flamestrike increases your Haste by 10% for 15 sec. Stacks up to 10 times.